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Toxic Gunner
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

26 March 2025 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$525
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$175
Placement Type
Ground
Damage
Damage1
Damage1 (Poison)
Damage Method
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Firerate
Firerate0.108
Tick1 (Tick)
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1
Slowdown
Slowdown10%
Poison Time
Poison Time6

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$200

1.2 > 0.6 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$241

Level 2 - Poisonous Bullets - Cash (Gameplay Currency)$800

+4 Range Range

4 > 8 Burst Burst

+3 Poison Damage Poison Damage

10% > 20% Slowdown Slowdown


Sell Price changes to Cash (Gameplay Currency)$508

Level 3 - Sinister Gear - Cash (Gameplay Currency)$3,000

0.108 > 0.093 Firerate Firerate

+2 Damage Damage

8 > 20 Burst Burst

Drops 3% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,508

Level 4 - Going Nuclear! - Cash (Gameplay Currency)$14,000

+4 Range Range

+4 Damage Damage

0.6 > 0 Cooldown Cooldown

+6 Poison Damage Poison Damage

6 > 10 Poison Time Slowdown

20% > 30% Slowdown Slowdown


Sell Price changes to Cash (Gameplay Currency)$6,175

Stats Table

Level Total Price Damage Poison Damage Burst Count Firerate[1] Tick Cooldown Range Poison Time Total Elapsed Damage[2] Slowdown DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$525 1 1 4 0.108 1 1.2 10 6 6 10% 3.45[4] Cash (Gameplay Currency)$152.17
1 Cash (Gameplay Currency)$725 1 1 4 0.108 1 0.6 10 6 6 10% 4.88[5] Cash (Gameplay Currency)$148.57
2 Cash (Gameplay Currency)$1,525 1 4 8 0.108 1 0.6 14 6 24 20% 9.46[6] Cash (Gameplay Currency)$161.21
3 Cash (Gameplay Currency)$4,525 3 4 20 0.093 1 0.6 14 6 24 20% 28.39[7] Cash (Gameplay Currency)$159.39
4 Cash (Gameplay Currency)$18,525 7 10 N/A 0.093 1 0 18 10 100 30% 85.27[8] Cash (Gameplay Currency)$217.25

24 November 2023 – 26 March 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$675
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$225
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Poison (Level 2+)
Firerate
Firerate0.128
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst6
Cooldown
Cooldown1

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$200

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$291

Level 2 - Poisonous Bullets - Cash (Gameplay Currency)$750

+2 Range Range

+Damage over time

•2 Poison Damage Poison Damage

•6 Poison Time Poison Time

•0.5 Tick Tick

•Drops 1% defense every tick Defense Dropping

•10% Slowdown Slowdown


Sell Price changes to Cash (Gameplay Currency)$541

Level 3 - Sinister Gear - Cash (Gameplay Currency)$3,000

+1 Damage Damage

+1 Poison Damage Poison Damage

+2 Range Range

0.128 > 0.108 Firerate Firerate

6 > 10 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$1,541

Level 4 - Going Nuclear! - Cash (Gameplay Currency)$9,250

+2 Damage Damage

+2 Poison Damage Poison Damage

+4 Range Range

0.5 > 0 Cooldown Cooldown

6 > 10 Poison Time Poison Time


Sell Price changes to Cash (Gameplay Currency)$4,625

Stats Table

Level Total Price Damage Poison Damage Burst Count Firerate[1] Tick Cooldown Range Poison Time Total Elapsed Damage[2] Slowdown DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$675 1 N/A 6 0.128 N/A 1 10 N/A N/A N/A 3.39 Cash (Gameplay Currency)$199.12
1 Cash (Gameplay Currency)$875 1 N/A 6 0.128 N/A 0.5 10 N/A N/A N/A 4.73 Cash (Gameplay Currency)$184.99
2 Cash (Gameplay Currency)$1,625 1 2 6 0.128 0.5 0.5 12 6 24 10% 8.79[9] Cash (Gameplay Currency)$184.87
3 Cash (Gameplay Currency)$4,625 2 3 10 0.108 0.5 0.5 14 6 36 10% 18.66[10] Cash (Gameplay Currency)$247.86
4 Cash (Gameplay Currency)$13,875 4 5 10 0.108 0.5 0 18 10 100 10% 47.04[11] Cash (Gameplay Currency)$294.96

Lunar Overture Update (28 October 2023) – 24 November 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Poison (Level 2+)
Firerate
Firerate0.158
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Poisonous Bullets - Cash (Gameplay Currency)$400

+2 Range Range

+Damage over time

•1 Poison Damage Poison Damage

•2 Poison Time Poison Time

•0.5 Tick Tick

•2 Slowdown Time Slowdown Time

•10% Slowdown Slowdown


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Hazardous Gear - Cash (Gameplay Currency)$1,600

+1 Damage Damage

+2 Range Range

0.158 > 0.108 Firerate Firerate

3 > 6 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Nuclear Overload - Cash (Gameplay Currency)$6,000

+2 Damage Damage

+4 Range Range

6 > 10 Burst Burst

2 > 5 Poison Time Poison Time


Sell Price changes to Cash (Gameplay Currency)$2,850

Stats Table

Level Total Price Damage Poison Damage Burst Count Firerate[1] Tick Cooldown Range Poison Time Total Elapsed Damage[2] Slowdown DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$400 1 N/A 3 0.158 N/A 1 10 N/A N/A N/A 2.04 Cash (Gameplay Currency)$196.08
1 Cash (Gameplay Currency)$550 1 N/A 3 0.158 N.A 0.5 10 N/A N/A N/A 3.08 Cash (Gameplay Currency)$178.57
2 Cash (Gameplay Currency)$950 1 1 3 0.158 0.5 0.5 12 2 4 10% 5.08[12] Cash (Gameplay Currency)$187.01
3 Cash (Gameplay Currency)$2,550 2 1 6 0.108 0.5 0.5 14 2 4 10% 12.45[13] Cash (Gameplay Currency)$204.82
4 Cash (Gameplay Currency)$8,550 4 1 10 0.108 0.5 0.5 18 5 10 10% 27.32[14] Cash (Gameplay Currency)$312.96

14 March 2023 – Lunar Overture Update (28 October 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Poison (Level 2+)
Firerate
Firerate0.158
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Poisonous Bullets - Cash (Gameplay Currency)$400

+2 Range Range

+Damage over time

•1 Poison Damage Poison Damage

•2 Poison Time Poison Time

•0.5 Tick Tick

•10% Slowdown Slowdown


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Hazardous Gear - Cash (Gameplay Currency)$1,600

+1 Damage Damage

+2 Range Range

0.158 > 0.108 Firerate Firerate

3 > 6 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Nuclear Overload - Cash (Gameplay Currency)$6,000

+2 Damage Damage

+4 Range Range

6 > 10 Burst Burst

2 > 5 Poison Time Poison Time


Sell Price changes to Cash (Gameplay Currency)$2,850

Stats Table

Level Total Price Damage Poison Damage Burst Count Firerate[1] Tick Cooldown Range Poison Time Slowdown Time DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$400 1 N/A 3 0.158 N/A 1 10 N/A N/A 2.04 Cash (Gameplay Currency)$196.08
1 Cash (Gameplay Currency)$550 1 N/A 3 0.158 N.A 0.5 10 N/A N/A 3.08 Cash (Gameplay Currency)$204.82
2 Cash (Gameplay Currency)$950 1 1 3 0.158 0.5 0.5 12 2 10% 3.58[16] Cash (Gameplay Currency)$265.36
3 Cash (Gameplay Currency)$2,550 2 1 6 0.108 0.5 0.5 14 2 10% 10.95[17] Cash (Gameplay Currency)$232.88
4 Cash (Gameplay Currency)$8,550 4 1 10 0.108 0.5 0.5 18 5 10% 25.52[18] Cash (Gameplay Currency)$335.03

Entity System Update (12 March 2022) – 14 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage1
Poison Damage1 (Poison)
Damage Method
Burst
Poison
Firerate
Firerate0.158
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Slowdown
Slowdown10%
Slowdown Time
Slowdown Timeāˆž
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Poisonous Bullets - Cash (Gameplay Currency)$400

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Hazardous Gear - Cash (Gameplay Currency)$1,600

+1 Damage Damage

+2 Range Range

0.158 > 0.108 Firerate Firerate

3 > 6 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Nuclear Overload - Cash (Gameplay Currency)$6,000

+2 Damage Damage

+4 Range Range

6 > 10 Burst Burst

2 > 5 Poison Time Poison Time


Sell Price changes to Cash (Gameplay Currency)$2,850

Stats Table

Level Total Price Damage Poison Damage Burst Count Firerate[1] Tick Cooldown Range Poison Time Slowdown Slowdown Time DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$400 1 1 3 0.158 0.5 1 10 2 10% āˆž 2.54[19] Cash (Gameplay Currency)$157.48
1 Cash (Gameplay Currency)$550 1 1 3 0.158 0.5 0.5 10 2 10% āˆž 3.58[16] Cash (Gameplay Currency)$153.63
2 Cash (Gameplay Currency)$950 1 1 3 0.158 0.5 0.5 12 2 10% āˆž 3.58[16] Cash (Gameplay Currency)$265.36
3 Cash (Gameplay Currency)$2,550 2 1 6 0.108 0.5 0.5 14 2 10% āˆž 10.95[17] Cash (Gameplay Currency)$232.88
4 Cash (Gameplay Currency)$8,550 4 1 10 0.108 0.5 0.5 18 5 10% āˆž 25.51[18] Cash (Gameplay Currency)$335.03

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Poison
Firerate
Firerate0.18
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Slowdown per Shot
Slowdown10%
Slowdown Time
Slowdown Timeāˆž
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Poisonous Bullets - Cash (Gameplay Currency)$400

+2 Range Range

+Damage over time

•1 Poison Damage Poison Damage

•2 Poison Time Poison Time

•0.5 Tick Tick


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Hazardous Gear - Cash (Gameplay Currency)$1,600

+1 Damage Damage

+2 Range Range

0.18 > 0.13 Firerate Firerate

3 > 6 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Nuclear Overload - Cash (Gameplay Currency)$6,000

+2 Damage Damage

+4 Range Range

6 > 10 Burst Burst

2 > 5 Poison Time Poison Time


Sell Price changes to Cash (Gameplay Currency)$2,850

Stats Table

Level Total Price Damage Poison Damage Burst Count Firerate[1] Tick Cooldown Range Poison Time Slowdown per Shot Max Slodown Slowdown Time DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$400 1 N/A 3 0.18 N/A 1 10 N/A 10% 50% āˆž 1.95 Cash (Gameplay Currency)$205.13
1 Cash (Gameplay Currency)$550 1 N/A 3 0.18 N/A 0.5 10 N/A 10% 50% āˆž 2.88 Cash (Gameplay Currency)$190.97
2 Cash (Gameplay Currency)$950 1 1 3 0.18 0.5 0.5 12 2 10% 50% āˆž 3.38[20] Cash (Gameplay Currency)$281.07
3 Cash (Gameplay Currency)$2,550 2 1 6 0.13 0.5 0.5 14 2 10% 50% āˆž 9.88[21] Cash (Gameplay Currency)$258.1
4 Cash (Gameplay Currency)$8,550 4 1 10 0.13 0.5 0.5 18 5 10% 50% āˆž 22.42[22] Cash (Gameplay Currency)$381.36

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Firerate only applies to the burst and is not the time between bursts.
  2. ↑ 2.0 2.1 2.2 Total Elapsed Damage is calculated as Poison Damage Ɨ (Poison Time Ć· Tick)
  3. ↑ 3.0 3.1 3.2 DPS is calculated as (Damage Ɨ Burst Count) Ć· (Cooldown + (Firerate Ɨ Burst Count)) + (Poison Damage Ć· Tick).
    When the Toxic Gunner stops firing in bursts, it is calculated as Damage Ć· Firerate + Poison Damage Ć· Tick
    DPS assumes all shots poison the same enemy.
  4. ↑ 2.45 Gun DPS + 1 Poison DPS
  5. ↑ 3.88 Gun DPS + 1 Poison DPS
  6. ↑ 5.46 Gun DPS + 4 Poison DPS
  7. ↑ 24.39 Gun DPS + 4 Poison DPS
  8. ↑ 75.27 Gun DPS + 10 Poison DPS
  9. ↑ 4.73 Gun DPS + 4 Poison DPS
  10. ↑ 12.66 Gun DPS + 6 Poison DPS
  11. ↑ 37.04 Gun DPS + 10 Poison DPS
  12. ↑ 3.08 Gun DPS + 2 Poison DPS
  13. ↑ 10.45 Gun DPS + 2 Poison DPS
  14. ↑ 25.32 Gun DPS + 2 Poison DPS
  15. ↑ 15.0 15.1 15.2 DPS is calculated as (Damage Ɨ Burst Count) Ć· (Cooldown + (Firerate Ɨ Burst Count)) + (1 Ć· Poison Time), as due to bugs, poison damage was only dealt once.
    DPS assumes all shots poison the same enemy.
  16. ↑ 16.0 16.1 16.2 3.08 Gun DPS + 0.5 Poison DPS
  17. ↑ 17.0 17.1 10.45 Gun DPS + 0.5 Poison DPS
  18. ↑ 18.0 18.1 25.32 Gun DPS + 0.2 Poison DPS
  19. ↑ 2.04 Gun DPS + 0.5 Poison DPS
  20. ↑ 2.88 Gun DPS + 0.5 Poison DPS
  21. ↑ 9.38 Gun DPS + 0.5 Poison DPS
  22. ↑ 22.22 Gun DPS + 0.2 Poison DPS


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