Description
v1.52.0 is the one-hundredth and fifth update to be released in Tower Defense Simulator, on the 5th of February 2025. The update contained the Badlands II mini-rework, as well as a new Game Master skin for the Crook Boss, based on the popular show Squid Game.
This update contains seven updates, the main v1.51.0 (released 5 February 2025) and six minor updates, v1.51.1 (released 5 February 2025), v1.52.2 (released 5 February 2025), v1.52.3 (released 5 February 2025), v1.52.4 (released 5 February 2025), v1.52.4a (released 5 February 2025) and v1.52.4b (released 12 February 2025).
Additions
Enemies
- Giant Skeleton
- Withered
- Conjurer
- Modern versions for the following enemies:
Skins
- Game Master Crook Boss
- New skin for the Premium Skincrate.
- Fortress Rocketeer
Changes & Bugfixes
Towers
- A single Swarmer is now able to stack its stinging effect on an enemy.
- Removed damage drop-off from the Rocketeer, though this does not work due to bugs.
- Fortress Rocketeer skin is now guaranteed to appear in the Daily Store for an unknown amount of time.
- Mako DJ Booth and Game Master Crook Boss can now be gifted to other players.
- Engineer can now be gifted to other players.
- Fixed Rocketeer missiles being able to target Flying enemies while there were other non-Flying enemies nearby while the Rocketeer had no flying detection.
- Partially fixed Swarmer attacking enemies even when they are being stung. Now it will prioritize enemies that are not being stung, however, it will continue to attack enemies that are being stung once there are no other enemies in its range.
- Toy Rocketeer appearance changed.
- Masquerade DJ Booth appearance changed.
- Adjusted Lunar Hallow Punk's weapon grip.
- Adjusted Lunar Harvester's snake body to be more consistent with its animations.
- Fixed Xmas Rocketeer rolled up green mat not being properly wielded onto the backpack.
- Fixed Steampunk Rocketeer not having all of its hat upgrades.
- Fixed Lunar Rocketeer not having all of its shoulder ornaments.
- Fixed Lunar Harvester clipping issues.
- Fixed Community Minigunner clipping issues, as previously green parts could be seen on its legs.
- Fixed Bunny Minigunner clipping issues, as previously green parts could be seen around its torso.
- Fixed Fallen Sledger left glove having a broken mesh.
- Fixed Fallen Scout hood using a broken mesh.
- Fixed Cryptic Freezer not properly upgrading at Level 4.
- Fixed Vigilante Mortar Level 3-5 weapons having an incorrectly positioned cannon.
- Fixed Underworld Warden Mission Quest not tracking Pizza Party triumphs correctly.
- Fixed Pirate Mortar appearance not changing properly at Level 5.
- Fixed Mako DJ Booth speakers being incorrectly rotated at Level 5.
- Fixed Eggrypted Commander's weapon slide falling into the void after being placed down.
- Fixed Frost Legion Grenadier and Frost Legion Field Medic having a large grey cube appear in front of them when seen in the inventory preview.
- In v1.52.1:
- Level 0-4 Corso Crook Boss appearance changed, as its original weapons have been re-added.
- Partially fixed not being able to obtain the Game Master Crook Boss skin after purchasing it, though it has been incorrectly attributed to the DJ Booth instead of the Crook Boss.
- Fixed Fortress skin animations not working correctly at Level 0-3.
- In v1.52.2:
- Fixed Game Master Crook Boss skin being mapped to the DJ Booth, making it obtainable.
- In v1.52.3:
- Fixed Game Master Crook Boss piggy bank not appearing.
Enemies
- Abnormal changed.
- Health increased from 6 to 10 in Badlands II.
- Cash given is now mode dependent.
$8 on death in Molten, Fallen and Pizza Party modes.
$10 on death in Badlands II.
$5 on death if no value is set for the mode.
- Quick changed.
- Health increased from 6 to 10 in Badlands II.
- Now gives
$10 on death in Badlands II.
- Heavy changed.
- Health increased from 16 to 45 in Badlands II.
- Cash given is now mode dependent.
$35 on death in Molten, Fallen and Pizza Party modes.
$45 on death in Badlands II.
$5 on death if no value is set for the mode.
- Skeleton health increased from 50 to 60 in Badlands II.
- Elite Abnormal changed.
- Now has 250 health in Badlands II.
- Cash given is now mode dependent.
$180 on death in Molten mode.
$350 on death in Badlands II.
$5 on death if no value is set for the mode.
- Breaker2 changed.
- Health increased from 50 to 80 in Badlands II.
- Now gives
$120 on death in Badlands II.
- Breaker health increased from 20 to 40 in Badlands II.
- Husk changed.
- Now gives
$400 on death.
- Corpse added.
- Now gives
- Necromancer changed.
- Health increased from 500 to 1,200 in Badlands II.
- Cash given is now mode dependent.
- Gives
$198 every 33% health in Easy, Casual and Intermediate mode.
- Gives
$400 every 33% health in Badlands II.
- Gives
$2 every 33% health in modes without set cash.
- Gives
- Undead Miner changed.
- Health decreased from 5,000 to 3,500.
- Defense increased from 20% to 40%.
- Speed decreased from Above Average (3.5) to Average (3).
- Now gives
$2,250 every 50% health lost.
- Necrotic Skeleton changed.
- Now has 1,250 health in Badlands II.
- Now gives
$2,750 on death.
- Tanker changed.
- Now has 5,000 health in Badlands II.
- Cash given increased from
$2,000 to
$2,500 every 50% health.
- Cavalry changed.
- Health decreased from 25,000 to 15,000.
- Speed increased from 2 to 2.25.
- Defense of 25% added.
- Now gives
$4,375 every 25% health lost.
- Stun Immunity added.
- Freeze Immunity added.
- Gunslinger now gives
$10,000 every 1% health lost.
Miscellaneous
- Badlands II updated.
- Wave structure changed.
- Now moved over to its own mode instead of using the Challenge Maps system to alter legacy Fallen mode.
- Updated rewards.
- Bonus triumph rewards added.
- Now has a 47.39% chance to give out one of these Common items:
Time Scale Ticket (3-6)
Revive Ticket (3-5)
Spin Ticket (3-5)
- Low Grade Consumable Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Fruit Cake (3-6)
- Now has a 28.44% chance to give out one of these Uncommon items:
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Consumable Crate
- Now has a 47.39% chance to give out one of these Rare items:
- High Grade Consumable Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Now has a 4.74% chance to give out one of these Legendary items:
- Now has a 0.47% chance to give out one of these Custom items:
- Now has a 47.39% chance to give out one of these Common items:
- Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- Health scaling added, set to 10% in trio and 20% in quad.
- Starting cash increased from
$500 to
$800.
- Mode type is now displayed as Special.
- Legacy removed.
- Pizza Party updated.
- Base
EXP reward increased from
117 EXP to
147 EXP.
- Bonus triumph rewards added.
- Now has a 47.39% chance to give out one of these Common items:
Time Scale Ticket (3-6)
Revive Ticket (3-4)
Spin Ticket (3-4)
- Low Grade Consumable Crate
- Barricade (3-6)
- Supply Drop (3-6)
- Fruit Cake (3-6)
- Now has a 28.44% chance to give out one of these Uncommon items:
- Cooldown Flag (3-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Consumable Crate
- Now has a 47.39% chance to give out one of these Rare items:
- High Grade Consumable Crate
- Napalm Strike (3-4)
- Blizzard Bomb (3-4)
- Now has a 4.74% chance to give out one of these Legendary items:
- Now has a 0.47% chance to give out one of these Custom items:
- Now has a 47.39% chance to give out one of these Common items:
- Heresy! now plays between waves 35 and 39.
- Base
- Fallen health scaling increased.
- 5% in duo, previously none.
- Increased from 10% to 20% in trio.
- Increased from 20% to 30% in quad.
- Updated Molten mode soundtracks.
- Early-game tracks now play between waves 1-14. It can play Heatwave, Ground Zero and Into The Void.
- Mid-game tracks now play between waves 15-29. It can play Hellfire, Art Of War and Return to Ruin.
- Late-game tracks now play between waves 30-34. It can play Infernal Torment and Catharsis.
- Removed infinite timers on waves where Boss enemies spawn.
- Reviving now sends players back to the last completed wave instead of the current wave, preventing players from just skipping the current wave, dying, and reviving, skipping uncompleted waves entirely.
- Enabled reviving.
- Currency can now be gifted to other players.
- Admin Mode can now be gifted to other players.
- Changed ban message to "Player <Number> ('Username') has been eliminated!", with the number being randomly chosen between 1 and 456.
- In v1.52.4:
- Disabled reviving.
- Fixed gifting
Gems having incorrect prices, making it possible to give other players high amounts of currency for a low price.
- In v1.52.4a:
- Enabled reviving.
- In v1.52.4b:
- Operation I.C.E Battle Pass ended, with all forms of unlocking Levels no longer working.
Official Update Trailer
Game Master Ultimate Skin - Tower Defense Simulator
Gallery
Official Update Log
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.
v1.52.0
- š¤ Badlands Reworkš¤
- The Gunslinger challenges you to a duel against his brand new army of undead minions!
- šUltimate Skinš
- New Crook Boss skin: Game Master
- Spawns a piggy bank on the map after certain amount of damage is dealt
- Goons have been replaced with Pink Guards
- You can now gift this skin to your friends!
- On sale for
749.
- š„New Skinsš„
![]() |
![]() |
Game Master Crook Boss | Fortress Rocketeer |
- š„Next Weekš„
- Valentines Missions + Crate
- ...keep an eye on our socials for more info! š¢
šØGame Changes:
- Bug Fixes & Changes
- Added ''Show Currency Drops'' setting for item pickup visibility
- Added gifting to ultimate skins, currency and some gamepasses
- Updates to revive tickets to check for game completion, and revert back to first uncomplete wave
- Removed low quality paths setting
- Chances and pity rates for logbooks are tripled
- Three new eco game-rules: Economy on hit, grouptax, and no-bum-penalty
- Removed Rocketeer's damage drop off to make explosions deal consistent damage
- Fixed Rocketeer's quad missiles targeting flying enemies when missing flying detection
- Added missing hat upgrades to Steampunk Rocketeer
- Adjust Toy Rocketeer's platform to fit animations better
- Adjusted Lunar Rocketeer's shoulder ornaments
- Adjusted Adjusted Xmas Rocketeer's Ornaments
- Adjusted Lunar Hallow Punk's weapon grip
- Adjusted Lunar Harvester's snake body to be more consistent with animations
- Added face to Masquerade Medic
- Added face to Masquerade DJ Booth
- Readded Corso's Crook Boss weapons
- Fixed clipping issues in Lunar Harvester
- Fixed clipping issues in Discord Minigunner
- Fixed clipping issues in Bunny Minigunner
- Fixed meshes in Fallen Sledger
- Fixed meshes in Fallen Scout
- Fixed Cryptid Freezer's upgrades
- Fixed Vigilante Mortar's upgrade 3 and 5 weapon
- Fixed Pirate Mortar's final level model
- Fixed Eggrypted Commander's weapons
- Fixed Frost Legion Grenadier's visible part
- Fixed Frost Legion Field Medic's visible part
- Badland changes
- Increased coin reward from 1105 coins to 1350 coins
- Increased exp reward from 204 Exp to 240 Exp (255 -> 300 for VIP)
- Chance to earn tickets and consumables on win
- Updated Eco system, enemy kill rewards are not evenly split to all players
- Old Event enemies have been added
- Adjusted wave structure (40 waves -> 30 waves)
- Pizza Party Changes
- Increased exp reward from 140 Exp to 220 Exp (175 -> 275 for VIP)
- Chance to earn tickets and consumables on win