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Slasher
ARTICLE GALLERY HISTORY

Event Content

Slasher has been made unobtainable from the game as of the 19th of November 2019 as it was part of the Halloween 2019 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

"Stabs nearby enemies and applies bleed on critical hits. Exclusive tower."
―Inventory Description

"Stabs nearby enemies and throws knives, dealing piercing damage. Exclusive tower."
―Inventory Description

"Stabs nearby enemies and throws knives, dealing piercing damage. Won from beating Halloween 2019."
―Former Inventory Description

"Won from beating Halloween 2019."
―Former Inventory Description

Description

The Slasher, formerly known as the Shredder, is a short-range ground tower that could have been unlocked by triumphing Nightmare Carnival as part of the Halloween 2019 Event. It could have also been bought through a limited time gamepass for Robux 250 during Halloween 2019 Event. It can currently be bought for Robux 749 for a limited time.

The Slasher attacks by slashing and stabbing enemies with its knife. Unlike the Gladiator, which is a multi-hit tower, the Slasher is a single target tower. However, the Slasher can deal critical damage for 2.5x damage every three swings at Level 0, with the multiplier increasing with upgrades.

At Level 2, it gains the ability to apply bleed to enemies. Each bleed applied will only deal damage to an enemy once before disappearing, with there also being a 1 second delay between each bleed damage. Additionally, it can only deal damage while bleed is not being applied. This bleed can stack up to 30 times, which will cause a bleed collapse, dealing increased damage to the enemy instantly, though also applying a short cooldown before bleed can be applied again. The damage dealt varies based on an enemy's max health and the Slasher's base bleed damage, EV (exponential value) and how many bleed stacks are removed at once. Because of this, when the enemy receives bleed damage from the enemy over time, it is calculated as:

While bleed is collapsing on an enemy, it is calculated as:

Damage from bleed is always rounded down, for both damage over time and from bleed collapse. Additionally, damage from bleed damage will not be displayed as the full damage dealt for the Slasher unless only one Slasher was applying bleed. Otherwise, damage displayed will be based on the number of bleed stacks applied by the selected Slasher. Damage from bleed is also affected by damage buffs, however, the way it affects it is unusual, as it is applied twice. First time is bleed damage, as it is multiplied by the damage buffs. However, this value is not actually rounded down. For example, with a 20% damage buff, bleed damage would be 2.4, which is not rounded down. The second time damage buff is applied is to the damage dealt. Damage is dealt is then multiplied by the same damage buff again, increasing it even further. Afterwards, the damage is rounded down.

The Slasher can be considered an all-round tower as its fairly cheap cost and good DPS can be effective in the early game, effective during the mid and late game due to its high DPS but at a higher cost, and its bleed effect that can affect every enemy, including major bosses.

The Slasher has a placement limit of 12 per player.

Upgrades

Level 1 - Sleight of Hands - Cash (Gameplay Currency)$800

0.408 > 0.358 Firerate Firerate

+1 Damage Damage

+0.5 Crit Multiplier

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$683

Level 2 - Bloodlust - Cash (Gameplay Currency)$3,000

+0.5 Range Range

+14 Damage Damage

0.358 > 0.708 Firerate Firerate

Applies Bleed debuff

ā€¢Damage based on max health

ā€¢1 Bleed Stack Bleed Stack

ā€¢2 Base Bleed Damage Base Bleed Damage

ā€¢0.31 EV

ā€¢30 Max Stacks Max Stacks


Sell Price Changes to Cash (Gameplay Currency)$1,683

Level 3 - Swords Dance - Cash (Gameplay Currency)$6,500

+25 Damage Damage

0.708 > 0.608 Firerate Firerate

+0.5 Crit Multiplier


Sell Price Changes to Cash (Gameplay Currency)$3,850

Level 4 - Serial Killer - Cash (Gameplay Currency)$20,000

+0.5 Range Range

+15 Damage Damage

0.608 > 0.508 Firerate Firerate

+1 Bleed Stack Bleed Stack

+0.5 Crit Multiplier


Sell Price Changes to Cash (Gameplay Currency)$10,516

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Normal Damage Crit Damage Base Bleed Damage Swingrate Crit Swing[1] Crit Multiplier Bleed Stack EV Max Stack Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$1,250 5 13 N/A 0.408 3 2.5 N/A N/A N/A 5 18.79 Cash (Gameplay Currency)$66.52
1 Cash (Gameplay Currency)$2,050 6 18 N/A 0.358 3 3 N/A N/A N/A 5 27.93 Cash (Gameplay Currency)$73.4
2 Cash (Gameplay Currency)$5,050 20 60 2 0.708 3 3 1 0.31 30 5.5 47.08 Cash (Gameplay Currency)$107.26
3 Cash (Gameplay Currency)$11,550 45 158 2 0.608 3 3.5 1 0.31 30 5.5 135.96 Cash (Gameplay Currency)$84.95
4 Cash (Gameplay Currency)$31,550 60 240 2 0.508 3 4 2 0.31 30 6 236.22 Cash (Gameplay Currency)$133.56

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Spring Time Spooky Jason
Rarity Exclusive Event Event
Daily Store Cost N/A N/A N/A
Obtained From Code:
SPR1NGM1L3ST0NE[3]
Spooky Skincrate Mission Quest[4]

Strategy

  • The Slasher can be quite effective at taking down single high health enemies, due to its high DPS.
  • The Slasher can apply bleed to enemies, allowing it to deal even more damage to the enemy.
    • However, these do not deal any damage while the Slasher is attacking the enemy unless max stack is reached, where it will explode.
    • The amount of damage dealt is based on the enemy's max health, meaning that its effectiveness scales with the enemy's health.
    • Placing down multiple Slashers can help by making them apply bleed faster, also making it explode faster.
      • This is significantly better than going for Level 4 to apply bleed faster, as getting multiple Level 2 Slashers is significantly cheaper than a single Level 4 Slasher, while applying it quicker.
  • The Commander can be quite useful, as it allows it to deal more DPS and makes it apply bleed faster.
  • The DJ Booth and Mercenary Base, while not able to make it apply bleed faster, they can affect the bleed DPS significantly more due to how damage buffs interact with it.
    • When the Slasher receives a damage buff, its bleed damage is boosted, though it is not rounded down (for example, 2 damage with a 50% damage buff becomes 3). Additionally, after the calculation for damage dealt is made, it is boosted by the damage buff again, making the effective boost to its bleed damage actually "Damage Buff Ɨ Damage Buff". In the case of the previously mentioned 50%, that would be an 125% damage buff.
      • For example, against an enemy with 100 health and the Slasher with a 15% damage buff, its bleed damage will be increased from 2 to 2.3, increasing damage dealt from ~8.33738766941 to ~9.58799581982, which is then boosted again to ~11.0261951928, rounded down to 11, making it an 32.25% damage increase instead of 15%.
  • The Slasher can handle earlier waves quite well, though it is a lot more expensive to upgrade and place down than other options.
  • Stalling towers, such as the Cryomancer or Electroshocker, can be useful, as it makes enemies stay in the Slasher's range for longer, allowing for it to deal more DPS and apply more bleed.
  • Be aware of the Slasher's short range. Placing this tower at corners of the path is crucial to get the most out of this tower.
  • The Slasher has a small placement footprint meaning that it can squeeze in beside other towers quite easily, if space is a problem.

Trivia

  • This is the second melee tower to be added to the game, with the first being the Gladiator.
  • The Level 3 upgrade name "Swords Dance" is a reference to the PokĆ©mon move of the same name.
  • The Slasher was loosely inspired by the Knifer from Tower Battles.
  • The Slasher (when it was called the Shredder) used to have a Knife Throw ability before the Overhaul Update, which would make the Slasher throw a piercing knife.
    • With the ability, the Slasher gained a 200% range buff, its swingrate was set to 0.7 and the ability cooldown was 25 seconds.
      • It was meant to receive 500% more damage, but this was glitched and never occurred.
    • The Knife Throw became a passive ability that the Slasher then gained at Level 2, though that was later removed in the Hexscape Update.
  • During one of the public testing sessions before the Overhaul Update, the Slasher was renamed from Shredder to Stabber. In the Overhaul Update, this was changed, and it was instead renamed from Shredder to Slasher.
    • Prior to its release, the Slasher could have been called the Chainsawer instead of the Shredder, as at the time it was still planned to wield a chainsaw at all levels.
      • This makes the Slasher the tower to receive the most name changes.
  • The Slasher went under massive changes before being released.
    • Its original appearance was different. Instead of having black torso and pants it had light grey torso and grey pants.
    • It would wield a chainsaw at all levels, instead of only the now removed Level 5 ā€” it would not wield knives at all.
    • Its firerate would be much faster, likely similar to the firerate of towers like Minigunner. It would however, likely lose damage because of this.
    • Instead of throwing knives, it would throw piercing saw glaives.
  • When an enemy was hit by the Slasher's knife from its Knife Throw, it would emit blood particles.
    • However, this did not occur with its normal attack, unlike multiple other melee towers.

Update History

For previous cosmetic variations, see the gallery page.

  • 18 October 2019 - Release v1.1.0
    • Shredder added.
  • 9 November 2019 - Release v1.2.0
    • Shredder can no longer be obtained by triumphing Nightmare Carnival.
      • It is still available via the gamepass.
  • 19 November 2019 - Release v1.2.0b
    • Shredder is no longer obtainable from the gamepass.
  • 6 April 2020 - Release v1.9
    • New skin: Spring Time
  • 29 October 2020 - Overhaul v1.0.0
    • Renamed from Shredder to Slasher.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Range decreased from 6 to 5.
        • Swingrate increased from 0.75 to 1.03.
      • Level 2
        • Damage decreased from +1 to +0.
        • Swingrate changed from 0.75 > 0.45 to 1.03.
        • Range increased from +0 to +1.
        • Hidden Detection moved from Level 4 to Level 2.
        • Knife Throw added.
        • Cost increased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$600.
        • Renamed from Dual Wield to Blood Seeking.
      • Level 3
        • Knife Throw ability removed.
        • Damage decreased from +2 to +0.
        • Swingrate changed from 0.45 to 1.03 > 0.53.
        • Renamed from Knife Throwing to Dual Wield.
      • Level 4
        • Damage increased from +0 to +2.
        • Swingrate changed from 0.45 to 0.53 > 0.38.
        • Triple Knife Throw added.
        • Renamed from Spooky Power to Deadly Assassin.
      • Level 5 removed
        • Statistics:
          • Original name: DEADLY CHAINSAW
          • Cost: Cash (Gameplay Currency)$7,500
          • 0.45 > 0.15 Swingrate
  • 31 October 2020 - Overhaul v1.1.0
    • Gamepass for Slasher re-added for Robux 400.
    • Statistical changes:
      • Base
        • Damage increased from 2 to 3.
        • Cost decreased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$400.
      • Level 1
        • Damage decreased from +2 to +1.
        • Swingrate changed from 1.03 to 1.03 > 0.83.
        • Renamed from Midnight Bandit to Thinner Blade.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$300.
        • Knife Throw damage increased from 4 to 8.
        • Renamed from Blood Seeking to Blood Sense.
      • Level 3
        • Damage increased from +0 to +2.
        • Swingrate changed from 1.03 > 0.53 to 0.83 > 0.53.
        • Knife Throw damage increased from 4 to 12.
      • Level 4
        • Damage increased from +2 to +4.
        • Knife Throw damage increased from 6x3 to 20x3.
    • New skin: Spooky
    • Bug: Knives from Knife Throw do not deal any damage.
  • 7 November 2020 - Overhaul v1.1.0a
    • Gamepass for Slasher went offsale again.
  • 23 November 2020 - Overhaul v1.1.1a
    • Bugfix: Knives from Knife Throw now deal damage.
  • 8 May 2021 - Overhaul v1.3.0
    • Placement footprint size decreased.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Swingrate decreased from 1.03 to 1.008.
      • Level 1
        • Swingrate changed from 1.03 > 0.83 to 1.008 > 0.808.
      • Level 3
        • Swingrate changed from 1.03 > 0.53 to 0.808 > 0.508.
      • Level 4
        • Swingrate changed from 0.53 > 0.38 to 0.508 > 0.358.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 5 May 2023 - v1.7.2
    • Placement footprint size increased.
      • Placement footprint size was decreased later the same day.
  • 21 June 2024 - v1.25.0
    • Bug: Damage is no longer boosted by damage buffs.
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$450.
        • Swingrate decreased from 1.008 to 0.558.
        • Knife Throw is now available from Level 0.
          • Damage is now equal to regular damage instead of being double.
          • Max hits decreased from 3 to 1.
          • Knife Throw cooldown decreased from 4 to 2.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$350.
        • Swingrate changed from 1.008 > 0.808 to 0.558 > 0.408.
        • Knife Throw cooldown changed from N/A to 2 > 1.75.
        • Renamed from Thinner Blade to Fast Fingers.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$850.
        • Damage increased from +0 to +2.
        • Knife Throw max hits increased from +0 to +1.
        • Renamed from Blood Sense to Bloodlust.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$2,350.
        • Damage increased from +2 to +4.
        • Swingrate changed from 0.808 > 0.508 to 0.408 > 0.308.
        • Knife Throw cooldown changed from 4 to 1.75 > 1.2.
        • Knife Throw max hits increased from +0 to +1.
        • Renamed from Dual Wield to Knife Party.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$7,500.
        • Damage increased from +4 to +14.
        • Range increased from +0 to +1.
        • Renamed from Deadly Assassin to Contract Killer.
    • Bugfix: Damage is now affected by damage buffs.
  • 2 October 2024 - v1.34.0
    • Slasher can now be bought through a limited time gamepass for Robux 599.
  • 13 October 2024 - v1.35.3
    • Gamepass for Slasher went offsale, making it no longer obtainable.
  • 16 October 2024 - v1.36.0
    • Bug: Slasher uses icons from its rework instead of the intended ones.
  • 16 October 2024 - v1.36.1
    • Bugfix: Slasher now uses the correct icons.
  • 23 October 2024 - v1.37.0
    • Slasher now applies a bleed debuff to enemies.
      • This stacks with every hit, only dealing damage when it is not being dealt damage. Explodes upon reaching max stacks.
      • Damage is based on an enemy's max health, using the Slasher's base bleed damage and EV.
    • Knife Throw removed.
    • Now deals critical hits every third hit. Boosted damage depends on the critical damage multiplier.
    • Placement limit of 12 added.
      • Gamepass for Slasher readded for Robux 749.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$1,500.
        • Swingrate decreased from 0.558 to 0.408.
        • Knife Throw and all statistics related to it removed.
        • Damage increased from 3 to 6.
        • Crit multiplier of 2.5 added.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$800.
        • Swingrate changed from 0.558 > 0.408 to 0.408 > 0.358.
        • Damage decreased from +1 to +0.
        • Hidden detection added, moved from Level 2 to Level 1.
        • Renamed from Fast Fingers to Sleight of Hand.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$850 to Cash (Gameplay Currency)$3,500.
        • Range decreased from +1 to +0.5.
        • Damage increased from +2 to +14.
        • Swingrate changed from 0.408 to 0.358 > 0.708.
        • Gains bleed debuff.
          • Max stacks of 30.
          • Bleed stack of 1 added.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$2,350 to Cash (Gameplay Currency)$7,000.
        • Damage increased from +4 to +25.
        • Swingrate changed from 0.408 > 0.308 to 0.708 > 0.608.
        • Crit multiplier increase of +0.5 added.
        • Renamed from Knife Party to Swords Dance.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$20,000.
        • Range decreased from +1 to +0.5.
        • Damage increased from +14 to +15.
        • Swingrate changed from 0.308 to 0.608 > 0.508.
        • Bleed stack increase of +1 added.
        • Crit multiplier increase of +0.5 added.
        • Renamed from Contract Killer to Serial Killer.
    • Bug: Slasher now only stares at enemies instead of attacking them when given flying detection.
  • 30 October 2024 - v1.39.0
    • Statistical changes:
      • Level 0
        • Cost decreased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,250.
        • Damage decreased from 6 to 5.
        • Critical hit multiplier increased from 2x to 2.5x.
      • Level 1
        • Damage increased from +0 to +1.
        • Critical hit multiplier increased from 2.5x to 3x.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$3,000.
        • Critical hit multiplier increased from +0 to +0.5.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$7,000 to Cash (Gameplay Currency)$6,500.
    • New skin: Jason
  • 16 December 2024
    • Bug: Once a Slasher applies bleed, no other Slasher can apply bleed to that enemy until the bleed runs out.

Notes

  1. ā†‘ Number listed is the required number of shots for it to deal a critical hit.
  2. ā†‘ DPS is calculated as (Damage Ɨ 2 + Crit Damage) Ć· Crit Swing Ć· Swingrate. DPS does not include bleed damage.
  3. ā†‘ Expired
  4. ā†‘ Quest unavailable, but can be completed if started.


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