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War Machine
ARTICLE GALLERY HISTORY

Exclusive Content

This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the War Machine will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the War Machine was publicly obtainable.

Similar Article
This article is about War Machine. You may be looking for War Machine Sentry.

"A one man army. Utilizes an exoskeleton to shoot 2 miniguns and launch missiles."
―Inventory Description
"...and so he left, with everything but his humanity.."
―Former Inventory Description

Description

The War Machine is currently a tower exclusive to anyone who is a moderator or higher in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other people.

The War Machine uses an exoskeleton with two miniguns. At Level 2, the exoskeleton also has a missile launcher. At Level 4, the missile launcher is now a quad missile launcher. At Level 3, it gains the ability to apply a 10% damage buff to nearby towers, which is increase to 20% at Level 5.

The War Machine has a placement limit of 10 per player.

Upgrades

Level 1 - IMPROVED HANDLING - Cash (Gameplay Currency)$250

+6 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - STARK MISSILE - Cash (Gameplay Currency)$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

ā€¢20 Damage Damage

ā€¢5 Missile Reload Missile Reload

ā€¢5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - EPIC ARMOR PLATING - Cash (Gameplay Currency)$5,000

+5 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash (Gameplay Currency)$2,633

Level 4 - ULTRA CHARGED BODY ARMOR - Cash (Gameplay Currency)$12,500

+4 Damage Damage

+2 Range Range

+Quad Missile Launcher

ā€¢40 Damage Damage

ā€¢5 Missile Reload Missile Reload

ā€¢6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$6,800

Level 5 - To The Void and Back - Cash (Gameplay Currency)$50,000

+28 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+Lead Detection Lead Detection


Quad Missile Launcher

ā€¢80 Damage Damage

ā€¢4 Missile Reload Missile Reload

ā€¢6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$23,466

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Normal Damage Splash Damage[3] Firerate Missile Reload Range Explosion Range Damage Buff DPS[4] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 2 N/A 0.108 N/A 12 N/A N/A 18.52 Cash (Gameplay Currency)$107.99
1 Cash (Gameplay Currency)$2,250 2 N/A 0.108 N/A 18 N/A N/A 18.52 Cash (Gameplay Currency)$121.49
2 Cash (Gameplay Currency)$2,900 3 20 0.108 5 22 5 N/A 31.78[5] Cash (Gameplay Currency)$91.25
3 Cash (Gameplay Currency)$7,900 8 20 0.108 5 22 5 10% 78.07[6] Cash (Gameplay Currency)$101.19
4 Cash (Gameplay Currency)$20,400 12 40x4 0.108 5 24 6 10% 143.11[7] Cash (Gameplay Currency)$142.55
5 Cash (Gameplay Currency)$70,400 40 80x4 0.108 4 26 6 20% 450.37[8] Cash (Gameplay Currency)$156.32

Strategy

  • The War Machine can be a powerful DPS tower mid to late game, dealing over 450 DPS.
  • At Level 2, the War Machine gains a missile launcher, which is upgraded to a quad missile launcher at Level 4, which is quite decent against hordes of enemies, such as the Fallen Hazmat.
    • Because the missile launcher deals splash damage, the War Machine can also damage Lead enemies with it, making it very useful against the Lead and Lead Bosses early on.
  • At Level 5, the War Machine gets all three detections at once, making it a very versatile tower by the mid to late game combined with its high DPS and splash capabilities.
    • However, because of how expensive it is to upgrade to Level 5, it should not be solely relied upon to attack enemies with these attributes.

Trivia

  • The War Machine's appearance and some of its mechanics appear to have been based on an Exoskeleton tower suggestion from the Tower Defense Simulator Discord server.
    • However, the name of the War Machine and its Level 2 upgrade are references to the War Machine from Marvel.
  • The War Machine's original description was a reference to Risk of Rain 2, specifically the Commando's old ending phrase.
  • The War Machine had the most expensive upgrade cost in the game, until Gatling Gun was added.
  • After the Overhaul Update, the War Machine gained 12 damage on Level 2, giving it 13 damage, thus giving it an absurd 104 DPS for just Cash (Gameplay Currency)$2,900.

Update History

For previous cosmetic variations, see the gallery page.

  • 26 May 2020 - Release v1.11.0
    • War Machine added.
    • Bug: Upgrading to a level that changes the damage buff amount does not give towers the buff, if they were placed before the War Machine was upgraded, but if the upgrade does not change the buff amount the damage buff is applied to towers placed before the upgrade.
    • Bug: Multiple upgrade descriptions are incorrect.
  • 29 October 2020 - Overhaul v1.0.0
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.15 to 0.13.
      • Level 1
        • Range increased from +2 to +6.
      • Level 2
        • Damage increased from +0 to +12
      • Level 3
        • Damage decreased from +3 to -9.
      • Level 4
        • Damage increased from +5 to +6.
        • Range decreased from +4 to +2.
      • Level 5
        • Firerate changed from 0.15 > 0.135 to 0.13.
    • Bug: War Machine cannot be upgraded.
    • Bug: War Machine deals 13 damage at Level 2 instead of 2.
    • Bugfix: Upgrade descriptions are now correct.
  • 8 May 2021 - Overhaul v1.3.0
    • War Machine missiles now deal full damage to defense enemies.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • Bugfix: War Machine now can be upgraded.
  • 16 May 2021 - Overhaul v1.3.1
    • Statistical changes:
      • Level 2
        • Damage decreased from +12 to +1.
      • Level 3
        • Damage increased from -9 to +2.
    • Bugfix: War Machine now deals the correct amount of damage at Level 2.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.13 to 0.108.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to Default skin.
  • 10 May 2024 - v1.21.0
    • Bug: War Machine no longer provides a damage buff.
  • 21 June 2024 - v1.25.0
    • Bug: Regular damage is no longer boosted by damage buffs.
  • 2 August 2024 - v1.27.0
    • Bugfix: Regular damage is now boosted by damage buffs.
  • 11 December 2024 - v1.45.0
    • Statistical changes:
      • Base
        • Damage increased from 1 to 2.
      • Level 3
        • Damage increased from +2 to +5.
      • Level 4
        • Damage decreased from +6 to +4.
        • Missile damage increased from 25 to 40.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$75,000 to Cash (Gameplay Currency)$50,000.
        • Damage increased from +8 to +28.
        • Missile damage increased from 25 to 40.
        • Missile reload time increased from 3 to 4.
    • Bugfix: Now applies the damage buff to towers again.

Notes

  1. ā†‘ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but War Machine cannot detect such enemies until Level 5.
  2. ā†‘ Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but War Machine cannot detect such enemies until Level 5.
  3. ā†‘ Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  4. ā†‘ Total DPS is calculated as Normal DPS + Missile DPS.
    Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.
  5. ā†‘ 27.78 Normal DPS + 4 Missile DPS
  6. ā†‘ 74.07 Normal DPS + 4 Missile DPS
  7. ā†‘ 111.11 Normal DPS + 32 Missile DPS
  8. ā†‘ 370.37 Normal DPS + 80 Missile DPS


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