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Removed Content

XR700 has been removed from the game as of the 29th of October 2020.
XR700 may still exist in the game's code, though it is no longer officially used in-game, outside of possibly being in Sandbox in some form. This page has been preserved for historical purposes.

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This article is about XR700. You may be looking for other uses of XR.

Description

XR700 was the third vehicle that spawned from the Mecha Base. It spawned when the Mecha Base was at Level 3. As with other units, it started from the end of the map path and moved towards the entrance of the map. The XR700 had a spawnrate of 45 seconds.

XR700 could attack enemies with its turret.

Appearance

XR700 was a blue tracked mech. It had tracks covered by armor. The operator could shoot from its turret. The operator itself had yellow skin, its torso and legs were black, and it wore white goggles.

Strategy

  • XR700 can be quite useful against hordes of high health enemies like the Giant Boss, Chained Boss or Slow Boss.
    • Due to its long range, it can easily attack enemies from a long distance.
  • On two-pathed maps, only one XR700 will spawn per Level 3 Mecha Base. It will go down a random path in some maps, like Infernal Abyss, but may always go down one specific path in other maps, like Badlands.
  • The XR700 can deal full collision damage to shielded enemies, like the Summoner Boss and Templar.
    • Even more interestingly, damage from its turrets is not capped, meaning that the XR700 can operate at maximum DPS against these enemies.
  • As with other units, the firerate and range of XR700 cannot be boosted by the Commander or DJ Booth, respectively.
  • XR700 cannot be stunned by any enemy, making it very useful against such enemies.
  • While XR700 can collide with Hiddens and Ninjas, it cannot detect them.

Trivia

Update History


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