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Trapper
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Archer Update (15 January 2025) ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.258
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Level 1 - Faster Throwing - Cash (Gameplay Currency)$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.258 > 5.008 Spike Firerate Spike Firerate


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Watch your step - Cash (Gameplay Currency)$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+40 Spike Health Spike Health

+2 Spike Range Range

ā€¢60 Damage Landmine Damage

ā€¢3 Burn Damage Burn Damage

ā€¢5.008 Firerate Landmine Firerate

ā€¢1 Tick Tick

ā€¢9 Range Landmine Range

ā€¢5 Explosion Range Explosion Range

ā€¢1 Burn Time Burn Time

ā€¢75 Lifespan Lifespan


Sell Price changes to Cash (Gameplay Currency)$833

Level 3 - Better Traps - Cash (Gameplay Currency)$5,000

+2 Max Traps

+140 Spike Health Spike Health

+1 Spike Range Range

5.008 > 7.508 Spike Firerate Spike Firerate

+20 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

+1 Landmine Range Landmine Range

5.008 > 4.008 Landmine Firerate Landmine Firerate

1 > 0.25 Tick Tick

1 > 2 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$2,500

Level 4 - Don't try this at home - Cash (Gameplay Currency)$13,500

+2 Max Traps

+15 Spike Damage Spike Damage

+250 Spike Health Spike Health

7.508 > 6.008 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

4.008 > 2.008 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

5 > 7 Explosion Range Explosion Range

ā€¢300 Damage Bear Trap Damage

ā€¢3.508 Firerate Bear Trap Firerate

ā€¢10 Range Bear Trap Range

ā€¢3 Stun Time Stun Time

ā€¢75 Lifespan Lifespan


Sell Price changes to Cash (Gameplay Currency)$7,000

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$500 Cash (Gameplay Currency)$1,000 Cash (Gameplay Currency)$2,500 Cash (Gameplay Currency)$7,500 Cash (Gameplay Currency)$21,000

Spikes
Level Damage Health Firerate Range Max Traps Lifespan DPS[1] Cost Efficiency
0 10 10 5.258 7 4 75 1.9 Cash (Gameplay Currency)$263.16
1 20 20 5.008 7 5 75 3.99 Cash (Gameplay Currency)$250.63
2 25 60 5.008 9 6 75 11.98 Cash (Gameplay Currency)$208.68
3 25 200 7.508 10 8 75 26.64 Cash (Gameplay Currency)$281.64
4 40 450 6.008 10 10 75 74.9 Cash (Gameplay Currency)$280.37

Landmine
Level Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[2] Max Traps Lifespan DPS[3] Cost Efficiency
2 60 3 5.008 1 1 9 5 3 6 75 12.58[4] Cash (Gameplay Currency)$198.73
3 80 5 4.008 2 0.25 10 5 40 8 75 39.96[5] Cash (Gameplay Currency)$187.69
4 140 7 2.008 5 0.25 10 7 140 10 75 97.72[6] Cash (Gameplay Currency)$214.9

Bear Trap
Level Damage Firerate Range Stun Time Max Traps Lifespan DPS[1] Cost Efficiency
4 300 3.508 10 3 10 75 85.51 Cash (Gameplay Currency)$245.59


4 December 2024 ā€“ Archer Update (15 January 2025)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.258
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Level 1 - Faster Throwing - Cash (Gameplay Currency)$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.258 > 5.008 Spike Firerate Spike Firerate


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Watch your step - Cash (Gameplay Currency)$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+40 Spike Health Spike Health

+2 Spike Range Range

ā€¢60 Damage Landmine Damage

ā€¢3 Burn Damage Burn Damage

ā€¢5.008 Firerate Landmine Firerate

ā€¢1 Tick Tick

ā€¢8 Range Landmine Range

ā€¢5 Explosion Range Explosion Range

ā€¢1 Burn Time Burn Time

ā€¢75 Lifespan Lifespan


Sell Price changes to Cash (Gameplay Currency)$833

Level 3 - Better Traps - Cash (Gameplay Currency)$5,000

+2 Max Traps

+140 Spike Health Spike Health

+1 Spike Range Range

5.008 > 7.508 Spike Firerate Spike Firerate

+20 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

5.008 > 4.008 Landmine Firerate Landmine Firerate

0.5 > 0.25 Tick Tick

0.5 > 2 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$2,500

Level 4 - Don't try this at home - Cash (Gameplay Currency)$13,500

+2 Max Traps

+15 Spike Damage Spike Damage

+250 Spike Health Spike Health

7.508 > 6.008 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

4.008 > 2.008 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

5 > 7 Explosion Range Explosion Range

ā€¢300 Damage Bear Trap Damage

ā€¢3.508 Firerate Bear Trap Firerate

ā€¢9 Range Bear Trap Range

ā€¢3 Stun Time Stun Time

ā€¢75 Lifespan Lifespan


Sell Price changes to Cash (Gameplay Currency)$7,000

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$500 Cash (Gameplay Currency)$1,000 Cash (Gameplay Currency)$2,500 Cash (Gameplay Currency)$7,500 Cash (Gameplay Currency)$21,000

Spikes
Level Damage Health Firerate Range Max Traps Lifespan DPS[1] Cost Efficiency
0 10 10 5.258 7 4 75 1.9 Cash (Gameplay Currency)$263.16
1 20 20 5.008 7 5 75 3.99 Cash (Gameplay Currency)$250.63
2 25 60 5.008 9 6 75 11.98 Cash (Gameplay Currency)$208.68
3 25 200 7.508 10 8 75 26.64 Cash (Gameplay Currency)$281.64
4 40 450 6.008 10 10 75 74.9 Cash (Gameplay Currency)$280.37

Landmine
Level Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[2] Max Traps Lifespan DPS[3] Cost Efficiency
2 60 3 5.008 1 1 8 5 3 6 75 12.58[4] Cash (Gameplay Currency)$198.73
3 80 5 4.008 2 0.25 8 5 40 8 75 39.96[5] Cash (Gameplay Currency)$187.69
4 140 7 2.008 5 0.25 8 7 140 10 75 97.72[6] Cash (Gameplay Currency)$214.9

Bear Trap
Level Damage Firerate Range Stun Time Max Traps Lifespan DPS[1] Cost Efficiency
4 300 3.508 9 3 10 75 85.51 Cash (Gameplay Currency)$245.59


6 November 2024 ā€“ 4 December 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$183
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.508
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Level 1 - Faster Throwing - Cash (Gameplay Currency)$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.508 > 5.008 Spike Firerate Spike Firerate


Sell Price changes to Cash (Gameplay Currency)$350

Level 2 - Watch your step - Cash (Gameplay Currency)$1,500

+1 Max Traps

+20 Spike Damage Spike Damage

+20 Spike Health Spike Health

+2 Spike Range Range

ā€¢60 Damage Landmine Damage

ā€¢3 Burn Damage Burn Damage

ā€¢7.008 Firerate Landmine Firerate

ā€¢1 Tick Tick

ā€¢8 Range Landmine Range

ā€¢3 Explosion Range Explosion Range

ā€¢1 Burn Time Burn Time

ā€¢60 Lifespan Lifespan


Sell Price changes to Cash (Gameplay Currency)$850

Level 3 - Better Traps - Cash (Gameplay Currency)$5,000

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

+1 Spike Range Range

5.008 > 4.008 Spike Firerate Spike Firerate

+40 Landmine Damage Landmine Damage

7.008 > 6.008 Landmine Firerate Landmine Firerate

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,516

Level 4 - Don't try this at home - Cash (Gameplay Currency)$13,500

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

4.008 > 2.008 Spike Firerate Spike Firerate

+75 Landmine Damage Landmine Damage

+4 Burn Damage Burn Damage

6.008 > 4.508 Landmine Firerate Landmine Firerate

0.5 > 8 Burn Time Burn Time

4 > 6 Explosion Range Explosion Range

Now drops 7.5% defense each burn tick

ā€¢400 Damage Bear Trap Damage

ā€¢7.508 Firerate Bear Trap Firerate

ā€¢9 Range Bear Trap Range

ā€¢3 Stun Time Stun Time

ā€¢67.5 Lifespan Lifespan


Sell Price changes to Cash (Gameplay Currency)$7,016

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$550 Cash (Gameplay Currency)$1,050 Cash (Gameplay Currency)$2,550 Cash (Gameplay Currency)$7,550 Cash (Gameplay Currency)$21,050

Spikes
Level Damage Health Firerate Range Max Traps Lifespan DPS[1] Cost Efficiency
0 10 10 5.508 7 4 60 1.82 Cash (Gameplay Currency)$302.2
1 20 20 5.008 7 5 60 3.99 Cash (Gameplay Currency)$263.16
2 40 40 5.008 9 6 60 7.99 Cash (Gameplay Currency)$319.15
3 75 75 4.008 10 8 60 18.71 Cash (Gameplay Currency)$403.53
4 100 100 2.008 10 10 60 49.8 Cash (Gameplay Currency)$422.69

Landmine
Level Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[2] Defense Drop[7] Max Traps Lifespan DPS[3] Cost Efficiency
2 60 3 7.008 1 1 8 3 3 N/A 6 60 9.16[8] Cash (Gameplay Currency)$278.38
3 100 3 6.008 1 1 8 4 3 N/A 8 60 17.05[9] Cash (Gameplay Currency)$442.82
4 175 7 4.508 8 0.5 8 6 112 7.5% 10 60 52.82[10] Cash (Gameplay Currency)$398.52

Bear Trap
Level Damage Firerate Range Stun Time Max Traps Lifespan DPS[1] Cost Efficiency
4 400 7.508 9 3 10 67.5 53.28 Cash (Gameplay Currency)$395.08


19 July 2024 ā€“ 6 November 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$183
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.508
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Level 1 - Faster Throwing - Cash (Gameplay Currency)$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.508 > 5.008 Spike Firerate Spike Firerate


Sell Price changes to Cash (Gameplay Currency)$350

Level 2 - Watch your step - Cash (Gameplay Currency)$1,500

+1 Max Traps

+20 Spike Damage Spike Damage

+20 Spike Health Spike Health

+2 Spike Range Range

ā€¢60 Damage Landmine Damage

ā€¢3 Burn Damage Burn Damage

ā€¢7.008 Firerate Landmine Firerate

ā€¢1 Tick Tick

ā€¢8 Range Landmine Range

ā€¢3 Explosion Range Explosion Range

ā€¢1 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$850

Level 3 - Better Traps - Cash (Gameplay Currency)$5,000

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

+1 Spike Range Range

5.008 > 4.008 Spike Firerate Spike Firerate

+40 Landmine Damage Landmine Damage

7.008 > 6.008 Landmine Firerate Landmine Firerate

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,516

Level 4 - Don't try this at home - Cash (Gameplay Currency)$13,500

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

4.008 > 2.008 Spike Firerate Spike Firerate

+75 Landmine Damage Landmine Damage

+4 Burn Damage Burn Damage

6.008 > 4.508 Landmine Firerate Landmine Firerate

0.5 > 8 Burn Time Burn Time

4 > 6 Explosion Range Explosion Range

Now drops 7.5% defense each burn tick

ā€¢400 Damage Bear Trap Damage

ā€¢7.508 Firerate Bear Trap Firerate

ā€¢9 Range Bear Trap Range

ā€¢3 Stun Time Stun Time


Sell Price changes to Cash (Gameplay Currency)$7,016

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$550 Cash (Gameplay Currency)$1,050 Cash (Gameplay Currency)$2,550 Cash (Gameplay Currency)$7,550 Cash (Gameplay Currency)$21,050

Spikes
Level Damage Health Firerate Range Max Traps DPS[1] Cost Efficiency
0 10 10 5.508 7 4 1.82 Cash (Gameplay Currency)$302.2
1 20 20 5.008 7 5 3.99 Cash (Gameplay Currency)$263.16
2 40 40 5.008 9 6 7.99 Cash (Gameplay Currency)$319.15
3 75 75 4.008 10 8 18.71 Cash (Gameplay Currency)$403.53
4 100 100 2.008 10 10 49.8 Cash (Gameplay Currency)$422.69

Landmine
Level Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[2] Defense Drop[7] Max Traps DPS[3] Cost Efficiency
2 60 3 7.008 1 1 8 3 3 N/A 6 9.16[8] Cash (Gameplay Currency)$278.38
3 100 3 6.008 1 1 8 4 3 N/A 8 17.05[9] Cash (Gameplay Currency)$442.82
4 175 7 4.508 8 0.5 8 6 112 7.5% 10 52.82[10] Cash (Gameplay Currency)$398.52

Bear Trap
Level Damage Firerate Range Stun Time Max Traps DPS[1] Cost Efficiency
4 400 7.508 9 3 10 53.28 Cash (Gameplay Currency)$395.08


Mission Quests Update (5 April 2024) ā€“ 19 July 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$183
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.508
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash and Burn only)
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Level 1 - Faster Throwing - Cash (Gameplay Currency)$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.508 > 5.008 Spike Firerate Spike Firerate


Sell Price changes to Cash (Gameplay Currency)$350

Level 2 - Watch your step - Cash (Gameplay Currency)$1,500

+1 Max Traps

+20 Spike Damage Spike Damage

+20 Spike Health Spike Health

+2 Spike Range Range

ā€¢60 Damage Landmine Damage

ā€¢3 Burn Damage Burn Damage

ā€¢7.008 Firerate Landmine Firerate

ā€¢1 Tick Tick

ā€¢8 Range Landmine Range

ā€¢3 Explosion Range Explosion Range

ā€¢1 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$850

Level 3 - Better Traps - Cash (Gameplay Currency)$5,000

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

+1 Spike Range Range

5.008 > 4.008 Spike Firerate Spike Firerate

+40 Landmine Damage Landmine Damage

7.008 > 6.008 Landmine Firerate Landmine Firerate

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,516

Level 4 - Don't try this at home - Cash (Gameplay Currency)$13,500

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

4.008 > 2.008 Spike Firerate Spike Firerate

+75 Landmine Damage Landmine Damage

+4 Burn Damage Burn Damage

6.008 > 4.508 Landmine Firerate Landmine Firerate

0.5 > 8 Burn Time Burn Time

4 > 6 Explosion Range Explosion Range

Now drops 7.5% defense each burn tick

ā€¢400 Damage Bear Trap Damage

ā€¢7.508 Firerate Bear Trap Firerate

ā€¢9 Range Bear Trap Range

ā€¢3 Stun Time Stun Time


Sell Price changes to Cash (Gameplay Currency)$7,016

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$550 Cash (Gameplay Currency)$1,050 Cash (Gameplay Currency)$2,550 Cash (Gameplay Currency)$7,550 Cash (Gameplay Currency)$21,050

Spikes
Level Damage Health Firerate Range Max Traps DPS[1] Cost Efficiency
0 10 10 5.508 7 4 1.82 Cash (Gameplay Currency)$302.2
1 20 20 5.008 7 5 3.99 Cash (Gameplay Currency)$263.16
2 40 40 5.008 9 6 7.99 Cash (Gameplay Currency)$319.15
3 75 75 4.008 10 8 18.71 Cash (Gameplay Currency)$403.53
4 100 100 2.008 10 10 49.8 Cash (Gameplay Currency)$422.69

Landmine
Level Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[2] Defense Drop[7] Max Traps DPS[3] Cost Efficiency
2 60 3 7.008 1 1 8 3 3 N/A 6 9.16[8] Cash (Gameplay Currency)$278.38
3 100 3 6.008 1 1 8 4 3 N/A 8 17.05[9] Cash (Gameplay Currency)$442.82
4 175 7 4.508 8 0.5 8 6 112 7.5% 10 52.82[10] Cash (Gameplay Currency)$398.52

Bear Trap
Level Damage Firerate Range Stun Time Max Traps DPS[1] Cost Efficiency
4 400 7.508 9 3 10 53.28 Cash (Gameplay Currency)$395.08


Trapper Update (24 February 2024) ā€“ Mission Quests Update (5 April 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$700
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$233
Placement Type
Ground
Damage
Damage15
Damage Method
Single
Splash (Level 3+)
Burn (Level 3+)
Firerate
Firerate6.508
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 3+ (Splash and Burn only)
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
5

Upgrades

Level 1 - Faster Throwing - Cash (Gameplay Currency)$450

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

6.508 > 5.508 Spike Firerate Spike Firerate


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Better Traps - Cash (Gameplay Currency)$1,350

+1 Max Traps

+15 Spike Damage Spike Damage

+15 Spike Health Spike Health

+2 Spike Range Range


Sell Price changes to Cash (Gameplay Currency)$833

Level 3 - Watch Your Step - Cash (Gameplay Currency)$3,500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.508 > 5.008 Spike Firerate Spike Firerate

+1 Spike Range Range

ā€¢65 Damage Landmine Damage

ā€¢3 Burn Damage Burn Damage

ā€¢6.008 Firerate Landmine Firerate

ā€¢1 Tick Tick

ā€¢8 Range Landmine Range

ā€¢3 Explosion Range Explosion Range

ā€¢1 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$2,000

Level 4 - Don't try this at home - Cash (Gameplay Currency)$7,000

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.008 > 4.008 Spike Firerate Spike Firerate

+10 Landmine Damage Landmine Damage

+3 Burn Damage Burn Damage

6.008 > 4.508 Landmine Firerate Landmine Firerate

0.5 > 6 Burn Time Burn Time

3 > 4.5 Explosion Range Explosion Range

Now drops 7.5% defense each burn tick

ā€¢100 Damage Bear Trap Damage

ā€¢5.008 Firerate Bear Trap Firerate

ā€¢9 Range Bear Trap Range

ā€¢3 Stun Time Stun Time


Sell Price changes to Cash (Gameplay Currency)$4,333

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$700 Cash (Gameplay Currency)$1,150 Cash (Gameplay Currency)$2,500 Cash (Gameplay Currency)$6,000 Cash (Gameplay Currency)$13,000

Spikes
Level Damage Health Firerate Range Max Traps DPS[1] Cost Efficiency
0 15 15 6.508 7 5 2.3 Cash (Gameplay Currency)$304.35
1 25 25 5.508 7 6 4.54 Cash (Gameplay Currency)$253.3
2 40 40 5.508 9 7 7.26 Cash (Gameplay Currency)$344.35
3 50 50 5.008 10 8 9.98 Cash (Gameplay Currency)$601.2
4 60 60 4.008 10 9 14.97 Cash (Gameplay Currency)$868.4

Landmine
Level Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[2] Defense Drop[7] Max Traps DPS[3] Cost Efficiency
3 65 3 6.008 1 1 8 3 3 N/A 8 11.42[11] Cash (Gameplay Currency)$525.39
4 75 6 4.508 6 0.5 8 4.5 72 7.5% 9 28.64[12] Cash (Gameplay Currency)$453.91

Bear Trap
Level Damage Firerate Range Stun Time Max Traps DPS[1] Cost Efficiency
4 100 5.008 9 3 9 19.97 Cash (Gameplay Currency)$650.98

Notes

  1. ā†‘ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 DPS assumes only one enemy is hit by a single trap and receives full damage. For traps with health, uses health instead of damage.
  2. ā†‘ 2.0 2.1 2.2 2.3 2.4 2.5 Total Elapsed Damage is calculated as Burn Damage Ɨ (Burn Time Ć· Tick).
  3. ā†‘ 3.0 3.1 3.2 3.3 3.4 3.5 DPS assumes only one enemy is hit by a single trap and receives full damage.
    DPS is calculated as Landmine DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage Ć· Firerate for burn times shorter or equal to one second, while for burn times longer than one second it is calculated as Burn Damage Ć· Tick.
  4. ā†‘ 4.0 4.1 11.98 Landmine DPS + 0.6 Burn DPS
  5. ā†‘ 5.0 5.1 19.96 Landmine DPS + 20 Burn DPS
  6. ā†‘ 6.0 6.1 69.72 Landmine DPS + 28 Burn DPS
  7. ā†‘ 7.0 7.1 7.2 7.3 Can drop up to 50% of an enemy's defense.
  8. ā†‘ 8.0 8.1 8.2 8.56 Landmine DPS + 0.6 Burn DPS
  9. ā†‘ 9.0 9.1 9.2 16.45 Landmine DPS + 0.6 Burn DPS
  10. ā†‘ 10.0 10.1 10.2 38.82 Landmine DPS + 14 Burn DPS
  11. ā†‘ 10.82 Landmine DPS + 0.6 Burn DPS
  12. ā†‘ 16.64 Landmine DPS + 12 Burn DPS


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Trick or Threat Town
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