Description
Space City is a futuristic map in space, playable in regular surival modes and Hardcore modes. It has been remade once since its addition to the game.
Space City is a two-pathed map, so enemies alternate between the spawn points.
Design & Path
The current version of Space City takes place in a meteor cluster. Various tall buildings are located on meteors with purple sand. Pipes also link the main meteors together.
The purple path begins at two portals and goes onto several meteors. Metal bridges link the path between meteors. Near the middle of the map, the paths intersect before heading towards the portal at the end of the path.
The first version of Space City was a floating futuristic city with various cyber buildings, skyscrapers and satellites. In the far distance two UFOs could be seen.
The floating grey paths began at two space portals and intersected near the center of the map. Both paths weave in between buildings, with the left side being significantly shorter. The path ends at a space hotel.
Interactive Map
Strategy
- The cliff spots are located on the various elevated meteors and buildings scattered across the map.
- Where the paths intersect is where most of your ground towers should be.
- However, space is limited here. If required, you may need to split your team in half.
- Bear in mind that only one unit will spawn per Military Base or Crook Boss, and it will go down a random path.
- If you plan to use the Farm intensively, it is recommended that you place it near the end of the map as ground space is very limited on this map.
Gallery
Map Icons
View
Thumbnails
Development Images
Trivia
- This was the third two-pathed map to be added, with the first two being Badlands and Infernal Abyss.
- Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
- However, it was later remade in the Frost Invasion Update.
- Like every other two-pathed map, all enemies (including major bosses) used to spawn twice prior to the Frost Invasion Update. Enemies now alternate in spawn points between the paths.
- Despite this map taking place in space, it does not have the Space Suit modifier.
Update History
- 9 August 2019 - BETA v1.9.0
- Space City added.
- Bug: Towers do not target the enemies closest to the entrance when set on First targeting setting.
- 13 October 2019 - Release v1.0.0
- Default starting money implemented.
- Major bosses are now duplicated.
- 29 October 2020 - Overhaul v1.0.0
- Insane difficulty added.
- No longer gives a badge upon first triumph.
- 8 May 2021 - Overhaul v1.3.0
- Space City remade.
- Enemy spawns are now divided between lanes.
- Bugfix: Towers now target enemies closest to the entrance when set on First targeting setting properly.
- 5 April 2024 - v1.18.0
- Made playable on Hardcore mode.