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Slow Boss
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This article is about Slow Boss. You may be looking for Slow, Mega Slow, Chained Boss, Giant Boss or Slow King.

Quote
"Loud thuds in the distance? I don't like what I'm hearing...
It sounds like something huge is coming! Prepare!"
Commander dialogue on Wave 16 (Easy)
Commander dialogue on Wave 22 (Molten)

Quote
"distant voice? I don't like what I hear.
This is a beautiful thing! Portable!"
Commander dialogue on Wave 16 (Translated Easy)
Commander dialogue on Wave 22 (Translated Molten)

Quote
"Woud thuds in the distance? I don't wike what I'm heawing.. (ļ½„Ļ‰ļ½„ `)...........
It sounds wike something huge is coming! Pwepawe! (ā˜‰_ā˜‰) "
Commander dialogue on Wave 16 (April Fools 2022 Normal)
Commander dialogue on Wave 22 (April Fools 2022 Molten)

Quote
"Get ready for a HUGE boss!"
―Beginning of Wave 16 (Pre-Overhaul, Beginner's)
Beginning of Wave 22 (Pre-Overhaul, Molten)
Beginning of Wave 23 (Pre-MEGA)

Description

The Slow Boss, previously known as Boss2, is a slow and tough boss that appears in the Easy and Molten mode. It also appeared in the SFOTH Event and The Classic Event. Though the Slow Boss is slower than the Normal Boss and Necromancer, its high health makes it a considerable threat. Later on in the game, it will appear in large, mostly packed, hordes, causing many problems if you lack high DPS towers.

The Slow Boss can be spawned by the Mystery Boss upon its death in the Molten mode and formerly in the Easy mode. In Easy mode, the Grave Digger used to rarely spawn the Slow Boss. The Slow Boss could also have been spawned by the Swordmaster.

The Slow Boss was replaced by the Megatron Toilet in Headache Headquarters.

Appearance

The current version of the Slow Boss is a large humanoid with a waist, lower arms and lower legs in its rig. It has a desaturated dark green skin color and a light brown torso, waist and legs. It is faceless and is lightly covered in dirt.

The fourth version of the Slow Boss was a humanoid with a waist, lower arms and lower legs in its rig. It had a dark green skin color, and a light brown torso, waist and legs, which were all coated in dirt. It was faceless.

It also had two different walking animations, one for its Enemies Beta model, and one for any gamemode appearances after the Trapper Update.

The third version of the Slow Boss had a desaturated green skin color and a diagonal scar going across its face. It had a grey pebble torso and legs. It has green hooks on its torso and right arm and has large tumors on its left arm. Its torso occasionally emits green particles. Its head was slightly tilted downwards and it had a twisted left leg.

It made a dry roaring sound on death.

The second version of the Slow Boss is similar to the current version, except it had glowing red eyes with a mouth closed by teal stitches.

The first version version of the Slow Boss had a dark green skin color and a dark grey corroded torso and dark brown corroded legs. It had a drooling zombie face with glowing red eyes. It also emitted green particles from its torso.

Strategy

  • Many towers can be used to deal with the Slow Boss on its debut.
  • Later on, Slow Bosses will spawn in hordes, both naturally and from Mystery Bosses.
    • Towers that can damage multiple enemies at once can deal lots of damage to such hordes, with stronger ones like the Mortar and Gladiator fully capable of defeating these hordes.
      • Splash damage towers can be especially useful in Easy mode where it has defense, as splash damage bypasses defense, dealing full damage to the Slow Boss.
      • Weaker ones, like the Demoman and Paintballer, will still need support from high DPS towers to defeat the hordes.
  • Multiple towers can take advantage of the Slow Boss' slow speed.
    • Short-ranged towers like the Gladiator are able to get many more hits in, making them more effective.
    • The Military Base and Crook Boss' units will have more time to shoot at the Slow Boss before colliding into it.
    • The Brawler on levels 2 and above is able to stunlock multiple Slow Bosses.
  • Though not necessary, all stalling towers will work against the Slow Boss, and can slow it down significantly.
    • However, the first Slow Boss in Easy mode is a boss enemy. This means it can only be slowed down by freezing and stunning towers, the Toxic Gunner cannot slow it down and the Jester cannot confuse it.
    • Do note that the Slow Boss large size makes the freezing and stunning towers like Freezer and Warden less effective than usual.

Gallery

Previous Variants

Thumbnails

Icons

Promotional Images

Promotional Videos

Trailers

Renders

Miscellaneous

Trivia

  • The Slow Boss's current walking animation is incredibly similar to an event enemy's walking animation, namely the Snow Golem.
  • The original name and appearance were based on the Boss2 from Tower Battles.
  • When the Uber Mystery was in the game, it had a chance of spawning the Slow Boss upon its death in Golden and Fallen modes.
  • In Hardcore Testing BETA, the Slow Boss had 10 defense.
  • The death sound Slow Boss makes is a deeper sound than Boss2's from Tower Battles.
  • The Slow King can be considered a Hardcore variant of the Slow Boss.
  • Due to a bug, the Slow Bosses spawning on wave 29 of Easy mode were separated by an extremely long amount of time. Because of this, even without skipping the wave, the enemies would not have enough time to spawn, causing them to spawn on Wave 30 instead.
    • Since these enemies would not count as enemies that spawned on Wave 30, you could have them spawn after triumphing by killing just the enemies that spawned on wave 30. You could reach zero base health after triumphing this way, but this would not make you lose.
    • This was later fixed on 12th of March 2022, where the time between each spawn is now quicker, with each spawn being 2 seconds instead of 8 seconds.

Update History

  • 14 June 2019
    • Boss2 added.
  • 10 July 2019
    • Health decreased from 1,600 to 1,200.
  • 15 July 2019
    • Renamed from Boss2 to Slow Boss.
    • Appearance changed.
  • 13 October 2019
    • Health increased from 1,200 to 1,800.
    • First wave appearance changed from wave 17 to wave 22 in Easy and Normal modes (now Normal and Molten modes).
    • Basic freeze immunity removed.
  • 14 February 2020
    • Now has partial electric immunity.
  • 26 May 2020
    • First wave appearance changed from wave 22 to wave 16 in Beginners mode (now Normal mode).
  • 29 October 2020
    • Health decreased from 1,800 to 1,600.
    • Partial electric immunity removed.
    • Animation changed.
  • 8 May 2021
    • Appearance changed.
    • Death sound changed.
  • 31 October 2022
    • Now has a new appearance with the Enemies Beta modifier active.
  • 24 February 2024
    • Speed slightly increased in Easy mode (1.5 to 1.6).
    • Now uses Enemies Beta appearance with a different animation in Easy mode.
    • Now gives Cash (Gameplay Currency)$300 every 400 health in Easy mode.
    • Now has 25% defense in Easy mode.
    • Now is a boss enemy upon first spawn in Easy mode.
  • 3 May 2024
    • Slow Boss can no longer be confused by the Jester while it is a boss enemy.
  • 10 May 2024
    • Slow Boss is now immune to the fallout damage from the Nuke while it is a boss enemy.
  • 18 May 2024
    • Slow Boss is now immune to knockback while it is a boss enemy.
    • Now appears in PVP Test.
      • Unlocked on Wave 22.
      • Can be sent out for Cash (Gameplay Currency)$600 in groups of one.
      • Adds Cash (Gameplay Currency)$28 to economy.
  • 23 May 2024
  • 27 May 2024
    • Health decreased from 2,000 to 1,600 in Molten mode.
  • 28 May 2024
  • 29 May 2024.
    • Economy boost increased from Cash (Gameplay Currency)$28 to Cash (Gameplay Currency)$44.
    • Cooldown increased from 1 to 2.
    • First spawn is no longer a boss in PVP Test.
  • 21 June 2024
    • Send cost increased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$660.
    • Send cooldown increased from 2 to 3.
  • 19 July 2024
    • Send cooldown removed.
  • 28 August 2024
    • Bug: Can be slowed down by the DJ Booth while a boss.
  • 31 August 2024
    • Bugfix: No longer can be slowed down by the DJ Booth while a boss.
  • 25 September 2024
    • Health increased from 1,600 to 1,750 in Easy mode.
    • Speed increased from 1.6 to 1.9.
    • Appearance and animation changed.
    • Bug: Defense can longer be dropped by electric and poison defense dropping towers.
  • 6 November 2024
    • Slow Boss can no longer have its defense dropped while a Boss enemy.
    • Bugfix: Poison and electric defense dropping towers now can drop its defense.

Notes

  1. ā†‘ Only first Slow Boss spawned in Easy is a boss.


BeginnersHardcoreIconEasy
Previous Debut Current Debut Next Debut
Necromancer & Armored
Wave 13
Slow Boss
Wave 16
Hidden Boss
Wave 17
MoltenHardcoreIcon Molten
Previous Debut Current Debut Next Debut
Molten
Wave 20
Slow Boss
Wave 22
Hidden Boss
Wave 24
BeginnersHardcoreIconEasy
Previous Debut Current Debut Next Debut
Strong
Wave 14
Slow Boss
Wave 16
Hidden Boss
Wave 17
The Heights (SFOTH Event)
(24 June 2019 ā€“ 13 October 2019)
Previous Debut Current Debut Next Debut
Brute
Wave 10
Slow Boss, Fallen Hero & Swordmaster
Wave 12
End
N/A
Classic Candy Cane Lane (The Classic Event, Mission 1)
(23 May 2024 ā€“ 28 May 2024)
Previous Debut Current Debut Next Debut
Necromancer
Wave 7
Slow Boss
Wave 8
Breaker4
Wave 9
Classic Forest Camp (The Classic Event, Mission 3)
(23 May 2024 ā€“ 28 May 2024)
Previous Debut Current Debut Next Debut
Breaker4
Wave 8
Slow Boss
Wave 9
Grave Digger
Wave 12
Classic Castle (The Classic Event, Mission 5)
(23 May 2024 ā€“ 28 May 2024)
Previous Debut Current Debut Next Debut
Korblox General
Wave 8
Redcliff Traitor, Breaker4 & Slow Boss
Wave 10
Korblox Deathwalker
Wave 12
Bronze-Medal Silver-Medal Pre-MEGA (Easy, Normal, Hard & Insane) Gold-Medal Platinum-Medal
Previous Debut Current Debut Next Debut
Necromancer
Wave 14
Slow Boss
Wave 17
Molten
Wave 20


EnemiesNewHeader
Regular Enemies
Tutorial Mode
Easy Mode
Molten Mode
Intermediate Mode
Fallen Mode
Hardcore Mode
Polluted Wasteland II
Badlands II
Pizza Party
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Legacy Enemies
Replaced
Pre-MEGA
Golden Mode
Polluted Wasteland
Hidden Wave (Legacy)
Headache Headquarters
Other
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