Description
v1.7.0 is the fifty-first update to be released on Tower Defense Simulator, on the 7th of April 2023.
This version encompassed two updates, the main v1.7.0 Update (released 7 April 2023) and the minor v1.7.0a Update (released 8 April 2023).
Additions
Maps
Miscellaneous
- Stun Immunity
- Vertical Upgrade UI
- Prefer Vertical Upgrades setting
- Hide Tower Rings setting
- UI Scale setting
- Enemy highlights
- Unit highlights
Changes & Bugfixes
Towers
- Selecting a tower now highlights which enemy they are targeting.
- Mortar reworked.
- Shells will now land behind enemies.
- Statistical changes:
- Base
- Placement limit decreased from 6 to 4.
- Projectile speed decreased.
- Level 4:
- Cluster bombs with 40 damage and 4 explosion range added.
- Explosion range changed from 6.5 > 7 to 6.5.
- Level 5
- Now increases cluster bomb damage by +10.
- Explosion range changed from 7 > 8 to 6.5 > 8.
- Cost decreased from
$21,500 to
$20,000.
- Name changed from Nuclear Annihilation to City Buster.
- Base
- Turret buffed.
- Base
- Damage increased from 6 to 8.
- Firerate increased from 0.508 to 0.558.
- Level 1
- Range increased from +2 to +4.
- Hidden detection added (moved from Level 3).
- Level 2
- Damage increased from +7 to +12.
- Range decreased from +1 to +0.
- Firerate changed from 0.508 to 0.558 > 0.708
- Lead detection added.
- Level 3
- Cost increased from
$5,000 to
$7,250
- Firerate changed from 0.508 > 0.383 to 0.708 > 0.358.
- Cost increased from
- Level 4
- Damage increased from +0 to +8.
- Range decreased from +3 to +2.
- Firerate changed from 0.383 > 0.208 to 0.358 > 0.308.
- Level 5
- Cost increased from
$20,000 to
$32,000.
- Damage decreased from +12 to +7
- Firerate changed from 0.208 to 0.308 > 0.183.
- Renamed from Double Barrel Minigun to XR-200 Turret.
- Cost increased from
- Base
- Cowboy and Golden Cowboy's cash shot is now visible when you hover your cursor over them.
- Cowboy nerfed.
- Level 2
- Income changed from
$25 >
$50 to
$25 >
$35.
- Income changed from
- Level 3
- Firerate changed from 0.808 > 0.608 to 0.808.
- Level 4
- Firerate changed from 0.608 > 0.338 to 0.808 > 0.358.
- Income changed from
$50 >
$80 to
$35 >
$50.
- Level 5
- Income changed from
$80 >
$100 to
$50 >
$80.
- Income changed from
- Level 2
- Golden Cowboy nerfed.
- Base
- Damage decreased from 3 to 2.
- Firerate decreased from 1.008 to 0.708.
- Range decreased from 13 to 12.
- Income decreased from
$35 to
$25.
- Level 1
- Damage increased from +0 to +1.
- Firerate changed from 1.008 > 0.808 to 0.708.
- Cost decreased from
$300 to
$250.
- Level 2
- Range decreased from +3 to +2.
- Firerate changed from 0.808 to 0.708 > 0.608.
- Damage decreased from +2 to +1.
- Income changed from
$35 >
$65 to
$25 >
$40.
- Cost increased from
$450 to
$500
- Level 3
- Damage decreased from +7 to +6.
- Firerate changed from 0.808 > 0.608 to 0.608 > 0.508.
- Level 4
- Firerate changed from 0.608 > 0.358 to 0.508 > 0.283.
- Damage decreased from +3 to +2.
- Cash shot changed from 6 to 6 > 12.
- Income changed from
$65 >
$90 to
$40 >
$65.
- Cost increased from
$5,500 to
$6,650.
- Level 5
- Damage decreased from +15 to +8.
- Income changed from
$90 >
$120 to
$65 >
$100.
- Renamed from Outlawed to Gold Rush.
- Base
- Pyromancer rebalanced.
- Base
- Damage increased from 0 to 1.
- Cost increased from
$650 to
$900.
- Level 1
- Tick changed from 1 to 1 > 0.8.
- Cost increased from
$350 to
$400.
- Level 2
- Hidden detection added.
- Defense dropping moved to Level 3.
- Cost increased from
$500 to
$950.
- Level 3
- Range increased from +0 to +1.
- Burn time changed from 3 > 5 to 3 > 4.
- Defense dropping moved from Level 2, drops 5% defense.
- Cost increased from
$1,200 to
$2,200.
- Level 4
- Damage decreased from +1 to +0.
- Burn damage increased from +1 to +2.
- Burn time changed from 5 > 3 to 4 > 2.5.
- Tick changed from 1 > 0.5 to 0.8 > 0.5.
- Level 5
- Damage increased from +0 to +1.
- Burn damage decreased from +5 to +4.
- Burn time changed from 3 > 4 to 2.5 > 3.5.
- Cost increased from
$7,500 to
$8,000.
- Base
- Golden Pyromancer rebalanced.
- Level 1
- Range decreased from +4 to +2.
- Tick changed from 1 to 1 > 0.8.
- Level 2
- Burn damage increased from +0 to +1.
- Defense dropping moved to Level 3.
- Bigger flames added.
- Cost increased from
$500 to
$1,000.
- Name changed from Fire Fighting to Golden Flare.
- Level 3
- Range increased from +0 to +1.
- Burn time changed from 3 > 5 to 3 > 4.5.
- Defense dropping moved from Level 2, drops 5% defense.
- Cost increased from
$1,200 to
$1,800.
- Name changed from Fire Hazard to Ring Of Fire.
- Level 4
- Burn damage increased from +2 to +3.
- Burn time changed from 5 > 3 to 4.5 > 2.5.
- Tick changed from 1 > 0.5 to 0.8 > 0.5.
- Defense dropping increased from 5% to 10%.
- Cost increased from
$3,800 to
$4,600.
- Name changed from Napalm Thrower to Gilded Arsonist.
- Level 5
- Damage increased from +2 to +4.
- Range increased from +0 to +2.
- Burn damage decreased from +6 to +2.
- Burn time changed from 3 > 4 to 2.5 > 3.5.
- Cost increased from
$7,500 to
$10,000.
- Name changed from Pyromaniac to Kagutsuchi's Fury.
- Level 1
- Hunter buffed.
- Base
- Damage increased from 3 to 4.
- Range increased from 15 to 17.
- Level 1
- Cost decreased from
$300 to
$200.
- Cost decreased from
- Level 2
- Cost increased from
$600 to
$800.
- Range increased from +1 to +3.
- Damage increased from +3 to +4.
- Cost increased from
- Level 3
- Cost increased from
$1,000 to
$1,900
- Firerate changed from 1.808 to 1.808 > 1.608.
- Range decreased from +3 to +2.
- Damage increased from +6 to +8.
- Cost increased from
- Level 4
- Cost increased from
$2,500 to
$5,200.
- Firerate changed from 1.808 to 1.608 > 1.408.
- Range increased from +2 to +4.
- Damage increased from +12 to +16.
- Cost increased from
- Base
- Archer reworked.
- Base
- Cost increased from
$400 to
$600.
- Damage increased from 3 to 4.
- Firerate decreased from 4.008 to 2.508.
- Max Hits increased from 1 to 2.
- Cost increased from
- Level 1
- Firerate changed from 4.008 > 3.208 to 2.508 > 2.008.
- Range increased from +0 to +2.
- Level 2
- Firerate changed from 3.208 to 2.008 > 2.258.
- Damage increased from +0 to +4.
- Range decreased from +2 to +0.
- Cost increased from
$250 to
$700.
- Name changed from Hawkeye to Deadshot.
- Level 3
- Damage decreased from +5 to +2.
- Max Hits increased from +2 to +3.
- Flame arrows with 2 burn damage, 1 tick and 3 burn time added.
- Cost increased from
$400 to
$1,500.
- Name changed from Sharp Shooter to Ammo Mods.
- Level 4
- Firerate changed from 3.208 > 2.008 to 2.258 > 1.508.
- Damage increased from +0 to +10.
- Burn damage increased from +0 to +2.
- Cost increased from
$1,000 to
$3,000.
- Level 5
- Damage decreased from +17 to +10.
- Max Hits increased from +2 to +3.
- Burn damage increased from +0 to +6.
- Burn time changed from N/A to 3 > 8.
- Cost increased from
$3,500 to
$7,500.
- Base
- New DJ Booth range visuals.
- Accelerator's tower ring no longer becomes purple at Level 5.
- Engineer's Scrap Meter is now visible when you hover your cursor over it.
- Fixed the Level 5 Mortar using a regular explosion instead of the nuclear explosion.
- Fixed the Ducky Commander skin animations and cosmetics not working properly.
- Archer is now obtainable through a gamepass for
500.
- Turret gamepass cost decreased from
800 to
600.
- Mortar gamepass cost decreased from
700 to
500.
- Pursuit gamepass cost decreased from
1,500 to
1,000.
- Engineer gamepass cost decreased from
4,000 to
2,500.
- Cowboy gamepass cost decreased from
450 to
250.
- Warden gamepass cost decreased from
800 to
480.
Enemies
- Stun immunity added to the Amalgamation, Necromancer Boss from the Enemies Beta modifier, Super Toxic, Warden, Minigunner, Nuclear Monster and Gunslinger.
- In v1.7.0a:
- Fixed Wox the Fox not being able to use its abilities.
- Fixed Wox the Fox's jumpscare from the Game Over ability not appearing.
Maps
- Dead Ahead changed.
- Dead Ahead remade.
- Enemies Beta modifier added.
Skincrates
- Cold Front Skincrate skins are no longer guaranteed to appear in the Daily Store.
Miscellaneous
- New upgrade UI.
- Tower icons in upgrade boxes are now viewports of the Default skin instead of an image.
- New range rings for the regular attack range, sentry placement range, deadzone range and circling range.
- New tower rings.
- New boss health bar UI.
- New Hidden, Flying, Lead and Defense icons.
- New UI for when you hover over/select a tower, enemy and unit.
- Updated attribute tags.
- Hidden tag changed from
HDN to
Hidden.
- Lead tag changed from
LEAD to
Lead.
- Flying tag changed from
FLY to
Flying.
- Ghost tag changed from
GHST to
Ghost.
- Freeze Immunity tag changed from
ICE to
No Freeze.
- Energy Immunity tag changed from
ENGY to
No Energy.
- Splash Damage Immunity tag changed from
EXP to
No Explosion.
- Burn Immunity tag changed from
BRN to
No Burn.
- Bosses now have a
Boss tag under their health.
- Hidden tag changed from
- All stats in upgrade boxes now change when the tower is affected by buffs, including upgrade descriptions.
- You can now select towers of other players.
- You can now go back and forward when selecting a targeting option.
- Names of some targeting options changed.
- Units now display that they have hidden detection under their health.
- Show Vertical Upgrades setting now works as vertical upgrade UI has been added.
- Fixed issues where tower placed counter listed an incorrect amount of towers. It would list a higher or lower amount of towers placed than there actually were.
- Fixed enemy hitboxes preventing players from selecting towers.
- Fixed circling range not being displayed properly.
- Fixed custom DJ Booth music gamepass in the Gamepasses section of the store selling the VIP gamepass.
- Fixed unit spawners not appearing in upgrade boxes on mobile.
- Fixed lead detection and flying detection stats not appearing in upgrade boxes on mobile.
- VIP gamepass cost decreased from
400 to
300.
Gallery
Official Update Log
NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.
v1.7.0
- š„ļøNew Game Interface Pt. 1!
- New Update GUI
- New tower placement UI
- New tower range rings + QoL improvements
- New flight paths + DJ range visuals
- Tower, enemy, and unit highlights
- You can not select other players' towers
- New tool tips for enemy HP, unit HP, and towers
- New 'owned tower' ring visual
- New boss health bars
- šŗļø2 New Maps!
- Unknown Garden (Hardcore)
- Dead Ahead (Survival)
- š„Mortar Rework!
- New cluster bombs added!
- š§The following towers have been rebalanced:
- āļøNew Settings Added!
- Hide Tower Rings
- Prefer Vertical Upgrades
- Show Vertical Upgrades
- UI Scale
- šBug Fixes:
- Fixed 'Towers Placed' counter
- Fixed 'Ducky' Commander skin
- Fixed enemy hitboxes blocking towers
- Fixed max level Mortar nuke visuals