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Tower Defense Simulator Wiki
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This article is about Tanker. You may be looking for other uses of Tank.

Quote
"We might need more units for the Tankers and Giant Bosses!
Yeah, definitely more units!"

Commander dialogue on Wave 28 (Challenge Trials)

Description[]

The Tanker is a support enemy that appears in Molten mode, Challenge Trials and Badlands II. It also appears in The Takeover Event. It functions similarly to the Boomer, though in comparison it has higher health, slower speed and increased debuffs.

It has one ability, where upon death, it will apply a 70% Fatigue Debuff and a 20% Range Debuff to all towers in a radius of 10, which lasts 10 seconds. Additionally, upon losing 66.67% of its health, it will release toxic gas on the path, though this does not appear to do anything.

Appearance[]

The Tanker has light green skin. It wears red pants with a black belt and brown bandages around its mutated arms. It also has grey hair. As its name suggests, it has multiple tanks on its body, some at the front of its torso and others at the back, held together with chains. Its arms also have multiple tubes going through them. On its head, it also wears a brown gas mask with neon red lens.

Strategy[]

  • Killing the Tanker before it gets within range of your towers is the most ideal way to deal with Tanker. Keep in mind that it has quite a long debuff time.
    • Placing your towers away from the path is a good way to avoid the Tanker's debuff.
    • Long-range towers, such as the Turret are the best at keeping a distance away from the Tanker.
    • The Engineer's sentries can also be useful, as the sentries cannot be debuffed.
  • The DJ Booth allows towers to shoot the Tanker from further away, potentially defeating it before it blows up near your towers.
    • It and the Commander can also partially negate the Tanker's debuffs.
  • While the Medic is not able to shield towers from the Fatigue Debuff or Range Debuff, the shield on towers is not broken by them, meaning its Firerate Buff can be used to partially mitigate the Tanker's debuffs.
    • Towers which are normally immune to stuns by default are not immune to the debuffs either.

Gallery[]

Animations

Converted Variants

Corpse Variants

Development Images

Miscellaneous

Update History[]


MoltenHardcoreIcon Molten
Previous Debut Current Debut Next Debut
Molten Executioner
Wave 30
Tanker & Molten Summoner
Wave 31
Molten Warlord
Wave 35
Challenge Trials
Previous Debut Current Debut Next Debut
Necrotic Skeleton & Breaker4
Wave 26
Tanker
Wave 28
Necromancer King
Wave 30
Western (Badlands II)
Previous Debut Current Debut Next Debut
Necrotic Skeleton
Wave 22
Tanker
Wave 24
Cavalry
Wave 25
Master (The Takeover)
Previous Debut Current Debut Next Debut
Molten Mech
Wave 16
Bulwark & Tanker
Wave 17
Elite Molten
Wave 18


EnemiesNewHeader
Regular Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Special Enemies
Polluted Wasteland II
Badlands II
Pizza Party
Headache Headquarters
Tutorial
PVP
Sandbox Only Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other