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War Machine
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

11 December 2024 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.108
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

Level 1 - IMPROVED HANDLING - Cash (Gameplay Currency)$250

+6 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - STARK MISSILE - Cash (Gameplay Currency)$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - EPIC ARMOR PLATING - Cash (Gameplay Currency)$5,000

+5 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash (Gameplay Currency)$2,633

Level 4 - ULTRA CHARGED BODY ARMOR - Cash (Gameplay Currency)$12,500

+4 Damage Damage

+2 Range Range

+Quad Missile Launcher

•40 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$6,800

Level 5 - To The Void and Back - Cash (Gameplay Currency)$50,000

+28 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+Lead Detection Lead Detection


Quad Missile Launcher

•80 Damage Damage

•4 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$23,466

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range Damage Buff DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 2 N/A 0.108 N/A 12 N/A N/A 18.52 Cash (Gameplay Currency)$107.99
1 Cash (Gameplay Currency)$2,250 2 N/A 0.108 N/A 18 N/A N/A 18.52 Cash (Gameplay Currency)$121.49
2 Cash (Gameplay Currency)$2,900 3 20 0.108 5 22 5 N/A 31.78[4] Cash (Gameplay Currency)$91.25
3 Cash (Gameplay Currency)$7,900 8 20 0.108 5 22 5 10% 78.07[5] Cash (Gameplay Currency)$101.19
4 Cash (Gameplay Currency)$20,400 12 40x4 0.108 5 24 6 10% 143.11[6] Cash (Gameplay Currency)$142.55
5 Cash (Gameplay Currency)$70,400 40 80x4 0.108 4 26 6 20% 450.37[7] Cash (Gameplay Currency)$156.32

Consumables Update (10 May 2024) – 11 December 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.108
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

Level 1 - IMPROVED HANDLING - Cash (Gameplay Currency)$250

+6 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - STARK MISSILE - Cash (Gameplay Currency)$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - EPIC ARMOR PLATING - Cash (Gameplay Currency)$5,000

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,633

Level 4 - ULTRA CHARGED BODY ARMOR - Cash (Gameplay Currency)$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$6,800

Level 5 - To The Void and Back - Cash (Gameplay Currency)$75,000

+8 Damage Damage

+2 Range Range

Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$31,800

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 N/A 0.108 N/A 12 N/A 9.26 Cash (Gameplay Currency)$215.98
1 Cash (Gameplay Currency)$2,250 1 N/A 0.108 N/A 18 N/A 9.26 Cash (Gameplay Currency)$242.98
2 Cash (Gameplay Currency)$2,900 2 20 0.108 5 22 5 22.52[8] Cash (Gameplay Currency)$128.77
3 Cash (Gameplay Currency)$7,900 4 20 0.108 5 22 5 41.04[9] Cash (Gameplay Currency)$192.5
4 Cash (Gameplay Currency)$20,400 10 25x4 0.108 5 24 6 112.52[10] Cash (Gameplay Currency)$181.3
5 Cash (Gameplay Currency)$95,400 18 25x4 0.108 3 26 6 200[11] Cash (Gameplay Currency)$477

Entity System Update (12 March 2022) – Consumables Update (10 May 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.108
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

Level 1 - IMPROVED HANDLING - Cash (Gameplay Currency)$250

+6 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - STARK MISSILE - Cash (Gameplay Currency)$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - EPIC ARMOR PLATING - Cash (Gameplay Currency)$5,000

+2 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash (Gameplay Currency)$2,633

Level 4 - ULTRA CHARGED BODY ARMOR - Cash (Gameplay Currency)$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$6,800

Level 5 - To The Void and Back - Cash (Gameplay Currency)$75,000

+8 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$31,800

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range Damage Buff DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 N/A 0.108 N/A 12 N/A N/A 9.26 Cash (Gameplay Currency)$215.98
1 Cash (Gameplay Currency)$2,250 1 N/A 0.108 N/A 18 N/A N/A 9.26 Cash (Gameplay Currency)$242.98
2 Cash (Gameplay Currency)$2,900 2 20 0.108 5 22 5 N/A 22.52[8] Cash (Gameplay Currency)$128.77
3 Cash (Gameplay Currency)$7,900 4 20 0.108 5 22 5 10% 41.04[9] Cash (Gameplay Currency)$192.5
4 Cash (Gameplay Currency)$20,400 10 25x4 0.108 5 24 6 10% 112.52[10] Cash (Gameplay Currency)$181.3
5 Cash (Gameplay Currency)$95,400 18 25x4 0.108 3 26 6 20% 200[11] Cash (Gameplay Currency)$477

16 May 2021 – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.13
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

Level 1 - IMPROVED HANDLING - Cash (Gameplay Currency)$250

+6 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - STARK MISSILE - Cash (Gameplay Currency)$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - EPIC ARMOR PLATING - Cash (Gameplay Currency)$5,000

+2 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash (Gameplay Currency)$2,633

Level 4 - ULTRA CHARGED BODY ARMOR - Cash (Gameplay Currency)$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$6,800

Level 5 - To The Void and Back - Cash (Gameplay Currency)$75,000

+8 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$31,800

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range Damage Buff DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 N/A 0.13 N/A 12 N/A N/A 7.69 Cash (Gameplay Currency)$260.08
1 Cash (Gameplay Currency)$2,250 1 N/A 0.13 N/A 18 N/A N/A 7.69 Cash (Gameplay Currency)$292.59
2 Cash (Gameplay Currency)$2,900 2 20 0.13 5 22 5 N/A 19.38[12] Cash (Gameplay Currency)$149.64
3 Cash (Gameplay Currency)$7,900 4 20 0.13 5 22 5 10% 34.77[13] Cash (Gameplay Currency)$227.21
4 Cash (Gameplay Currency)$20,400 10 25x4 0.13 5 24 6 10% 96.92[14] Cash (Gameplay Currency)$210.48
5 Cash (Gameplay Currency)$95,400 18 25x4 0.13 3 26 6 20% 171.79[15] Cash (Gameplay Currency)$555.33

Overhaul Update (29 October 2020) – 16 May 2021

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.13
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

Level 1 - IMPROVED HANDLING - Cash (Gameplay Currency)$250

+6 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - STARK MISSILE - Cash (Gameplay Currency)$650

+12 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - EPIC ARMOR PLATING - Cash (Gameplay Currency)$5,000

-9 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash (Gameplay Currency)$2,633

Level 4 - ULTRA CHARGED BODY ARMOR - Cash (Gameplay Currency)$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$6,800

Level 5 - To The Void and Back - Cash (Gameplay Currency)$75,000

+8 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$31,800

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range Damage Buff DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 N/A 0.13 N/A 12 N/A N/A 7.69 Cash (Gameplay Currency)$260.08
1 Cash (Gameplay Currency)$2,250 1 N/A 0.13 N/A 18 N/A N/A 7.69 Cash (Gameplay Currency)$292.59
2 Cash (Gameplay Currency)$2,900 13 20 0.13 5 22 5 N/A 104[16] Cash (Gameplay Currency)$27.88
3 Cash (Gameplay Currency)$7,900 4 20 0.13 5 22 5 10% 34.77[13] Cash (Gameplay Currency)$227.21
4 Cash (Gameplay Currency)$20,400 10 25x4 0.13 5 24 6 10% 96.92[14] Cash (Gameplay Currency)$210.48
5 Cash (Gameplay Currency)$95,400 18 25x4 0.13 3 26 6 20% 171.79[15] Cash (Gameplay Currency)$555.33

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.15
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

Level 1 - IMPROVED HANDLING - Cash (Gameplay Currency)$250

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - STARK MISSILE - Cash (Gameplay Currency)$650

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - EPIC ARMOR PLATING - Cash (Gameplay Currency)$5,000

+3 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash (Gameplay Currency)$2,633

Level 4 - ULTRA CHARGED BODY ARMOR - Cash (Gameplay Currency)$12,500

+5 Damage Damage

+4 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$6,800

Level 5 - To The Void and Back - Cash (Gameplay Currency)$75,000

+8 Damage Damage

+2 Range Range

0.15 > 0.135 Firerate Firerate

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$31,800

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range Damage Buff DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 N/A 0.15 N/A 12 N/A N/A 6.67 Cash (Gameplay Currency)$299.85
1 Cash (Gameplay Currency)$2,250 1 N/A 0.15 N/A 14 N/A N/A 6.67 Cash (Gameplay Currency)$337.33
2 Cash (Gameplay Currency)$2,900 1 20 0.15 5 18 5 N/A 10.67[17] Cash (Gameplay Currency)$271.79
3 Cash (Gameplay Currency)$7,900 4 20 0.15 5 18 5 10% 30.67[18] Cash (Gameplay Currency)$257.58
4 Cash (Gameplay Currency)$20,400 9 25x4 0.15 5 22 6 10% 80[19] Cash (Gameplay Currency)$255
5 Cash (Gameplay Currency)$95,400 17 25x4 0.135 3 24 6 20% 159.25[20] Cash (Gameplay Currency)$599.06

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but War Machine from this tower can never directly target hidden enemies.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but War Machine from this tower can never directly target flying enemies.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Total DPS is calculated as Normal DPS + Missile DPS.
    Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.
  4. ↑ 27.78 Normal DPS + 4 Missile DPS
  5. ↑ 74.07 Normal DPS + 4 Missile DPS
  6. ↑ 111.11 Normal DPS + 32 Missile DPS
  7. ↑ 370.37 Normal DPS + 80 Missile DPS
  8. ↑ 8.0 8.1 18.52 Normal DPS + 4 Missile DPS
  9. ↑ 9.0 9.1 37.04 Normal DPS + 4 Missile DPS
  10. ↑ 10.0 10.1 92.52 Normal DPS + 20 Missile DPS
  11. ↑ 11.0 11.1 166.67 Normal DPS + 33.33 Missile DPS
  12. ↑ 15.38 Normal DPS + 4 Missile DPS
  13. ↑ 13.0 13.1 30.77 Normal DPS + 4 Missile DPS
  14. ↑ 14.0 14.1 76.92 Normal DPS + 20 Missile DPS
  15. ↑ 15.0 15.1 138.46 Normal DPS + 33.33 Missile DPS
  16. ↑ 100 Normal DPS + 4 Missile DPS
  17. ↑ 6.67 Normal DPS + 4 Missile DPS
  18. ↑ 26.67 Normal DPS + 4 Missile DPS
  19. ↑ 60 Normal DPS + 20 Missile DPS
  20. ↑ 125.92 Normal DPS + 33.33 Missile DPS


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