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Trapper
ARTICLE GALLERY HISTORY

"Watch your step.. Place various traps on the path to damage and stun enemies!"
―Store Description

Description

The Trapper is an intermediate tower that can be bought for Coin 3,000. It places down various traps on the ground, which when they come in contact with an enemy, the traps damage it in various ways or apply debuffs to them. All traps can damage Hidden enemies, damage Lead enemies and bypass defense. When there are no enemies in range, the Trapper will lay its traps randomly, but if there is an enemy within range the Trapper will target it by laying its traps directly at the enemy. It takes it 0.5 seconds to throw a trap, with the thrown traps having a velocity of 15. The only exception is when it is set to Random. Although a random enemy will still be highlighted when the Trapper is selected, the Trapper will lay its traps randomly and not at the highlighted enemy. There is a 10 second cooldown before a trap can be changed again.

There are three types of traps that the Trapper can place down. The first is the spike trap, which is available from Level 0. Spike traps have a set amount of health, which when decreased to zero will make them disappear. This trap can hit as many enemies as long as it still has health. This trap can also deal more damage than its health, as the damage it deals is separate from its health. For example, if a spike trap has 1 health out of 60 left, an enemy that steps on it will receive the full 25 damage, if its health is at least 25. Spike traps get smaller as their health gets lower.

The second type is the landmine, which is unlocked at Level 2. When an enemy steps on it, it will quickly explode, dealing splash damage to all enemies caught in its explosion and applying burn.

The third and last trap is the bear trap, which is unlocked at Level 4. This trap, unlike the two previous traps, only deals damage to a single enemy. However, it deals higher damage than the other two traps and additionally stuns the enemy it hits for 3 seconds.

Each trap has a lifespan before disappearing. This lifespan will reset once it is used, however, as all of them except spike trap disappear on a single hit, this has little use for most of the traps.

The Trapper is considered an all-rounder tower as its cheap cost allows it to be used in the early game, while later on its upgraded traps deal immense damage to crowds and have great supporting utility.

The Trapper has a placement limit of seven per player.

Upgrades

Level 1 - Faster Throwing - Cash (Gameplay Currency)$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.258 > 5.008 Spike Firerate Spike Firerate


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Watch your step - Cash (Gameplay Currency)$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+40 Spike Health Spike Health

+2 Spike Range Range

ā€¢60 Damage Landmine Damage

ā€¢3 Burn Damage Burn Damage

ā€¢5.008 Firerate Landmine Firerate

ā€¢1 Tick Tick

ā€¢9 Range Landmine Range

ā€¢5 Explosion Range Explosion Range

ā€¢1 Burn Time Burn Time

ā€¢75 Lifespan Lifespan


Sell Price changes to Cash (Gameplay Currency)$833

Level 3 - Better Traps - Cash (Gameplay Currency)$5,000

+2 Max Traps

+140 Spike Health Spike Health

+1 Spike Range Range

5.008 > 7.508 Spike Firerate Spike Firerate

+20 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

+1 Landmine Range Landmine Range

5.008 > 4.008 Landmine Firerate Landmine Firerate

1 > 0.25 Tick Tick

1 > 2 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$2,500

Level 4 - Don't try this at home - Cash (Gameplay Currency)$13,500

+2 Max Traps

+15 Spike Damage Spike Damage

+250 Spike Health Spike Health

7.508 > 6.008 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

4.008 > 2.008 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

5 > 7 Explosion Range Explosion Range

ā€¢300 Damage Bear Trap Damage

ā€¢3.508 Firerate Bear Trap Firerate

ā€¢10 Range Bear Trap Range

ā€¢3 Stun Time Stun Time

ā€¢75 Lifespan Lifespan


Sell Price changes to Cash (Gameplay Currency)$7,000

Stats Table

To see all the statistics without the Firerate Bug, visit the Firerate Bug page.

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$500 Cash (Gameplay Currency)$1,000 Cash (Gameplay Currency)$2,500 Cash (Gameplay Currency)$7,500 Cash (Gameplay Currency)$21,000

Spikes
Level Damage Health Firerate Range Max Traps Lifespan DPS[3] Cost Efficiency
0 10 10 5.258 7 4 75 1.9 Cash (Gameplay Currency)$263.16
1 20 20 5.008 7 5 75 3.99 Cash (Gameplay Currency)$250.63
2 25 60 5.008 9 6 75 11.98 Cash (Gameplay Currency)$208.68
3 25 200 7.508 10 8 75 26.64 Cash (Gameplay Currency)$281.64
4 40 450 6.008 10 10 75 74.9 Cash (Gameplay Currency)$280.37

Landmine
Level Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Max Traps Lifespan DPS[5] Cost Efficiency
2 60 3 5.008 1 1 9 5 3 6 75 12.58[6] Cash (Gameplay Currency)$198.73
3 80 5 4.008 2 0.25 10 5 40 8 75 39.96[7] Cash (Gameplay Currency)$187.69
4 140 7 2.008 5 0.25 10 7 140 10 75 97.72[8] Cash (Gameplay Currency)$214.9

Bear Trap
Level Damage Firerate Range Stun Time Max Traps Lifespan DPS[3] Cost Efficiency
4 300 3.508 10 3 10 75 85.51 Cash (Gameplay Currency)$245.59

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Plushie Dark Frost
Rarity Exclusive Rare
Daily Store Cost N/A N/A
Obtained From Plushie Code[9] Operation I.C.E Regular Battle Pass

Strategy

  • As it takes a long time for the Trapper to place down its traps, it is generally recommended to place the tower in the back, where it has more time to pile up traps.
    • The Commander can also be used to decrease the Trapper's firerate, allowing it to place down more traps quicker.
  • The Trapper's spikes can be very useful early on at dealing with both hordes of weaker enemies such as the Abnormal, though due to their low damage they are not effective against higher health enemies like the Normal Boss until later upgrades or when upgraded.
    • It is generally best to place down multiple Level 1 or 2 Trappers early on because of their cost efficiency.
  • Landmines can be quite useful at clearing out hordes of high health enemies, because of their high damage, them setting enemies on fire and their ability to ignore defense.
  • Bear traps only deal damage to a single enemy, meaning that it should generally only be used for high health enemies.
    • It is best to set the Trapper's targeting to Strongest, as it means that the bear traps are less likely hit enemies with lower health.
    • Additionally, the bear traps stun enemies for three seconds, making them quite effective at stalling enemies.
      • If an enemy has stun immunity or is a boss enemy, it will not be stunned but only slowed down instead.
  • When the Trapper is set to Random, it will not target a random enemy ā€” it will instead drop its traps in random spots.
  • The Trapper's spike and bear trap damage is unaffected by damage buffs, so pairing these traps with damage buffing towers like the DJ Booth or Mercenary Base is useless.
  • The Trapper is very useful on maps with longer paths, as it gives the tower more time to accumulate traps before enemies get to them.
  • While the Trapper itself does not have hidden detection or lead detection, its traps will still damage Hidden and Lead enemies, making it effective against these types of enemies.
    • However, the Trapper is unable to directly throw traps at Hidden enemies due to its aforementioned lack of hidden detection, though it will throw them at lead enemies.
    • While the traps can hit hidden enemies, they cannot hit Flying enemies, as they will fly over it.
    • As the spike and bear traps deal damage like unit collision, they cannot hit Ghost enemies. However, the landmine is not affected by this.
  • The Trapper's spike and bear traps are very useful against enemies with the tank attribute, as they deal damage to them at a quick speed.

Trivia

  • The Trapper is loosely based on the Spike Factory from the Bloons Tower Defense series.
  • The Trapper with Level 3 spike traps selected has the highest firerate of any tower in the game.

Update History

  • 24 February 2024 - v1.14.0
    • Trapper added.
    • Bug: Spike and bear traps deal incorrect amounts of damage to enemies with defense. The damage gets lower with the enemy's health instead of staying the same, which also makes it impossible to kill defense enemies with a single trap.
    • Bug: Trapper sometimes throws multiple traps at once.
    • Bug: Every player gets notified that the Trapper's trap was changed instead of just the player that placed it down.
    • Bug: When the Trapper changes traps and another tower is selected, its range will visually change to the Trapper's range.
    • Bug: Trapper breaks when there is no path in its range.
    • Bug: Trapper cannot be stunned.
    • Bug: Level 1 upgrade description does not mention spike trap damage changes.
    • Bug: Upgrading the Trapper while its trap is set to landmines will give it spike trap statistics.
    • Bug: Statistics displayed on the upgrade menu always use the spike trap statistics.
  • 8 March 2024 - v1.15.0
    • Trapper no longer notifies players that its trap was changed.
    • Bugfix: Trapper no longer breaks when there is no path in its range.
  • 15 March 2024 - v1.16.0
    • Bugfix: Trapper now can be stunned.
  • 5 April 2024 - v1.18.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$700 to Cash (Gameplay Currency)$550.
        • Spike damage decreased from 15 to 10.
        • Spike firerate decreased from 6.508 to 5.508.
        • Max traps decreased from 5 to 4.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$500.
        • Spike firerate changed from 6.508 > 5.508 to 5.508 > 5.008.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$1,500.
        • Spike damage increased from +15 to +20.
        • Now unlocks landmines.
          • 60 damage.
          • 3 burn damage
          • 7.008 firerate.
          • 1 tick.
          • 8 range.
          • 3 explosion range.
          • 1 burn time.
        • Renamed from Better Traps to Watch your step.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$5,000.
        • Spike damage increased from +10 to +25.
        • Landmine damage now increases by +40.
        • Spike firerate changed from 5.508 > 5.008 to 5.008 > 4.008.
        • Landmine firerate now changes 7.008 > 6.008.
        • Landmine explosion range now changes 3 > 4.
        • Max traps increased from +1 to +2.
        • Renamed from Watch your step to Better Traps.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$7,000 to Cash (Gameplay Currency)$13,500
        • Spike trap damage increased from +10 to +25.
        • Landmine damage increased from +10 to +75.
        • Burn damage increased from +3 to +4.
        • Bear trap damage increased from 100 to 400.
        • Spike firerate changed from 5.008 > 4.008 to 4.008 > 2.008.
        • Bear trap firerate increased from 5.008 to 7.508.
        • Burn time changed from 0.5 > 6 to 0.5 > 8.
        • Explosion range changed from 3 > 4.5 to 4 > 6.
        • Max traps increased from +1 to +2.
    • Bugfix: Level 1 Trapper now mentions the spike trap damage change.
  • 26 April 2024 - v1.19.2
    • Updated Trapper descriptions to use tooltips.
    • Bomb icon is now the equipped trap instead of a Roblox bomb gear.
  • 3 May 2024 - v1.20.0
    • New skin: Plushie
  • 23 May 2024 - v1.23.0
    • Bug: Burn damage no longer generates cash in Molten mode, Fallen mode and special maps.
  • 19 July 2024 - v1.26.0
    • Spike and bear traps now deal unit collision damage.
      • Spike and bear traps now ignore defense.
      • Spike and bear traps now are much more effective against tank enemies.
      • Spike and bear traps can no longer hit ghost enemies.
    • Statistical changes:
      • Base
        • Lead detection added to spike traps.
      • Level 4
        • Lead detection added to bear traps.
    • Bugfix: Spike and bear trap damage no longer gets lower with enemy health, if the enemy has defense.
    • Bugfix: Tower range no longer visually changes to be the same as Trapper's while one changes its traps.
  • 16 October 2024 - v1.36.0
    • Firerate is now affected by firerate buffs.
  • 23 October 2024 - v1.37.0
    • Burn no longer prevents enemies from being frozen.
  • 6 November 2024 - v1.40.0
    • Traps are now swapped immediately after a new one is selected.
    • There is now a 10 second cooldown before traps can be changed again.
    • Traps now have lifespans, with spike and landmines being set to 60 seconds while bear traps are set to 67.5. Lifespan resets when the trap hits an enemy. Lifespans are displayed above the traps.
    • Added trap descriptions when hovered over.
    • Explosive traps no longer detonate when the tower is sold.
    • Bugfix: Upgrading the Trapper while its trap is set to landmines no longer gives it spike trap firerate, though range still is not fixed.
  • 4 December 2024 - v1.44.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$500.
        • Spike firerate decreased from 5.508 to 5.258.
        • Lifespan increased to 75 for all traps.
      • Level 1
        • Spike firerate changed from 5.508 > 5.008 to 5.258 > 5.008.
      • Level 2
        • Spike damage decreased from +20 to +5.
        • Spike health increased from +20 to +40.
        • Landmine firerate decreased from 7.008 to 5.008.
        • Explosion range increased from 3 to 5.
      • Level 3
        • Spike firerate changed from 5.008 > 4.008 to 5.008 > 7.508.
        • Spike health increased from +25 to +140.
        • Spike damage decreased from +25 to +0.
        • Landmine firerate changed from 7.008 > 6.008 to 5.008 > 4.008.
        • Landmine damage decreased from +40 to +20.
        • Burn time changed from 1 to 1 > 2.
        • Burn damage increased from +0 to +2.
        • Burn tick changed from 1 to 1 > 0.25.
        • Explosion range changed from 3 > 4 to 5.
      • Level 4
        • Spike firerate changed from 4.008 > 2.008 to 7.508 > 6.008.
        • Spike health increased from +25 to +250.
        • Spike damage decreased from +25 to +15.
        • Landmine firerate changed from 6.008 > 4.508 to 4.008 > 2.008.
        • Landmine damage decreased from +75 to +60.
        • Burn damage decreased from +4 to +2.
        • Burn time changed from 3 > 8 to 2 > 5.
        • Explosion range changed from 4 > 6 to 5 > 7.
        • No longer drops defense.
        • Bear trap firerate decreased from 7.508 to 3.508.
        • Bear trap damage decreased from 400 to 300.
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 15 January 2025 - v1.49.0
    • Statistical changes:
      • Level 2
        • Landmine range increased from 8 to 9.
      • Level 3
        • Landmine range increased from +0 to +1.
      • Level 4
        • Bear trap range increased from 9 to 10.
  • 5 March 2025 - v1.56.0
    • Bug: Upgrading Trapper while its trap is set to Spike to a level which alters its range will have the displayed range get doubled. This is purely visual.

Notes

  1. ā†‘ All traps can damage hidden enemies, but this tower can never directly target hidden enemies.
  2. ā†‘ Through landmine splash damage, flying enemies may be indirectly damaged if another enemy triggers a nearby landmine, but this tower can never directly target flying enemies.
  3. ā†‘ 3.0 3.1 DPS assumes only one enemy is hit by a single trap and receives full damage. For traps with health, uses health instead of damage.
  4. ā†‘ Total Elapsed Damage is calculated as Burn Damage Ɨ (Burn Time Ć· Tick).
  5. ā†‘ DPS assumes only one enemy is hit by a single trap and receives full damage.
    DPS is calculated as Landmine DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage Ć· Firerate for burn times shorter or equal to one second, while for burn times longer than one second it is calculated as Burn Damage Ć· Tick.
  6. ā†‘ 11.98 Landmine DPS + 0.6 Burn DPS
  7. ā†‘ 19.96 Landmine DPS + 20 Burn DPS
  8. ā†‘ 69.72 Landmine DPS + 28 Burn DPS
  9. ā†‘ Code obtained by purchasing a Trapper Plush.


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