Description
Stun Immunity (referred to as "No Stun" on its tag) is an immunity that prevents the enemy from being stunned and knocked back. For towers, it fully or partially prevents them from being stunned and targeted by enemies.
Mechanics
Stun Immunity makes it so that any enemy with it cannot be stunned by stunning towers, which includes the Trapper, Electroshocker and Warden. They will instead be slowed down by 25% for the stun duration. The Stun Immunity also grants immunity to being knocked back by the Brawler, Riot Guard, DJ Booth, Hallow Punk and the Elementalist.
All Boss enemies have this immunity, as part of being a Boss enemy. The only difference between the two is that the slowdown effect is weaker on Boss enemies.
Towers
Stun Immunity makes towers unaffected by stuns from enemies and, in multiple cases, also prevents them from being targeted from such attacks. The immunity to being attacked also applies to some enemy attacks which normally would actually affect them, that being freeze and debuffs. For example, the Unstable Ice from the Operation I.C.E Event will not jump at any tower with Stun Immunity visible in their upgrade menu, even though it can actually freeze them. Similarly, enemies like the Clown will avoid applying debuffs to towers with Stun Immunity, even if they can be debuffed. Some towers, such as cliff units, also have Stun Immunity, though it is not displayed in their upgrade menu and it is far less effective at preventing them from being targeted by enemy abilities.
Enemy List
The following enemies have Stun Immunity:
- Hazmat
- Fallen Hazmat
- Elite Hazmat
- Hazardous
- Fallen (Hardcore only)
- Molten Golem
- Giant Boss
- Amalgamation (Polluted Wasteland II)
- Shotgunner
- Giant Skeleton
- Cobalt Guard
- Mega Slow
- Molten Necromancer
- Fallen Reaper
- Fallen Necromancer
- Fallen Soul (Legacy version)
- Glitch
- Fallen Titan
- Fallen Shield
- Bulwark
- Tanker
- Templar (Legacy version)
- Warden
- Slow King
- Speedy King
- Molten Mech
- Summoner Boss
- Cursed Skeleton (Modern version)
- Necromancer King
- Conjurer
- Reaper
- Demon
- Error
- Circuit (Hardcore)
- Circuit (Polluted Wasteland II)
- Molten Titan
- Molten Titan (Legacy version)
- Fallen Hero
- Fallen Hero (Legacy version)
- Super Toxic
- Mimic Umbra
- Abomination
- Commander
- Molten Executioner
- Fallen Honor Guard
- Nuclear Guardian
- Minigunner
- Fallen Guardian (Legacy version)
- Cavalry (Modern version)
- Grave Digger
- Grave Digger (Legacy version)
- Molten Boss
- Patient Zero
- Fallen King
- Awakened Fallen King
- Fallen King (Legacy version)
- Fallen Swordmaster
- Void Reaver
- Nuclear Monster
- Gunslinger
- Wox the Fox
- Molten Hazmat
- Champion Templar
The following enemies can spawn with the Stun Immunity, but do not have it by default:
- Necromancer (Badlands II, Polluted Wasteland II, Challenge Trials)
- Brute (Challenge Trials)
- Elite Abnormal (Challenge Trials)
- Heavy (Challenge Trials)
- Living Experiment (Challenge Trials)
- Speedy Boss (Challenge Trials)
- Templar (Polluted Wasteland II)
- Fallen Summoner (Fallen)
- Fallen Guardian (Fallen)
The following enemies used to spawn with the Stun Immunity, but did not have it by default:
The following event enemies also had Stun Immunity:
- Swamper (Lunar Overture)
- Executioner (Lunar Overture)
- Giant Skeleton (Lunar Overture)
- Frankenstein (Lunar Overture)
- Demon (Lunar Overture)
- Hallow Guard (Lunar Overture)
- Werewolf (Lunar Overture)
- Reaper (Lunar Overture)
- Jack-o-Bot (Lunar Overture)
- Left Hand (Lunar Overture)
- Right Hand (Lunar Overture)
- Ripped Elf (Krampus Frosthold)
- Gatekeeper (Krampus Frosthold)
- Papa Bread (Krampus Frosthold)
- Evil Elf (Krampus Frosthold)
- Krampus (Krampus Frosthold)
- Korblox Deathwalker (Huevous Hunt)
- Korblox Deathwalker (The Classic)
- Neuro Runner (Hexscape)
- Synaptic (Hexscape)
- Forsaken Skull (Hexscape)
- Hex Mimic (Hexscape)
- Rotting Terror (Hexscape)
- Blight Walker (Hexscape)
- Conjurer (Hexscape)
- Nightmarish Hulk (Hexscape)
- Hex's Maw (Hexscape)
- Cursed Horror (Hexscape)
- Eclipsed (Hexscape)
- Hex Drako (Hexscape)
- Hex Weaver (Hexscape)
- Withered (Hexscape)
- Reaper (Hexscape)
- Primordial Drakobloxxer (Hexscape)
- Cat (Pls Donate)
- Dev (Pls Donate)
- Alien (Pls Donate)
- Corrupted Haz3mn (Pls Donate)
- Siege Engine (Operation I.C.E)
- Frost Ravager (Operation I.C.E)
- Frost Necromancer (Operation I.C.E)
- Frost Hero (Operation I.C.E)
- Frost Spirit (Operation I.C.E)
- Ice Beacon (Operation I.C.E)
- Redcliff Traitor (The Hunt: Mega Edition)
- Korblox Necromancer
- Korblox Deathwalker (The Hunt: Mega Edition)
- Chunky Ducky (Ducky Revenge)
- Elite Ducky (Ducky Revenge)
- Mega Duck (Ducky Revenge)
- Ducky D00M III (Ducky Revenge)
- Super Soldier Ducky (Ducky Revenge)
- Nerd Duck (Ducky Revenge)
- Corrupted Terror (Nil Zone)
- Corrupted Horror (Nil Zone)
- Eclipsed (Nil Zone)
- Actor3 (Nil Zone)
- Unknown Boss (Nil Zone)
- Unknown (Nil Zone)
- Null Scout (Null & Void)
- Null Pyromancer (Null & Void)
- Null Medic (Null & Void)
- Null Electroshocker (Null & Void)
- Null Guardian (Null & Void)
- Null Engineer (Null & Void)
- Kronus (Null & Void)
- Null Accelerator (Null & Void)
- Executioner Skeleton (Null & Void)
- Hallow Guard (Null & Void)
- Null Necromancer (Null & Void)
- Gravestone (Null & Void)
- Rift Walker (Null & Void)
These following event enemies could spawn with the Stun Immunity, but did not have it by default:
- Korblox Seeker (Huevous Hunt)
- Korblox Guard (Huevous Hunt)
- Korblox Soul (Huevous Hunt)
- Korblox Warrior (Huevous Hunt)
- Redcliff Traitor (Huevous Hunt)
- Korblox General (Huevous Hunt)
- Korblox Warrior (The Classic)
- Redcliff Traitor (The Classic)
- Necromancer (Enemies Beta Enemy, Pls Donate)
- Korblox Warrior (The Hunt: Mega Edition)
- Fallen (The Hunt: Mega Edition)
- Korblox General (The Hunt: Mega Edition)
- Explosive Ducky (Ducky Revenge)
- Grandmother Ducky (Ducky Revenge)
- P3NGU (Ducky Revenge)
- Necromancer (The Takeover Pro)
- Living Experiment (The Takeover Pro)
- Molten Necromancer (The Takeover Master)
- Bulwark (The Takeover Master)
- Molten Executioner (The Takeover Master)
- Molten Summoner (The Takeover Master)
- Fallen Guardian (The Takeover Extreme)
- Null Beast (Nil Zone)
- Executioner (Nil Zone)
- Null Dredge (Null & Void)
- Null Crook Boss (Null & Void)
- Lost Glitch (Null & Void)
- Null Warden (Null & Void)
- Null Shrieker (Null & Void)
- Null Pursuit (Null & Void)
- Null Brawler (Null & Void)
The following enemies once had the Stun Immunity, but no longer have it:
The following removed enemies could spawn with the Stun Immunity:
Tower List
The following towers have Stun Immunity:
The following towers have a weaker Stun Immunity, which does not appear in the upgrade menu, prevents all stuns but does not prevent them from being targeted by as many enemies as the regular Stun Immunity:
The following towers have the ability to block stuns, but they can still be stunned if blocked during the block cooldown:
Trivia
- When first added, Stun Immunity was broken and did not do anything, when it was meant to functionally be the same as the Energy Immunity.
- As both of these immunities would do the same thing, some enemies, such as the Enemies Beta Necromancer King would have the same immunity applied twice.
Update History
- 14 June 2019 - BETA v1.0.0
- Stun Immunity for towers added.
- 7 April 2023 - v1.7.0
- Stun Immunity for enemies added.
- Bug: Stun Immunity does not make enemies immune from stuns.
- 23 May 2023 - v1.7.3a
- Stun Immunity replaces Energy Immunity on all enemies that had it.
- 28 October 2023 - v1.9.0
- Bugfix: Stun Immunity now prevents stuns.
- 2 August 2024 - v1.27.0
- Stun Immunity now prevents enemies from being knocked back.
- 20 December 2024 - v1.47.0
- Tower Stun Immunity is now displayed in the tower upgrade menu.
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|---|---|---|
| Enemy Types | Hidden ⢠Lead ⢠Flying ⢠Ghost ⢠Boss | |
| Immunities | Freeze Immunity ⢠Burn Immunity ⢠Splash Damage Immunity ⢠Stun Immunity ⢠Full Immunity ⢠Energy Immunity (Removed) ⢠Collision Immunity (Removed) ⢠Partial Electric Immunity (Removed) | |
| Status Effects | Scale ⢠Bloated ⢠Nimble ⢠Slime ⢠Health Regen ⢠Tank ⢠Aggro ⢠Corpse ⢠No Target ⢠Blessed ⢠Shield (Removed) | |
| Other | Shield Health ⢠Defense | |
