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Tower Defense Simulator Wiki
Tower Defense Simulator Wiki

Shotgunner
TowerEnemy

Quote
"Wields a powerful pump shotgun with small range. Pierces through enemies."
―Store Description
Quote
"Wields a powerful pump shotgun with small range."
―Former Store Description

Description

The Shotgunner, formerly known as the Enforcer, is an intermediate tower that costs Coin 1,000 to buy from the store.

Unlike other towers, the Shotgunner shoots a spray of bullets with Scatter Shot. Damage is split among 8 bullets per firerate (so the base damage is 1x8), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the Shotgunner, the more likely they are to be damaged by the bullets.

The Shotgunner is considered an all-round tower due to its high DPS for a cheap price and the ability to damage multiple enemies.

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150
Level1

2.008 > 1.408 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Shotgun Knowledge - Cash (Gameplay Currency)$950
ShotgunnerLevel2

+1.5 Range Range

+1 Damage Damage

1.408 > 1.208 Firerate Firerate

8 > 10 Bullets Bullets

45 > 40 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Slug Madness - Cash (Gameplay Currency)$2,500
ShotgunnerLevel3

+0.5 Range Range

+2 Damage Damage

1.208 > 1.108 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,300

Level 4 - Tactical Blowback - Cash (Gameplay Currency)$6,500
ShotgunnerLevel4

+1.5 Range Range

+2 Damage Damage

1.108 > 0.958 Firerate Firerate

10 > 12 Bullets Bullets

40 > 30 Spread


Sell Price changes to Cash (Gameplay Currency)$3,491

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150
Level1

2.008 > 1.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Shotgun Knowledge - Cash (Gameplay Currency)$1,050
ShotgunnerLevel2

+1.5 Range Range

+1 Damage Damage

8 > 10 Bullets Bullets

45 > 40 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$533

Level 3 - Slug Madness - Cash (Gameplay Currency)$3,000
ShotgunnerLevel3

+0.5 Range Range

+2 Damage Damage

1.508 > 1.258 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,533

Level 4 - Tactical Blowback - Cash (Gameplay Currency)$8,500
ShotgunnerLevel4

+1.5 Range Range

+4 Damage Damage

1.258 > 1.008 Firerate Firerate

10 > 12 Bullets Bullets

40 > 30 Spread


Sell Price changes to Cash (Gameplay Currency)$4,366

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage[3] Firerate Range Spread Max Hits DPS[4] Cost Efficiency
0 Cash (Gameplay Currency)$300 1x8 2.008 7.5 45 3 3.98 Cash (Gameplay Currency)$75.38
1 Cash (Gameplay Currency)$450 1x8 1.408 7.5 45 3 5.68 Cash (Gameplay Currency)$79.23
2 Cash (Gameplay Currency)$1,400 2x10 1.208 9 40 3 16.56 Cash (Gameplay Currency)$84.54
3 Cash (Gameplay Currency)$3,900 4x10 1.108 9.5 40 3 36.1 Cash (Gameplay Currency)$108.03
4 Cash (Gameplay Currency)$10,400 6x12 0.958 11 30 3 75.16 Cash (Gameplay Currency)$138.37

Level Total Price Damage[3] Firerate Range Spread Max Hits DPS[4] Cost Efficiency
0 Cash (Gameplay Currency)$400 1x8 2.008 7.5 45 3 3.98 Cash (Gameplay Currency)$100.5
1 Cash (Gameplay Currency)$550 1x8 1.508 7.5 45 3 5.31 Cash (Gameplay Currency)$103.58
2 Cash (Gameplay Currency)$1,600 2x10 1.508 9 40 3 13.26 Cash (Gameplay Currency)$120.66
3 Cash (Gameplay Currency)$4,600 4x10 1.258 9.5 40 3 31.4 Cash (Gameplay Currency)$146.5
4 Cash (Gameplay Currency)$13,100 8x12 1.008 11 30 3 95.24 Cash (Gameplay Currency)$137.55

Skins

To see all the upgrades of a skin, see the gallery page.

DHHallowPunkShotgunnerIcon Newslayeshotgunner DHClassicShotgunnerIcon SpookyShotgunnerNew
Skin Hallow Punk Slayer Classic Spooky
Rarity Event Legendary Common Event
Daily Store Cost Coin 5,000 N/A Robux 115 N/A
Obtained From Halloween Skincrate Back From Infernal Mission Quest Premium Skincrate Formerly Spooky Skincrate
DuckyShotgunnerIcon HolidayShotgunnerIcon VigilanteShotgunnerIcon PhantomShotgunner
Skin Ducky Holiday Vigilante Phantom
Rarity Uncommon Event Rare Uncommon
Daily Store Cost Coin 3,500 Coin 5,000 Coin 4,500 N/A
Obtained From Ducky Skincrate,
Hunting Season
Christmas 2025 Skincrate,
Jolly Skincrate,
Violent Night Season
Vigilante Skincrate Phantom Skincrate
DanceFeverShotgunnerIconIG GardenerShotgunnerIconIG NullShotgunnerIconIG TrumpeterShotgunnerIconIG
Skin Dance Fever Gardener Null Trumpeter
Rarity Uncommon Rare Uncommon Uncommon
Daily Cost Store N/A N/A N/A N/A
Obtained From Hexscape Event Regular Battle Pass Ducky Revenge Regular Battle Pass Null & Void Premium Battle Pass Showtime Skincrate

Strategy

  • The Shotgunner is best placed in a straight line, as enemies traveling away from the Shotgunner will be affected by all the bullets.
    • It is also recommended to set the Shotgunner's targeting to Farthest so that it hits as many enemies as possible.
  • Early on during the game, multiple Level 0–2 Shotgunners are very cost-efficient and effective at killing enemies, even fast ones like the Speedy or Quick.
    • Later on during the game, multiple Level 3 and 4 Shotgunners can be used to wipe out hordes of enemies, such as the Fallen or Molten.
  • Be aware that the Shotgunner has a quite short range.
    • You cannot use the DJ Booth or the Ranger to increase the range of the Shotgunner, as the bullets will not extend beyond their original range.
      • However, the DJ Booth can still be useful to reduce the price of the Shotgunner's upgrades or to boost its damage.
    • The Electroshocker complements the Shotgunner quite well as the Electroshocker can restrict enemy movement significantly, so the Shotgunner can hit more targets with each shot.
      • The Freezer can help to freeze enemies, but it cannot freeze multiple enemies without its Frost Grenade ability. Meanwhile, the Sledger and Frost Blaster can freeze multiple enemies at once.
  • The Shotgunner has a smaller placement footprint than most towers, making it take up far less space.
  • The Shotgunner fires multiple bullets at once, making it quite effective against Tank enemies.
  • While the Shotgunner does have high DPS for its cost, its overall damage output is mitigated due to its small range.
  • The Shotgunner may have problems dealing with fast enemies, such as the Bolt, due to its short range.
    • The Commander can help remedy this by boosting the tower's firerate.
  • The Shotgunner's bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
    • On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
  • While the Shotgunner does not have flying detection, it can hit a Flying enemy if there is another detectable enemy nearby.
    • It is not recommended to rely on the Shotgunner for flying detection as it is inconsistent and is not able to directly target them.

Trivia

  • The Shotgunner (when it was called the Enforcer) was inspired by the Enforcer from the Risk of Rain series.
  • Before the Overhaul Update, the Shotgunner (known as the Enforcer back then) had the appearance of a police officer.
    • It also had an ability that spawned a SWAT Van with 600 health and a 45 second cooldown.
      • This ability was voiced by YouTuber JOHN ROBLOX. There were three lines:
        • "Strike force moving out."
        • "Strike force rolling."
        • "Copy, strike force is on the way."
  • The Shotgunner enemy from Pizza Party is based on the Shotgunner tower.
  • The Shotgunner was the only tower to gain lead detection and then lose it on another level.
    • However, this was a bug and not intentional.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 July 2019 - BETA v1.5.0
    • Enforcer added.
  • 13 October 2019 - Release v1.0.0
    • Unlock cost decreased from Coin 1,200 to Coin 600.
    • Statistical changes:
      • Level 5
        • SWAT Van ability cooldown decreased from 60s to 45s.
        • SWAT Van ability cost decreased from Cash (Gameplay Currency)$1,500 to free.
        • For two-pathed maps, two SWAT Vans now spawn per ability.
  • 27 October 2019 - Release v1.1.1
    • New skin: Hallow Punk
  • 12 January 2020 - Release v1.6.0
    • One SWAT Van now spawn per ability in two-pathed maps.
  • 26 January 2020 - Release v1.6.1
    • Upgrade names added.
    • Enforcer's bullets now function like a shotgun. Damage is the same amongst bullets and the more bullets that hit a target, the more damage it deals. Bullets pierce enemies but only go as far as the tower's range. Previously, all bullets hit one enemy, with no pierce.
    • Statistical changes:
      • Base
        • Range increased from 5 to 9.
        • Damage decreased from 8 to 2x6.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$150.
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +2.
      • Level 2
        • Cost decreased Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$350.
        • Damage increased from +0 to +2.
        • Range decreased from +2 to +0.
      • Level 3
        • Damage decreased from +15 to +3.
      • Level 4
        • Damage decreased from +20 to +6.
      • Level 5
        • Damage changed from +40 to +0.
        • Now gains +2 bullets.
        • Cost decreased Cash (Gameplay Currency)$8,750 to Cash (Gameplay Currency)$6,250.
    • Bug: Upgrade descriptions have not been updated for all Levels.
    • Bug: Damage Buffs do not increase the Enforcer's damage.
    • Bug: Range Buffs do not increase how far the Enforcer's bullets reach.
  • 11 February 2020 - Release v1.7.0
    • Unlock cost increased from Coin 600 to Coin 1,000.
    • Enforcer's bullets now have damage dropoff as they pierce multiple enemies.
    • Statistical changes:
      • Base
        • Range decreased from 9 to 7.
      • Level 4
        • Range decreased from +1 to +0.
      • Level 5
        • Cost changed from Cash (Gameplay Currency)$6,250 to Cash (Gameplay Currency)$7,500.
    • Bugfix: Upgrade descriptions for all Levels are now correct.
  • 4 March 2020 - Release v1.8.0
    • New SFX.
  • 29 October 2020 - Overhaul v1.0.0
    • Renamed from Enforcer to Shotgunner.
    • Unlock cost increased from Coin 1,000 to Coin 2,500.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.55 to 2.53.
      • Level 1
        • Renamed from Handling to Better Handling.
      • Level 2
        • Renamed from Legit Badge to Radio Communications.
      • Level 3
        • Renamed from Bullet Proof Vest to Combat Ready.
        • Firerate changed from 2.55 > 2.05 to 2.53 > 2.03.
      • Level 4
        • Damage decreased from +6 to +5.
        • Renamed from SWAT Armor to Rebel Leader.
      • Level 5
        • Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
        • SWAT Van ability removed.
        • Renamed from SWAT Force to Apocalypse Slayer.
    • New skins: Classic, Slayer
  • 23 November 2020 - Overhaul v1.1.1
    • New skin: Spooky
  • 4 December 2021 - v1.0.0
    • Statistical changes:
      • Base
        • Placement cost decreased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$500.
        • Damage decreased from 2 to 1.
      • Level 1
        • Upgrade cost increased from Cash (Gameplay Currency)$150 to Cash (Gameplay Currency)$200.
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +0.
        • Firerate changed from 2.53 to 2.53 > 2.28.
      • Level 2
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +2.
      • Level 3
        • Damage increased from +3 to +4.
        • Firerate changed from 2.53 > 2.03 to 2.28 > 1.83.
      • Level 4
        • Damage increased from +5 to +6.
      • Level 5
        • Upgrade cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$7,000.
        • Firerate changed from 2.03 > 1.53 to 1.83 > 1.53.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.53 to 2.508.
      • Level 1
        • Firerate changed from 2.53 > 2.28 to 2.508 > 2.258.
      • Level 3
        • Firerate changed from 2.28 > 1.83 to 2.258 > 1.808.
      • Level 5
        • Firerate changed from 1.83 > 1.53 to 1.808 > 1.508.
  • 17 April 2022 - v1.2.0
    • Damage of each bullet is no longer decreased by 50% with each pierce. It now deals full damage to first two enemies and half of the damage to the last enemy.
      • Max hits is no longer based on how high the damage of Shotgunner is, instead all Levels have a max hits of 3.
    • Statistical changes:
      • Base
        • Placement cost decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$400.
        • Damage increased from 1x6 to 2x6.
      • Level 1
        • Damage decreased from +1 to +0.
        • Firerate changed from 2.508 > 2.258 to 2.508 > 1.808.
        • Spread of 80 added.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$1,250.
        • Damage increased from +0 to +1.
        • Bullets changed from 6 to 6 > 8.
        • Spread change of 80 > 60 added.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$3,500.
        • Damage decreased from +4 to +2.
        • Firerate changed from 2.258 > 1.808 to 1.808 > 1.508.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$4,200 to Cash (Gameplay Currency)$10,000.
        • Range increased from +0 +2.
        • Damage decreased from +6 to +1.
        • Firerate changed from 1.808 to 1.508 > 1.008.
        • Bullets changed from 6 to 8 > 12.
        • Spread change of 60 > 50 added.
      • Level 5 removed
        • Statistics:
          • Name: Apocalypse Slayer
          • Cost: Cash (Gameplay Currency)$7,000
          • Range: +1
          • Bullets: 6 > 8
          • Firerate: 1.808 > 1.508
    • New skin: Ducky
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • New skin: Holiday
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Uncommon.
  • 24 June 2023 v1.8.2
    • New skin: Vigilante
  • 21 December 2023 - v1.11.0
    • New skin: Phantom
    • Bug: Shotgunner's bullets deal damage to units.
  • 28 January 2024 - v1.12.0
    • Bug: Slayer skin is removed from the game.
  • 28 January 2024 - v1.12.0a
    • Bugfix: Slayer skin re-added.
  • 24 February 2024 - v1.14.0
    • Statistical changes:
      • Base
        • Firerate decreased from 2.508 to 2.108.
        • Spread decreased from 80 to 60.
      • Level 1
        • Firerate changed from 2.508 > 1.808 to 2.108 > 1.508.
      • Level 2
        • Renamed from Better Handling to Shotgun Knowledge.
        • Spread changed from 80 > 60 to 60 > 50.
        • Lead detection added.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$3,650.
        • Firerate changed from 1.808 > 1.508 to 1.508 > 1.308.
        • Now removes lead detection due to a bug.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$9,000.
        • Damage increased from +1 to +2.
        • Firerate changed from 1.508 > 1.008 to 1.308 > 0.908.
        • Bullets decreased from 8 > 12 to 8 > 10.
        • Spread changed from 60 > 50 to 50 > 40.
        • Now adds lead detection.
    • Bug: Level 3 removes lead detection.
  • 1 March 2024 - v1.14.0c
    • Statistical changes:
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$3,650 to Cash (Gameplay Currency)$3,500.
        • Firerate changed from 1.508 > 1.308 to 1.508 > 1.208.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$9,000 to Cash (Gameplay Currency)$10,500.
        • Bullets increased from 8 > 10 to 8 > 11.
        • Firerate changed from 1.308 > 0.908 to 1.208 > 0.908.
  • 5 April 2024 - v1.18.0
    • Slayer skin rarity changed from Common to Legendary.
  • 3 May 2024 - v1.20.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$300.
        • Damage decreased from 2x6 to 1x6.
        • Firerate decreased from 2.108 to 1.858.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$125.
        • Firerate changed from 2.108 > 1.508 to 1.858 > 1.558.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$1,250 to Cash (Gameplay Currency)$1,000.
        • Firerate changed from 2.108 > 1.508 to 1.858 > 1.558.
        • Lead detection moved to Level 3.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$3,000.
        • Firerate changed from 1.508 > 1.208 to 1.558 > 1.258.
        • Lead detection added, moved from Level 2.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$10,500 to Cash (Gameplay Currency)$8,200.
        • Firerate changed from 1.208 > 0.908 to 1.258 > 1.008.
    • Bugfix: Shotgunner no longer loses lead detection at Level 3.
  • 19 July 2024 - v1.26.0
    • Bugfix: Shotgunner can no longer deal damage to units.
  • 2 August 2024 - v1.27.0
  • 23 October 2024 - v1.37.0
    • New skin: Dance Fever
  • 27 November 2024 - v1.43.0
    • Statistical Changes:
      • Base
        • Range increased from 7 to 7.5.
        • Firerate changed from 1.858 to 1.508.
        • Spread decreased from 60 to 55.
      • Level 1
        • Firerate changed from 1.858 > 1.558 to 1.508 > 1.258.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$1,050.
        • Range decreased from +2 to +1.5
        • Spread changed from 60 > 50 to 55 > 45.
      • Level 3
        • Firerate changed from 1.558 > 1.258 to 1.258 > 1.108.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$8,200 to Cash (Gameplay Currency)$6,000.
        • Firerate changed from 1.258 > 1.008 to 1.108 > 0.908.
        • Bullets decreased from 8 > 11 to 8 > 10.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Gardener
  • 25 June 2025 - v1.68.0
    • Unlock cost reduced from Coin 2,500 to Coin 1,000.
  • 9 July 2025 - v1.70.0
    • Placement footprint decreased from 1.5 to 1.
    • Statistical changes:
      • Base
        • Firerate increased from 1.508 to 2.008.
        • Bullets increased from 6 to 8.
        • Spread decreased from 55 to 45.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$125 to Cash (Gameplay Currency)$150.
        • Firerate changed from 1.508 > 1.258 to 2.008 > 1.408.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$1,050 to Cash (Gameplay Currency)$950.
        • Firerate changed from 1.258 to 1.408 > 1.208.
        • Bullets changed from 6 > 8 to 8 > 10.
        • Spread changed from 55 > 45 to 45 > 40.
        • Lead detection added, moved from Level 3.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$2,500.
        • Firerate changed from 1.258 > 1.108 to 1.208 > 1.108.
        • Range increased from +0 to +0.5.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$6,000 to Cash (Gameplay Currency)$6,500.
        • Firerate changed from 1.108 > 0.908 to 1.108 > 0.958.
        • Range decreased from +2 to +1.5.
        • Bullets changed from 8 > 10 to 10 > 12.
        • Spread changed from 45 > 40 to 40 > 30.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$950 to Cash (Gameplay Currency)$1,000.
        • Firerate changed from 1.408 > 1.208 to 1.408.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$2,750.
        • Firerate changed from 1.208 > 1.108 to 1.408 > 1.108.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$6,500 to Cash (Gameplay Currency)$7,000.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$400.
      • Level 1
        • Firerate changed from 2.008 > 1.408 to 2.008 > 1.508.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$1,050.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$2,750 to Cash (Gameplay Currency)$3,000.
        • Firerate changed from 1.408 > 1.108 to 1.508 > 1.258.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$7,000 to Cash (Gameplay Currency)$8,500.
        • Damage increased from +2 to +4.
        • Firerate changed from 1.108 > 0.958 to 1.258 > 1.008.
  • 18 October 2025 - v1.77.0
    • New skin: Null
  • 31 October 2025 - v1.79.0
    • Bug: When a Level which deals 1 damage is affected by Damage Debuffs, it will start dealing nan damage.
  • 26 November 2025 - v1.81.0
    • Bugfix: Can still deal nan damage to enemies and make them have nan health, however, any damage counters will no longer change to nan when attacking or creating such enemies.
  • 20 December 2025 - v1.83.0
    • New skin: Trumpeter

Notes

  1. 1.0 1.1 From Level 0, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 2.
  2. 2.0 2.1 Flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  3. 3.0 3.1 Number is maximum damage times the amount of bullets shot.
    First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  4. 4.0 4.1 DPS assumes all bullets hit only one enemy.


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