Description
v1.7.0 is the fifty-first update to be released on Tower Defense Simulator, on the 7th of April 2023. It updated UI, made multiple tower rebalances and other smaller changes.
This version encompassed two updates, the main v1.7.0 Update (released 7 April 2023) and the minor v1.7.0a Update (released 8 April 2023).
Additions
Maps
Miscellaneous
- Stun Immunity
- Vertical Upgrade UI
- Prefer Vertical Upgrades setting
- Hide Tower Rings setting
- UI Scale setting
- Enemy highlights
- Unit highlights
Changes & Bugfixes
Towers
- Selecting a tower now highlights which enemy they are targeting.
- Mortar reworked.
- Shells will now land behind enemies.
- Statistical changes:
- Base
- Placement limit decreased from 6 to 4.
- Projectile speed decreased.
- Level 4
- Cluster bombs with 40 damage and 4 explosion range added.
- Explosion range changed from 6.5 > 7 to 6.5.
- Level 5
- Now increases cluster bomb damage by +10.
- Explosion range changed from 7 > 8 to 6.5 > 8.
- Cost decreased from
$21,500 to
$20,000. - Name changed from Nuclear Annihilation to City Buster.
- Base
- Turret buffed.
- Base
- Damage increased from 6 to 8.
- Firerate increased from 0.508 to 0.558.
- Level 1
- Range increased from +2 to +4.
- Hidden detection added (moved from Level 3).
- Level 2
- Damage increased from +7 to +12.
- Range decreased from +1 to +0.
- Firerate changed from 0.508 to 0.558 > 0.708
- Lead detection added.
- Level 3
- Cost increased from
$5,000 to
$7,250 - Firerate changed from 0.508 > 0.383 to 0.708 > 0.358.
- Cost increased from
- Level 4
- Damage increased from +0 to +8.
- Range decreased from +3 to +2.
- Firerate changed from 0.383 > 0.208 to 0.358 > 0.308.
- Level 5
- Cost increased from
$20,000 to
$32,000. - Damage decreased from +12 to +7
- Firerate changed from 0.208 to 0.308 > 0.183.
- Renamed from Double Barrel Minigun to XR-200 Turret.
- Cost increased from
- Base
- Cowboy and Golden Cowboy's cash shot is now visible when you hover your cursor over them.
- Cowboy nerfed.
- Level 2
- Income changed from
$25 >
$50 to
$25 >
$35.
- Income changed from
- Level 3
- Firerate changed from 0.808 > 0.608 to 0.808.
- Level 4
- Firerate changed from 0.608 > 0.338 to 0.808 > 0.358.
- Income changed from
$50 >
$80 to
$35 >
$50.
- Level 5
- Income changed from
$80 >
$100 to
$50 >
$80.
- Income changed from
- Level 2
- Golden Cowboy nerfed.
- Base
- Damage decreased from 3 to 2.
- Firerate decreased from 1.008 to 0.708.
- Range decreased from 13 to 12.
- Income decreased from
$35 to
$25.
- Level 1
- Damage increased from +0 to +1.
- Firerate changed from 1.008 > 0.808 to 0.708.
- Cost decreased from
$300 to
$250.
- Level 2
- Range decreased from +3 to +2.
- Firerate changed from 0.808 to 0.708 > 0.608.
- Damage decreased from +2 to +1.
- Income changed from
$35 >
$65 to
$25 >
$40. - Cost increased from
$450 to
$500
- Level 3
- Damage decreased from +7 to +6.
- Firerate changed from 0.808 > 0.608 to 0.608 > 0.508.
- Level 4
- Firerate changed from 0.608 > 0.358 to 0.508 > 0.283.
- Damage decreased from +3 to +2.
- Cash shot changed from 6 to 6 > 12.
- Income changed from
$65 >
$90 to
$40 >
$65. - Cost increased from
$5,500 to
$6,650.
- Level 5
- Damage decreased from +15 to +8.
- Income changed from
$90 >
$120 to
$65 >
$100. - Renamed from Outlawed to Gold Rush.
- Base
- Pyromancer rebalanced.
- Base
- Damage increased from 0 to 1.
- Cost increased from
$650 to
$900.
- Level 1
- Tick changed from 1 to 1 > 0.8.
- Cost increased from
$350 to
$400.
- Level 2
- Hidden detection added.
- Defense dropping moved to Level 3.
- Cost increased from
$500 to
$950.
- Level 3
- Range increased from +0 to +1.
- Burn time changed from 3 > 5 to 3 > 4.
- Defense dropping moved from Level 2, drops 5% defense.
- Cost increased from
$1,200 to
$2,200.
- Level 4
- Damage decreased from +1 to +0.
- Burn damage increased from +1 to +2.
- Burn time changed from 5 > 3 to 4 > 2.5.
- Tick changed from 1 > 0.5 to 0.8 > 0.5.
- Level 5
- Damage increased from +0 to +1.
- Burn damage decreased from +5 to +4.
- Burn time changed from 3 > 4 to 2.5 > 3.5.
- Cost increased from
$7,500 to
$8,000.
- Base
- Golden Pyromancer rebalanced.
- Level 1
- Range decreased from +4 to +2.
- Tick changed from 1 to 1 > 0.8.
- Level 2
- Burn damage increased from +0 to +1.
- Defense dropping moved to Level 3.
- Bigger flames added.
- Cost increased from
$500 to
$1,000. - Name changed from Fire Fighting to Golden Flare.
- Level 3
- Range increased from +0 to +1.
- Burn time changed from 3 > 5 to 3 > 4.5.
- Defense dropping moved from Level 2, drops 5% defense.
- Cost increased from
$1,200 to
$1,800. - Name changed from Fire Hazard to Ring Of Fire.
- Level 4
- Burn damage increased from +2 to +3.
- Burn time changed from 5 > 3 to 4.5 > 2.5.
- Tick changed from 1 > 0.5 to 0.8 > 0.5.
- Defense dropping increased from 5% to 10%.
- Cost increased from
$3,800 to
$4,600. - Name changed from Napalm Thrower to Gilded Arsonist.
- Level 5
- Damage increased from +2 to +4.
- Range increased from +0 to +2.
- Burn damage decreased from +6 to +2.
- Burn time changed from 3 > 4 to 2.5 > 3.5.
- Cost increased from
$7,500 to
$10,000. - Name changed from Pyromaniac to Kagutsuchi's Fury.
- Level 1
- Hunter buffed.
- Base
- Damage increased from 3 to 4.
- Range increased from 15 to 17.
- Level 1
- Cost decreased from
$300 to
$200.
- Cost decreased from
- Level 2
- Cost increased from
$600 to
$800. - Range increased from +1 to +3.
- Damage increased from +3 to +4.
- Cost increased from
- Level 3
- Cost increased from
$1,000 to
$1,900 - Firerate changed from 1.808 to 1.808 > 1.608.
- Range decreased from +3 to +2.
- Damage increased from +6 to +8.
- Cost increased from
- Level 4
- Cost increased from
$2,500 to
$5,200. - Firerate changed from 1.808 to 1.608 > 1.408.
- Range increased from +2 to +4.
- Damage increased from +12 to +16.
- Cost increased from
- Base
- Archer reworked.
- Base
- Cost increased from
$400 to
$600. - Damage increased from 3 to 4.
- Firerate decreased from 4.008 to 2.508.
- Max Hits increased from 1 to 2.
- Cost increased from
- Level 1
- Firerate changed from 4.008 > 3.208 to 2.508 > 2.008.
- Range increased from +0 to +2.
- Level 2
- Firerate changed from 3.208 to 2.008 > 2.258.
- Damage increased from +0 to +4.
- Range decreased from +2 to +0.
- Cost increased from
$250 to
$700. - Name changed from Hawkeye to Deadshot.
- Level 3
- Damage decreased from +5 to +2.
- Max Hits increased from +2 to +3.
- Flame arrows with 2 burn damage, 1 tick and 3 burn time added.
- Cost increased from
$400 to
$1,500. - Name changed from Sharp Shooter to Ammo Mods.
- Level 4
- Firerate changed from 3.208 > 2.008 to 2.258 > 1.508.
- Damage increased from +0 to +10.
- Burn damage increased from +0 to +2.
- Cost increased from
$1,000 to
$3,000.
- Level 5
- Damage decreased from +17 to +10.
- Max Hits increased from +2 to +3.
- Burn damage increased from +0 to +6.
- Burn time changed from N/A to 3 > 8.
- Cost increased from
$3,500 to
$7,500.
- Base
- New DJ Booth range visuals.
- Accelerator's tower ring no longer becomes purple at Level 5.
- Engineer's Scrap Meter is now visible when you hover your cursor over it.
- Fixed the Level 5 Mortar using a regular explosion instead of the nuclear explosion.
- Fixed the Ducky Commander skin animations and cosmetics not working properly.
- Archer is now obtainable through a gamepass for
500.
- Turret gamepass cost decreased from
800 to
600.
- Mortar gamepass cost decreased from
700 to
500.
- Pursuit gamepass cost decreased from
1,500 to
1,000.
- Engineer gamepass cost decreased from
4,000 to
2,500.
- Cowboy gamepass cost decreased from
450 to
250.
- Warden gamepass cost decreased from
800 to
480.
Enemies
- Stun Immunity added to the Amalgamation, Necromancer Boss from the Enemies Beta modifier, Super Toxic, Warden, Minigunner, Nuclear Monster and Gunslinger.
- In v1.7.0a:
- Fixed Wox the Fox not being able to use its abilities.
- Fixed Wox the Fox's jumpscare from the Game Over ability not appearing.
Maps
- Dead Ahead changed.
- Dead Ahead remade.
- Enemies Beta modifier added.
Skincrates
- Cold Front Skincrate skins are no longer guaranteed to appear in the Daily Store.
Miscellaneous
- New upgrade UI.
- Tower icons in upgrade boxes are now viewports of the Default skin instead of an image.
- New range rings for the regular attack range, sentry placement range, deadzone range and circling range.
- New tower rings.
- New boss health bar UI.
- New Hidden, Flying, Lead and Defense icons.
- New UI for when you hover over/select a tower, enemy and unit.
- Updated attribute tags.
- Hidden tag changed from
HDN to
Hidden. - Lead tag changed from
LEAD to
Lead. - Flying tag changed from
FLY to
Flying. - Ghost tag changed from
GHST to
Ghost. - Freeze Immunity tag changed from
ICE to
No Freeze. - Energy Immunity tag changed from
ENGY to
No Energy. - Splash Damage Immunity tag changed from
EXP to
No Explosion. - Burn Immunity tag changed from
BRN to
No Burn. - Bosses now have a
Boss tag under their health.
- Hidden tag changed from
- All stats in upgrade boxes now change when the tower is affected by buffs, including upgrade descriptions.
- You can now select towers of other players.
- You can now go back and forward when selecting a targeting option.
- Names of some targeting options changed.
- Units now display that they have hidden detection under their health.
- Show Vertical Upgrades setting now works as vertical upgrade UI has been added.
- Fixed issues where tower placed counter listed an incorrect amount of towers. It would list a higher or lower amount of towers placed than there actually were.
- Fixed enemy hitboxes preventing players from selecting towers.
- Fixed circling range not being displayed properly.
- Fixed custom DJ Booth music gamepass in the Gamepasses section of the store selling the VIP gamepass.
- Fixed unit spawners not appearing in upgrade boxes on mobile.
- Fixed lead detection and flying detection stats not appearing in upgrade boxes on mobile.
- VIP gamepass cost decreased from
400 to
300.
Gallery
Official Update Log
NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.
v1.7.0
📜Update Log:
🖥️ New Game Interface Pt. 1!
- New Update GUI
- New tower placement UI
- New tower range rings + QoL improvements
- New flight paths + DJ range visuals
- Tower, enemy, and unit highlights
- You can not select other players' towers
- New tool tips for enemy HP, unit HP, and towers
- New 'owned tower' ring visual
- New boss health bars
Refreshed Upgrade UI and Range Displays!
Refreshed Boss Health Bar!
🗺️ 2 New Maps!
- Unknown Garden (Hardcore)
- Dead Ahead (Survival)
💥 Mortar Rework!
- New cluster bombs added!
Mortar's bombs will fragment into 3 additional bombs on impact!
🔧 The following towers have been rebalanced:
⚙️ New Settings Added!
- Hide Tower Rings
- Prefer Vertical Upgrades
- Show Vertical Upgrades
- UI Scale
🐛 Bug Fixes:




