Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki
Slasher
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

30 October 2024 ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,250
Type
Offensive
Sell Price
Cash (Gameplay Currency)$416
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Bleed (Level 2+)
Firerate
Swingrate0.408
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A

Upgrades

Level 1 - Sleight of Hands - Cash (Gameplay Currency)$800

0.408 > 0.358 Firerate Firerate

+1 Damage Damage

+0.5 Crit Multiplier

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$683

Level 2 - Bloodlust - Cash (Gameplay Currency)$3,000

+0.5 Range Range

+14 Damage Damage

0.358 > 0.708 Firerate Firerate

Applies Bleed debuff

ā€¢Damage based on max health

ā€¢1 Bleed Stack Bleed Stack

ā€¢2 Base Bleed Damage Base Bleed Damage

ā€¢0.31 EV

ā€¢30 Max Stacks Max Stacks


Sell Price Changes to Cash (Gameplay Currency)$1,683

Level 3 - Swords Dance - Cash (Gameplay Currency)$6,500

+25 Damage Damage

0.708 > 0.608 Firerate Firerate

+0.5 Crit Multiplier


Sell Price Changes to Cash (Gameplay Currency)$3,850

Level 4 - Serial Killer - Cash (Gameplay Currency)$20,000

+0.5 Range Range

+15 Damage Damage

0.608 > 0.508 Firerate Firerate

+1 Bleed Stack Bleed Stack

+0.5 Crit Multiplier


Sell Price Changes to Cash (Gameplay Currency)$10,516

Stats Table

Level Total Price Normal Damage Crit Damage Base Bleed Damage Swingrate Crit Swing[1] Crit Multiplier Bleed Stack EV Max Stack Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$1,250 5 13 N/A 0.408 3 2.5 N/A N/A N/A 5 18.79 Cash (Gameplay Currency)$66.52
1 Cash (Gameplay Currency)$2,050 6 18 N/A 0.358 3 3 N/A N/A N/A 5 27.93 Cash (Gameplay Currency)$73.4
2 Cash (Gameplay Currency)$5,050 20 60 2 0.708 3 3 1 0.31 30 5.5 47.08 Cash (Gameplay Currency)$107.26
3 Cash (Gameplay Currency)$11,550 45 158 2 0.608 3 3.5 1 0.31 30 5.5 135.96 Cash (Gameplay Currency)$84.95
4 Cash (Gameplay Currency)$31,550 60 240 2 0.508 3 4 2 0.31 30 6 236.22 Cash (Gameplay Currency)$133.56

Hexscape Update (23 October 2024) ā€“ 30 October 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$500
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Bleed (Level 2+)
Firerate
Swingrate0.408
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A

Upgrades

Level 1 - Sleight of Hands - Cash (Gameplay Currency)$800

0.408 > 0.358 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$766

Level 2 - Bloodlust - Cash (Gameplay Currency)$3,500

+0.5 Range Range

+14 Damage Damage

0.358 > 0.708 Firerate Firerate

Applies Bleed debuff

ā€¢Damage based on max health

ā€¢1 Bleed Stack Bleed Stack

ā€¢2 Base Bleed Damage Base Bleed Damage

ā€¢0.31 EV

ā€¢30 Max Stacks Max Stacks


Sell Price Changes to Cash (Gameplay Currency)$1,933

Level 3 - Swords Dance - Cash (Gameplay Currency)$7,000

+25 Damage Damage

0.708 > 0.608 Firerate Firerate

+0.5 Crit Multiplier


Sell Price Changes to Cash (Gameplay Currency)$4,266

Level 4 - Serial Killer - Cash (Gameplay Currency)$20,000

+0.5 Range Range

+15 Damage Damage

0.608 > 0.508 Firerate Firerate

+1 Bleed Stack Bleed Stack

+0.5 Crit Multiplier


Sell Price Changes to Cash (Gameplay Currency)$10,933

Stats Table

Level Total Price Normal Damage Crit Damage Base Bleed Damage Swingrate Crit Swing[1] Crit Multiplier Bleed Stack EV Max Stack Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$1,500 6 15 N/A 0.408 3 2.5 N/A N/A N/A 5 22.06 Cash (Gameplay Currency)$68
1 Cash (Gameplay Currency)$2,300 6 15 N/A 0.358 3 2.5 N/A N/A N/A 5 25.14 Cash (Gameplay Currency)$91.49
2 Cash (Gameplay Currency)$5,800 20 50 2 0.708 3 2.5 1 0.31 30 5.5 42.37 Cash (Gameplay Currency)$136.89
3 Cash (Gameplay Currency)$12,800 45 135 2 0.608 3 3 1 0.31 30 5.5 123.36 Cash (Gameplay Currency)$93.51
4 Cash (Gameplay Currency)$32,800 60 210 2 0.508 3 3.5 2 0.31 30 6 216.54 Cash (Gameplay Currency)$151.47

Fallen Foes Update (2 August 2024) ā€“ Hexscape Update (23 October 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Pierce
Firerate
Swingrate0.558
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Fast Fingers - Cash (Gameplay Currency)$350

+1 Damage Damage

0.558 > 0.408 Firerate Firerate

2 > 1.75 Throw Cooldown Knife Throw Firerate


Sell Price Changes to Cash (Gameplay Currency)$266

Level 2 - Bloodlust - Cash (Gameplay Currency)$850

+1 Range Range

+2 Damage Damage

+1 Throw Max Hits

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$550

Level 3 - Knife Party - Cash (Gameplay Currency)$2,350

+4 Damage Damage

0.408 > 0.308 Firerate Firerate

1.75 > 1.2 Throw Cooldown Knife Throw Firerate

+1 Throw Max Hits


Sell Price Changes to Cash (Gameplay Currency)$1,333

Level 4 - Contract Killer - Cash (Gameplay Currency)$7,500

+14 Damage Damage

+1 Range Range

+2 Knife Count


Sell Price Changes to Cash (Gameplay Currency)$3,833

Stats Table

Level Total Price Normal Damage Throw Damage Swingrate Throw Cooldown Throw Max Hits Range[3] DPS Throw DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$450 3 3 0.558 2 1 5 5.38 1.5 Cash (Gameplay Currency)$83.64
1 Cash (Gameplay Currency)$800 4 4 0.408 1.75 1 5 9.8 2.29 Cash (Gameplay Currency)$81.63
2 Cash (Gameplay Currency)$1,650 6 6 0.408 1.75 2 6 14.71 3.43 Cash (Gameplay Currency)$112.17
3 Cash (Gameplay Currency)$4,000 10 10 0.308 1.2 3 6 32.48 8.33 Cash (Gameplay Currency)$123.15
4 Cash (Gameplay Currency)$11,500 24 24x3 0.308 1.2 3 7 77.92 60 Cash (Gameplay Currency)$147.59

Entity System Update (12 March 2022) ā€“ Fallen Foes Update (2 August 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 2+)
Firerate
Swingrate1.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Thinner Blade - Cash (Gameplay Currency)$250

+1 Damage Damage

1.008 > 0.808 Swingrate Swingrate

Sell Price Changes to Cash (Gameplay Currency)$216

Level 2 - Blood Sense - Cash (Gameplay Currency)$300

+1 Range Range

+Hidden Detection Hidden Detection

+Single Knife Throw

ā€¢8 Damage Damage

ā€¢4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash (Gameplay Currency)$316

Level 3 - Dual Wield - Cash (Gameplay Currency)$1,350

+2 Damage Damage

0.808 > 0.508 Swingrate Swingrate

Knife Throw

ā€¢12 Damage Damage

ā€¢4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash (Gameplay Currency)$766

Level 4 - Deadly Assassin - Cash (Gameplay Currency)$3,500

+4 Damage Damage

0.508 > 0.358 Swingrate Swingrate

+Triple Knife Throw

ā€¢20x3 Damage Damage

ā€¢4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash (Gameplay Currency)$1,933

Stats Table

Level Total Price Normal Damage Throw Damage Swingrate Throw Cooldown Throw Max Hits Range[3] DPS Throw DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$400 3 N/A 1.008 N/A N/A 5 2.98 N/A Cash (Gameplay Currency)$134.29
1 Cash (Gameplay Currency)$650 4 N/A 0.808 N/A N/A 5 4.95 N/A Cash (Gameplay Currency)$131.31
2 Cash (Gameplay Currency)$950 4 8 0.808 4 3 6 4.95 2 Cash (Gameplay Currency)$191.92
3 Cash (Gameplay Currency)$2,300 6 12 0.508 4 3 6 11.81 3 Cash (Gameplay Currency)$194.75
4 Cash (Gameplay Currency)$5,800 10 20x3 0.358 4 3 6 27.93 15 Cash (Gameplay Currency)$207.66

31 October 2020 ā€“ Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 2+)
Firerate
Swingrate1.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Thinner Blade - Cash (Gameplay Currency)$250

+1 Damage Damage

1.03 > 0.83 Swingrate Swingrate

Sell Price Changes to Cash (Gameplay Currency)$216

Level 2 - Blood Sense - Cash (Gameplay Currency)$300

+1 Range Range

+Hidden Detection Hidden Detection

+Single Knife Throw

ā€¢8 Damage Damage

ā€¢4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash (Gameplay Currency)$316

Level 3 - Dual Wield - Cash (Gameplay Currency)$1,350

+2 Damage Damage

0.83 > 0.53 Swingrate Swingrate

Knife Throw

ā€¢12 Damage Damage

ā€¢4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash (Gameplay Currency)$766

Level 4 - Deadly Assassin - Cash (Gameplay Currency)$3,500

+4 Damage Damage

0.53 > 0.38 Swingrate Swingrate

+Triple Knife Throw

ā€¢20x3 Damage Damage

ā€¢4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash (Gameplay Currency)$1,933

Stats Table

Level Total Price Normal Damage Throw Damage Swingrate Throw Cooldown Throw Max Hits Range[3] DPS Throw DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$400 3 N/A 1.03 N/A N/A 5 2.91 N/A Cash (Gameplay Currency)$137.46
1 Cash (Gameplay Currency)$650 4 N/A 0.83 N/A N/A 5 4.82 N/A Cash (Gameplay Currency)$134.85
2 Cash (Gameplay Currency)$950 4 8 0.83 4 3 6 4.82 2 Cash (Gameplay Currency)$197.1
3 Cash (Gameplay Currency)$2,300 6 12 0.53 4 3 6 11.32 3 Cash (Gameplay Currency)$203.18
4 Cash (Gameplay Currency)$5,800 10 20x3 0.38 4 3 6 26.32 15 Cash (Gameplay Currency)$220.36

Overhaul Update (29 October 2020) ā€“ 31 October 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Single Pierce (Level 2+)
Firerate
Swingrate1.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Midnight Bandit - Cash (Gameplay Currency)$250

+2 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$283

Level 2 - Blood Seeking - Cash (Gameplay Currency)$600

+1 Range Range

+Hidden Detection Hidden Detection

+Single Knife Throw

ā€¢4 Damage Damage

ā€¢4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash (Gameplay Currency)$483

Level 3 - Dual Wield - Cash (Gameplay Currency)$1,350

1.03 > 0.53 Swingrate Swingrate


Sell Price Changes to Cash (Gameplay Currency)$933

Level 4 - Deadly Assasin - Cash (Gameplay Currency)$3,500

+2 Damage Damage

0.53 > 0.38 Swingrate Swingrate

+Triple Knife Throw

ā€¢6x3 Damage Damage

ā€¢4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash (Gameplay Currency)$2,100

Stats Table

Level Total Price Normal Damage Throw Damage Swingrate Throw Cooldown Throw Max Hits Range[3] DPS Throw DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$600 2 N/A 1.03 N/A N/A 5 1.94 N/A Cash (Gameplay Currency)$309.28
1 Cash (Gameplay Currency)$850 4 N/A 1.03 N/A N/A 6 3.88 N/A Cash (Gameplay Currency)$219.07
2 Cash (Gameplay Currency)$1,450 4 4 1.03 4 3 6 3.88 1 Cash (Gameplay Currency)$373.71
3 Cash (Gameplay Currency)$2,800 4 4 0.53 4 3 6 7.55 1 Cash (Gameplay Currency)$370.86
4 Cash (Gameplay Currency)$6,300 6 6x3 0.38 4 3 6 15.79 4.5 Cash (Gameplay Currency)$398.99

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Single Pierce (Ability)
Firerate
Swingrate0.73
Hidden Detection
Hidden DetectionLevel 4+
Range
Range6

Placement Limit
N/A

Upgrades

Level 1 - Midnight Bandit - Cash (Gameplay Currency)$250

+2 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$283

Level 2 - Dual Wield - Cash (Gameplay Currency)$550

+1 Damage Damage

0.73 > 0.43 Swingrate Swingrate


Sell Price Changes to Cash (Gameplay Currency)$466

Level 3 - Throwing Knives - Cash (Gameplay Currency)$1,350

+2 Damage Damage

+Knife Throw Ability


Sell Price Changes to Cash (Gameplay Currency)$916

Level 4 - Spooky Power - Cash (Gameplay Currency)$3,500

+2 Damage Damage


+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$2,083

Level 5 - DEADLY CHAINSAW - Cash (Gameplay Currency)$7,000

0.43 > 0.13 Swingrate Swingrate


Sell Price Changes to Cash (Gameplay Currency)$4,416

Ability

Knife Throw
Level 3+ 25s Cooldown
For 7 seconds, increases range by 200% and changes attack to throwing knives. Attacking speed is set back to 0.73 seconds. Knives can pierce enemies.

Stats Table

Level Total Price Damage Swingrate Range DPS Throw DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$600 2 0.73 6 2.74 N/A Cash (Gameplay Currency)$218.98
1 Cash (Gameplay Currency)$850 4 0.73 6 5.48 N/A Cash (Gameplay Currency)$155.11
2 Cash (Gameplay Currency)$1,400 5 0.43 6 11.63 N/A Cash (Gameplay Currency)$120.38
3 Cash (Gameplay Currency)$2,750 7 0.43 6 16.28 9.59 Cash (Gameplay Currency)$168.92
4 Cash (Gameplay Currency)$6,250 9 0.43 6 20.93 12.33 Cash (Gameplay Currency)$298.61
5 Cash (Gameplay Currency)$13,250 9 0.13 6 69.23 12.33 Cash (Gameplay Currency)$191.39

18 October 2019 - Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Single Pierce (Ability)
Firerate
Swingrate0.75
Hidden Detection
Hidden DetectionLevel 4+
Range
Range6

Placement Limit
N/A

Upgrades

Level 1 - Midnight Bandit - Cash (Gameplay Currency)$250

+2 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$283

Level 2 - Dual Wield - Cash (Gameplay Currency)$550

+1 Damage Damage

0.75 > 0.45 Swingrate Swingrate


Sell Price Changes to Cash (Gameplay Currency)$466

Level 3 - Throwing Knives - Cash (Gameplay Currency)$1,350

+2 Damage Damage

+Knife Throw Ability


Sell Price Changes to Cash (Gameplay Currency)$916

Level 4 - Spooky Power - Cash (Gameplay Currency)$3,500

+2 Damage Damage


+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$2,083

Level 5 - DEADLY CHAINSAW - Cash (Gameplay Currency)$7,500

0.45 > 0.15 Swingrate Swingrate


Sell Price Changes to Cash (Gameplay Currency)$4,583

Ability

Knife Throw
Level 3+ 25s Cooldown
For 7 seconds, increases range by 200% and changes attack to throwing knives. Attacking speed is set back to 0.75 seconds. Knives can pierce enemies.

Stats Table

Level Total Price Damage Swingrate Range DPS Throw DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$600 2 0.75 6 2.67 N/A Cash (Gameplay Currency)$224.72
1 Cash (Gameplay Currency)$850 4 0.75 6 5.33 N/A Cash (Gameplay Currency)$159.47
2 Cash (Gameplay Currency)$1,400 5 0.45 6 11.1 N/A Cash (Gameplay Currency)$126.13
3 Cash (Gameplay Currency)$2,750 7 0.45 6 15.56 9.33 Cash (Gameplay Currency)$176.74
4 Cash (Gameplay Currency)$6,250 9 0.45 6 20 12 Cash (Gameplay Currency)$312.5
5 Cash (Gameplay Currency)$13,750 9 0.15 6 60 12 Cash (Gameplay Currency)$229.17

Notes

  1. ā†‘ 1.0 1.1 Number listed is the required number of shots for it to deal a critical hit.
  2. ā†‘ 2.0 2.1 DPS is calculated as (Damage Ɨ 2 + Crit Damage) Ć· Crit Swing Ć· Swingrate. DPS does not include bleed damage.
  3. ā†‘ 3.0 3.1 3.2 3.3 The Knife Throw ability increases range by 100%
  4. ā†‘ 4.0 4.1 4.2 4.3 4.4 4.5 Assumes that only one enemy is hit by each knife thrown.
  5. ā†‘ 5.0 5.1 5.2 5.3 5.4 5.5 Does not account for Knife Throw DPS.


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Advertisement