Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Shotgunner
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

27 November 2024 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Spread
55
Max Hits
3

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$125

1.508 > 1.258 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$141

Level 2 - Shotgun Knowledge - Cash (Gameplay Currency)$1,050

+1.5 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

55 > 45 Spread

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$491

Level 3 - Slug Madness - Cash (Gameplay Currency)$3,000

+2 Damage Damage

1.258 > 1.108 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,491

Level 4 - Tactical Blowback - Cash (Gameplay Currency)$6,000

+2 Range Range

+2 Damage Damage

1.108 > 0.908 Firerate Firerate

8 > 10 Bullets Bullets

45 > 40 Spread


Sell Price changes to Cash (Gameplay Currency)$3,491

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$300 1x6 1.508 7.5 55 3 3.98 Cash (Gameplay Currency)$75.38
1 Cash (Gameplay Currency)$425 1x6 1.258 7.5 55 3 4.77 Cash (Gameplay Currency)$89.1
2 Cash (Gameplay Currency)$1,475 2x8 1.258 9 45 3 12.72 Cash (Gameplay Currency)$115.96
3 Cash (Gameplay Currency)$4,475 4x8 1.108 9 45 3 28.88 Cash (Gameplay Currency)$154.95
4 Cash (Gameplay Currency)$10,475 6x10 0.908 11 40 3 66.08 Cash (Gameplay Currency)$158.52

Intermediate Mode Update (3 May 2024) – 27 November 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate1.858
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$125

1.858 > 1.558 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$141

Level 2 - Shotgun Knowledge - Cash (Gameplay Currency)$1,000

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$475

Level 3 - Slug Madness - Cash (Gameplay Currency)$3,000

+2 Damage Damage

1.558 > 1.258 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,475

Level 4 - Tactical Blowback - Cash (Gameplay Currency)$8,200

+2 Range Range

+2 Damage Damage

1.258 > 1.008 Firerate Firerate

8 > 11 Bullets Bullets

50 > 40 Spread


Sell Price changes to Cash (Gameplay Currency)$4,208

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$300 1x6 1.858 7 60 3 3.23 Cash (Gameplay Currency)$92.88
1 Cash (Gameplay Currency)$425 1x6 1.558 7 60 3 3.85 Cash (Gameplay Currency)$110.39
2 Cash (Gameplay Currency)$1,425 2x8 1.558 9 50 3 10.27 Cash (Gameplay Currency)$138.75
3 Cash (Gameplay Currency)$4,425 4x8 1.258 9 50 3 25.44 Cash (Gameplay Currency)$173.94
4 Cash (Gameplay Currency)$12,625 6x11 1.008 11 40 3 65.48 Cash (Gameplay Currency)$192.81

1 March 2024 – Intermediate Mode Update (3 May 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.108
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2 & 4
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$200

2.108 > 1.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Shotgun Knowledge - Cash (Gameplay Currency)$1,250

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$616

Level 3 - Slug Madness - Cash (Gameplay Currency)$3,500

+2 Damage Damage

1.508 > 1.208 Firerate Firerate

-Lead Detection Lead Detection

Sell Price changes to Cash (Gameplay Currency)$1,783

Level 4 - Tactical Blowback - Cash (Gameplay Currency)$10,500

+2 Range Range

+2 Damage Damage

1.208 > 0.908 Firerate Firerate

8 > 11 Bullets Bullets

50 > 40 Spread

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$5,283

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$400 2x6 2.108 7 60 3 5.69 Cash (Gameplay Currency)$70.3
1 Cash (Gameplay Currency)$600 2x6 1.508 7 60 3 7.96 Cash (Gameplay Currency)$75.38
2 Cash (Gameplay Currency)$1,850 3x8 1.508 9 50 3 15.92 Cash (Gameplay Currency)$92.87
3 Cash (Gameplay Currency)$5,350 5x8 1.208 9 50 3 33.11 Cash (Gameplay Currency)$161.58
4 Cash (Gameplay Currency)$15,850 7x11 0.908 11 40 3 84.8 Cash (Gameplay Currency)$186.91

24 February 2024 – 1 March 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.108
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2 & 4
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$200

2.108 > 1.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Shotgun Knowledge - Cash (Gameplay Currency)$1,250

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$616

Level 3 - Slug Madness - Cash (Gameplay Currency)$3,650

+2 Damage Damage

1.508 > 1.308 Firerate Firerate

-Lead Detection Lead Detection

Sell Price changes to Cash (Gameplay Currency)$1,833

Level 4 - Tactical Blowback - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage

1.308 > 0.908 Firerate Firerate

8 > 10 Bullets Bullets

50 > 40 Spread

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$4,833

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$400 2x6 2.108 7 60 3 5.69 Cash (Gameplay Currency)$70.3
1 Cash (Gameplay Currency)$600 2x6 1.508 7 60 3 7.96 Cash (Gameplay Currency)$75.38
2 Cash (Gameplay Currency)$1,850 3x8 1.508 9 50 3 15.92 Cash (Gameplay Currency)$116.21
3 Cash (Gameplay Currency)$5,500 5x8 1.308 9 50 3 30.58 Cash (Gameplay Currency)$179.86
4 Cash (Gameplay Currency)$14,500 7x10 0.908 11 40 3 77.09 Cash (Gameplay Currency)$188.09

Duck Hunt Update (17 April 2022) – 24 February 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Spread
80
Max Hits
3

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$200

2.508 > 1.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Better Handling - Cash (Gameplay Currency)$1,250

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

80 > 60 Spread

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$616

Level 3 - Slug Madness - Cash (Gameplay Currency)$3,500

+2 Damage Damage

1.808 > 1.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,783

Level 4 - Tactical Blowback - Cash (Gameplay Currency)$10,000

+2 Range Range

+1 Damage Damage

8 > 12 Bullets Bullets

60 > 50 Spread

1.508 > 1.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$5,116

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$400 2x6 2.508 7 80 3 4.78 Cash (Gameplay Currency)$83.68
1 Cash (Gameplay Currency)$600 2x6 1.808 7 80 3 6.64 Cash (Gameplay Currency)$90.36
2 Cash (Gameplay Currency)$1,850 3x8 1.808 9 60 3 13.27 Cash (Gameplay Currency)$139.41
3 Cash (Gameplay Currency)$5,350 5x8 1.508 9 60 3 26.53 Cash (Gameplay Currency)$201.66
4 Cash (Gameplay Currency)$15,350 6x12 1.008 11 50 3 71.42 Cash (Gameplay Currency)$214.93

Entity System Update (12 March 2022) – Duck Hunt Update (17 April 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Level 1 - Better Handling - Cash (Gameplay Currency)$200

+1 Damage Damage

2.508 > 2.258 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Radio Communications - Cash (Gameplay Currency)$350

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Combat Ready - Cash (Gameplay Currency)$1,500

+4 Damage Damage

2.258 > 1.808 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Rebel Leader - Cash (Gameplay Currency)$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$2,250

Level 5 - Apocalypse Slayer - Cash (Gameplay Currency)$7,000

+1 Range Range

6 > 8 Bullets Bullets

1.808 > 1.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,583

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 1x6 2.508 7 1 2.39 Cash (Gameplay Currency)$209.21
1 Cash (Gameplay Currency)$700 2x6 2.258 7 2 5.31 Cash (Gameplay Currency)$131.83
2 Cash (Gameplay Currency)$1,050 2x6 2.258 9 2 5.31 Cash (Gameplay Currency)$197.74
3 Cash (Gameplay Currency)$2,550 6x6 1.808 9 3 19.91 Cash (Gameplay Currency)$128.08
4 Cash (Gameplay Currency)$6,750 12x6 1.808 9 4 39.82 Cash (Gameplay Currency)$169.51
5 Cash (Gameplay Currency)$13,750 12x8 1.508 10 4 63.66 Cash (Gameplay Currency)$215.99

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Level 1 - Better Handling - Cash (Gameplay Currency)$200

+1 Damage Damage

2.53 > 2.28 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Radio Communications - Cash (Gameplay Currency)$350

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Combat Ready - Cash (Gameplay Currency)$1,500

+4 Damage Damage

2.28 > 1.83 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Rebel Leader - Cash (Gameplay Currency)$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$2,250

Level 5 - Apocalypse Slayer - Cash (Gameplay Currency)$7,000

+1 Range Range

6 > 8 Bullets Bullets

1.83 > 1.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,583

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 1x6 2.53 7 1 2.37 Cash (Gameplay Currency)$210.97
1 Cash (Gameplay Currency)$700 2x6 2.28 7 2 5.26 Cash (Gameplay Currency)$133.08
2 Cash (Gameplay Currency)$1,050 2x6 2.28 9 2 5.26 Cash (Gameplay Currency)$199.62
3 Cash (Gameplay Currency)$2,550 6x6 1.83 9 3 19.67 Cash (Gameplay Currency)$129.64
4 Cash (Gameplay Currency)$6,750 12x6 1.83 9 4 39.34 Cash (Gameplay Currency)$171.58
5 Cash (Gameplay Currency)$13,750 12x8 1.53 10 4 62.75 Cash (Gameplay Currency)$219.12

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Level 1 - Better Handling - Cash (Gameplay Currency)$150

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Radio Communications - Cash (Gameplay Currency)$350

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Combat Ready - Cash (Gameplay Currency)$1,500

+3 Damage Damage

2.53 > 2.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$866

Level 4 - Rebel Leader - Cash (Gameplay Currency)$4,200

+5 Damage Damage

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$2,266

Level 5 - Apocalypse Slayer - Cash (Gameplay Currency)$7,500

+1 Range Range

6 > 8 Bullets Bullets

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,766

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$600 2x6 2.53 7 2 4.74 Cash (Gameplay Currency)$126.58
1 Cash (Gameplay Currency)$750 2x6 2.53 9 2 4.74 Cash (Gameplay Currency)$158.23
2 Cash (Gameplay Currency)$1,100 4x6 2.53 9 3 9.49 Cash (Gameplay Currency)$115.91
3 Cash (Gameplay Currency)$2,600 7x6 2.03 9 3 20.69 Cash (Gameplay Currency)$125.66
4 Cash (Gameplay Currency)$6,800 12x6 2.03 9 4 35.47 Cash (Gameplay Currency)$191.71
5 Cash (Gameplay Currency)$14,300 12x8 1.53 10 4 62.75 Cash (Gameplay Currency)$227.89

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Level 1 - Better Handling - Cash (Gameplay Currency)$150

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Radio Communications - Cash (Gameplay Currency)$350

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Combat Ready - Cash (Gameplay Currency)$1,500

+3 Damage Damage

2.53 > 2.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$866

Level 4 - Rebel Leader - Cash (Gameplay Currency)$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$2,266

Level 5 - Apocalypse Slayer - Cash (Gameplay Currency)$7,500

+1 Range Range

6 > 8 Bullets Bullets

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,766

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$600 2x6 2.53 7 2 4.74 Cash (Gameplay Currency)$126.58
1 Cash (Gameplay Currency)$750 2x6 2.53 9 2 4.74 Cash (Gameplay Currency)$158.23
2 Cash (Gameplay Currency)$1,100 4x6 2.53 9 3 9.49 Cash (Gameplay Currency)$115.91
3 Cash (Gameplay Currency)$2,600 7x6 2.03 9 3 20.69 Cash (Gameplay Currency)$125.66
4 Cash (Gameplay Currency)$6,800 13x6 2.03 9 4 38.42 Cash (Gameplay Currency)$176.99
5 Cash (Gameplay Currency)$14,300 13x8 1.53 10 4 67.97 Cash (Gameplay Currency)$210.39

11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2x6
Damage Type
Pierce
Spread
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Max Hits
2
Placement Limit
N/A

Upgrades

Level 1 - Handling - Cash (Gameplay Currency)$150

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Legit Badge - Cash (Gameplay Currency)$350

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Bullet Proof Vest - Cash (Gameplay Currency)$1,500

+3 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$866

Level 4 - SWAT Armor - Cash (Gameplay Currency)$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$2,266

Level 5 - SWAT Force - Cash (Gameplay Currency)$7,500

+1 Range Range

6 > 8 Bullets Bullets

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash (Gameplay Currency)$4,766

Ability

SWAT Van
Level 5 45s Cooldown
Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$600 2x6 2.55 7 2 4.71 Cash (Gameplay Currency)$127.39
1 Cash (Gameplay Currency)$750 2x6 2.55 9 2 4.71 Cash (Gameplay Currency)$159.24
2 Cash (Gameplay Currency)$1,100 4x6 2.55 9 3 9.41 Cash (Gameplay Currency)$116.9
3 Cash (Gameplay Currency)$2,600 7x6 2.05 9 3 20.49 Cash (Gameplay Currency)$126.89
4 Cash (Gameplay Currency)$6,800 13x6 2.05 9 4 38.04 Cash (Gameplay Currency)$178.76
5 Cash (Gameplay Currency)$14,300 13x8 1.55 10 4 67.1 Cash (Gameplay Currency)$213.11

26 January 2020 – 11 February 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2x6
Damage Type
Pierce
Spread
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
N/A

Upgrades

Level 1 - Handling - Cash (Gameplay Currency)$150

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Legit Badge - Cash (Gameplay Currency)$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Bullet Proof Vest - Cash (Gameplay Currency)$1,500

+3 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$866

Level 4 - SWAT Armor - Cash (Gameplay Currency)$4,200

+1 Range Range

+6 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,266

Level 5 - SWAT Force - Cash (Gameplay Currency)$6,250

+1 Range Range

6 > 8 Bullets Bullets

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash (Gameplay Currency)$4,350

Ability

SWAT Van
Level 5 45s Cooldown
Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage[4] Firerate Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$600 2x6 2.55 9 4.71 Cash (Gameplay Currency)$127.39
1 Cash (Gameplay Currency)$750 2x6 2.55 11 4.71 Cash (Gameplay Currency)$159.24
2 Cash (Gameplay Currency)$1,100 4x6 2.55 11 9.41 Cash (Gameplay Currency)$116.9
3 Cash (Gameplay Currency)$2,600 7x6 2.05 11 20.49 Cash (Gameplay Currency)$126.89
4 Cash (Gameplay Currency)$6,800 13x6 2.05 12 38.04 Cash (Gameplay Currency)$178.76
5 Cash (Gameplay Currency)$13,050 13x8 1.55 13 67.1 Cash (Gameplay Currency)$194.49

MEGA Update (13 October 2019) – 26 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage8
Damage Type
Single
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$350

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Cash (Gameplay Currency)$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Cash (Gameplay Currency)$1,500

+15 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Cash (Gameplay Currency)$4,200

+1 Range Range

+20 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,383

Level 5 - Cash (Gameplay Currency)$8,750

+1 Range Range

+40 Damage Damage

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash (Gameplay Currency)$5,300

Ability

SWAT Van
Level 5 45s Cooldown
Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$600 8 2.55 5 3.14 Cash (Gameplay Currency)$191.08
1 Cash (Gameplay Currency)$950 10 2.55 5 3.92 Cash (Gameplay Currency)$242.35
2 Cash (Gameplay Currency)$1,450 10 2.55 7 3.92 Cash (Gameplay Currency)$369.9
3 Cash (Gameplay Currency)$2,950 25 2.05 7 12.2 Cash (Gameplay Currency)$241.8
4 Cash (Gameplay Currency)$7,150 45 2.05 8 21.95 Cash (Gameplay Currency)$325.74
5 Cash (Gameplay Currency)$15,900 85 1.55 9 54.84 Cash (Gameplay Currency)$289.93

14 July 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage8
Damage Type
Single
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$350

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$237

Level 2 - Cash (Gameplay Currency)$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$362

Level 3 - Cash (Gameplay Currency)$1,500

+15 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$737

Level 4 - Cash (Gameplay Currency)$4,200

+1 Range Range

+20 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,787

Level 5 - Cash (Gameplay Currency)$8,750

+1 Range Range

+40 Damage Damage

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash (Gameplay Currency)$3,975

Ability

SWAT Van - Cash (Gameplay Currency)$1,500
Level 5 60s Cooldown
Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$600 8 2.55 5 3.14 Cash (Gameplay Currency)$191.08
1 Cash (Gameplay Currency)$950 10 2.55 5 3.92 Cash (Gameplay Currency)$242.35
2 Cash (Gameplay Currency)$1,450 10 2.55 7 3.92 Cash (Gameplay Currency)$369.9
3 Cash (Gameplay Currency)$2,950 25 2.05 7 12.2 Cash (Gameplay Currency)$241.8
4 Cash (Gameplay Currency)$7,150 45 2.05 8 21.95 Cash (Gameplay Currency)$325.74
5 Cash (Gameplay Currency)$15,900 85 1.55 9 54.84 Cash (Gameplay Currency)$289.93

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 Number is maximum damage times the amount of bullets shot.
    First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 DPS assumes all bullets hit only one enemy.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 Number is maximum damage times the amount of bullets shot.
    Damage decreases by 50% for every enemy pierced.
  4. ↑ Number is maximum damage times the amount of bullets shot.


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