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Soldier
(Regular • Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Regular
Intermediate Mode Update (3 May 2024) – Present

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades[]

Level 1 - Better Vision - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Better Aiming - Cash (Gameplay Currency)$400

+1 Range Range

+1 Damage Damage

3 > 4 Burst Burst

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$282

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$1,500

+2 Damage Damage

4 > 5 Burst Burst

1 > 0.8 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$779

Level 4 - Deadliest Soldier - Cash (Gameplay Currency)$4,750

+2 Range Range

+4 Damage Damage

0.158 > 0.128 Firerate Firerate

5 > 7 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$2,366

Stats Table[]

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$350 1 3 0.158 1 13 2.04 Cash (Gameplay Currency)$171.57
1 Cash (Gameplay Currency)$450 1 3 0.158 1 15 2.04 Cash (Gameplay Currency)$220.59
2 Cash (Gameplay Currency)$850 2 4 0.158 1 16 4.9 Cash (Gameplay Currency)$173.47
3 Cash (Gameplay Currency)$2,350 4 5 0.158 0.8 16 12.58 Cash (Gameplay Currency)$186.8
4 Cash (Gameplay Currency)$7,100 8 7 0.128 0.8 18 33.02 Cash (Gameplay Currency)$215.02

21 March 2023 – Intermediate Mode Update (3 May 2024)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades[]

Level 1 - Better Vision - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Better Aiming - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$1,500

+1 Damage Damage

3 > 5 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Deadliest Soldier - Cash (Gameplay Currency)$3,500

+2 Range Range

+3 Damage Damage

0.158 > 0.133 Firerate Firerate

5 > 7 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$1,983

Stats Table[]

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$350 1 3 0.158 1 13 2.04 Cash (Gameplay Currency)$171.57
1 Cash (Gameplay Currency)$450 1 3 0.158 1 15 2.04 Cash (Gameplay Currency)$220.59
2 Cash (Gameplay Currency)$950 2 3 0.158 1 16 4.07 Cash (Gameplay Currency)$233.42
3 Cash (Gameplay Currency)$2,450 3 5 0.158 1 16 8.38 Cash (Gameplay Currency)$292.36
4 Cash (Gameplay Currency)$5,950 6 7 0.133 1 18 21.75 Cash (Gameplay Currency)$273.56

13 May 2022 – 21 March 2023

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades[]

Level 1 - Better Vision - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Better Aiming - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$1,500

+1 Damage Damage

3 > 5 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$5,000

+2 Range Range

+3 Damage Damage

0.158 > 0.133 Firerate Firerate

5 > 7 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$2,483

Stats Table[]

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$350 1 3 0.158 1 13 2.04 Cash (Gameplay Currency)$171.57
1 Cash (Gameplay Currency)$450 1 3 0.158 1 15 2.04 Cash (Gameplay Currency)$220.59
2 Cash (Gameplay Currency)$950 2 3 0.158 1 16 4.07 Cash (Gameplay Currency)$233.42
3 Cash (Gameplay Currency)$2,450 3 5 0.158 1 16 8.38 Cash (Gameplay Currency)$292.36
4 Cash (Gameplay Currency)$7,450 6 7 0.133 1 18 21.75 Cash (Gameplay Currency)$342.53

Entity System Update (12 March 2022) – 13 May 2022

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades[]

Level 1 - Better Vision - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Better Aiming - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$1,500

+1 Damage Damage

3 > 5 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$4,000

+2 Range Range

+3 Damage Damage

0.158 > 0.133 Firerate Firerate

5 > 7 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$2,150

Stats Table[]

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$350 1 3 0.158 1 13 2.04 Cash (Gameplay Currency)$171.57
1 Cash (Gameplay Currency)$450 1 3 0.158 1 15 2.04 Cash (Gameplay Currency)$220.59
2 Cash (Gameplay Currency)$950 2 3 0.158 1 16 4.07 Cash (Gameplay Currency)$233.42
3 Cash (Gameplay Currency)$2,450 3 5 0.158 1 16 8.38 Cash (Gameplay Currency)$292.36
4 Cash (Gameplay Currency)$6,450 6 7 0.133 1 18 21.75 Cash (Gameplay Currency)$342.53

Valentines 2022 Update (13 February 2022) – Entity System Update (12 March 2022

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades[]

Level 1 - Better Vision - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Better Aiming - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$1,500

+1 Damage Damage

3 > 5 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$3,750

+2 Range Range

+3 Damage Damage

0.18 > 0.13 Firerate Firerate

5 > 8 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$2,066

Stats Table[]

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$350 1 3 0.18 1 13 1.95 Cash (Gameplay Currency)$179.49
1 Cash (Gameplay Currency)$450 1 3 0.18 1 15 1.95 Cash (Gameplay Currency)$230.77
2 Cash (Gameplay Currency)$950 2 3 0.18 1 16 3.7 Cash (Gameplay Currency)$256.76
3 Cash (Gameplay Currency)$2,450 3 5 0.18 1 16 7.89 Cash (Gameplay Currency)$310.52
4 Cash (Gameplay Currency)$6,200 6 8 0.13 1 18 23.53 Cash (Gameplay Currency)$263.49

Overhaul Update (29 October 2020) – Valentines 2022 Update (13 February 2022)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$375
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$125
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades[]

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$158

Level 2 - Radio Communications - Cash (Gameplay Currency)$300

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$258

Level 3 - Up Skill - Cash (Gameplay Currency)$1,400

+1 Range Range

+1 Damage Damage

0.23 > 0.18 Firerate Firerate

3 > 4 Burst Burst

1.2 > 0.85 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$725

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$5,500

+1 Range Range

+3 Damage Damage

4 > 5 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$2,558

Stats Table[]

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$375 1 3 0.23 1.2 10 1.59 Cash (Gameplay Currency)$235.85
1 Cash (Gameplay Currency)$475 1 3 0.23 1.2 12 1.59 Cash (Gameplay Currency)$298.74
2 Cash (Gameplay Currency)$775 1 3 0.23 1.2 13 1.59 Cash (Gameplay Currency)$487.42
3 Cash (Gameplay Currency)$2,175 2 4 0.18 0.85 14 5.1 Cash (Gameplay Currency)$426.47
4 Cash (Gameplay Currency)$7,675 5 5 0.18 0.85 15 14.29 Cash (Gameplay Currency)$537.09

Hardcore Testing

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$375
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$125
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1.2

Upgrades[]

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$158

Level 2 - Radio Communications - Cash (Gameplay Currency)$300

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$258

Level 3 - Up Skill - Cash (Gameplay Currency)$1,200

+1 Range Range

+1 Damage Damage

3 > 4 Burst Burst

1.2 > 0.85 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$658

Level 4 - Combatant - Cash (Gameplay Currency)$3,300

+1 Range Range

+2 Damage Damage

0.23 > 0.18 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,758

Level 5 - Deadliest Soldier - Cash (Gameplay Currency)$5,500

+2 Range Range

+3 Damage Damage

4 > 5 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$3,591

Stats Table[]

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$375 1 3 0.23 1.2 10 1.59 Cash (Gameplay Currency)$235.85
1 Cash (Gameplay Currency)$475 1 3 0.23 1.2 11 1.59 Cash (Gameplay Currency)$298.74
2 Cash (Gameplay Currency)$775 1 3 0.23 1.2 13 1.59 Cash (Gameplay Currency)$487.42
3 Cash (Gameplay Currency)$1,975 2 4 0.23 0.85 14 4.52 Cash (Gameplay Currency)$436.95
4 Cash (Gameplay Currency)$5,275 4 4 0.18 0.85 15 10.19 Cash (Gameplay Currency)$517.66
5 Cash (Gameplay Currency)$10,775 7 5 0.15 0.85 17 20 Cash (Gameplay Currency)$538.75

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$375
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$125
Placement Type
Ground
Damage
Damage1
Damage Type
Burst
Firerate
Firerate0.25
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Burst Count
Burst3
Placement Limit
N/A
Cooldown
Cooldown1

Upgrades[]

Level 1 - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$158

Level 2 - Cash (Gameplay Currency)$300

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$258

Level 3 - Cash (Gameplay Currency)$1,500

+1 Range Range

+2 Damage Damage

3 > 4 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$758

Level 4 - Cash (Gameplay Currency)$3,100

+1 Range Range

+2 Damage Damage

0.25 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,791

Level 5 - Cash (Gameplay Currency)$5,500

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$3,625

Stats Table[]

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$375 1 3 0.25 1 12 1.71 Cash (Gameplay Currency)$219.3
1 Cash (Gameplay Currency)$475 1 3 0.25 1 14 1.71 Cash (Gameplay Currency)$277.78
2 Cash (Gameplay Currency)$775 1 3 0.25 1 15 1.71 Cash (Gameplay Currency)$453.22
3 Cash (Gameplay Currency)$2,275 3 4 0.25 1 16 6 Cash (Gameplay Currency)$379.17
4 Cash (Gameplay Currency)$5,375 5 4 0.2 1 17 11.11 Cash (Gameplay Currency)$483.8
5 Cash (Gameplay Currency)$10,875 8 4 0.2 1 19 17.78 Cash (Gameplay Currency)$611.64

14 June 2019 – MEGA Update (13 October 2019)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$375
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$93
Placement Type
Ground
Damage
Damage1
Damage Type
Burst
Firerate
Firerate0.25
Hidden Detection
Hidden DetectionLevel 2+
Range
Range8
Burst Count
Burst3
Placement Limit
N/A
Cooldown
Cooldown1

Upgrades[]

Level 1 - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$118

Level 2 - Cash (Gameplay Currency)$300

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$193

Level 3 - Cash (Gameplay Currency)$1,500

+1 Range Range

+3 Damage Damage

3 > 4 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$568

Level 4 - Cash (Gameplay Currency)$3,100

+1 Range Range

+2 Damage Damage

0.25 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,343

Level 5 - Cash (Gameplay Currency)$5,500

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,718

Stats Table[]

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$375 1 3 0.25 1 8 1.71 Cash (Gameplay Currency)$219.3
1 Cash (Gameplay Currency)$475 1 3 0.25 1 10 1.71 Cash (Gameplay Currency)$219.3
2 Cash (Gameplay Currency)$775 2 3 0.25 1 11 3.43 Cash (Gameplay Currency)$225.95
3 Cash (Gameplay Currency)$2,275 5 4 0.25 1 12 10 Cash (Gameplay Currency)$227.5
4 Cash (Gameplay Currency)$5,375 7 4 0.2 1 13 15.56 Cash (Gameplay Currency)$345.44
5 Cash (Gameplay Currency)$10,875 10 4 0.2 1 15 22.22 Cash (Gameplay Currency)$489.42

Golden
Entity System Update (12 March 2022) – 13 May 2022

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst[3]
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1

Upgrades[]

Level 1 - Better Vision - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Better Aiming - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$1,500

+1 Damage Damage

4 > 7 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$4,000

+2 Range Range

+3 Damage Damage

0.158 > 0.133 Firerate Firerate

7 > 10 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$2,150

Stats Table[]

Level Total Price Damage Burst Count[3] Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$350 1 4 0.158 1 13 2.45 Cash (Gameplay Currency)$142.86
1 Cash (Gameplay Currency)$450 1 4 0.158 1 15 2.45 Cash (Gameplay Currency)$183.67
2 Cash (Gameplay Currency)$950 2 4 0.158 1 16 4.9 Cash (Gameplay Currency)$193.88
3 Cash (Gameplay Currency)$2,450 3 7 0.158 1 16 9.97 Cash (Gameplay Currency)$245.74
4 Cash (Gameplay Currency)$6,450 6 10 0.133 1 18 25.75 Cash (Gameplay Currency)$250.49

Valentines 2022 Update (13 February 2022) – Entity System Update (12 March 2022)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst[4]
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1

Upgrades[]

Level 1 - Better Vision - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Better Aiming - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$1,500

+1 Damage Damage

4 > 7 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$5,500

+2 Range Range

+3 Damage Damage

0.18 > 0.13 Firerate Firerate

7 > 12 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$2,066

Stats Table[]

Level Total Price Damage Burst Count[4] Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$350 1 4 0.18 1 13 2.33 Cash (Gameplay Currency)$150.21
1 Cash (Gameplay Currency)$450 1 4 0.18 1 15 2.33 Cash (Gameplay Currency)$193.13
2 Cash (Gameplay Currency)$950 2 4 0.18 1 16 4.65 Cash (Gameplay Currency)$204.3
3 Cash (Gameplay Currency)$2,450 3 7 0.18 1 16 9.29 Cash (Gameplay Currency)$263.72
4 Cash (Gameplay Currency)$6,200 6 12 0.13 1.2 18 28.13 Cash (Gameplay Currency)$220.41

Overhaul Update (29 October 2020) – Valentines 2022 Update (13 February 2022)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$375
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$125
Placement Type
Ground
Damage
Damage1
Damage Method
Burst[5]
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades[]

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$158

Level 2 - Radio Communications - Cash (Gameplay Currency)$300

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$258

Level 3 - Up Skill - Cash (Gameplay Currency)$1,400

+1 Range Range

+1 Damage Damage

0.23 > 0.18 Firerate Firerate

4 > 8 Burst Burst

1.2 > 0.85 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$725

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$5,500

+1 Range Range

+3 Damage Damage

8 > 15 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$2,558

Stats Table[]

Level Total Price Damage Burst Count[5] Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$375 1 4 0.23 1.2 10 1.89 Cash (Gameplay Currency)$198.41
1 Cash (Gameplay Currency)$475 1 4 0.23 1.2 12 1.89 Cash (Gameplay Currency)$251.32
2 Cash (Gameplay Currency)$775 1 4 0.23 1.2 13 1.89 Cash (Gameplay Currency)$410.05
3 Cash (Gameplay Currency)$2,175 2 8 0.18 0.85 14 6.99 Cash (Gameplay Currency)$311.16
4 Cash (Gameplay Currency)$7,675 5 15 0.15 0.85 15 21.12 Cash (Gameplay Currency)$363.4

Hardcore Testing

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$375
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$125
Placement Type
Ground
Damage
Damage1
Damage Method
Burst[5]
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1.2

Upgrades[]

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$158

Level 2 - Radio Communications - Cash (Gameplay Currency)$300

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$258

Level 3 - Up Skill - Cash (Gameplay Currency)$1,200

+1 Range Range

+1 Damage Damage

4 > 8 Burst Burst

1.2 > 0.85 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$658

Level 4 - Combatant - Cash (Gameplay Currency)$3,300

+1 Range Range

+2 Damage Damage

0.23 > 0.18 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,758

Level 5 - Deadliest Soldier - Cash (Gameplay Currency)$5,500

+2 Range Range

+3 Damage Damage

8 > 15 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$3,591

Stats Table[]

Level Total Price Damage Burst Count[5] Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$375 1 4 0.23 1.2 10 1.89 Cash (Gameplay Currency)$198.41
1 Cash (Gameplay Currency)$475 1 4 0.23 1.2 11 1.89 Cash (Gameplay Currency)$251.32
2 Cash (Gameplay Currency)$775 1 4 0.23 1.2 13 1.89 Cash (Gameplay Currency)$410.05
3 Cash (Gameplay Currency)$1,975 2 8 0.23 0.85 14 5.95 Cash (Gameplay Currency)$331.93
4 Cash (Gameplay Currency)$5,275 4 8 0.18 0.85 15 13.97 Cash (Gameplay Currency)$377.59
5 Cash (Gameplay Currency)$10,775 7 15 0.15 0.85 17 29.58 Cash (Gameplay Currency)$364.27

Notes[]

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Firerate only applies to the burst and is not the time between bursts.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 DPS is calculated as (Damage Ɨ Burst Count) Ć· (Cooldown + (Firerate Ɨ Burst Count)).
  3. ↑ 3.0 3.1 Burst count is increased depending on the level.
    Level 0-2: +1 Burst
    Level 3: +2 Burst
    Level 4: +3 Burst
  4. ↑ 4.0 4.1 Burst count is increased depending on the level.
    Level 0-2: +1 Burst
    Level 3: +2 Burst
    Level 4: +4 Burst
  5. ↑ 5.0 5.1 5.2 5.3 Burst count is increased depending on the level
    Level 0-2: +1 Burst
    Level 3: +4 Burst
    Level 4: +10 Burst


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