Description
Tank is a status effect attribute that reduces most forms of damage to 1.
Mechanics
Tank attribute makes it so that most forms of damage will have their damage reduced to 1, if the enemy has the Tank attribute. The only exception to this is collision damage, which deals damage normally to such enemies. Collision damage is damage dealt by units when colliding with an enemy, though in some cases, such as the Trapper's spike and bear traps, some regular towers can also deal collision damage with their regular attacks.
Enemy List
The following enemies used to have Tank by default, but no longer do so:
The following enemies also have Tank, but only through ability usage:
- Molten Warlord (Unchained Pandemonium)
The following enemies can spawn with Tank, but do not have it by default:
- Slow (Intermediate)
- Enraged (Intermediate)
- Fallen Squire (Fallen)
- Abnormal (Juggernaut, Jailed Towers, Back to Basics)
- Quick (Juggernaut, Jailed Towers, Back to Basics)
- Heavy (Juggernaut, Jailed Towers)
- Abnormal Boss (Juggernaut, Jailed Towers)
- Shadow (Juggernaut)
- Breaker2 (Juggernaut)
- Does not have the Tank attribute if spawned from the Breaker3.
- Necromancer (Juggernaut)
- Hazard (Juggernaut)
The following enemy used to spawn with Tank, but did not have it by default:
The following event enemies have Tank, but only through ability usage:
- Titus (Cult Following, Hexscape)
- Corrupted Titus (Cult Rejuvenating, Hexscape)
- Primordial Drakobloxxer (Corruption Raising, Hexscape)
The following enemies could spawn with Tank in events, but did not have it by default:
- Slow (The Classic)
- Normal Boss (The Classic)
- Korblox Seeker (The Classic)
- Hidden (The Classic)
- Normal (The Classic)
- Korblox Undead (The Classic)
- Korblox Guard (The Classic)
- Korblox Warrior (The Classic)
- Speedy (The Classic)
- Korblox Soul (The Classic)
- Quick Pawn (Hexscape)
- Pawn (Hexscape)
- Brain Bound (Hexscape)
- Hex Wraith (Hexscape)
- Noob (Pls Donate)
Update History
- 3 May 2024 - v1.20.0
- Tank added.
Enemy Types | Hidden ā¢ Lead ā¢ Flying ā¢ Ghost ā¢ Boss | |
---|---|---|
Immunities | Freeze Immunity ā¢ Burn Immunity ā¢ Splash Damage Immunity ā¢ Stun Immunity ā¢ Full Immunity ā¢ Energy Immunity (Removed) ā¢ Collision Immunity (Removed) ā¢ Partial Electric Immunity (Removed) | |
Status Effects | Scale ā¢ Bloated ā¢ Nimble ā¢ Slime ā¢ Health Regen ā¢ Tank ā¢ Aggro ā¢ Corpse ā¢ No Target ā¢ Shield (Removed) | |
Other | Shield Health ā¢ Defense |