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Tower Defense Simulator Wiki

Description

v1.51.0 is the one-hundredth and fourth update to be released in Tower Defense Simulator, on the 29th of January 2025.

This update contains four updates, the main v1.51.0 (released 29 January 2025) and three minor updates, the v1.51.0a (released 30 January 2025), v1.51.1 (released 31 January 2025) and v1.51.1a (released 1 February 2025).

Additions

Skincrates

Nametags

Changes & Bugfixes

Towers

  • Rocketeer reworked.
    • Updated accuracy, now accuracy of projectiles can be altered through upgrades.
    • Now can fire out multiple rockets at once. Each rocket targets a different enemy in the spread angle of the Rocketeer, though if there is less enemies than missiles, multiple missiles will target the same enemy.
    • Damage update, now can generate fireworks.
    • Statistical Changes:
      • Level 2
        • Renamed from Direct Hit to Heavier Payload.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$20,000 to Cash (Gameplay Currency)$18,500.
        • Damage decreased from +250 to -60.
        • Range increased from +3 to +5.
        • Explosion Range increased from 4 to 4 > 5.
        • Missile Count increased from +0 to +3.
        • Renamed from Artillery Cannon to Missile Maelstrom.
  • Masquerade Medic skin appearance changed.
  • Harvester and its Lunar skin are now available through a limited time gamepass for Robux 799.
  • Hallow Punk and its Lunar skin are now available through a limited time gamepass for Robux 399.
  • Archer gamepass taken offsale.
In v1.51.1a:

Enemies

  • Quick's cash given is now mode dependent.
    • Cash (Gameplay Currency)$8 on death in Molten mode and Fallen mode.
    • Cash (Gameplay Currency)$10 on death in Pizza Party.
    • Cash (Gameplay Currency)$5 on death if no value is set for the mode.
  • Scout cash given increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$500 upon death.
  • Breaker2 cash given is now mode dependent.
  • Citizen Plush cash given increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$400 upon death.
  • Shotgunner changed.
    • Health decreased from 2,500 to 2,250.
    • Cash given increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$1,500 every 50% health lost.
  • Marionette changed.
    • Cash given increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$325 on death.
    • Stun Immunity removed.
  • Clown cash given increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,500 upon death.
  • Knight cash given increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$700 upon death.
  • Monkey cash given increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$1,000 upon death.
  • Cobalt Guard cash given increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$1,500 every 25% health lost.
  • Commander cash given increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$3,000 every 25% health lost.
  • Sock Puppet changed.
    • Cash given increased from Cash (Gameplay Currency)$1,600 every 180,000 health lost to Cash (Gameplay Currency)$900 every 50% health lost.
    • Stun Immunity removed.
    • Freeze Immunity removed.
    • Fixed reward threshold being set to an insanely high value.
  • Balloon Kid changed.
    • Cash given increased from Cash (Gameplay Currency)$1,250 to Cash (Gameplay Currency)$1,500 upon death.
    • Stun Immunity removed.
  • Minigunner changed.
    • Speed decreased from Below Average (2.5) to Slightly Slow (2.25).
    • Cash given increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$4,000 every 10% health.
  • Mimic Umbra cash given increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$6,250 every 25% health lost.
  • Voodoo Doll changed.
    • Cash given increased from Cash (Gameplay Currency)$1,625 to Cash (Gameplay Currency)$2,000 every 25% health lost.
    • Stun Immunity removed.
  • Executioner Plush changed.
    • Health decreased from 45,000 to 20,000.
    • Shield Health increased from 55,000 to 65,000.
    • Speed decreased from Slightly Slow (2.25) to Slow (1.75).
    • Cash given increased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$1,000 every 1% health lost.
    • Stun Immunity removed.
  • Reaper changed.
    • Defense removed.
    • Cash given increased from Cash (Gameplay Currency)$2,500 every 25% health to Cash (Gameplay Currency)$4,000 every 10% health.
  • Wox the Fox changed.
    • Speed decreased from Very Slow (1) to Extremely Slow (0.9).
    • Cash given increased from Cash (Gameplay Currency)$4,500 to Cash (Gameplay Currency)$7,500 every 1% health lost.

Maps

In v1.51.1:

Nametags

Skincrates

Miscellaneous

  • Pizza Party updated.
    • Wave structure changed.
    • Wave 39 and 40 wave bonus increased from Cash (Gameplay Currency)$50,000 to Cash (Gameplay Currency)$75,000.
    • Coin Coins base rewards boosted from Coin 600 to Coin 634.
    • Triumph bonus increased from Coin 150 to Coin 200.
  • Bans now appear in chat as system messages.
  • Added Dev as a selectable map in Sandbox mode.
In v1.51.0a:

Official Update Trailer

Rocketeer_Rework_-_Tower_Defense_Simulator

Rocketeer Rework - Tower Defense Simulator

Gallery

Icons

Thumbnails

Renders

Official Update Log

NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.

v1.51.0

  • Rocketeer Rework
    • Missiles will lock-on to 4 different targets if in range
    • If not enough targets in range then remaining missiles will lock onto targets in range.
Default Rocketeer Pumpkin Rocketeer Steampunk Rocketeer
Toy Rocketeer Bosanka Rocketeer Dark Matter Rocketeer
Xmas Rocketeer
Lunar Rocketeer Lunar Hallow Punk Lunar Harvester
Lunar Nametag
  • šŸ”„Next WeekšŸ”„
    • Badlands Mini-Rework
    • ...keep an eye on our socials for more info!šŸ“¢
  • šŸ”ØGame Changes:
    • Pizza Party Changes
      • Increased win reward from 1125 coins to 1250 coins
      • Increase to enemy kill eco across almost all enemies
      • Tiny nerf to Shotgunner Health (2500 > 2250)
      • Tiny nerf to Wox Speed (1 > 0.9)
      • Massive increase to final wave eco bonus (50,000 > 75,000 in Solos)
      • Tiny nerf to Minigunner speed (2.5 > 2.25)
      • Removed Stun ImmuneStun Immune from Marionette
      • Removed Stun ImmuneStun Immune from Minigunner
      • Tiny nerf to Executioner Plush Speed (2 > 1.75)
      • Reduced total health for Executioner Plush (100,000 > 85,000)
    • Rocketeer
      • Updated animations and visuals
      • Lvl 4 Cost (20,000 > 18,500)
      • Lvl 4 Explosion Radius (4 > 5)
      • Lvl 4 Damage (400 > 90)
      • Final level now fires 4 missiles


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10ā€“v1.14
v1.15ā€“v1.19
v1.20ā€“v1.24
v1.25ā€“v1.29
v1.30ā€“v1.34
v1.35ā€“v1.39
v1.40ā€“v1.44
v1.45ā€“v1.49
v1.50ā€“v1.54
v1.55ā€“v1.57
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