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Sentry
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

24 December 2019 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range15
Spool-Up Time
Spool-Up Time5
Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$416

Level 2 - Cash (Gameplay Currency)$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$816

Level 3 - Cash (Gameplay Currency)$2,200

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Cash (Gameplay Currency)$4,500

+2 Range Range

+1 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,050

Level 5 - Cash (Gameplay Currency)$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,216

Stats Table

Level Total Price Damage Highest Firerate[1][2] Lowest Firerate[3] Range Min DPS[4] Max DPS[5]
0 Cash (Gameplay Currency)$750 1 0.75 0.4 15 1.33 2.5
1 Cash (Gameplay Currency)$1,250 3 0.75 0.4 17 4 7.5
2 Cash (Gameplay Currency)$2,450 4 0.45 0.25 18 8.89 16
3 Cash (Gameplay Currency)$4,650 6 0.45 0.25 19 13.33 24
4 Cash (Gameplay Currency)$9,150 7 0.3 0.175 21 23.33 40
5 Cash (Gameplay Currency)$18,650 9 0.25 0.15 23 36 60

14 October 2019 – 24 December 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range15
Spool-Up Time
Spool-Up Time5
Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$416

Level 2 - Cash (Gameplay Currency)$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$816

Level 3 - Cash (Gameplay Currency)$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Cash (Gameplay Currency)$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,050

Level 5 - Cash (Gameplay Currency)$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,216

Stats Table

Level Total Price Damage Highest Firerate[1][2] Lowest Firerate[3] Range Min DPS[4] Max DPS[5]
0 Cash (Gameplay Currency)$750 1 0.75 0.4 15 1.33 2.5
1 Cash (Gameplay Currency)$1,250 3 0.75 0.4 17 4 7.5
2 Cash (Gameplay Currency)$2,450 4 0.45 0.25 18 8.89 16
3 Cash (Gameplay Currency)$4,650 7 0.45 0.25 19 15.56 28
4 Cash (Gameplay Currency)$9,150 9 0.3 0.175 21 30 51.43
5 Cash (Gameplay Currency)$18,650 11 0.25 0.15 23 44 73.33

MEGA Update (13 October 2019) – 14 October 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range15
Spool-Up Time
Spool-Up Time5
Placement Limit
Placement Limit7

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$416

Level 2 - Cash (Gameplay Currency)$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$816

Level 3 - Cash (Gameplay Currency)$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Cash (Gameplay Currency)$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,050

Level 5 - Cash (Gameplay Currency)$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,216

Stats Table

Level Total Price Damage Highest Firerate[1][2] Lowest Firerate[3] Range Min DPS[4] Max DPS[5]
0 Cash (Gameplay Currency)$750 1 0.75 0.4 15 1.33 2.5
1 Cash (Gameplay Currency)$1,250 3 0.75 0.4 17 4 7.5
2 Cash (Gameplay Currency)$2,450 4 0.45 0.25 18 8.89 16
3 Cash (Gameplay Currency)$4,650 7 0.45 0.25 19 15.56 28
4 Cash (Gameplay Currency)$9,150 9 0.3 0.175 21 30 51.43
5 Cash (Gameplay Currency)$18,650 11 0.25 0.15 23 44 73.33

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range8
Spool-Up Time
Spool-Up Time5
Placement Limit
Placement Limit5

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$416

Level 2 - Cash (Gameplay Currency)$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$816

Level 3 - Cash (Gameplay Currency)$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Cash (Gameplay Currency)$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,050

Level 5 - Cash (Gameplay Currency)$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,216

Stats Table

Level Total Price Damage Highest Firerate[1][2] Lowest Firerate[3] Range Min DPS[4] Max DPS[5]
0 Cash (Gameplay Currency)$750 1 0.75 0.4 8 1.33 2.5
1 Cash (Gameplay Currency)$1,250 3 0.75 0.4 10 4 7.5
2 Cash (Gameplay Currency)$2,450 4 0.45 0.25 11 8.89 16
3 Cash (Gameplay Currency)$4,650 7 0.45 0.25 12 15.56 28
4 Cash (Gameplay Currency)$9,150 9 0.3 0.175 14 30 51.43
5 Cash (Gameplay Currency)$18,650 11 0.25 0.15 16 44 73.33

3 August 2019 – 5 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5 (30% Chance)
Range
Range8
Spool-Up Time
Spool-Up Time5
Placement Limit
Placement Limit3

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$416

Level 2 - Cash (Gameplay Currency)$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$816

Level 3 - Cash (Gameplay Currency)$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Cash (Gameplay Currency)$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,050

Level 5 - Cash (Gameplay Currency)$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection (30% Chance)Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,216

Stats Table

Level Total Price Damage Highest Firerate[1][2] Lowest Firerate[3] Range Min DPS[4] Max DPS[5]
0 Cash (Gameplay Currency)$750 1 0.75 0.4 8 1.33 2.5
1 Cash (Gameplay Currency)$1,250 3 0.75 0.4 10 4 7.5
2 Cash (Gameplay Currency)$2,450 4 0.45 0.25 11 8.89 16
3 Cash (Gameplay Currency)$4,650 7 0.45 0.25 12 15.56 28
4 Cash (Gameplay Currency)$9,150 9 0.3 0.175 14 30 51.43
5 Cash (Gameplay Currency)$18,650 11 0.25 0.15 16 44 73.33

2 August 2019 – 3 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range8
Spool-Up Time
Spool-Up Time5
Placement Limit
Placement Limit3

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$416

Level 2 - Cash (Gameplay Currency)$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$816

Level 3 - Cash (Gameplay Currency)$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Cash (Gameplay Currency)$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,050

Level 5 - Cash (Gameplay Currency)$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden DetectionHidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,216

Stats Table

Level Total Price Damage Highest Firerate[1][2] Lowest Firerate[3] Range Min DPS[4] Max DPS[5]
0 Cash (Gameplay Currency)$750 1 0.75 0.4 8 1.33 2.5
1 Cash (Gameplay Currency)$1,250 3 0.75 0.4 10 4 7.5
2 Cash (Gameplay Currency)$2,450 4 0.45 0.25 11 8.89 16
3 Cash (Gameplay Currency)$4,650 7 0.45 0.25 12 15.56 28
4 Cash (Gameplay Currency)$9,150 9 0.3 0.175 14 30 51.43
5 Cash (Gameplay Currency)$18,650 11 0.25 0.15 16 44 73.33

2 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range8
Spool-Up Time
Spool-Up Time6
Placement Limit
Placement Limit3

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$416

Level 2 - Cash (Gameplay Currency)$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$816

Level 3 - Cash (Gameplay Currency)$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Cash (Gameplay Currency)$4,500

+2 Range Range

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,050

Level 5 - Cash (Gameplay Currency)$9,250

+2 Range Range

+1 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden DetectionHidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,216

Stats Table

Level Total Price Damage Highest Firerate[1][6] Lowest Firerate[3] Range Min DPS[4] Max DPS[5]
0 Cash (Gameplay Currency)$750 1 0.75 0.4 8 1.33 2.5
1 Cash (Gameplay Currency)$1,250 3 0.7 0.4 10 4 7.5
2 Cash (Gameplay Currency)$2,450 4 0.45 0.25 11 8.89 16
3 Cash (Gameplay Currency)$4,650 7 0.45 0.25 12 15.56 28
4 Cash (Gameplay Currency)$9,150 7 0.3 0.175 14 23.33 40
5 Cash (Gameplay Currency)$18,650 8 0.25 0.15 16 32 53.33

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Highest Firerate is the highest firerate, before spooling-up.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 The Spool-Up time for the Sentry is 5 seconds.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Lowest Firerate is the lowest firerate, after a full spool-up.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Minimum DPS uses highest firerate.
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Maximum DPS uses lowest firerate.
  6. ↑ The Spool-Up time for the Sentry is 6 seconds.


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