Description[]
v1.58.0 is the one-hundred and eighth update to be released in Tower Defense Simulator, on the 26th of March 2025.
This update encompassed three versions, the main v1.58.0 update (released 26 March 2025) and two minor versions, the v1.58.1 (released 26 March 2025) and v1.58.2 (released 1 April 2025).
Additions[]
- Rewards
- Titles
- First Contact
- Decimator
- Doom-bringer
- Harbinger
- Scorched Earth
- Living Weapon
- Recruit
- Average Joe
- Battle Hardened
- Warlord
- Usurper
- Security Guard
- Buckshot
- Cursed Soul
- Outlaw
- Student
- Undergrad
- Scholar
- Keeper of Knowledge
- Officer
- Warhawk
- The Gambit
- Mastermind
- Commander in Chief
- Paladin
- Slayer
- Sentinel
- Ascended
- Fully Loaded
- Arsenal
- Weaponsmith
- Master of Arms
- Thrifty
- Stylist
- Hype Beast
- Collector
- The Vault
- One of a Kind
- Errand Boy
- Special Agent
- Black Ops
- Commander's Favorite
- Task Master
- The Cure
- tH3 GL1tcH
- Default
Removals[]
Changes & Bugfixes[]
- Scout buffed.
- Statistical changes:
- Base
- Cost decreased from
$200 to
$150.
- Firerate decreased from 1.208 to 1.108.
- Cost decreased from
- Level 1
- Cost increased from
$25 to
$50.
- Firerate changed from 1.208 > 1.008 to 1.108 > 0.808.
- Cost increased from
- Level 2
- Cost decreased from
$250 to
$200.
- Cost decreased from
- Level 3
- Cost increased from
$750 to
$950.
- Damage increased from +4 to +6.
- Firerate increased from 1.008 > 0.608 to 0.808 > 0.708.
- Cost increased from
- Level 4
- Cost increased from
$2,250 to
$2,500.
- Damage increased from +1 to +2.
- Firerate increased from 0.608 > 0.308 to 0.708 > 0.358.
- Cost increased from
- Base
- Statistical changes:
- Golden Scout buffed.
- Statistical changes:
- Base
- Cost increased from
$250 to
$300.
- Firerate decreased from 1.208 to 1.008.
- Range increased from 12 to 14.
- Cost increased from
- Level 1
- Cost decreased from
$200 to
$100.
- Firerate changed from 1.208 > 1.008 to 1.008.
- Cost decreased from
- Level 2
- Cost decreased from
$650 to
$500.
- Damage decreased from +4 to +2.
- Firerate changed from 1.008 to 1.008 > 0.758.
- Cost decreased from
- Level 3
- Damage decreased from +7 to +6.
- Firerate changed from 1.008 > 0.808 to 0.758 > 0.608.
- Range decreased from +2.5 to +2.
- Level 4
- Damage decreased from +5 to +4.
- Firerate changed from 0.808 > 0.408 to 0.608 > 0.308.
- Base
- Statistical changes:
- Militant buffed.
- Statistical changes:
- Base
- Firerate decreased from 0.258 to 0.208.
- Range decreased from 14 to 13.
- Level 1
- Cost decreased from
$250 to
$200.
- Firerate changed from 0.258 to 0.208 > 0.188.
- Cost decreased from
- Level 2
- Cost decreased from
$1,250 to
$900.
- Firerate changed from 0.258 > 0.188 to 0.188.
- Cost decreased from
- Level 3
- Cost decreased from
$3,000 to
$2,750.
- Cost decreased from
- Level 4
- Cost increased from
$7,500 to
$9,000.
- Damage increased from +4 to +8.
- Range increased from +2 to +3.
- Cost increased from
- Base
- Statistical changes:
- Ace Pilot buffed.
- Statistical changes:
- Base
- Cost increased from
$450 to
$550.
- Damage increased from 1 to 2.
- Firerate increased from 0.158 to 0.208.
- Range increased from 7 to 7.5.
- Toggle Reverse cooldown decreased from 10 to 8 seconds.
- Cost increased from
- Level 1
- Cost decreased from
$300 to
$200.
- Cost decreased from
- Level 2
- Bomb explosion range increased from 2 to 2.5.
- Level 3
- Cost increased from
$1,500 to
$1,850.
- Firerate changed from 0.158 > 0.133 to 0.208 > 0.108.
- Bomb damage increased from 18 to 20.
- Bomb explosion range increased from 2.25 to 2.5.
- Cost increased from
- Level 4
- Cost decreased from
$3,500 to
$3,200
- Bomb damage increased from 25 to 30.
- Bomb cooldown increased from 1.75 to 2.
- Bomb explosion range increased from 2.25 to 2.75.
- Cost decreased from
- Level 5
- Cost increased from
$7,500 to
$8,000.
- Damage increased from +4 to +7.
- Bomb damage increased from 35 to 40.
- Bomb cooldown increased from 1.25 to 1.5.
- Bomb explosion range increased from 2 to 3.
- Cost increased from
- Base
- Statistical changes:
- Toxic Gunner buffed.
- Statistical changes:
- Base
- Cost decreased from
$675 to
$525.
- Firerate decreased from 0.128 to 0.108.
- Cooldown increased from 1 to 1.2.
- Burst decreased from 6 to 4.
- Poison added, moved from Level 0.
- Tick increased from 0.5 to 1.
- Damage decreased from 2 to 1.
- Defense dropping decreased from 3% to 0%.
- Cost decreased from
- Level 1
- Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
- Level 2
- Cost increased from
$750 to
$800.
- Range increased from +2 to +4.
- Burst changed from 6 to 4 > 8.
- Poison damage increased from 2 to +3.
- Slowdown changed from 10% to 10% > 20%.
- Cost increased from
- Level 3
- Damage increased from +1 to +2.
- Firerate changed from 0.128 > 0.108 to 0.108 > 0.093.
- Range decreased from +2 to +0.
- Burst changed from 6 > 10 to 8 > 20.
- Poison damage decreased from +1 to +0.
- Defense dropping increased from 1% to 3%.
- Level 4
- Cost increased from
$9,250 to
$14,000.
- Damage increased from +2 to +4.
- Cooldown changed from 0.5 > 0 to 0.6 > 0.
- Poison damage increased from +2 to +6.
- Slowdown changed from 10% to 20% > 30%.
- Cost increased from
- Base
- Statistical changes:
- Pursuit rebalanced.
- Statistical changes:
- Level 3
- Cost increased from
$4,750 to
$5,000.
- Cost increased from
- Level 4A
- Cost decreased from
$17,500 to
$16,000.
- Range increased from +0 to +0.5.
- Cost decreased from
- Level 5A
- Cost decreased from
$45,000 to
$42,500.
- Damage decreased from +16 to +14.
- Range decreased from +1.5 to +1.
- Hidden detection removed.
- Cost decreased from
- Level 4B
- Cost decreased from
$13,500 to
$10,000.
- Range increased from +0 to +0.5.
- Reload time changed from 2.5 > 2.25< to 3.5.
- Missile damage decreased from +10 to -10.
- Explosion range changed from 3 > 5 to 3 > 6.
- Missile cooldown changed from 7 > 5 to 7 > 3.
- Hidden detection added.
- Cost decreased from
- Level 5B
- Cost decreased from
$40,000 to
$28,500.
- Damage decreased from +10 to +2.
- Range increased from +0 to +1.
- Reload time changed from 2.25 to 3.5 > 2.25.
- Missile damage increased from +15 to +35.
- Explosion range changed from 5 > 6 to 6.
- Missile cooldown changed from 5 > 3.5 to 3.
- Cost decreased from
- Level 3
- Statistical changes:
- Fixed Plushie Minigunner being difficult to select.
- Fixed Cookie Scout being difficult to select.
- Fixed Maid Commander having its Level 2-4 bow incorrectly welded.
- Fixed Steampunk Rocketeer having z-fighting in its hair at Level 2+.
- Fixed an issue where the Korblox Electroshocker skin was unavailable.
- Fixed Spooky Slasher not holding a knife at Level 2-3.
- In v1.58.1:
- Version number changed from v1.58.0 to v1.58.1.
- In v1.58.1a:
- Headache Headquarters now can be activated again.
Gallery[]
Official Update Log[]
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.
v1.58.0[]
- NEW Achivement[sic] System!
- Achievements are earned through completing specific in-game challenges.
- Each achievement you unlock adds to your profile, and many come with fantastic rewards like Coins, Crates, Spin Tickets, Time-scale Tickets, and even Gems.
- Custom Titles: As you progress and earn achievements, you'll unlock exclusive custom titles in your inventory. These titles can be equipped to your profile to show off your accomplishments!
- Equip your favorite title and wear it with pride to stand out from the crowd.
- Damage Achievements:
- First Contact: Deal 100,000 Damage
- Decimator: Deal 1,000,000 Damage
- Doom-bringer: Deal 10,000,000 Damage
- Harbinger: Deal 100,000,000 Damage
- Scorched Earth: Deal 1,000,000,000 Damage
- Living Weapon: Deal 10,000,000,000 Damage
- Triumph Achievements:
- Recruit: Triumph in Easy mode
- Average Joe: Triumph in Casual mode
- Battle Hardened: Triumph in Intermediate mode
- Warlord: Triumph in Molten mode
- Usurper: Triumph in Fallen mode
- Security Guard: Triumph in Pizza Party
- Buckshot: Triumph in Badlands
- Plague Doctor: Triumph in Polluted Wastelands 2
- Cursed Soul: Triumph in Pizza Party (Solo)
- Outlaw: Triumph in Badlands (Solo)
- Logbook Achievements:
- Triumph Count Achievement:
- Officer: 50 Triumphs in any map or gamemode
- Warhawk: 100 Triumphs in any map or gamemode
- The Gambit: 250 Triumphs in any map or gamemode
- Mastermind: 500 Triumphs in any map or gamemode
- Commander in Chief: 1000 Triumphs in any map or gamemode
- Solo Match Achievements:
- Paladin: Complete a match of Molten on a Hard map (Solo)
- Slayer: Complete a match of Molten on an Insane map (Solo)
- Sentinel: Complete a match of Fallen on a Hard map (Solo)
- Ascended: Complete a match of Fallen on an Insane map (solo)
- Tower Achievements:
- Fully Loaded: Collect 5 Towers
- Arsenal: Collet 10 Towers
- Weaponsmith: Collect 20 Towers
- Master of Arms: Collect 30 Towers
- Tower Skins Achievements:
- Thrifty: Collect 5 Tower Skins
- Stylist: Collect 10 Tower Skins
- Hype Beast: Collect 20 Tower Skins
- Collector: Collect 40 Tower Skins
- The Vault: Collect 80 Tower Skins
- One of a Kind: Collect 120 Tower Skins
- Mission Quest Achievements:
- Errand Boy: Complete 1 Mission Quest
- Special Agent: Complete 3 Mission Quests
- Black Ops: Complete 5 Mission Quests
- Commander's Favorite: Complete 10 Mission Quests
- Task Master: Complete 20 Mission Quests
- Some titles
- š„Coming Soonš„
- ...keep an eye on our socials for more info!š¢
šØGame Changes:
- Improvements
- Fixed Maid Commander's bow being incorrectly welded
- Fixed Lovestriker Brawler's max boots being visible on upgrade 0
- Fixed Plushie Minigunner selection issue
- Fixed Max Cookie Scout selection issue
- Fixed Steampunk Rocketeer's hair z-fighting
- Fixed Korblox Electroshocker being unavailable for a short period of time
- Golden Scout
- Lvl 0 Cost: 250 > 300
- Lvl 1 Cost: 200 > 100
- Lvl 2 Cost: 650 > 500
- Lvl 0 Range: 12 > 14
- Lvl 1 Range: 12 > 14
- Lvl 3 Range: 16.5 > 18
- Lvl 4 Range: 16.5 > 18
- Lvl 0 Cooldown: 1.2 > 1
- Lvl 1 Cooldown: 1.2 > 1
- Lvl 2 Cooldown: 1 > 0.75
- Lvl 3 Cooldown: 0.8 > 0.6
- Lvl 4 Cooldown: 0.4 > 0.3
- Lvl 2 Damage: 8 > 6
- Lvl 3 Damage 15 > 12
- Lvl 4 Damage: 20 > 16
- Scout
- Lvl 0 Cost: 200 > 150
- Lvl 1 Cost: 25 > 50
- Lvl 2 Cost: 250 > 200
- Lvl 3 Cost: 750 > 950
- Lvl 4 Cost: 2250 > 2500
- Lvl 0 Cooldown: 1.2 > 1.1
- Lvl 1 Cooldown: 1 > 0.8
- Lvl 2 Cooldown: 1 > 0.8
- Lvl 3 Cooldown: 0.6 > 0.7
- Lvl 4 Cooldown:0.3 > 0.35
- Lvl 3 Damage: 4 > 6
- Lvl 4 Damage: 5 > 8
- Toxic Gunner
- Lvl 0 Cost: 675 > 525
- Lvl 2 Cost: 750 > 800
- Lvl 4 Cost: 9250 > 1400
- Lvl 0 Cooldown: 0.12 > 0.1
- Lvl 3 Cooldown: 0.1 > 0.085
- Lvl 4 Cooldown: 0.1 > 0.085
- Lvl 0 Burst: 6 > 4
- Lvl 2 Burst: 6 > 8
- Lvl 3 Burst: 10 > 20
- Lvl 0 Reload Speed: 10 > 12
- Lvl 1 Reload Speed: 5 > 6
- Lvl 0 Poison Length: 0 > 6
- Lvl 1 Poison Length: 0 > 6
- Lvl 0 Poison Damage: 0 > 1
- Lvl 1 Poison Damage: 0 > 1
- Lvl 2 Poison Damage: 2 > 3
- Lvl 3 Poison Damage: 3 > 4
- Lvl 4 Poison Damage: 5 > 10
- Poison Tick Rate 0.5s > 1s
- Lvl 0 Defense Melt: 1 > 0
- Lvl 1 Defense Melt: 1 > 0
- Lvl 2 Defense Melt: 1 > 0
- Lvl 3 Defense Melt: 1 > 3
- Lvl 4 Defense Melt: 1 > 3
- Lvl 2 Slowness on Hit: 10% > 20%
- Lvl 3 Slowness on Hit: 10% > 20%
- Lvl 4 Slowness on Hit: 10% > 30%
- Pursuit
- Lvl 3 Cost: 4750 > 5000
- Lvl 4A Cost: 17500 > 16000
- Lvl 4B Cost: 13500 > 10000
- Lvl 5A Cost: 45000 > 42500
- Lvl 5B Cost: 40000 > 28500
- Lvl 4A Removed Hidden Detection
- Lvl 4B Gained Hidden Detection
- Lvl 4A Range: 10.5 > 11
- Lvl 4B Range: 10.5 > 12
- Lvl 5B Range: 10.4 > 12
- Lvl 4B Explosion Damage: 45 > 25
- Lvl 4B Explosion Radius: 5 > 6
- Lvl 4B Missile Cooldown: 5 > 3
- Lvl 5B Missile Cooldown: 3.5 > 3
- Lvl 5A Damage: 28 > 26
- Lvl 5B Damage: 20 > 12
- Lvl 4B Reload Speed 2.25 > 3.5
- Militant
- Lvl 1 Cost: 250 > 200
- Lvl 2 Cost: 1250 > 900
- Lvl 3 Cost: 3000 > 2750
- Lvl 4 Cost: 7500 > 9000
- Lvl 0 Cooldown: 0.25 > 0.2
- Lvl 1 Cooldown: 0.25 > 0.18
- Lvl 0 Range: 14 > 13
- Lvl 1 Range: 17 > 16
- Lvl 2 Range: 17 > 17
- Lvl 3 Range: 19 > 18
- Lvl 4 Damage: 8 > 12
- Ace Pilot
- Reverse Cooldown 10s > 8s
- Lvl 0 Cost: 450 > 550
- Lvl 1 Cost: 300 > 200
- Lvl 3 Cost: 1500 > 1850
- Lvl 4 Cost: 3500 > 3200
- Lvl 5 Cost: 7500 > 8000
- Lvl 0 Damage: 1 > 2
- Lvl 1 Damage: 2 > 3
- Lvl 3 Damage: 3 > 4
- Lvl 4 Damage: 6 > 7
- Lvl 5 Damage: 10 > 14
- Lvl 0 Cooldown: 0.15 > 0.2
- Lvl 1 Cooldown: 0.15 > 2
- Lvl 3 Cooldown: 0.125 > 0.1
- Lvl 4 Cooldown: 0.124 > 0.1
- Lvl 0 Range: 7 > 7.5
- Lvl 1 Range: 7 > 7.5
- Lvl 2 Range: 7 > 7.5
- Lvl 3 Range: 7.5 > 8
- Lvl 4 Range: 8 > 8.5
- Lvl 5 Range: 9 > 9.5
- Lvl 2 Explosion Radius: 2 > 2.5
- Lvl 3 Explosion Radius: 2.25 > 2.5
- Lvl 4 Explosion Radius: 2.25 > 2.75
- Lvl 5 Explosion Radius: 2 > 3
- Lvl 4 Bomb Time: 1.75 > 2
- Lvl 5 Bomb Time: 1.25 > 1.5
- Lvl 3 Explosion Damage: 18 > 20
- Lvl 4 Explosion Damage: 25 > 30
- Lvl 5 Explosion Damage: 35 > 40