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Tower Defense Simulator Wiki

Description

v1.7.0 is the fifty-first update to be released on Tower Defense Simulator, on the 7th of April 2023.

This version encompassed two updates, the main v1.7.0 Update (released 7 April 2023) and the minor v1.7.0a Update (released 8 April 2023).

Additions

Maps

Miscellaneous

  • Stun Immunity
  • Vertical Upgrade UI
  • Prefer Vertical Upgrades setting
  • Hide Tower Rings setting
  • UI Scale setting
  • Enemy highlights
  • Unit highlights

Changes & Bugfixes

Towers

  • Selecting a tower now highlights which enemy they are targeting.
  • Mortar reworked.
    • Shells will now land behind enemies.
    • Statistical changes:
      • Base
        • Placement limit decreased from 6 to 4.
        • Projectile speed decreased.
      • Level 4:
        • Cluster bombs with 40 damage and 4 explosion range added.
        • Explosion range changed from 6.5 > 7 to 6.5.
      • Level 5
        • Now increases cluster bomb damage by +10.
        • Explosion range changed from 7 > 8 to 6.5 > 8.
        • Cost decreased from Cash (Gameplay Currency)$21,500 to Cash (Gameplay Currency)$20,000.
        • Name changed from Nuclear Annihilation to City Buster.
  • Turret buffed.
    • Base
      • Damage increased from 6 to 8.
      • Firerate increased from 0.508 to 0.558.
    • Level 1
      • Range increased from +2 to +4.
      • Hidden detection added (moved from Level 3).
    • Level 2
      • Damage increased from +7 to +12.
      • Range decreased from +1 to +0.
      • Firerate changed from 0.508 to 0.558 > 0.708
      • Lead detection added.
    • Level 3
      • Cost increased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$7,250
      • Firerate changed from 0.508 > 0.383 to 0.708 > 0.358.
    • Level 4
      • Damage increased from +0 to +8.
      • Range decreased from +3 to +2.
      • Firerate changed from 0.383 > 0.208 to 0.358 > 0.308.
    • Level 5
      • Cost increased from Cash (Gameplay Currency)$20,000 to Cash (Gameplay Currency)$32,000.
      • Damage decreased from +12 to +7
      • Firerate changed from 0.208 to 0.308 > 0.183.
      • Renamed from Double Barrel Minigun to XR-200 Turret.
  • Cowboy and Golden Cowboy's cash shot is now visible when you hover your cursor over them.
  • Cowboy nerfed.
    • Level 2
      • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$35.
    • Level 3
      • Firerate changed from 0.808 > 0.608 to 0.808.
    • Level 4
      • Firerate changed from 0.608 > 0.338 to 0.808 > 0.358.
      • Income changed from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80 to Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50.
    • Level 5
      • Income changed from Cash (Gameplay Currency)$80 > Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80.
  • Golden Cowboy nerfed.
    • Base
      • Damage decreased from 3 to 2.
      • Firerate decreased from 1.008 to 0.708.
      • Range decreased from 13 to 12.
      • Income decreased from Cash (Gameplay Currency)$35 to Cash (Gameplay Currency)$25.
    • Level 1
      • Damage increased from +0 to +1.
      • Firerate changed from 1.008 > 0.808 to 0.708.
      • Cost decreased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$250.
    • Level 2
      • Range decreased from +3 to +2.
      • Firerate changed from 0.808 to 0.708 > 0.608.
      • Damage decreased from +2 to +1.
      • Income changed from Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$65 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40.
      • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$500
    • Level 3
      • Damage decreased from +7 to +6.
      • Firerate changed from 0.808 > 0.608 to 0.608 > 0.508.
    • Level 4
      • Firerate changed from 0.608 > 0.358 to 0.508 > 0.283.
      • Damage decreased from +3 to +2.
      • Cash shot changed from 6 to 6 > 12.
      • Income changed from Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$90 to Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$65.
      • Cost increased from Cash (Gameplay Currency)$5,500 to Cash (Gameplay Currency)$6,650.
    • Level 5
      • Damage decreased from +15 to +8.
      • Income changed from Cash (Gameplay Currency)$90 > Cash (Gameplay Currency)$120 to Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$100.
      • Renamed from Outlawed to Gold Rush.
  • Pyromancer rebalanced.
    • Base
      • Damage increased from 0 to 1.
      • Cost increased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$900.
    • Level 1
      • Tick changed from 1 to 1 > 0.8.
      • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$400.
    • Level 2
      • Hidden detection added.
      • Defense dropping moved to Level 3.
      • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$950.
    • Level 3
      • Range increased from +0 to +1.
      • Burn time changed from 3 > 5 to 3 > 4.
      • Defense dropping moved from Level 2, drops 5% defense.
      • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$2,200.
    • Level 4
      • Damage decreased from +1 to +0.
      • Burn damage increased from +1 to +2.
      • Burn time changed from 5 > 3 to 4 > 2.5.
      • Tick changed from 1 > 0.5 to 0.8 > 0.5.
    • Level 5
      • Damage increased from +0 to +1.
      • Burn damage decreased from +5 to +4.
      • Burn time changed from 3 > 4 to 2.5 > 3.5.
      • Cost increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$8,000.
  • Golden Pyromancer rebalanced.
    • Level 1
      • Range decreased from +4 to +2.
      • Tick changed from 1 to 1 > 0.8.
    • Level 2
      • Burn damage increased from +0 to +1.
      • Defense dropping moved to Level 3.
      • Bigger flames added.
      • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$1,000.
      • Name changed from Fire Fighting to Golden Flare.
    • Level 3
      • Range increased from +0 to +1.
      • Burn time changed from 3 > 5 to 3 > 4.5.
      • Defense dropping moved from Level 2, drops 5% defense.
      • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,800.
      • Name changed from Fire Hazard to Ring Of Fire.
    • Level 4
      • Burn damage increased from +2 to +3.
      • Burn time changed from 5 > 3 to 4.5 > 2.5.
      • Tick changed from 1 > 0.5 to 0.8 > 0.5.
      • Defense dropping increased from 5% to 10%.
      • Cost increased from Cash (Gameplay Currency)$3,800 to Cash (Gameplay Currency)$4,600.
      • Name changed from Napalm Thrower to Gilded Arsonist.
    • Level 5
      • Damage increased from +2 to +4.
      • Range increased from +0 to +2.
      • Burn damage decreased from +6 to +2.
      • Burn time changed from 3 > 4 to 2.5 > 3.5.
      • Cost increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$10,000.
      • Name changed from Pyromaniac to Kagutsuchi's Fury.
  • Hunter buffed.
    • Base
      • Damage increased from 3 to 4.
      • Range increased from 15 to 17.
    • Level 1
      • Cost decreased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$200.
    • Level 2
      • Cost increased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$800.
      • Range increased from +1 to +3.
      • Damage increased from +3 to +4.
    • Level 3
      • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$1,900
      • Firerate changed from 1.808 to 1.808 > 1.608.
      • Range decreased from +3 to +2.
      • Damage increased from +6 to +8.
    • Level 4
      • Cost increased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$5,200.
      • Firerate changed from 1.808 to 1.608 > 1.408.
      • Range increased from +2 to +4.
      • Damage increased from +12 to +16.
  • Archer reworked.
    • Base
      • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$600.
      • Damage increased from 3 to 4.
      • Firerate decreased from 4.008 to 2.508.
      • Max Hits increased from 1 to 2.
    • Level 1
      • Firerate changed from 4.008 > 3.208 to 2.508 > 2.008.
      • Range increased from +0 to +2.
    • Level 2
      • Firerate changed from 3.208 to 2.008 > 2.258.
      • Damage increased from +0 to +4.
      • Range decreased from +2 to +0.
      • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$700.
      • Name changed from Hawkeye to Deadshot.
    • Level 3
      • Damage decreased from +5 to +2.
      • Max Hits increased from +2 to +3.
      • Flame arrows with 2 burn damage, 1 tick and 3 burn time added.
      • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$1,500.
      • Name changed from Sharp Shooter to Ammo Mods.
    • Level 4
      • Firerate changed from 3.208 > 2.008 to 2.258 > 1.508.
      • Damage increased from +0 to +10.
      • Burn damage increased from +0 to +2.
      • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$3,000.
    • Level 5
      • Damage decreased from +17 to +10.
      • Max Hits increased from +2 to +3.
      • Burn damage increased from +0 to +6.
      • Burn time changed from N/A to 3 > 8.
      • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$7,500.
  • New DJ Booth range visuals.
  • Accelerator's tower ring no longer becomes purple at Level 5.
  • Engineer's Scrap Meter is now visible when you hover your cursor over it.
  • Fixed the Level 5 Mortar using a regular explosion instead of the nuclear explosion.
  • Fixed the Ducky Commander skin animations and cosmetics not working properly.
  • Archer is now obtainable through a gamepass for Robux 500.
  • Turret gamepass cost decreased from Robux 800 to Robux 600.
  • Mortar gamepass cost decreased from Robux 700 to Robux 500.
  • Pursuit gamepass cost decreased from Robux 1,500 to Robux 1,000.
  • Engineer gamepass cost decreased from Robux 4,000 to Robux 2,500.
  • Cowboy gamepass cost decreased from Robux 450 to Robux 250.
  • Warden gamepass cost decreased from Robux 800 to Robux 480.

Enemies

In v1.7.0a:
  • Fixed Wox the Fox not being able to use its abilities.
  • Fixed Wox the Fox's jumpscare from the Game Over ability not appearing.

Maps

Skincrates

Miscellaneous

  • New upgrade UI.
    • Tower icons in upgrade boxes are now viewports of the Default skin instead of an image.
  • New range rings for the regular attack range, sentry placement range, deadzone range and circling range.
  • New tower rings.
  • New boss health bar UI.
  • New Hidden, Flying, Lead and Defense icons.
  • New UI for when you hover over/select a tower, enemy and unit.
  • Updated attribute tags.
    • Hidden tag changed from HDNHDN to HiddenHidden.
    • Lead tag changed from LEADLEAD to LeadLead.
    • Flying tag changed from FLYFLY to FlyingFlying.
    • Ghost tag changed from GHSTGHST to GhostGhost.
    • Freeze Immunity tag changed from ICEICE to No FreezeNo Freeze.
    • Energy Immunity tag changed from ENGYENGY to No EnergyNo Energy.
    • Splash Damage Immunity tag changed from EXPEXP to No ExplosionNo Explosion.
    • Burn Immunity tag changed from BRNBRN to No BurnNo Burn.
    • Bosses now have a BossBoss tag under their health.
  • All stats in upgrade boxes now change when the tower is affected by buffs, including upgrade descriptions.
  • You can now select towers of other players.
  • You can now go back and forward when selecting a targeting option.
  • Names of some targeting options changed.
  • Units now display that they have hidden detection under their health.
  • Show Vertical Upgrades setting now works as vertical upgrade UI has been added.
  • Fixed issues where tower placed counter listed an incorrect amount of towers. It would list a higher or lower amount of towers placed than there actually were.
  • Fixed enemy hitboxes preventing players from selecting towers.
  • Fixed circling range not being displayed properly.
  • Fixed custom DJ Booth music gamepass in the Gamepasses section of the store selling the VIP gamepass.
  • Fixed unit spawners not appearing in upgrade boxes on mobile.
  • Fixed lead detection and flying detection stats not appearing in upgrade boxes on mobile.
  • VIP gamepass cost decreased from Robux 400 to Robux 300.

Gallery

Thumbnails

Icons

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.

v1.7.0

  • šŸ–„ļøNew Game Interface Pt. 1!
    • New Update GUI
    • New tower placement UI
    • New tower range rings + QoL improvements
    • New flight paths + DJ range visuals
    • Tower, enemy, and unit highlights
    • You can not select other players' towers
    • New tool tips for enemy HP, unit HP, and towers
    • New 'owned tower' ring visual
    • New boss health bars
  • šŸ—ŗļø2 New Maps!
  • šŸ’„Mortar Rework!
    • New cluster bombs added!
  • šŸ”§The following towers have been rebalanced:
  • āš™ļøNew Settings Added!
    • Hide Tower Rings
    • Prefer Vertical Upgrades
    • Show Vertical Upgrades
    • UI Scale
  • šŸ›Bug Fixes:
    • Fixed 'Towers Placed' counter
    • Fixed 'Ducky' Commander skin
    • Fixed enemy hitboxes blocking towers
    • Fixed max level Mortar nuke visuals


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Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10ā€“v1.14
v1.15ā€“v1.19
v1.20ā€“v1.24
v1.25ā€“v1.29
v1.30ā€“v1.34
v1.35ā€“v1.39
v1.40ā€“v1.44
v1.45ā€“v1.49
v1.50ā€“v1.53
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