Tower Defense Simulator Wiki
Tower Defense Simulator Wiki

Description

v1.67.0 is the one-hundred and eighth update to be released in Tower Defense Simulator, on the 11th of June 2025.

It has three versions, the main v1.67.0 update (released 11 June 2025) and three minor updates, v1.67.0a (released 11 June 2025), v1.67.1 (released 11 June 2025) and v1.67.2 (released 11 June 2025).

Additions

Towers

Skins

Enemies

Nametags

Miscellaneous

Changes & Bugfixes

Towers

  • Accelerator buffed.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$4,500.
        • Damage decreased from 12 to 10.
        • Range increased from 17.5 to 18.
        • Overcharge increased from 240 to 300.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,000.
        • Damage decreased from +8 to +5.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$2,250 to Cash (Gameplay Currency)$2,500.
        • Range increased from +1.5 to +2.
        • Overcharge changed from 240 > 420 to 300 > 600.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$4,750.
        • Damage increased from +10 to +25.
        • Overcharge changed from 420 > 600 to 600.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$9,500 to Cash (Gameplay Currency)$11,250.
        • Range increased from +1.5 to +2.5
        • Overcharge changed from 600 > 1,050 to 600 > 1,280.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$30,000 to Cash (Gameplay Currency)$36,000.
        • Damage increased from +10 to +60.
        • Range increased from +1.5 to +2.5.
        • Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
  • Cowboy buffed.
    • Placement limit decreased from 12 to 10.
    • Statistical changes:
      • Base
        • Damage increased from 2 to 3.
        • Spin time decreased from 1.7 to 1.5.
        • Income increased from Cash (Gameplay Currency)$25 to Cash (Gameplay Currency)$30
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$150.
      • Firerate changed from 1.008 > 0.808 to 1.008 > 0.758
        • Range decreased from +3 to +0.
        • Spin time changed from 1.7 to 1.5 > 1.25.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$550.
        • Damage increased from +1 to +2.
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40 to Cash (Gameplay Currency)$30 > Cash (Gameplay Currency)$50.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,750.
        • Damage decreased from +4 to +3.
        • Firerate changed from 0.808 > 0.708 to 0.758 > 0.508.
        • Spin time changed from 1.7 > 1.2 to 1.25 > 1.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$3,000.
        • Firerate changed from 0.708 > 0.358 to 0.508 > 0.258.
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +2.
        • Income changed from Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$120 to Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$100.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$5,250.
        • Damage decreased from +10 to +7.
        • Firerate changed from 0.358 > 0.308 to 0.258.
        • Income changed from Cash (Gameplay Currency)$120 > Cash (Gameplay Currency)$180 to Cash (Gameplay Currency)$100 > Cash (Gameplay Currency)$200.
  • Golden Cowboy buffed.
    • Placement limit decreased from 12 to 10.
    • Statistical changes:
      • Base
        • Damage increased from 3 to 4.
        • Spin time decreased from 1.75 to 1.5.
        • Income increased from Cash (Gameplay Currency)$30 to Cash (Gameplay Currency)$35
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$225 to Cash (Gameplay Currency)$150.
      • Firerate changed from 1.008 > 0.708 to 1.008 > 0.758
        • Range decreased from +2 to +0.
        • Spin time changed from 1.75 > 1.35 to 1.5 > 1.25.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$600.
        • Damage increased from +1 to +2.
        • Range increased from +0 to +2.
        • Income changed from Cash (Gameplay Currency)$30 > Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$60.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,750.
        • Damage decreased from +8 to +4.
        • Firerate changed from 0.708 to 0.758 > 0.508.
        • Spin time changed from 1.35 > 1 to 1.25 > 1.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$5,850 to Cash (Gameplay Currency)$4,750.
        • Firerate changed from 0.708 > 0.308 to 0.508 > 0.258.
        • Range increased from +0 to +2.
        • Income changed from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$150 to Cash (Gameplay Currency)$60 > Cash (Gameplay Currency)$150.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$17,500 to Cash (Gameplay Currency)$9,500.
        • Damage increased from +12 to +14.
        • Range decreased from +2 to +0.
        • Firerate changed from 0.308 > 0.208 to 0.258.
        • Income changed from Cash (Gameplay Currency)$150 > Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$150 > Cash (Gameplay Currency)$225.
  • Trapper rebalanced.
    • Statistical changes:
      • Level 2
        • Landmine damage decreased from 60 to 50.
      • Level 3
        • Spike damage increased from +0 to +15.
        • Spike health increased from +140 to +220.
        • Spike firerate changed from 5.008 > 7.508 to 5.008.
        • Landmine damage increased from +20 to +30.
        • Max traps decreased from +2 to +1.
      • Level 4
        • Spike damage increased from +15 to +20.
        • Spike health increased from +250 to +320.
        • Spike firerate changed from 7.508 > 7.508 to 5.008 > 4.508.
        • Landmine firerate changed from 4.008 > 2.008 to 4.008 > 2.508.
        • Landmine explosion range changed from 5 > 7 to 5 > 6.
        • Bear trap damage increased from 300 to 350.
  • Gatling Gun buffed.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$5,750 to Cash (Gameplay Currency)$5,250.
      • Level 2
        • Damage increased from +2 to +4.
        • Cost increased from Cash (Gameplay Currency)$7,250 to Cash (Gameplay Currency)$7,500.
      • Level 3
        • Damage decreased from +10 to +9.
        • Cost increased from Cash (Gameplay Currency)$17,500 to Cash (Gameplay Currency)$15,000.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$35,500 to Cash (Gameplay Currency)$32,500.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$60,000 to Cash (Gameplay Currency)$50,000.
      • Level 6
        • Damage increased from +30 to +40.
  • Mortar nerfed.
    • Statistical changes:
      • Level 3
        • Damage decreased from +36 to +31.
      • Level 4
        • Damage decreased from +60 to +45.
      • Level 5
        • Damage decreased from +80 to +50.
        • Explosion Radius changed from 8.5 > 10 to 8.5 > 9.
  • Biologist taken offsale.
  • Swarmer taken offsale.
  • Corrected Swarmer's Level 2 upgrade being spelt at Agressive Bees instead of Aggressive Bees.
  • Fixed Biologist's final plant not disappearing when sold.
  • Fixed Classic Electroshocker having no animations or sound at Level 5.
  • Fixed Classic Electroshocker having a lightning canon inside its remote at Level 4-5.
  • Fixed Electroshocker sounds not being muted by the Towers sound setting.
  • Fixed Swarmer aiming ahead of the enemy.
  • Fixed Swarmer sounds not being muted by the Towers sound setting.
  • Fixed Eggy Pursuit having a grey cube in the helicopter, but only during matches.
  • Fixed Level 2-3 Ranger upgrade description misspelling allies as alies.
In v1.67.1:
  • Updated Hacker's description.
  • Fixed Hacker displaying its currency required as Coin Coins instead of Gem Gems.
In v1.67.2:
  • Fixed Hacker incorrectly targeting enemies in Hardcore mode while also causing them to stay on the map with 0 health.

Enemies

  • Fallen Squire changed.
    • Health decreased from 300 to 250 in Fallen mode.
    • Cash given increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$400 on death.
    • Aggro removed.
    • Defense of 40% added.
  • Breaker2 cash on death increased from Cash (Gameplay Currency)$25 to Cash (Gameplay Currency)$120 in Fallen.
  • Fallen Soul changed.
    • Health increased from 40 to 60 in Fallen mode.
    • Health increased from 40 to 75 in Sandbox mode.
    • Cash given increased from Cash (Gameplay Currency)$35 to Cash (Gameplay Currency)$100 on death.
  • Fallen changed.
    • Health increased from 225 to 300.
    • Defense removed.
    • Cash given increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$300 on death.
  • Fallen Giant changed.
    • Health decreased from 4,000 to 3,000 in Fallen mode.
    • Speed decreased from Below Average (2.5) to Slightly Slow (2).
    • Defense removed.
    • Stun Immunity removed.
  • Fallen Hazmat changed.
    • Health increased from 150 to 300 in Fallen mode.
    • Health increased from 150 to 400 in Sandbox mode.
    • Speed decreased from 4 to 3.5.
    • Cash given increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$350.
  • Possessed Armor changed.
    • Health increased from 500 to 750 in Fallen mode.
    • Shield Health increased from 250 to 650.
    • Defense increased from 30% to 60%.
    • Speed decreased from Slightly Fast (5) to Above Average (3.5).
    • Cash given increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$1,250 on death.
  • Fallen Necromancer changed.
    • Health increased from 1,200 to 2,800.
    • Cash given increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$2,000 on death.
    • Summon count increased from 6 to 10.
  • Corrupted Fallen changed.
  • Fallen Hero changed.
    • Health decreased from 3,000 to 2,750.
    • Speed slightly decreased from 5 to 4.5.
    • Freeze Immunity removed.
  • Fallen Jester changed.
    • Health increased from 800 to 2,500.
    • Defense increased from 25% to 100%.
    • Cash given increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$2,500 on death.
    • No longer ignores the Fallen Shield.
  • Necrotic Skeleton changed.
    • Health increased from 750 to 1,000.
    • Defense removed.
    • Speed increased from Slightly Fast (5) to Fast (7).
    • Now gives Cash (Gameplay Currency)$2,000 on death in Fallen.
  • Fallen Rusher changed.
    • Health increased from 400 to 800.
    • Shield Health increased from 325 to 600.
    • Defense of 80% added.
    • Cash given increased from Cash (Gameplay Currency)$700 to Cash (Gameplay Currency)$1,500 on death.
    • Speed increased from Swift (10) to Extremely Swift (12).
    • No shield speed increased from Slightly Fast (5) to Fast (6).
    • Stun Immunity removed.
  • Fallen Seraph changed.
    • Health increased from 500 to 750.
    • Speed decreased from Fast (6) to Above Average (4).
    • Cash given increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$1,000 on death.
  • Fallen Shield changed.
    • Health increased from 8,000 to 10,000 in Fallen mode.
    • Health increased from 8,000 to 12,500 in Sandbox mode.
    • Shield Health increased from 2,000 to 5,000.
    • Speed decreased from Average (3) to Below Average (2.5).
    • Speed boost time decreased from 5 to 4.
  • Fallen Tank changed.
    • Health increased from 9,000 to 10,000.
    • Speed increased from 6 to 7.5.
    • Cash given increased from Cash (Gameplay Currency)$2,970 every 33% health lost to Cash (Gameplay Currency)$5,000 every 50% heath lost.
    • Stun Immunity removed.
  • Fallen Summoner changed.
    • Speed decreased from Average (3) to Slow (1.5).
    • Cash given increased from Cash (Gameplay Currency)$3,750 to Cash (Gameplay Currency)$10,000 every 25% health lost.
    • Summoned enemies increased from 3 to 6.
    • Necrotic Skeleton chance decreased from 40% to 35%.
    • Possessed Armor chance increased from 60% to 65%.
  • Fallen Honor Guard changed.
    • Health increased from 75,000 to 80,000 in Fallen mode.
    • Cash given decreased from Cash (Gameplay Currency)$18,750 every 25% health lost to Cash (Gameplay Currency)$5,000 every 5% health lost.
    • For Honor stun time decreased from 8 to 5.
    • For Honor damage decreased from 500 to 250.
    • For Honor radius decreased from 8 to 6.
    • Guard's Grace puddle speed buff increased from 5% to 10%.
    • Guard's Grace puddle lifetime increased from 2 to 3.
    • Guard's Grace puddle radius increased from 2.5 to 4.
  • Fallen Angel changed.
    • Health increased from 2,500 to 5,000.
    • Defense of 35% added.
  • Fallen Guardian changed.
    • Health increased from 32,000 to 60,000.
    • Defense decreased from 50% to 30%.
    • Speed decreased from Below Average (2.5) to Slightly Slow (2).
    • Cash given increased from Cash (Gameplay Currency)$8,000 to Cash (Gameplay Currency)$20,000 every 25% health lost.
  • Fallen King changed.
    • Health increased from 200,000 to 250,000 in Sandbox mode.
    • Speed increased from Very Slow (1.3) to Slow (1.5).
    • Cash given decreased from Cash (Gameplay Currency)$20,000 every 10% health to Cash (Gameplay Currency)$2,000 every 1% health lost.
    • New ability Fallen Comet added.
    • Commanding Lead's Necrotic Skeleton spawns reduced from 10 to 8.
    • The Foil, the ƉpĆ©e and the Sabre's damage reduced from 150 to 100.
  • Awakened Fallen King changed.
    • Health increased from 800,000 to 1,000,000.
    • Speed increased from 1.17 to 1.3.
    • Cash given decreased from Cash (Gameplay Currency)$20,000 every 10% health to Cash (Gameplay Currency)$2,000 every 1% health lost.
    • Dramatic Entrance stun time decreased from 20 to 5.
    • Undead Horde Necrotic Skeleton spawns reduced from 10 to 8.
    • Cataclysmic Cleavings damage reduced from 150 to 100.
    • Abominable Barrage damage decreased from 100 to 50.

Emotes

Miscellaneous

  • Fallen wave structure changed.
  • Waves now end once all enemies are killed, they no longer require for the dead enemies on the path to disappear.
  • Corrected Dark Radiance and Undead Solider Mission Quests misspeling with as wtih.

Gallery

Thumbnails

Icons

Renders

Official Update Log

NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.

  • šŸ’» New Tower: Hacker
    • Hack defeated enemies to convert them into friendly units with health based on EV.
    • Clone other towers temporarily based on their total cost.
    • Special Mission: Complete the Corrupted Touch mission to get the Fallen Hacker skin.
    • Special Skin: The first 50 people that completed the Hidden Wave will receive the Triumphant Hacker skin.
  • šŸ”’ Hacker Skins
  • Hacker Nametags šŸ”„
    • CircuitHacker
    • EvilHacker
  • šŸ”„ Coming Soon šŸ”„
    • Skill-Tree refund and rebalances!
    • ā˜€ļø Summer Battlepass
    • 🄊 PVP Gamemode
    • ...keep an eye on our socials for more info! šŸ“¢
  • šŸ”Ø Game Changes
    • Improvements
    • Fixed caroling emote sounds not muting correctly
    • Fixed swarmer sounds not muting correctly
    • Fixed spelling in Undead Soldier Quest 3
    • Fixed spelling and info description for Ranger Level 3 Upgrade
    • Fixed spelling in Dark Radiance Quest 3
    • Fixed transparency of Eggy Pursuit
    • Fixed broken animations for Classic Electroshocker
    • Fixed transparency of weapon for Classic Electroshocker
    • Fixed Electroshocker sounds not muting correctly
    • Fixed Biologist's plants not deleting correctly when tower is removed
    • Fixed Chilly emote sound not muting correctly
  • Fallen
    • Addressed power creep with targeted buffs and tweaks
    • Some enemy stats and behaviors have been adjusted
    • Wave layouts overhauled for improved pacing
  • Hacker Tower Stats
    • Tower Limit: 2
    • Lvl 0 Cost: 1400
    • Lvl 1 Cost: 600
    • Lvl 2 Cost: 1250
    • Lvl 3 Cost: 7500
    • Lvl 4 Cost: 22000
    • Lvl 5(A) Cost: 63500
    • Lvl 5(B) Cost: 48000
    • Lvl 0: 4x1 Synapses
    • Lvl 1: 4x1 Synapses
    • Lvl 2: 6x2 Synapses
    • Lvl 3: 20x2 Synapses
    • Lvl 4: 20x2 Synapses
    • Lvl 5(A): 15x4 Synapses
    • Lvl 5(B): 18x3 Synapses
    • Lvl 0 Cooldown: 0.8s
    • Lvl 1 Cooldown: 0.5s
    • Lvl 2 Cooldown: 0.5s
    • Lvl 3 Cooldown: 0.5s
    • Lvl 4 Cooldown: 0.3s
    • Lvl 5(A) Cooldown: 0.1s
    • Lvl 5(B) Cooldown: 0.3s
    • Lvl 0 Range: 11
    • Lvl 1 Range: 14
    • Lvl 2 Range: 14
    • Lvl 3 Range: 15
    • Lvl 4 Range: 16
    • Lvl 5(A) Range: 18.5
    • Lvl 5(B) Range: 21
    • Lvl 2 Slowness: 15%
    • Lvl 3 Slowness: 15%
    • Lvl 4 Slowness: 20%
    • Lvl 5(A) Slowness: 15%
    • Lvl 5(B) Slowness: 25%
    • Lvl 0 EV: 0.6
    • Lvl 1 EV: 0.6
    • Lvl 2 EV: 0.65
    • Lvl 3 EV: 0.725
    • Lvl 4 EV: 0.825
    • Lvl 5(A) EV: 0.9
    • Lvl 5(B) EV: 0.825
    • Lvl 1 Cash Reward Increase: 7.5%
    • Lvl 2 Cash Reward Increase: 10%
    • Lvl 3 Cash Reward Increase: 10%
    • Lvl 4 Cash Reward Increase: 12.5%
    • Lvl 5(A) Cash Reward Increase: 12.5%
    • Lvl 5(B) Cash Reward Increase: 20%
    • Clone Cooldown: 60s
    • Lvl 3 Clone Cost: 90% of Tower's Cost
    • Lvl 4 Clone Cost: 90% of Tower's Cost
    • Lvl 5(A) Clone Cost: 90% of Tower's Cost
    • Lvl 5(B) Clone Cost: 65% of Tower's Cost
    • Lvl 3 Clone Lifetime: 60s
    • Lvl 4 Clone Lifetime: 75s
    • Lvl 5(A) Clone Lifetime: 75s
    • Lvl 5(B) Clone Lifetime: 120s
  • Cowboy
    • Tower Limit: 12 > 10
    • Lvl 0 Damage: 2 > 3
    • Lvl 2 Damage: 4 > 5
    • Lvl 4 Damage: 10 > 8
    • Lvl 5 Damage: 20 > 15
    • Lvl 0 Cost: 450 > 500
    • Lvl 1 Cost: 250 > 150
    • Lvl 2 Cost: 300 > 550
    • Lvl 4 Cost 4000 > 3000
    • Lvl 5 Cost: 7500 > 5250
    • Lvl 0 Range: 11 > 14
    • Lvl 4 Range: 18 > 20
    • Lvl 5 Range: 18 > 20
    • Lvl 0 Spin Duration: 1.7s > 1.5s
    • Lvl 1 Spin Duration: 1.7s > 1.25s
    • Lvl 2 Spin Duration: 1.7s > 1.25s
    • Lvl 3 Spin Duration: 1.2s > 1s
    • Lvl 4 Spin Duration: 1.2s > 1s
    • Lvl 5 Spin Duration: 0.85s > 1s
    • Lvl 0 Income: 25 > 30
    • Lvl 1 Income: 25 > 30
    • Lvl 2 Income: 40 > 50
    • Lvl 3 Income: 40 > 50
    • Lvl 4 Income: 120 > 100
    • Lvl 5 Income: 180 > 200
    • Lvl 1 Cooldown: 0.8s > 0.75s
    • Lvl 2 Cooldown: 0.8s > 0.75s
    • Lvl 3 Cooldown: 0.7s > 0.5s
    • Lvl 4 Cooldown: 0.35s > 0.25s
    • Lvl 5 Cooldown: 0.3s > 0.25s
  • Accelerator
    • Lvl 0 Damage: 12 > 10
    • Lvl 1 Damage: 20 > 15
    • Lvl 2 Damage: 20 > 15
    • Lvl 3 Damage: 30 > 40
    • Lvl 4 Damage: 30 > 40
    • Lvl 5 Damage: 40 > 100
    • Lvl 0 Range: 17.5 > 18
    • Lvl 1 Range: 17.5 > 18
    • Lvl 2 Range: 19 > 20
    • Lvl 3 Range: 19 > 20
    • Lvl 4 Range: 20.5 > 22.5
    • Lvl 5 Range: 22 > 25
    • Lvl 0 Cost: 5000 > 4500
    • Lvl 1 Cost: 1200 > 1000
    • Lvl 2 Cost: 2250 > 2500
    • Lvl 3 Cost: 4000 > 4750
    • Lvl 4 Cost: 9500 > 11250
    • Lvl 5 Cost: 30000 > 36000
    • Lvl 0 Max Ammo: 240 > 300
    • Lvl 1 Max Ammo: 240 > 300
    • Lvl 2 Max Ammo: 420 > 600
    • Lvl 4 Max Ammo: 1050 > 1280
    • Lvl 5 Max Ammo: 4800 > 2400
    • Lvl 1 Laser Time: 6s > 4s
    • Lvl 2 Laser Time: 6s > 8s
    • Lvl 3 Laser Time: 6s > 3s
    • Lvl 5 Laser Time: 6s > 2s
  • Golden Cowboy
    • Tower Limit: 12 > 10
    • Lvl 0 Damage: 3 > 4
    • Lvl 1 Damage: 3 > 4
    • Lvl 2 Damage: 4 > 6
    • Lvl 3 Damage: 12 > 10
    • Lvl 4 Damage: 12 > 10
    • Lvl 1 Cost: 225 > 150
    • Lvl 2 Cost: 500 > 600
    • Lvl 3 Cost: 2000 > 1750
    • Lvl 4 Cost: 5850 > 4750
    • Lvl 5 Cost: 17500 > 9500
    • Lvl 1 Range: 16 > 14
    • Lvl 4 Range: 18 > 20
    • Lvl 5 Range: 18 > 20
    • Lvl 0 Spin Duration: 1.7s > 1.5s
    • Lvl 1 Spin Duration: 1.35s > 1.25s
    • Lvl 2 Spin Duration: 1.35s > 1.25s
    • Lvl 5 Spin Duration: 0.75s > 1s
    • Lvl 0 Income: 30 > 35
    • Lvl 1 Income: 30 > 35
    • Lvl 2 Income: 50 > 60
    • Lvl 3 Income: 50 > 60
    • Lvl 5 Income: 250 > 225
    • Lvl 1 Cooldown: 0.7s > 0.75s
    • Lvl 2 Cooldown: 0.7s > 0.75s
    • Lvl 3 Cooldown: 0.7s > 0.5s
    • Lvl 4 Cooldown: 0.3s > 0.25s
    • Lvl 5 Cooldown: 0.2s > 0.25s
  • Trapper
    • Lvl 2 Landminde Damage: 60 > 50
    • Lvl 3 Max Traps: 8 > 7
    • Lvl 3 Spike Trap Damage: 25 > 40
    • Lvl 3 Spike Trap Cooldown: 7.5s > 5s
    • Lvl 3 Spike Trap Health: 200 > 280
    • Lvl 4 Max Traps: 10 > 9
    • Lvl 4 Spike Trap Damage: 40 > 60
    • Lvl 4 Spike Trap Cooldown: 6s > 4.5s
    • Lvl 4 Spike Trap Health: 450 > 600
    • Lvl 4 Landmine Cooldown: 2s > 2.5s
    • Lvl 4 Landmine Explosive Radius: 7 > 6
    • Lvl 4 Beartrap Damage: 300 > 350=
  • Mortar
    • Lvl 3 Damage: 60 > 55
    • Lvl 4 Damage: 120 > 100
    • Lvl 5 Damage: 200 > 150
    • Lvl 5 Explosion Radius: 10 > 9
  • Gatling Gun
    • Lvl 0 Cost: 5750 > 5250
    • Lvl 2 Cost: 7250 > 7500
    • Lvl 3 Cost: 17500 > 15000
    • Lvl 4 Cost: 35000 > 32500
    • Lvl 5 Cost: 60000 > 50000
    • Lvl 2 Damage: 10 > 12
    • Lvl 3 Damage: 15 > 16
    • Lvl 6 Damage: 75 > 85


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69