Tower Defense Simulator Wiki
Tower Defense Simulator Wiki

Description[]

v1.6.3 is the forty-ninth update to be released on Tower Defense Simulator, on the 17th of February 2023.

Weirdly, there was no update log in the game at the update’s initial release, though there was one posted in the official Tower Defense Simulator Discord server. An update log was made later when v1.6.4 update released, however, it was a changelog for the v1.6.3e version specifically.

This version encompassed eight updates, the main v1.6.3 update (released 17 February 2023) and seven minor updates, the v1.6.3a (released 18 February 2023), v1.6.3b (released 1 March 2023), v1.6.3c (released 9 March 2023), v1.6.3d (released 14 March 2023), v1.6.3e (released 21 March 2023), v1.6.3f (released 22 March 2023) and v1.6.3g (released 25 March 2023).

Changes & Bugfixes[]

  • New faces for the Silent Sniper, Frost Hunter Scout/Golden Scout, Brisk Commander and Stranded Medic skins.
  • Fixed Stranded Medic skin not having some of its accessories.
  • Corrected Lovely Skincrate and Cold Front Skincrate ads in the store listing their price as Coin 5,000 instead of Coin 4,000.
  • Fixed opening inventory while opening a skincrate.
  • Fixed players sometimes not being able to join the intermission lobby.
  • Fixed Gift Box showing rewards you have already claimed.
  • Fixed not being able to claim old rewards.
  • Fixed "Daily Tower Skins", "Daily Emote" and Daily Store timers text not being lined up properly, making icons cover up the text.
  • Fixed Nametags and Flairs disappearing when zooming out your camera.
In v1.6.3a:
  • Ice Witch Accelerator skin Level 1-5 appearance changed.
  • Fixed Ice Witch Accelerator skin cosmetics and animations not updating properly when upgraded to Level 5.
In v1.6.3b:
In v1.6.3c:
  • Elf Camp gamepass taken offsale.
  • Toxic Gunner rebalanced.
    • Base
      • Slowdown moved to Level 2.
    • Level 3
      • Slowdown time decreased from ∞ to 2.
    • Level 4
      • Slowdown time changed from ∞ to 2 > 5.
  • Fixed Toxic Gunner dealing poison damage at Levels 0-1.
  • Fixed Toxic Gunner's Level 1-4 cooldown animation not being the correct length.
  • Fixed Toxic Gunner permanently slowing down enemies.
In v1.6.3d:
  • Fixed difficulty select music not playing.
In v1.6.3e:
  • Upgrade box now displays that a tower has flying detection and lead detection on the side of it, alongside other stats.
  • Rocketeer buffed.
    • Base
      • Cost increased from Cash (Gameplay Currency)$850 to Cash (Gameplay Currency)$2,500.
      • Firerate decreased from 6.008 to 5.008.
      • Damage increased from 8 to 25.
      • Range increased from 16 to 22.
      • Deadzone range of 12 added.
      • Explosion range decreased from 4 to 2.5.
    • Level 1
      • Firerate changed from 6.008 > 5.008 to 5.008 > 4.008.
      • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$300.
    • Level 2
      • Damage increased from +0 to +30.
      • Range decreased from +4 to +3.
      • Cost increased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$800.
      • Renamed from Aiming Practice to Direct Hit.
    • Level 3
      • Damage increased from +12 to +45.
      • Firerate changed from 5.008 > 4.508 to 4.008 > 3.508.
      • Explosion range changed from 4 > 5 to 2.5 > 3.5.
      • Hidden detection added.
      • Cost increased from Cash (Gameplay Currency)$2,800 to Cash (Gameplay Currency)$6,500.
    • Level 4
      • Cost increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$18,000.
      • Damage increased from +20 to +125.
      • Range decreased from +8 to +3.
      • Explosion range changed from 4 > 5 to 3.5 > 4.
  • Mortar buffed.
    • Base
      • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$1,000.
      • Damage increased from 5 to 10.
      • Explosion range increased from 4 to 8.
      • Placement limit increased from 5 to 6.
    • Level 1
      • Firerate changed from 5.008 to 5.008 > 4.508.
      • Damage decreased from +2 to +0.
      • Range decreased from +3 to +2.
      • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$600.
    • Level 2
      • Firerate changed from 5.008 > 4.508 to 4.508 > 4.008.
      • Damage increased from +0 to +10.
      • Explosion range changed from 4 to 8 > 12.
      • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$1,300.
      • Renamed from Quick Reloading to Upgraded Armaments.
    • Level 3
      • Damage increased from +10 to +30.
      • Range increased from +0 to +4.
      • Explosion range changed from 4 > 5 to 12 > 14.
      • Cost increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$3,200.
    • Level 4
      • Damage increased from +10 to +50.
      • Firerate changed from 4.508 to 4.008 > 3.508.
      • Range increased from +0 to +2.
      • Explosion range changed from 5 > 6 to 14.
      • Cost increased from Cash (Gameplay Currency)$7,200 to Cash (Gameplay Currency)$9,500.
      • Renamed from Stronger Shells to Loaded Warhead.
    • Level 5
      • Firerate changed from 4.508 > 3.008 to 3.508.
      • Damage increased from +35 to +75.
      • Explosion range changed from 6 to 14 > 20.
      • Cost increased from Cash (Gameplay Currency)$12,000 to Cash (Gameplay Currency)$23,000.
      • Renamed from Nuclear Devastation to Nuclear Annihilation.
  • Electroshocker buffed.
    • Shock time is no longer proportional to enemy size, now its the same for every enemy.
    • Statistical changes:
      • Base
        • Damage increased from 0 to 2.
        • Range increased from 7 to 7.5.
        • Chain range increased from 5 to 6.
        • Max hits increased from 1 to 2.
        • Firerate decreased from 3.008 to 0.908
        • Shock time decreased from 1 to 0.
        • Cost increased from Cash (Gameplay Currency)$325 to Cash (Gameplay Currency)$800.
      • Level 1
        • Firerate changed from 3.008 to 0.908 > 0.808.
        • Range decreased from +2 to +1.5.
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$325.
      • Level 2
        • Damage increased from +0 to +2.
        • Range decreased from +1 to +0.
        • Max hits increased from +0 to +1.
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$900.
        • Hidden detection removed.
        • Flying detection added.
      • Level 3
        • Damage increased from +2 to +4.
        • Range increased from +0 to +1.
        • Firerate changed from 3.008 to 0.808 > 0.658.
        • Shock time changed from 1 > 1.5 to 0.
        • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$3,000.
      • Level 4
        • Damage increased from +2 to +37.
        • Range increased from +0 to +4.
        • Chain range increased from +0 to +2.
        • Shock time changed from 1.5 to 0 > 0.35.
        • Firerate changed from 3.008 > 2.008 to 0.658 > 2.008.
        • Cost increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$5,000.
      • Level 5
        • Damage increased from +0 to +45.
        • Range decreased from +2 to +0.
        • Chain range increased from +0 to +3.
        • Max hits increased from +1 to +3.
        • Shock time changed from 1.5 > 2 to 0.35 > 0.5.
        • Firerate changed from 2.008 to 2.008 > 2.508.
        • Cost increased from Cash (Gameplay Currency)$6,500 to Cash (Gameplay Currency)$13,500.
        • Renamed from Shock Force to Zeus Cannon.
  • Pursuit buffed.
    • Base
      • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$3,000.
      • Damage increased from 1 to 2.
      • Range decreased from 9 to 8.
      • Firerate decreased from 0.308 to 0.108.
    • Level 1
      • Lead detection added to its gun.
      • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$900.
    • Level 2
      • Range increased from +0 to +1.5.
      • Missile damage increased from 3x2 to 30x2.
      • Missile reload time increased from 5 to 6.
      • Explosion range decreased from 5 to 4.
      • Cost increased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$1,650.
    • Level 3
      • Damage increased from +0 to +1.
      • Firerate changed from 0.308 > 0.158 to 0.108 > 0.083.
      • Missile damage changed from 3x2 > 5x2 to 30x2.
      • Explosion range changed from 5 to 4 > 5.
      • Hidden detection added (moved from Level 5).
      • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$4,500.
    • Level 4
      • Damage increased from +2 to +3.
      • Missile damage changed from 5x2 > 5x4 to 30x2 > 30x4.
      • Cost increased from Cash (Gameplay Currency)$6,000 to Cash (Gameplay Currency)$10,000.
    • Level 5
      • Damage increased from +4 to +5.
      • Range decreased from +2 to +1.5.
      • Firerate changed from 0.158 > 0.108 to 0.083.
      • Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
      • Cost increased from Cash (Gameplay Currency)$9,500 to Cash (Gameplay Currency)$25,000.
      • Renamed from Laser Apache to Space Defense.
  • Golden Soldier buffed.
    • Base
      • Cost decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$475.
      • Flying detection added.
    • Level 1
      • Cost decreased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$125.
    • Level 2
      • Burst changed from 3 to 3 > 5.
    • Level 3
      • Damage increased from +1 to +2.
      • Firerate changed from 0.158 > 0.133 to 0.158 > 0.108.
      • Burst changed from 3 > 7 to 5 > 8.
      • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$2,500.
    • Level 4
      • Damage increased from +3 to +5.
      • Firerate changed from 0.133 > 0.108 to 0.108 > 0.084.
      • Burst changed from 7 > 10 to 8 > 12.
      • Cost increased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$7,600.
  • Soldier buffed.
    • Level 4
      • Cost decreased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$3,500
      • Name changed from Deadliest's Soldier to Deadliest Soldier.
  • Crook Boss nerfed.
    • Level 2
  • Mecha Base rebalanced.
    • Statistical changes:
      • Base
        • Starting spawnrate increased from 10 to 30.
      • Level 1
        • Spawnrate decreased from 60 to 60 > 40.
  • Military Base starting spawnrate increased from 20 to 30.
  • Fixed tower sound slider not working on most towers.
  • Fixed Golden Soldier's upgrade descriptions listing an incorrect amount of bursts.
  • Fixed Swarmer's upgrade descriptions not listing changes made to its stinging effect at Levels 4-5.
  • Fixed Sledger's upgrade description not mentioning that it gains lead detection at Level 2.
  • Fixed Freezer's upgrade description not listing that it gains defense reducing at Level 3.
  • Fixed Ranger's upgrade description not mentioning that it gains lead detection at Level 3.
  • Fixed DJ Booth's upgrade description saying that its range is increased from 18 to 18 at Level 4.
  • Fixed Medic's upgrade description saying that its damage is increased from 6 to 6 at Level 3.
  • Fixed Executioner's upgrade description mentioning that its range is increased from 14 to 14 at Level 1.
  • Fixed Executioner's upgrade description mentioning that the its range is increased from 18 to 18 at Level 5.
  • Fixed Military Base's upgrade description not mentioning that it gets faster spawnrate at Level 1.
  • Fixed Crook Boss's spawnrate in the lobby and tower hotbar being incorrect.
In v1.6.3f:
In v1.6.3g:

Gallery[]

Thumbnails

Icons

Official Update Log[]

NOTE: Not everything here will be accurate as this is transcribed from the Tower Defense Simulator Discord server or the game's in-game update log. Several things may be incorrect and there may be things that are missing.

v1.6.3[]

Fix list:
- "Stranded" Medic
- "Ice Witch" Accelerator
+ Added new faces to "Cold Front" skins
- Opening multiple crates
- Inaccurate shop ads
- Opening inventory while unboxing crate
- Gift-box showing towers you have already claimed
- Players sometimes not being able to join the intermission lobby
- Titles not being the correct size
- Gift box claiming

v1.6.3e[]


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74