To see the statistics of this tower without the Firerate Bug , visit the Firerate Bug page.
Base Stats
Cost $500
Type Offensive Support
Sell Price $166
Placement Type Ground
Damage 10
Damage Method CollisionSplash (Level 2+) Burn (Level 2+)
Firerate 5.258
Hidden Detection N/A
Range 7
Lead Detection Level 0+
Placement Limit 7
Flying Detection N/A
Max Traps 4
Upgrades
+1 Max Traps
+10 Spike Damage
+10 Spike Health
5.258 > 5.008 Spike Firerate
Sell Price changes to $333
+1 Max Traps
+5 Spike Damage
+40 Spike Health
+2 Spike Range
ā¢60 Damage
ā¢3 Burn Damage
ā¢5.008 Firerate
ā¢1 Tick
ā¢9 Range
ā¢5 Explosion Range
ā¢1 Burn Time
ā¢75 Lifespan
Sell Price changes to $833
+2 Max Traps
+140 Spike Health
+1 Spike Range
5.008 > 7.508 Spike Firerate
+20 Landmine Damage
+2 Burn Damage
+1 Landmine Range
5.008 > 4.008 Landmine Firerate
1 > 0.25 Tick
1 > 2 Burn Time
Sell Price changes to $2,500
+2 Max Traps
+15 Spike Damage
+250 Spike Health
7.508 > 6.008 Spike Firerate
+60 Landmine Damage
+2 Burn Damage
4.008 > 2.008 Landmine Firerate
2 > 5 Burn Time
5 > 7 Explosion Range
ā¢300 Damage
ā¢3.508 Firerate
ā¢10 Range
ā¢3 Stun Time
ā¢75 Lifespan
Sell Price changes to $7,000
Stats Table
Total Cost
Level 0
Level 1
Level 2
Level 3
Level 4
$500
$1,000
$2,500
$7,500
$21,000
Landmine
Level
Damage
Burn Damage
Firerate
Burn Time
Burn Tick
Range
Explosion Range
Total Elapsed Damage[ 2]
Max Traps
Lifespan
DPS[ 3]
Cost Efficiency
2
60
3
5.008
1
1
9
5
3
6
75
12.58[ 4]
$198.73
3
80
5
4.008
2
0.25
10
5
40
8
75
39.96[ 5]
$187.69
4
140
7
2.008
5
0.25
10
7
140
10
75
97.72[ 6]
$214.9
Bear Trap
Level
Damage
Firerate
Range
Stun Time
Max Traps
Lifespan
DPS[ 1]
Cost Efficiency
4
300
3.508
10
3
10
75
85.51
$245.59
Base Stats
Cost $500
Type Offensive Support
Sell Price $166
Placement Type Ground
Damage 10
Damage Method CollisionSplash (Level 2+) Burn (Level 2+)
Firerate 5.258
Hidden Detection N/A
Range 7
Lead Detection Level 0+
Placement Limit 7
Flying Detection N/A
Max Traps 4
Upgrades
+1 Max Traps
+10 Spike Damage
+10 Spike Health
5.258 > 5.008 Spike Firerate
Sell Price changes to $333
+1 Max Traps
+5 Spike Damage
+40 Spike Health
+2 Spike Range
ā¢60 Damage
ā¢3 Burn Damage
ā¢5.008 Firerate
ā¢1 Tick
ā¢8 Range
ā¢5 Explosion Range
ā¢1 Burn Time
ā¢75 Lifespan
Sell Price changes to $833
+2 Max Traps
+140 Spike Health
+1 Spike Range
5.008 > 7.508 Spike Firerate
+20 Landmine Damage
+2 Burn Damage
5.008 > 4.008 Landmine Firerate
0.5 > 0.25 Tick
0.5 > 2 Burn Time
Sell Price changes to $2,500
+2 Max Traps
+15 Spike Damage
+250 Spike Health
7.508 > 6.008 Spike Firerate
+60 Landmine Damage
+2 Burn Damage
4.008 > 2.008 Landmine Firerate
2 > 5 Burn Time
5 > 7 Explosion Range
ā¢300 Damage
ā¢3.508 Firerate
ā¢9 Range
ā¢3 Stun Time
ā¢75 Lifespan
Sell Price changes to $7,000
Stats Table
Total Cost
Level 0
Level 1
Level 2
Level 3
Level 4
$500
$1,000
$2,500
$7,500
$21,000
Landmine
Level
Damage
Burn Damage
Firerate
Burn Time
Burn Tick
Range
Explosion Range
Total Elapsed Damage[ 2]
Max Traps
Lifespan
DPS[ 3]
Cost Efficiency
2
60
3
5.008
1
1
8
5
3
6
75
12.58[ 4]
$198.73
3
80
5
4.008
2
0.25
8
5
40
8
75
39.96[ 5]
$187.69
4
140
7
2.008
5
0.25
8
7
140
10
75
97.72[ 6]
$214.9
Bear Trap
Level
Damage
Firerate
Range
Stun Time
Max Traps
Lifespan
DPS[ 1]
Cost Efficiency
4
300
3.508
9
3
10
75
85.51
$245.59
Base Stats
Cost $550
Type Offensive Support
Sell Price $183
Placement Type Ground
Damage 10
Damage Method CollisionSplash (Level 2+) Burn (Level 2+)
Firerate 5.508
Hidden Detection N/A
Range 7
Lead Detection Level 0+
Placement Limit 7
Flying Detection N/A
Max Traps 4
Upgrades
+1 Max Traps
+10 Spike Damage
+10 Spike Health
5.508 > 5.008 Spike Firerate
Sell Price changes to $350
+1 Max Traps
+20 Spike Damage
+20 Spike Health
+2 Spike Range
ā¢60 Damage
ā¢3 Burn Damage
ā¢7.008 Firerate
ā¢1 Tick
ā¢8 Range
ā¢3 Explosion Range
ā¢1 Burn Time
ā¢60 Lifespan
Sell Price changes to $850
+2 Max Traps
+25 Spike Damage
+25 Spike Health
+1 Spike Range
5.008 > 4.008 Spike Firerate
+40 Landmine Damage
7.008 > 6.008 Landmine Firerate
3 > 4 Explosion Range
Sell Price changes to $2,516
+2 Max Traps
+25 Spike Damage
+25 Spike Health
4.008 > 2.008 Spike Firerate
+75 Landmine Damage
+4 Burn Damage
6.008 > 4.508 Landmine Firerate
0.5 > 8 Burn Time
4 > 6 Explosion Range
Now drops 7.5% defense each burn tick
ā¢400 Damage
ā¢7.508 Firerate
ā¢9 Range
ā¢3 Stun Time
ā¢67.5 Lifespan
Sell Price changes to $7,016
Stats Table
Total Cost
Level 0
Level 1
Level 2
Level 3
Level 4
$550
$1,050
$2,550
$7,550
$21,050
Landmine
Level
Damage
Burn Damage
Firerate
Burn Time
Burn Tick
Range
Explosion Range
Total Elapsed Damage[ 2]
Defense Drop[ 7]
Max Traps
Lifespan
DPS[ 3]
Cost Efficiency
2
60
3
7.008
1
1
8
3
3
N/A
6
60
9.16[ 8]
$278.38
3
100
3
6.008
1
1
8
4
3
N/A
8
60
17.05[ 9]
$442.82
4
175
7
4.508
8
0.5
8
6
112
7.5%
10
60
52.82[ 10]
$398.52
Bear Trap
Level
Damage
Firerate
Range
Stun Time
Max Traps
Lifespan
DPS[ 1]
Cost Efficiency
4
400
7.508
9
3
10
67.5
53.28
$395.08
Base Stats
Cost $550
Type Offensive Support
Sell Price $183
Placement Type Ground
Damage 10
Damage Method CollisionSplash (Level 2+) Burn (Level 2+)
Firerate 5.508
Hidden Detection N/A
Range 7
Lead Detection Level 0+
Placement Limit 7
Flying Detection N/A
Max Traps 4
Upgrades
+1 Max Traps
+10 Spike Damage
+10 Spike Health
5.508 > 5.008 Spike Firerate
Sell Price changes to $350
+1 Max Traps
+20 Spike Damage
+20 Spike Health
+2 Spike Range
ā¢60 Damage
ā¢3 Burn Damage
ā¢7.008 Firerate
ā¢1 Tick
ā¢8 Range
ā¢3 Explosion Range
ā¢1 Burn Time
Sell Price changes to $850
+2 Max Traps
+25 Spike Damage
+25 Spike Health
+1 Spike Range
5.008 > 4.008 Spike Firerate
+40 Landmine Damage
7.008 > 6.008 Landmine Firerate
3 > 4 Explosion Range
Sell Price changes to $2,516
+2 Max Traps
+25 Spike Damage
+25 Spike Health
4.008 > 2.008 Spike Firerate
+75 Landmine Damage
+4 Burn Damage
6.008 > 4.508 Landmine Firerate
0.5 > 8 Burn Time
4 > 6 Explosion Range
Now drops 7.5% defense each burn tick
ā¢400 Damage
ā¢7.508 Firerate
ā¢9 Range
ā¢3 Stun Time
Sell Price changes to $7,016
Stats Table
Total Cost
Level 0
Level 1
Level 2
Level 3
Level 4
$550
$1,050
$2,550
$7,550
$21,050
Landmine
Level
Damage
Burn Damage
Firerate
Burn Time
Burn Tick
Range
Explosion Range
Total Elapsed Damage[ 2]
Defense Drop[ 7]
Max Traps
DPS[ 3]
Cost Efficiency
2
60
3
7.008
1
1
8
3
3
N/A
6
9.16[ 8]
$278.38
3
100
3
6.008
1
1
8
4
3
N/A
8
17.05[ 9]
$442.82
4
175
7
4.508
8
0.5
8
6
112
7.5%
10
52.82[ 10]
$398.52
Bear Trap
Level
Damage
Firerate
Range
Stun Time
Max Traps
DPS[ 1]
Cost Efficiency
4
400
7.508
9
3
10
53.28
$395.08
Base Stats
Cost $550
Type Offensive Support
Sell Price $183
Placement Type Ground
Damage 10
Damage Method SingleSplash (Level 2+) Burn (Level 2+)
Firerate 5.508
Hidden Detection N/A
Range 7
Lead Detection Level 2+ (Splash and Burn only)
Placement Limit 7
Flying Detection N/A
Max Traps 4
Upgrades
+1 Max Traps
+10 Spike Damage
+10 Spike Health
5.508 > 5.008 Spike Firerate
Sell Price changes to $350
+1 Max Traps
+20 Spike Damage
+20 Spike Health
+2 Spike Range
ā¢60 Damage
ā¢3 Burn Damage
ā¢7.008 Firerate
ā¢1 Tick
ā¢8 Range
ā¢3 Explosion Range
ā¢1 Burn Time
Sell Price changes to $850
+2 Max Traps
+25 Spike Damage
+25 Spike Health
+1 Spike Range
5.008 > 4.008 Spike Firerate
+40 Landmine Damage
7.008 > 6.008 Landmine Firerate
3 > 4 Explosion Range
Sell Price changes to $2,516
+2 Max Traps
+25 Spike Damage
+25 Spike Health
4.008 > 2.008 Spike Firerate
+75 Landmine Damage
+4 Burn Damage
6.008 > 4.508 Landmine Firerate
0.5 > 8 Burn Time
4 > 6 Explosion Range
Now drops 7.5% defense each burn tick
ā¢400 Damage
ā¢7.508 Firerate
ā¢9 Range
ā¢3 Stun Time
Sell Price changes to $7,016
Stats Table
Total Cost
Level 0
Level 1
Level 2
Level 3
Level 4
$550
$1,050
$2,550
$7,550
$21,050
Landmine
Level
Damage
Burn Damage
Firerate
Burn Time
Burn Tick
Range
Explosion Range
Total Elapsed Damage[ 2]
Defense Drop[ 7]
Max Traps
DPS[ 3]
Cost Efficiency
2
60
3
7.008
1
1
8
3
3
N/A
6
9.16[ 8]
$278.38
3
100
3
6.008
1
1
8
4
3
N/A
8
17.05[ 9]
$442.82
4
175
7
4.508
8
0.5
8
6
112
7.5%
10
52.82[ 10]
$398.52
Bear Trap
Level
Damage
Firerate
Range
Stun Time
Max Traps
DPS[ 1]
Cost Efficiency
4
400
7.508
9
3
10
53.28
$395.08
Base Stats
Cost $700
Type Offensive Support
Sell Price $233
Placement Type Ground
Damage 15
Damage Method SingleSplash (Level 3+) Burn (Level 3+)
Firerate 6.508
Hidden Detection N/A
Range 7
Lead Detection Level 3+ (Splash and Burn only)
Placement Limit 7
Flying Detection N/A
Max Traps 5
Upgrades
+1 Max Traps
+10 Spike Damage
+10 Spike Health
6.508 > 5.508 Spike Firerate
Sell Price changes to $383
+1 Max Traps
+15 Spike Damage
+15 Spike Health
+2 Spike Range
Sell Price changes to $833
+1 Max Traps
+10 Spike Damage
+10 Spike Health
5.508 > 5.008 Spike Firerate
+1 Spike Range
ā¢65 Damage
ā¢3 Burn Damage
ā¢6.008 Firerate
ā¢1 Tick
ā¢8 Range
ā¢3 Explosion Range
ā¢1 Burn Time
Sell Price changes to $2,000
+1 Max Traps
+10 Spike Damage
+10 Spike Health
5.008 > 4.008 Spike Firerate
+10 Landmine Damage
+3 Burn Damage
6.008 > 4.508 Landmine Firerate
0.5 > 6 Burn Time
3 > 4.5 Explosion Range
Now drops 7.5% defense each burn tick
ā¢100 Damage
ā¢5.008 Firerate
ā¢9 Range
ā¢3 Stun Time
Sell Price changes to $4,333
Stats Table
Total Cost
Level 0
Level 1
Level 2
Level 3
Level 4
$700
$1,150
$2,500
$6,000
$13,000
Landmine
Level
Damage
Burn Damage
Firerate
Burn Time
Burn Tick
Range
Explosion Range
Total Elapsed Damage[ 2]
Defense Drop[ 7]
Max Traps
DPS[ 3]
Cost Efficiency
3
65
3
6.008
1
1
8
3
3
N/A
8
11.42[ 11]
$525.39
4
75
6
4.508
6
0.5
8
4.5
72
7.5%
9
28.64[ 12]
$453.91
Bear Trap
Level
Damage
Firerate
Range
Stun Time
Max Traps
DPS[ 1]
Cost Efficiency
4
100
5.008
9
3
9
19.97
$650.98
Notes
ā 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 DPS assumes only one enemy is hit by a single trap and receives full damage. For traps with health, uses health instead of damage.
ā 2.0 2.1 2.2 2.3 2.4 2.5 Total Elapsed Damage is calculated as Burn Damage Ć (Burn Time Ć· Tick).
ā 3.0 3.1 3.2 3.3 3.4 3.5 DPS assumes only one enemy is hit by a single trap and receives full damage. DPS is calculated as Landmine DPS + Burn DPS. Burn DPS is calculated as Burn Damage Ć· Firerate for burn times shorter or equal to one second, while for burn times longer than one second it is calculated as Burn Damage Ć· Tick.
ā 4.0 4.1 11.98 Landmine DPS + 0.6 Burn DPS
ā 5.0 5.1 19.96 Landmine DPS + 20 Burn DPS
ā 6.0 6.1 69.72 Landmine DPS + 28 Burn DPS
ā 7.0 7.1 7.2 7.3 Can drop up to 50% of an enemy's defense.
ā 8.0 8.1 8.2 8.56 Landmine DPS + 0.6 Burn DPS
ā 9.0 9.1 9.2 16.45 Landmine DPS + 0.6 Burn DPS
ā 10.0 10.1 10.2 38.82 Landmine DPS + 14 Burn DPS
ā 10.82 Landmine DPS + 0.6 Burn DPS
ā 16.64 Landmine DPS + 12 Burn DPS