Description
v1.49.0 is the one-hundredth and second update to be released in Tower Defense Simulator, on the 15th of January 2025.
This update encompassed three versions, the main v1.49.0 (released 15 January 2025) and two minor versions, the v1.49.1 (released 16 January 2025) and v1.49.2 (released 16 January 2025).
Additions
Skins
- Jordan Brawler
Removals
Maps
One map was removed as it was part of the Operation I.C.E Event.
Miscellaneous
- Operation I.C.E Event
- Professor V narrator
Changes & Bugfixes
Towers
- Necromancer reworked.
- Necromancer changed from Exclusive to Hardcore.
- Unlock cost increased from
1,800 to
2,250.
- Raise the Dead ability no longer kills all units present on the path from the Necromancer that activated the ability.
- Units now have limits on how many can spawn, completely getting rid of random summons when gravestones are fully upgraded.
- Beams at Level 4 now deal damage based on how many enemies they are targeting, if they are attacking less than the max amount of enemies it can hit, the damage will scale for each enemy that is not being attacked, increasing damage dealt.
- Statistical changes:
- Base
- Firerate decreased from 2.008 to 1.508.
- Damage decreased from 15 to 10.
- Range increased from 16 to 21.
- Soul Meter increased from 30 to 50.
- Book Aim decreased from 0.8 to 0.4
- Summon Delay decreased from 1.33 to 0.4.
- Summon Debounce decreased from 3 to 0.1
- Build Delay decreased from 0.85 to 0.4.
- Max gravestones decreased from 4 to 2.
- Skeleton health increased from 30 to 60.
- Level 1
- Cost increased from
$650 to
$1,150.
- Firerate changed from 2.008 to 1.508 > 1.208.
- Damage decreased from +3 to +2.
- Soul Meter changed from +0 to +10.
- Build Time changed from 1.5 to 1.5 > 1.
- Name changed from Dark Magic to Spirit Tuning.
- Cost increased from
- Level 2
- Cost increased from
$1,750 to
$3,950.
- Firerate changed from 2.008 > 1.508 to 1.208.
- Range increased from +0 to +3.
- Max hits decreased from +1 to +0.
- Soul Meter changed from +0 to +36.
- Max gravestones increased from +1 to +2
- Sword Skeleton health increased from 30 to 90.
- Sword Skeleton speed decreased from 4 to 3.5.
- Sword Skeleton range increased from 6 to 7.5.
- Name changed from Armed Skeletons to Soul Forge.
- Cost increased from
- Level 3
- Cost increased from
$9,500 to
$11,320.
- Firerate changed from 1.508 to 1.208 > 0.808.
- Damage decreased from +22 to +8.
- Max hits decreased from +2 to +0.
- Soul Meter changed from +0 to +224.
- Max gravestones decreased from +1 to +0.
- Build Time changed from 1.5 to 1 > 0.8.
- Giant Skeleton health increased from 250 to 600.
- Giant Skeleton speed increased from 1.8 to 2.4.
- Skeleton Knight health increased from 100 to 250.
- Skeleton Knight damage increased from 35 to 90.
- Skeleton Knight range increased from 7 to 7.5.
- Name changed Corpse Manipulation from to Skull Centrifuge.
- Cost increased from
- Level 4
- Cost increased from
$30,000 to
$48,000.
- Firerate changed from 1.508 > 0.308 to 0.808 > 0.408.
- Base damage increased from -20 to -5.
- Range increased from +2 to +6.
- Max hits decreased from +2 to +1.
- Soul Meter changed from +0 to +1,120.
- Gravestone explosion damage increased from 300 to 500.
- Max gravestones increased from +1 to +3.
- Hallow Guard health increased from 1,250 to 1,500.
- Hallow Guard speed increased from 1.2 to 2.4.
- Hallow Guard now has 20% defense.
- Executioner Skeleton firerate decreased from 4.008 to 3.008.
- Executioner Skeleton now has Flying Detection.
- Name changed from Into Oblivion to Apostle Of Hades.
- Cost increased from
- Base
- Fixed Executioner Skeleton bypassing defense.
- Fixed Executioner Skeleton not having Damage Indicators.
- Archer reworked.
- Placement limit of 15 added.
- Added the option to select three different arrow types, starting from Level 3.
- Statistical changes:
- Base
- Firerate decreased from 2.508 to 1.708.
- Range decreased from 20 to 18.
- Cost decreased from
$600 to
$400.
- Level 1
- Firerate changed from 2.508 > 2.008 to 1.708.
- Range decreased from +2 to +1.
- Cost decreased from
$100 to
$50.
- Upgrade name changed from Faster Reloading to Eagle Eye.
- Level 2
- Damage decreased from +4 to +2.
- Firerate changed from 2.008 > 2.258 to 1.708 > 1.608.
- Max hits increased from +0 to +1.
- Cost decreased from
$700 to
$400.
- Level 3
- Firerate changed from 2.258 to 1.608 > 1.508.
- Range increased from +0 to +3.
- Burn damage decreased from 2 to 1.
- Burn time decreased from 3 to 2.
- Burn tick decreased from 1 to 0.5.
- Cost decreased from
$1,500 to
$800.
- Upgrade name changed from Ammo Mods to Flame-tipped Arrows.
- Level 4
- Damage decreased from +10 to +8.
- Firerate changed from 2.258 > 1.508 to 1.508.
- Burn damage decreased from +2 to +1.
- Burn time changed from 3 to 2 > 3.
- Flame arrow max hits increased from +0 to +1.
- Shock arrows added.
- 0.25 stun time.
- 3 max hits.
- Cost decreased from
$3,000 to
$2,375.
- Level 5
- Damage increased from +10 to 16.
- Firerate changed from 1.508 to 1.508 > 1.258.
- Range decreased from +2 to +1.
- Burn damage decreased from +6 to +2.
- Burn time changed from 3 > 8 to 3 > 4.
- Flame arrow max hits increased from +0 to +2.
- Stun time change of 0.25 > 0.3 added.
- Shock arrow max hits change of +2 added.
- Explosive arrows added.
- 48 damage.
- 5 explosion range.
- 1 max hits.
- Cost decreased from
$7,500 to
$7,000.
- Upgrade name changed from Professional Archer to Shot of the Century.
- Base
- Fixed Archer's burn having invisible flames.
- Mortar buffed.
- Placement limit increased from 4 to 5.
- Now bypasses defense.
- Statistical changes:
- Base
- Firerate decrased from 5.008 to 4.008.
- Range decreased from 22 to 20
- Explosion Radius increased from 5 to 6.
- Cost decreased from
$1,000 to
$900.
- Level 1
- Firerate changed from 5.008 > 4.508 to 4.008 > 3.008.
- Range decreased from +2 to +0.
- Cost decreased from
$600 to
$325.
- Level 2
- Firerate changed from 4.508 > 4.008 to 3.008.
- Range increased from +0 to +4.
- Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
- Cost increased from
$1,300 to
$1,400.
- Level 3
- Range decreased from +4 to +3.
- Damage decreased from +31 to +26.
- Explosion Radius changed from 6.5 to 7.5 > 8.5.
- Cost increased from
$3,200 to
$3,500.
- Level 4
- Firerate changed from 4.008 > 3.508 to 3.008.
- Range decreased from +2 to +0.
- Cluster bomb damage increased from 40x3 to 40x4.
- Cluster bomb explosion radius increased from 4 to 5
- Cost increased from
$8,500 to
$10,000.
- Level 5
- Range decreased from +5 to +3.
- Damage decreased from +125 to +80.
- Cluster bomb damage increased from 50x3 to 75x6.
- Explosion Radius changed from 6.5 > 8 to 8.5 > 10.
- Cost increased from
$20,000 to
$22,500.
- Base
- Rocketeer buffed.
- Now bypasses defense.
- Statistical changes:
- Base
- Cost decreased from
$2,000 to
$1,500.
- Damage decreased from 40 to 30.
- Firerate decreased from 5.008 to 3.508.
- Explosion range increased from 2.5 to 3.
- Deadzone range decreased from 12 to 10.
- Cost decreased from
- Level 1
- Cost decreased from
$300 to
$250.
- Firerate changed from 5.008 > 4.008 to 3.508 > 3.008.
- Cost decreased from
- Level 2
- Cost increased from
$1,250 to
$1,600.
- Cost increased from
- Level 3
- Cost increased from
$5,500 to
$7,500.
- Damage increased from +65 to +90.
- Firerate changed from 4.008 > 3.508 to 3.008.
- Explosion range changed from 2.5 > 4 to 3 > 4.
- Deadzone range increased from -2 to +0.
- Cost increased from
- Level 4
- Cost increased from
$17,500 to
$20,000.
- Damage increased from +140 to +250.
- Firerate changed from 3.508 > 3.008 to 3.008.
- Explosion range changed from 4 > 5 to 4.
- Cost increased from
- Base
- Freezer rebalanced.
- Statistical changes:
- Base
- Firerate decreased from 0.608 to 0.508.
- Range increased from 10 to 12.
- Max Slowdown increased from 45% to 50%.
- Slowdown per Shot decreased from 15% to 10%.
- Slowdown Time increased from 3 to 5.
- No longer freezes, moved to Level 2.
- Cost decreased from
$450 to
$425.
- Level 1
- Damage increased from +0 to +1.
- Range decreased from +2 to +0.
- Max Slowdown changed from 45% > 60% to 50% > 60%.
- Slowdown per Shot changed from 15% > 20% to 10% > 15%.
- Cost increased from
$150 to
$225.
- Level 2
- Damage decreased from +1 to +0.
- Range increased from +0 to +2.
- Hidden detection added, moved from Level 4.
- Max Slowdown changed from 45% > 60% to 50% > 60%.
- Slowdown per Shot changed from 20% to 15% > 20%.
- Now freezes enemies for 2 seconds, moved from Level 0.
- No longer has defense dropping, moved to Level 3.
- Cost increased from
$625 to
$650.
- Level 3
- Damage increased from +0 to +1.
- Firerate changed from 0.608 > 0.128 to 0.508 > 0.158.
- Burst Cooldown changed from 0 > 1 to 0 > 0.75.
- Now removes 10% defense every tick, moved from Level 2.
- Freeze Time changed from 2 to 2 > 2.5.
- Cost increased from
$1,650 to
$2,000.
- Level 4
- Damage increased from +1 to +2.
- Firerate changed from 0.128 > 0.108 to 0.158.
- Freeze Time changed from 2 to 2.5 > 3.
- Frost Grenade ability cooldown decreased from 25 to 15.
- Cost decreased from
$5,000 to
$4,500.
- Base
- Statistical changes:
- Pursuit nerfed.
- Missiles now bypass defense.
- Statistical changes:
- Base
- Reload time increased from 3 to 4.
- Level 3
- Reload time changed from 3 > 2.5 to 4 > 3.5.
- Level 4A
- Damage increased from +0 to +2.
- Reload time changed from 2.5 > 2.25 to 3.5 > 3.
- Level 5A
- Damage decreased from +18 to +16.
- Reload time changed from 2.25 > 1.75 to 3 > 2.5.
- Base
- Snowballer buffed.
- Statistical changes:
- Base
- Range decreased from 12 to 9.5.
- Level 1
- Range increased from +0 to +1.5.
- Cost decreased from
$150 to
$100.
- Level 2
- Range increased from +2 to +3.
- Slowdown time changed from 3 to 3 > 4.
- Cost decreased from
$650 to
$450.
- Level 3
- Damage increased from +7 to +12.
- Cost decreased from
$2,500 to
$1,850.
- Base
- Statistical changes:
- Elementalist buffed.
- Statistical changes:
- Level 2
- Ice Turret health increased from 1 to 1,000.
- Level 3
- Ice Turret health increased from 1 to 1,000.
- Level 4
- Ice Turret health increased from 1 to 1,000.
- Level 2
- Statistical changes:
- Trapper buffed.
- Statistical changes:
- Level 2
- Landmine range increased from 8 to 9.
- Level 3
- Landmine range increased from +0 to +1.
- Level 4
- Bear trap range increased from 9 to 10.
- Level 2
- Statistical changes:
- Multiple tower explosions now bypass defense. This includes the Demoman, Rocketeer, Ranger, Pursuit, Jester and Mortar.
- Made burst towers trigger fireworks more consistently.
- Fixed Electroshocker, Frost Blaster, Hallow Punk, Sledger and Warden not dealing damage to Lead enemies, even when they have lead detection.
- Fixed Pyromancer and Cryomancer being unable to damage Flying enemies, even when given flying detection.
- Fixed Electroshocker's broken energy damage type.
- Fixed being able to stack Brawlers.
- Fixed Beach Minigunner skin arms at Level 4.
- Fixed Cryptid Freezer skin always having muzzle flare at Level 3-4.
- Fixed Plushie Accelerator's low fps idle animation being broken.
- In v1.49.1:
- Fixed Firework Technician being impossible to place, though now when a tower which was placed after the Firework Technician is sold in its range and then the Firework Technician is sold, the tower will not actually be sold. It will be unable to placed down, it will be removed from the tower counter, but it will still block placement and it will still provide buffs to towers.
Enemies
- Molten Warlord's From The Ashes base health regeneration increased from 5,000 to 10,000.
Multiple enemies now only appear in Sandbox Mode, as it were removed alongside Operation I.C.E Event
- Snowy
- Frozen
- Siege Engine
- Packed Ice
- Snow Minion
- Snow Golem
- Snowman
- Cold Mist
- Deep Freeze
- Frost Hunter
- Unstable Ice
- Crying Angel
- Frost Mystery
- Frost Invader
- Frost Mage
- Frost Ravager
- Frost Necromancer
- Frost Undead
- Frost Hero
- Frost Spirit
- Ice Beacon
Miscellaneous
- Added Operation I.C.E Event consumables to the bonus triumph reward pools of the five main survival modes.
- All modes gives 2-4 Fruit Cakes in the Common rarity.
- All modes give 1-3 Present Cluster Bombs in the Uncommon rarity.
- All modes give 1-3 Santa's Air Strikes in the Rare rarity.
- All modes give 1-3 Festive Trees in the Rare rarity.
- Fallen mode now gives the Molten Monster in a newly added Custom rarity with a 0.47% chance. This reduced the chance of getting other rarities:
- Common chance reduced from 47.62% to 47.39%.
- Uncommon chance reduced from 28.57% to 28.44%.
- Rare chance reduced from 19.05% to 18.96%.
- Legendary chance reduced from 4.76% to 4.74%.
- Turkey Leg, Pumpkin Bomb and Sugar Rush consumables removed from reward pools of all modes except Casual mode, as that mode did not have them prior to this update.
- Fixed Damage Indicators not apprearing.
- Fixed most energy damage type towers having red Damage Indicators.
- Fixed tower placements costs not being visually increased in the tower hotbar in Hardcore mode, if a match has been started through matchmaking.
- Fixed HP Locked not appearing in the bottom left corner while playing Hardcore mode.
- Fixed Back From Infernal Mission Quest counting any kill as a Molten Warlord kill.
- Fixed Happy New Years! Mission Quest being able to softlock the player after it has been completed for a second time.
- Fixed the Dialog setting not working.
- Fixed April fools 2022 having none of its effects work.
- Fixed Brain Rot activation message not appearing.
- Fixed Brain Rot not changing the current music track to Skibidi.
- Fixed Lost Souls not decreasing saturation.
- Fixed Lost Souls music track not playing when activated in Pizza Party.
- In v1.49.2:
- Version number changed from v1.49.1 to v1.49.2.
Official Update Trailer
Jordan Stayt Skin Teaser - Tower Defense Simulator
Gallery
Official Update Log
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.
v1.49.0
- āļø Operation I.C.E āļø
- The Operation I.C.E event has ended!
- š¹ Archer Mini-Rework š¹
- Archer now has the ability to equip one of three different ammo types (Flame Arrows, Shock Arrows, Explosive Arrows). Gives the tower extra utility and the ability to adapt to different enemies and scenarios. Has strong early to mid-game capabilities.
- Flame Arrows apply damage overtime
- Shock Arrows apply stun
- Explosive Arrows deal AOE damage
- š§ Necromancer Mini-Rework š§
- Necromancer got fixed to have greater consistency with summoning stronger minions at higher levels, level 4's basic attack can either target up to 3 different enemies or can stack on a single target for extra damage if not enough targets are in it's range, and the tower has been buffed to match the power of other Hardcore towers. Has strong late-game defensive capabilities with its minions.
- New Content Creator Skin š„
![]() |
Jordan Brawler |
- š„ Next Week š„
- Pizza Party Mini-Rework
- ...keep an eye on our social media for more info! š¢
šØ Game changes:
- Small Changes
- Fixed Electroshocker not damaging lead
- Fixed flying detection not working on pyromancer
- Fixed flying detection not working on cryomancer
- Fixed Hardcore tower prices not reflecting scaled pricing
- Fixed damage numbers not appearing
- Fixed incorrect damage type colors
- Fixed Electroshocker's Energy damage type
- Fixed Beach Minigunner arms
- Fixed Cryptid Freezer upgraded weapons
- Fixed Plushie Accelerator low fps idle animation
- Removed Different Trap ranges from Trapper
- Added spawn type limits to Necromancer summon
- Updated Necromancer's max level damage to scale with number of targets
- Fixes made to make burst towers more consistent with triggering fireworks buff
- Fixed where you can be softlocked by doing the New Year quest again
- Fixed brawler stacking
- Fixed dialog setting
- Necromancer's category has been moved to Hardcore
- Archer
- Level 3: Unlock Flame Arrows
- Level 4: Unlock Shock Arrows
- Level 5: Unlock Explosive Arrows
- Level 0 Cost: 600 -> 400
- Level 1 Cost: 100 -> 50
- Level 2 Cost: 700 -> 400
- Level 3 Cost: 1500 -> 800
- Level 4 Cost: 3000 -> 2375
- Level 0 Range: 20 -> 18
- Level 1 Range: 22 -> 19
- Level 2 Range: 22 -> 19
- Level 4 Range: 24 -> 23
- Level 5 Range: 26 -> 24
- Level 0 Cooldown: 2.5 -> 1.7 Sec
- Level 1 Cooldown: 2 -> 1.7 Sec
- Level 2 Cooldown: 2.25 -> 1.6 Sec
- Level 3 Cooldown: 2.25 -> 1.5 Sec
- Level 5 Cooldown: 1.5 -> 1.25 Sec
- Level 2 Damage: 8 -> 6
- Level 3 Damage: 10 -> 8
- Level 4 Damage: 20 -> 16
- Level 2 Max Hits: 2 -> 3
- Level 3 Flame Arrow Max Hits: 5 -> 3
- Level 4 Flame Arrow Max Hits: 5 -> 4
- Level 5 Flame Arrow Max Hits: 8 -> 6
- Level 3 Burn Damage: 1
- Level 4 Burn Damage: 2
- Level 5 Burn Damage: 4
- Level 3 Burn Duration: 2 Sec
- Level 4 Burn Duration: 3 Sec
- Level 5 Burn Duration: 4 Sec
- Flame Arrow Burn Tick Rate: 0.5 Sec
- Level 4 Shock Arrow Max Hits: 3
- Level 5 Shock Arrow Max Hits: 5
- Level 4 Stun Time: 0.25 Sec
- Level 5 Stun Time: 0.3 Sec
- Level 5 Explosive Arrow Max Hits: 1
- Level 5 Explosion Radius: 5
- Level 5 Explosion Damage: 48
- Mortar
- Tower Limit: 4 -> 5
- Level 0 Cost: 1000 -> 900
- Level 1 Cost: 600 -> 325
- Level 2 Cost: 1300 -> 1400
- Level 3 Cost: 3200 -> 3500
- Level 4 Cost: 8500 -> 10000
- Level 5 Cost: 20000 -> 22500
- Level 0 Cooldown: 5 -> 4
- Level 1 Cooldown: 4.5 -> 3
- Level 2 Cooldown: 4 -> 3
- Level 3 Cooldown: 4 -> 3
- Level 4 Cooldown: 3.5 -> 3
- Level 5 Cooldown: 3.5 -> 3
- Level 0 Range: 22 -> 20
- Level 1 Range: 24 -> 20
- Level 3 Range: 28 -> 27
- Level 4 Range: 30 -> 27
- Level 5 Range: 35 -> 30
- Level 3 Damage: 55 -> 50
- Level 4 Damage: 125 -> 120
- Level 5 Damage: 250 -> 200
- Level 0 Explosion Radius: 5 -> 6
- Level 1 Explosion Radius: 5 -> 6
- Level 2 Explosion Radius: 6.5 -> 7.5
- Level 3 Explosion Radius: 6.5 -> 8.5
- Level 4 Explosion Radius: 6.5 -> 8.5
- Level 5 Explosion Radius: 8 -> 10
- Level 4 Cluster Count: 3 -> 4
- Level 5 Cluster Count: 3 -> 6
- Level 5 Cluster Damage: 50 -> 75
- Level 4 Cluster Radius: 4 -> 5
- Level 5 Cluster Radius: 4 -> 5
- Pursuit
- {"Level 0 Reload Time: 3 -> 4 Sec
- Level 1 Reload Time: 3 -> 4 Sec
- Level 2 Reload Time: 3 -> 4 Sec
- Level 3 Reload Time: 2.5 -> 3.5 Sec
- Level 4(A) Reload Time: 2.25 -> 3 Sec
- Level 5(A) Reload Time: 1.75 -> 2.5 Sec
- Level 4(A) Damage 10 -> 12
- Rocketeer
- Level 0 Cost: 2000 -> 1500
- Level 1 Cost: 300 -> 250
- Level 2 Cost: 1250 -> 1600
- Level 3 Cost: 5500 -> 7500
- Level 4 Cost: 18000 -> 20000
- Level 0 Cooldown: 5 -> 3.5
- Level 1 Cooldown: 4 -> 3
- Level 2 Cooldown: 4 -> 3
- Level 3 Cooldown: 3.5 -> 3
- Level 0 Damage: 40 -> 30
- Level 1 Damage: 40 -> 30
- Level 2 Damage: 70 -> 60
- Level 3 Damage: 135 -> 150
- Level 4 Damage: 275 -> 400
- Level 0 Deadzone: 12 -> 10
- Level 1 Deadzone: 12 -> 10
- Level 2 Deadzone: 12 -> 10
- Level 0 Explosion Radius: 2.5 -> 3
- Level 1 Explosion Radius: 2.5 -> 3
- Level 2 Explosion Radius: 2.5 -> 3
- Level 4 Explosion Radius: 5 -> 4
- Freezer
- Level 0 Cost: 450 -> 425
- Level 1 Cost: 150 -> 225
- Level 2 Cost: 625 -> 650
- Level 3 Cost: 1650 -> 2000
- Level 4 Cost: 5000 -> 4500
- Level 0 Range: 10 -> 12
- Level 2 Range: 12 -> 14
- Level 4 Range: 14 -> 16
- Level 0 Burst Cooldown: 0.6 -> 0.5
- Level 3 Burst Cooldown: 0.12 -> 0.15
- Level 4 Burst Cooldown: 0.1 -> 0.15
- Level 2 Damage: 1 -> 2
- Level 3 Damage: 2 -> 3
- Level 4 Damage: 3 -> 5
- Level 3 Burst Cooldown: 1 -> 0.75
- Level 4 Burst Cooldown: 1 -> 0.75
- Hidden Detection unlocked at level 2 (Previously level 4)
- Defense Melt 10 is enabled at level 3 (Previously level 0)
- Level 0 Max Slow: 45% -> 50%
- Level 0 Slow Percent on Hit: 15% -> 10%
- Level 1 Slow Percent on Hit: 20% -> 15%
- Level 0 Debuff Duration: 3 -> 5 Sec
- Level 1 Debuff Duration: 3 -> 5 Sec
- Level 2 Debuff Duration: 3 -> 5 Sec
- Level 3 Debuff Duration: 3 -> 5 Sec
- Level 4 Debuff Duration: 3 -> 5 Sec
- Freeze is now enabled at level 2 (Previously level 0)
- Level 4 Freeze Duration: 2 -> 3 Sec
- Frost Grenade Cooldown 25 -> 15 Sec
- Necromancer
- Changes made to make summoning stronger units at higher levels more consistent
- Max level basic attack fires 3 beams can stack on a single target for extra damage if not enough targets are in range
- Level 1 Cost: 650 -> 1150
- Level 2 Cost: 1750 -> 3950
- Level 3 Cost: 9500 -> 11320
- Level 4 Cost: 30000 -> 48000
- Level 0 Cooldown: 2 -> 1.5 Sec
- Level 1 Cooldown: 2 -> 1.2 Sec
- Level 2 Cooldown: 1.5 -> 1.2 Sec
- Level 3 Cooldown: 1.5 -> 0.8 Sec
- Level 4 Cooldown: 0.3 -> 0.4 Sec
- Level 0 Damage: 15 -> 10
- Level 1 Damage: 18 -> 12
- Level 2 Damage: 18 -> 12
- Level 3 Damage: 40 -> 20
- Level 4 Damage: 20 -> 15
- Level 0 Range: 16 -> 21
- Level 1 Range: 16 -> 21
- Level 2 Range: 16 -> 24
- Level 3 Range: 18 -> 26
- Level 4 Range: 20 -> 32
- Level 0 Soul Meter: 30 -> 50
- Level 1 Soul Meter: 30 -> 60
- Level 2 Soul Meter: 30 -> 96
- Level 3 Soul Meter: 30 -> 320
- Level 4 Soul Meter: 30 -> 1440
- Level 2 Max Hits: 3 -> 2
- Level 3 Max Hits: 5 -> 2
- Level 4 Max Hits: 7 -> 3
- Level 0 Max Graves: 4 -> 2
- Level 1 Max Graves: 6 -> 4
- Level 3 Max Graves: 7 -> 6
- Level 4 Max Graves: 8 -> 9
- Level 4 Gravestone Explosion Damage: 300 -> 500
- Level 4 Gravestone Explosion Radius: 1.5 -> 4
- Skeleton
- Health: 30 -> 60
- Sword Skeleton
- Health: 60 -> 90
- Speed: 4 -> 3.5
- Range: 6 -> 7.5
- Giant Skeleton
- Health: 250 -> 600
- Speed: 1.8 -> 2.4
- Skeleton Knight
- Health: 100 -> 250
- Damage: 35 -> 90
- Range: 7 -> 7.5
- Hallow Guard
- Health: 750 -> 1500
- Defense: 0% -> 20%
- Executioner Skeleton
- Speed: 1.8 -> 1.2
- Cooldown: 4 -> 3
- Added Flying Detection
- Added Lead Detection