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Swarmer
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

14 May 2025 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4
Stack Limit
Stack Limit5
Global Stack Limit
Global Stack Limit1,500

Upgrades

Level 1 - Extra Honey - Cash (Gameplay Currency)$300

+1 Damage Damage

+1 Bee Damage Bee Damage

+5 Stack Limit Stack Limit


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Agressive[sic] Bees - Cash (Gameplay Currency)$600

2.008 > 1.508 Firerate Firerate

+2 Range Range

+2 Damage Damage

1 > 0.75 Tick Tick

4 > 4.5 Sting Time Sting Time

+5 Stack Limit Stack Limit


Sell Price changes to Cash (Gameplay Currency)$450

Level 3 - Bee Certified Weapons - Cash (Gameplay Currency)$2,000

1.508 > 1.258 Firerate Firerate

+3 Range Range

+6 Damage Damage

4.5 > 5.25 Sting Time Sting Time

+5 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•10 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash (Gameplay Currency)$1,116

Level 4 - Beehive of Madness - Cash (Gameplay Currency)$5,000

1.258 > 1.008 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Bee Damage Bee Damage

5.25 > 5.5 Sting Time Sting Time

+5 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash (Gameplay Currency)$2,783

Level 5 - Beekeeper of Death - Cash (Gameplay Currency)$9,500

1.008 > 0.508 Firerate Firerate

+10 Damage Damage

0.75 > 0.5 Tick Tick

5.5 > 8 Sting Time Sting Time

+5 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash (Gameplay Currency)$5,950

Ability

Bee Swarm Grenade
Level 3+ 15s Cooldown
Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Cost Efficiency
0 Cash (Gameplay Currency)$450 1 1 N/A 2.008 1 4 5 1,500 13 N/A 4 1.5[5] 0.5 5.5[6] Cash (Gameplay Currency)$300.4
1 Cash (Gameplay Currency)$750 2 2 N/A 2.008 1 4 10 1,500 13 N/A 8 3[7] 1 21[8] Cash (Gameplay Currency)$250.33
2 Cash (Gameplay Currency)$1,350 4 2 N/A 1.508 0.75 4.5 15 1,500 15 N/A 12 5.32[9] 1.77 42.7[10] Cash (Gameplay Currency)$253.8
3 Cash (Gameplay Currency)$3,350 10 2 10 1.258 0.75 5.25 20 1,500 18 6 14 10.62[11] 2.12 61.35[12] Cash (Gameplay Currency)$315.57
4 Cash (Gameplay Currency)$8,350 15 3 30 1.008 0.75 5.5 25 1,500 20 7 21 18.88[13] 3.97 114.88[14] Cash (Gameplay Currency)$442.24
5 Cash (Gameplay Currency)$17,850 25 3 50 0.508 0.5 8 30 1,500 20 8 48 55.21[15] 11.81 229.21[16] Cash (Gameplay Currency)$323.3

30 April 2025 – 14 May 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4
Stack Limit
Stack Limit150
Global Stack Limit
Global Stack Limit5,000

Upgrades

Level 1 - Extra Honey - Cash (Gameplay Currency)$300

+1 Damage Damage

+1 Bee Damage Bee Damage


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Agressive[sic] Bees - Cash (Gameplay Currency)$500

2.008 > 1.508 Firerate Firerate

+2 Range Range

+2 Damage Damage

1 > 0.75 Tick Tick

4 > 4.5 Sting Time Sting Time


Sell Price changes to Cash (Gameplay Currency)$416

Level 3 - Bee Certified Weapons - Cash (Gameplay Currency)$1,500

1.508 > 1.258 Firerate Firerate

+3 Range Range

+6 Damage Damage

4.5 > 5.25 Sting Time Sting Time

•6 Explosion Range Explosion Range

•10 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash (Gameplay Currency)$916

Level 4 - Beehive of Madness - Cash (Gameplay Currency)$3,000

1.258 > 1.008 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Bee Damage Bee Damage

5.25 > 5.5 Sting Time Sting Time

6 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash (Gameplay Currency)$1,916

Level 5 - Beekeeper of Death - Cash (Gameplay Currency)$6,000

1.008 > 0.758 Firerate Firerate

+10 Damage Damage

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

5.5 > 8 Sting Time Sting Time

7 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash (Gameplay Currency)$3,916

Ability

Bee Swarm Grenade
Level 3+ 15s Cooldown
Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Range Explosion Range Total Elapsed Damage[1] DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$450 1 1 N/A 2.008 1 4 13 N/A 4 1.5[5] Cash (Gameplay Currency)$300
1 Cash (Gameplay Currency)$750 2 2 N/A 2.008 1 4 13 N/A 8 3[7] Cash (Gameplay Currency)$250
2 Cash (Gameplay Currency)$1,250 4 2 N/A 1.508 0.75 4.5 15 N/A 12 5.32[9] Cash (Gameplay Currency)$234.96
3 Cash (Gameplay Currency)$2,750 10 2 10 1.258 0.75 5.25 18 6 14 10.62[11] Cash (Gameplay Currency)$258.95
4 Cash (Gameplay Currency)$5,750 15 3 30 1.008 0.75 5.25 20 7 21 18.88[13] Cash (Gameplay Currency)$304.56
5 Cash (Gameplay Currency)$11,750 25 4 50 0.758 0.5 8 20 8 64 40.98[17] Cash (Gameplay Currency)$304.56

2 August 2024 – 30 April 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage2
Damage Method
Sting
Splash
Firerate
Firerate4.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4

Upgrades

Level 1 - Aggressive Bees - Cash (Gameplay Currency)$300

1 > 0.75 Tick Tick


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Improve Handling - Cash (Gameplay Currency)$350

+4 Range Range

4.008 > 3.008 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Bee Gun - Cash (Gameplay Currency)$500

+2 Range Range

3.008 > 2.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$483

Level 4 - Beehive of Madness - Cash (Gameplay Currency)$1,400

+2 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash (Gameplay Currency)$950

Level 5 - Beekeeper of Death - Cash (Gameplay Currency)$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,283

Ability

Beehive Grenade
Level 4+ 15s Cooldown
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[18] DPS[19] Cost Efficiency
0 Cash (Gameplay Currency)$300 2 4.008 12 1 4 8 2 Cash (Gameplay Currency)$150
1 Cash (Gameplay Currency)$600 2 4.008 12 0.75 4 10 2.67 Cash (Gameplay Currency)$224.72
2 Cash (Gameplay Currency)$950 2 3.008 16 0.75 4 10 2.67 Cash (Gameplay Currency)$355.81
3 Cash (Gameplay Currency)$1,450 2 2.008 18 0.75 4 10 2.67 Cash (Gameplay Currency)$543.07
4 Cash (Gameplay Currency)$2,850 4 2.008 18 0.5 6 48 8 Cash (Gameplay Currency)$356.25
5 Cash (Gameplay Currency)$6,850 6 1.008 20 0.25 8 192 24 Cash (Gameplay Currency)$285.42

Lunar Overture Update (28 October 2023) – 2 August 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Level 1 - Aggressive Bees - Cash (Gameplay Currency)$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Improve Handling - Cash (Gameplay Currency)$300

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$283

Level 3 - Bee Gun - Cash (Gameplay Currency)$500

+2 Range Range

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Beehive of Madness - Cash (Gameplay Currency)$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 5 - Beekeeper of Death - Cash (Gameplay Currency)$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,183

Ability

Beehive Grenade
Level 4+ 15s Cooldown
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[18] DPS[19] Cost Efficiency
0 Cash (Gameplay Currency)$300 1 2.008 12 1 3 3 1 Cash (Gameplay Currency)$300
1 Cash (Gameplay Currency)$550 1 2.008 12 0.75 4 5 1.3 Cash (Gameplay Currency)$423.08
2 Cash (Gameplay Currency)$850 1 2.008 16 0.75 4 5 1.3 Cash (Gameplay Currency)$653.85
3 Cash (Gameplay Currency)$1,350 1 1.008 18 0.75 4 5 1.3 Cash (Gameplay Currency)$1,038.46
4 Cash (Gameplay Currency)$2,550 2 1.008 18 0.5 6 24 4 Cash (Gameplay Currency)$637.5
5 Cash (Gameplay Currency)$6,550 4 0.508 20 0.25 8 128 16 Cash (Gameplay Currency)$409.38

Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Level 1 - Aggressive Bees - Cash (Gameplay Currency)$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Improve Handling - Cash (Gameplay Currency)$300

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$283

Level 3 - Bee Gun - Cash (Gameplay Currency)$500

+2 Range Range

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Beehive of Madness - Cash (Gameplay Currency)$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 5 - Beekeeper of Death - Cash (Gameplay Currency)$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,183

Ability

Beehive Grenade
Level 4+ 15s Cooldown
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[18] DPS[20] Cost Efficiency
0 Cash (Gameplay Currency)$300 1 2.008 12 1 3 3 1 Cash (Gameplay Currency)$300
1 Cash (Gameplay Currency)$550 1 2.008 12 0.75 4 5 1.3 Cash (Gameplay Currency)$423.08
2 Cash (Gameplay Currency)$850 1 2.008 16 0.75 4 5 1.3 Cash (Gameplay Currency)$653.85
3 Cash (Gameplay Currency)$1,350 1 1.008 18 0.75 4 5 1.3 Cash (Gameplay Currency)$1,038.46
4 Cash (Gameplay Currency)$2,550 2 1.008 18 0.5 6 24 4 Cash (Gameplay Currency)$637.5
5 Cash (Gameplay Currency)$6,550 4 0.508 20 0.25 8 128 16 Cash (Gameplay Currency)$409.38

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Level 1 - Aggressive Bees - Cash (Gameplay Currency)$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Improve Handling - Cash (Gameplay Currency)$300

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$283

Level 3 - Bee Gun - Cash (Gameplay Currency)$500

+2 Range Range

2.03 > 1.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Beehive of Madness - Cash (Gameplay Currency)$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 5 - Beekeeper of Death - Cash (Gameplay Currency)$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.03 > 0.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,183

Ability

Beehive Grenade
Level 4+ 15s Cooldown
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[18] DPS[20] Cost Efficiency
0 Cash (Gameplay Currency)$300 1 2.03 12 1 3 3 1 Cash (Gameplay Currency)$300
1 Cash (Gameplay Currency)$550 1 2.03 12 0.75 4 5 1.3 Cash (Gameplay Currency)$423.08
2 Cash (Gameplay Currency)$850 1 2.03 16 0.75 4 5 1.3 Cash (Gameplay Currency)$653.85
3 Cash (Gameplay Currency)$1,350 1 1.03 18 0.75 4 5 1.3 Cash (Gameplay Currency)$1,038.46
4 Cash (Gameplay Currency)$2,550 2 1.03 18 0.5 6 24 4 Cash (Gameplay Currency)$637.5
5 Cash (Gameplay Currency)$6,550 4 0.53 20 0.25 8 128 16 Cash (Gameplay Currency)$409.38

6 April 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage1
Damage Type
Sting
Splash
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range12
Tick
Tick1
Placement Limit
N/A
Sting Time
Sting Time3

Upgrades

Level 1 - Aggressive Bees - Cash (Gameplay Currency)$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Improve Handling - Cash (Gameplay Currency)$300

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$283

Level 3 - Bee Gun - Cash (Gameplay Currency)$500

+2 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Beehive of Madness - Cash (Gameplay Currency)$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 5 - Beekeeper of Death - Cash (Gameplay Currency)$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,183

Ability

Beehive Grenade
Level 4+ 15s Cooldown
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[18] DPS[20] Cost Efficiency
0 Cash (Gameplay Currency)$300 1 2.05 12 1 3 3 1 Cash (Gameplay Currency)$300
1 Cash (Gameplay Currency)$550 1 2.05 12 0.75 4 5 1.3 Cash (Gameplay Currency)$423.08
2 Cash (Gameplay Currency)$850 1 2.05 16 0.75 4 5 1.3 Cash (Gameplay Currency)$653.85
3 Cash (Gameplay Currency)$1,350 1 1.05 18 0.75 4 5 1.3 Cash (Gameplay Currency)$1,038.46
4 Cash (Gameplay Currency)$2,550 2 1.05 18 0.5 6 24 4 Cash (Gameplay Currency)$637.5
5 Cash (Gameplay Currency)$6,550 4 0.55 20 0.25 8 128 16 Cash (Gameplay Currency)$409.38

Notes

  1. ↑ 1.0 1.1 Total Elapsed Damage is (Sting Time Ć· Tick) Ɨ Bee Damage. In cases where Sting Time Ć· Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.
  2. ↑ 2.0 2.1 DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage Ć· Firerate) + (Bee Damage Ć· Tick)
  3. ↑ How much DPS is added every second through it applying bee stacks.
  4. ↑ DPS when every single stack is applied for one Swarmer.
  5. ↑ 5.0 5.1 0.5 Regular DPS + 1 Sting DPS
  6. ↑ 0.5 Regular DPS + 5 Sting DPS
  7. ↑ 7.0 7.1 1 Regular DPS + 2 Sting DPS
  8. ↑ 1 Regular DPS + 20 Sting DPS
  9. ↑ 9.0 9.1 2.65 Regular DPS + 2.67 Sting DPS
  10. ↑ 2.65 Regular DPS + 40.05 Sting DPS
  11. ↑ 11.0 11.1 7.95 Regular DPS + 2.67 Sting DPS
  12. ↑ 7.95 Regular DPS + 53.4 Sting DPS
  13. ↑ 13.0 13.1 14.88 Regular DPS + 4 Sting DPS
  14. ↑ 14.88 Regular DPS + 100 Sting DPS
  15. ↑ 49.21 Regular DPS + 6 Sting DPS
  16. ↑ 49.21 Regular DPS + 180 Sting DPS
  17. ↑ 32.98 Regular DPS + 8 Sting DPS
  18. ↑ 18.0 18.1 18.2 18.3 18.4 Total Elapsed Damage is (Sting Time Ć· Tick) Ɨ Bee Damage.
  19. ↑ 19.0 19.1 DPS assumes that only one enemy is currently being stung.
    DPS is calculated by Bee Damage Ć· Tick Length.
  20. ↑ 20.0 20.1 20.2 DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.
    DPS is calculated by Bee Damage Ć· Tick Length.


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