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Snowballer
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

15 January 2025 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage4
Damage Method
Single (Level 0-2)
Splash (Level 3)
Firerate
Firerate3.008
Hidden Detection
N/A
Range
Range9.5
Lead Detection
Lead DetectionLevel 3
Placement Limit
N/A
Flying Detection
N/A
Slowdown per Hit
Slowdown per Hit15%
Max Slowdown
Max Slowdown30%

Upgrades

Level 1 - Snow Day - Cash (Gameplay Currency)$100

3.008 > 2.508 Firerate Firerate

+1.5 Range Range

30% > 40% Max Slowdown Max Slowdown

15% > 20% Slowdown per Hit Slowdown per Hit


Sell Price changes to Cash (Gameplay Currency)$133

Level 2 - Frigid Temperatures - Cash (Gameplay Currency)$450

+3 Range Range

+4 Damage Damage

40% > 60% Max Slowdown Max Slowdown

20% > 30% Slowdown per Hit Slowdown per Hit

3 > 4 Slowdown Time Slowdown per Hit


Sell Price changes to Cash (Gameplay Currency)$283

Level 3 - Snowball Cannon - Cash (Gameplay Currency)$1,850

2.508 > 2.008 Firerate Firerate

+4 Range Range

+12 Damage Damage

Freezes enemies when slowdown is higher than Max Slowdown

•2 Freeze Time Freeze Time

+Lead Detection Lead Detection

Snowballs now create explosions

+3 Max Hits

2 > 4 Explosion Range Explosion Range

•Damage Drop Off

•Defense Bypass Defense Bypass


Sell Price changes to Cash (Gameplay Currency)$900

Stats Table

Level Total Price Damage Firerate Range Explosion Range Max Slowdown Slowdown per Hit Slowdown Time Freeze Time Max Hits Projectile Speed DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$300 4 3.008 9.5 2 30% 15% 3 N/A 1 20 1.33 Cash (Gameplay Currency)$225.56
1 Cash (Gameplay Currency)$400 4 2.508 11 2 40% 20% 3 N/A 1 20 1.59 Cash (Gameplay Currency)$251.57
2 Cash (Gameplay Currency)$850 8 2.508 14 2 60% 30% 4 N/A 1 20 3.19 Cash (Gameplay Currency)$266.46
3 Cash (Gameplay Currency)$2,700 20 2.008 18 4 60% 30% 4 2 4 20 9.96 Cash (Gameplay Currency)$271.08

Operation I.C.E Update (16 December 2024) – 15 January 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage4
Damage Method
Single (Level 0-2)
Splash (Level 3)
Firerate
Firerate0.308
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 3
Placement Limit
N/A
Flying Detection
N/A
Slowdown per Hit
Slowdown per Hit15%
Max Slowdown
Max Slowdown30%

Upgrades

Level 1 - Snow Day - Cash (Gameplay Currency)$150

3.008 > 2.508 Firerate Firerate

30% > 40% Max Slowness Max Slowdown

15% > 20% Chill Slowness Chill Slowdown

Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Frigid Temperatures - Cash (Gameplay Currency)$650

+2 Range Range

+4 Damage Damage

40% > 60% Max Slowness Max Slowdown

20% > 30% Chill Slowness Chill Slowdown

Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Snowball Cannon - Cash (Gameplay Currency)$2,500

3.008 > 2.508 Firerate Firerate

+4 Range Range

+7 Damage Damage

Freeze enemies when slowdown is higher than Max Slowdown

•2 Freeze Time Chill Slowdown

+Lead Detection Lead Detection

Snowballs now create explosions

+3 Max Hits

2 > 4 Explosion Range Explosion Range

•Damage Drop Off

•Defense Bypass Defense Bypass


Sell Price changes to Cash (Gameplay Currency)$1,200

Stats Table

Level Total Price Damage Firerate Range Explosion Range Max Slowdown Slowdown per Hit Slowdown Time Freeze Time Max Hits Projectile Speed DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$300 4 3.008 12 2 30% 15% 3 N/A 1 20 1.33 Cash (Gameplay Currency)$225.56
1 Cash (Gameplay Currency)$450 4 2.508 12 2 40% 20% 3 N/A 1 20 1.59 Cash (Gameplay Currency)$283.02
2 Cash (Gameplay Currency)$1,100 8 2.508 14 2 60% 30% 3 N/A 1 20 3.19 Cash (Gameplay Currency)$344.83
3 Cash (Gameplay Currency)$3,600 15 2.008 18 4 60% 30% 3 2 4 20 7.47 Cash (Gameplay Currency)$481.93

Notes

  1. ↑ 1.0 1.1 DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full damage.


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