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Scout
(Regular • Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Regular
26 March 2025 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$150
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$50
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.108
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$50

1.108 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$66

Level 2 - Precise Aiming - Cash (Gameplay Currency)$200

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$133

Level 3 - Stronger Equipment - Cash (Gameplay Currency)$950

+4 Damage Damage

0.808 > 0.708 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Akimbo Handguns - Cash (Gameplay Currency)$2,500

+2 Damage Damage

+2 Range Range

0.708 > 0.358 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,283

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$150 1 1.108 12 0.9 Cash (Gameplay Currency)$166.67
1 Cash (Gameplay Currency)$200 1 0.808 12 1.24 Cash (Gameplay Currency)$161.29
2 Cash (Gameplay Currency)$400 2 0.808 14 2.48 Cash (Gameplay Currency)$161.29
3 Cash (Gameplay Currency)$1,350 6 0.708 14 8.47 Cash (Gameplay Currency)$159.39
4 Cash (Gameplay Currency)$3,850 8 0.358 16 22.35 Cash (Gameplay Currency)$172.26

Mission Quests Update (5 April 2024) – 26 March 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.208
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$25

1.208 > 1.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$75

Level 2 - Precise Aiming - Cash (Gameplay Currency)$250

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$158

Level 3 - Stronger Equipment - Cash (Gameplay Currency)$750

+2 Damage Damage

1.008 > 0.608 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$408

Level 4 - Akimbo Handguns[1] - Cash (Gameplay Currency)$2,250

+1 Damage Damage

+2 Range Range

0.608 > 0.308 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,158

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 1 1.208 12 0.83 Cash (Gameplay Currency)$240.96
1 Cash (Gameplay Currency)$225 1 1.008 12 0.99 Cash (Gameplay Currency)$227.27
2 Cash (Gameplay Currency)$475 2 1.008 14 1.98 Cash (Gameplay Currency)$239.9
3 Cash (Gameplay Currency)$1,225 4 0.608 14 6.58 Cash (Gameplay Currency)$186.17
4 Cash (Gameplay Currency)$3,475 5 0.308 16 16.23 Cash (Gameplay Currency)$214.11

22 March 2024 – Mission Quests Update (5 April 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$50

1.508 > 1.208 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$83

Level 2 - Precise Aiming - Cash (Gameplay Currency)$300

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Stronger Equipment - Cash (Gameplay Currency)$800

+2 Damage Damage

1.208 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Double Tap - Cash (Gameplay Currency)$2,000

+2 Range Range

0.808 > 0.408 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,116

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 1 1.508 12 0.66 Cash (Gameplay Currency)$303.03
1 Cash (Gameplay Currency)$250 1 1.208 12 0.83 Cash (Gameplay Currency)$301.2
2 Cash (Gameplay Currency)$550 2 1.208 14 1.66 Cash (Gameplay Currency)$331.33
3 Cash (Gameplay Currency)$1,350 4 0.808 14 4.95 Cash (Gameplay Currency)$272.73
4 Cash (Gameplay Currency)$3,350 4 0.408 16 9.8 Cash (Gameplay Currency)$341.84

17 March 2024 – 22 March 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$50

1.508 > 1.208 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$83

Level 2 - Precise Aiming - Cash (Gameplay Currency)$300

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Stronger Equipment - Cash (Gameplay Currency)$800

+2 Damage Damage

1.208 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Double Tap - Cash (Gameplay Currency)$2,000

+1 Damage Damage

+2 Range Range

0.808 > 0.408 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,116

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 1 1.508 12 0.66 Cash (Gameplay Currency)$303.03
1 Cash (Gameplay Currency)$250 1 1.208 12 0.83 Cash (Gameplay Currency)$301.2
2 Cash (Gameplay Currency)$550 2 1.208 14 1.66 Cash (Gameplay Currency)$331.33
3 Cash (Gameplay Currency)$1,350 4 0.808 14 4.95 Cash (Gameplay Currency)$272.73
4 Cash (Gameplay Currency)$3,350 5 0.408 16 12.25 Cash (Gameplay Currency)$262.75

15 March 2024 – 17 March 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$50

1.508 > 1.208 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$83

Level 2 - Precise Aiming - Cash (Gameplay Currency)$350

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$200

Level 3 - Stronger Equipment - Cash (Gameplay Currency)$900

+1 Damage Damage

1.208 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$500

Level 4 - Double Tap - Cash (Gameplay Currency)$2,500

+1 Damage Damage

+2 Range Range

0.808 > 0.258 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,333

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 2 1.508 12 1.33 Cash (Gameplay Currency)$150.38
1 Cash (Gameplay Currency)$250 2 1.208 12 1.66 Cash (Gameplay Currency)$150.6
2 Cash (Gameplay Currency)$600 3 1.208 14 2.48 Cash (Gameplay Currency)$241.94
3 Cash (Gameplay Currency)$1,500 4 0.808 14 4.95 Cash (Gameplay Currency)$303.03
4 Cash (Gameplay Currency)$4,000 5 0.258 16 19.38 Cash (Gameplay Currency)$206.4

Entity System Update (12 March 2022) – 15 March 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$50

1.508 > 1.208 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$83

Level 2 - Precise Aiming - Cash (Gameplay Currency)$300

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Stronger Equipment - Cash (Gameplay Currency)$800

+2 Damage Damage

1.208 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Double Tap - Cash (Gameplay Currency)$2,000

+2 Range Range

0.808 > 0.408 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,116

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 1 1.508 12 0.66 Cash (Gameplay Currency)$303.03
1 Cash (Gameplay Currency)$250 1 1.208 12 0.83 Cash (Gameplay Currency)$301.2
2 Cash (Gameplay Currency)$550 2 1.208 14 1.66 Cash (Gameplay Currency)$331.33
3 Cash (Gameplay Currency)$1,350 4 0.808 14 4.95 Cash (Gameplay Currency)$272.73
4 Cash (Gameplay Currency)$3,350 4 0.408 16 9.8 Cash (Gameplay Currency)$341.84

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$50

1.53 > 1.23 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$83

Level 2 - Precise Aiming - Cash (Gameplay Currency)$300

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Stronger Equipment - Cash (Gameplay Currency)$800

+2 Damage Damage

1.23 > 0.83 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Double Tap - Cash (Gameplay Currency)$2,000

+2 Range Range

0.83 > 0.43 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,116

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 1 1.53 12 0.65 Cash (Gameplay Currency)$307.69
1 Cash (Gameplay Currency)$250 1 1.23 12 0.81 Cash (Gameplay Currency)$308.64
2 Cash (Gameplay Currency)$550 2 1.23 14 1.63 Cash (Gameplay Currency)$337.42
3 Cash (Gameplay Currency)$1,350 4 0.83 14 4.82 Cash (Gameplay Currency)$280.08
4 Cash (Gameplay Currency)$3,350 4 0.43 16 9.3 Cash (Gameplay Currency)$360.22

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$50

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$83

Level 2 - Precise Aiming - Cash (Gameplay Currency)$300

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Double Tap - Cash (Gameplay Currency)$600

+1 Damage Damage

1.53 > 0.78 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$383

Level 4 - Field Operator - Cash (Gameplay Currency)$1,000

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$716

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 1 1.53 12 0.65 Cash (Gameplay Currency)$307.69
1 Cash (Gameplay Currency)$250 1 1.53 14 0.65 Cash (Gameplay Currency)$384.62
2 Cash (Gameplay Currency)$550 1 1.53 16 0.65 Cash (Gameplay Currency)$846.15
3 Cash (Gameplay Currency)$1,150 2 0.78 16 2.56 Cash (Gameplay Currency)$449.22
4 Cash (Gameplay Currency)$2,150 5 0.78 17 6.41 Cash (Gameplay Currency)$335.41

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$50

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$83

Level 2 - Precise Aiming - Cash (Gameplay Currency)$85

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$111

Level 3 - Stronger Bullets - Cash (Gameplay Currency)$250

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$195

Level 4 - Double Tap - Cash (Gameplay Currency)$600

+1 Damage Damage

1.53 > 0.78 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$395

Level 5 - Professional Field Operator - Cash (Gameplay Currency)$1,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$728

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 1 1.53 12 0.65 Cash (Gameplay Currency)$307.69
1 Cash (Gameplay Currency)$250 1 1.53 14 0.65 Cash (Gameplay Currency)$384.62
2 Cash (Gameplay Currency)$335 1 1.53 16 0.65 Cash (Gameplay Currency)$515.38
3 Cash (Gameplay Currency)$585 3 1.53 16 1.96 Cash (Gameplay Currency)$298.47
4 Cash (Gameplay Currency)$1,185 4 0.78 16 5.13 Cash (Gameplay Currency)$231
5 Cash (Gameplay Currency)$2,185 6 0.78 18 7.69 Cash (Gameplay Currency)$284.14

11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$250
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$83
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$116

Level 2 - Cool Shades - Cash (Gameplay Currency)$200

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Scouting Vest - Cash (Gameplay Currency)$500

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$350

Level 4 - Dual-Wield - Cash (Gameplay Currency)$1,000

+1 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$683

Level 5 - Bullet Proof Helmet - Cash (Gameplay Currency)$1,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,183

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$250 1 1.05 12 0.95 Cash (Gameplay Currency)$263.16
1 Cash (Gameplay Currency)$350 1 1.05 14 0.95 Cash (Gameplay Currency)$368.42
2 Cash (Gameplay Currency)$550 1 1.05 16 0.95 Cash (Gameplay Currency)$578.95
3 Cash (Gameplay Currency)$1,050 3 1.05 16 2.85 Cash (Gameplay Currency)$368.42
4 Cash (Gameplay Currency)$2,050 4 0.55 16 7.27 Cash (Gameplay Currency)$281.98
5 Cash (Gameplay Currency)$3,550 6 0.55 17 10.91 Cash (Gameplay Currency)$325.39

MEGA Update (13 October 2019) – 11 February 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$250
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$83
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$116

Level 2 - Cool Shades - Cash (Gameplay Currency)$200

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Scouting Vest - Cash (Gameplay Currency)$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$350

Level 4 - Dual-Wield - Cash (Gameplay Currency)$1,000

+1 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$683

Level 5 - Bullet Proof Helmet - Cash (Gameplay Currency)$1,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,183

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$250 1 1.05 12 0.95 Cash (Gameplay Currency)$263.16
1 Cash (Gameplay Currency)$350 1 1.05 14 0.95 Cash (Gameplay Currency)$368.42
2 Cash (Gameplay Currency)$550 1 1.05 16 0.95 Cash (Gameplay Currency)$578.95
3 Cash (Gameplay Currency)$1,050 3 1.05 17 2.85 Cash (Gameplay Currency)$368.42
4 Cash (Gameplay Currency)$2,050 4 0.55 17 7.27 Cash (Gameplay Currency)$281.98
5 Cash (Gameplay Currency)$3,550 6 0.55 18 10.91 Cash (Gameplay Currency)$325.39

14 June 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$250
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$62
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$87

Level 2 - Cash (Gameplay Currency)$200

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$137

Level 3 - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$262

Level 4 - Cash (Gameplay Currency)$1,000

+1 Damage Damage

0.7 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$512

Level 5 - Cash (Gameplay Currency)$1,500

+1 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$887

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$250 1 1.05 9 0.95 Cash (Gameplay Currency)$263.16
1 Cash (Gameplay Currency)$350 1 1.05 11 0.95 Cash (Gameplay Currency)$368.42
2 Cash (Gameplay Currency)$550 1 1.05 13 0.95 Cash (Gameplay Currency)$578.95
3 Cash (Gameplay Currency)$1,050 2 0.7 14 2.86 Cash (Gameplay Currency)$367.13
4 Cash (Gameplay Currency)$2,050 3 0.55 14 5.45 Cash (Gameplay Currency)$376.15
5 Cash (Gameplay Currency)$3,550 4 0.55 15 7.27 Cash (Gameplay Currency)$488.31

Golden
Entity System Update (12 March 2022) – 13 May 2022

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200[2]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage2[3]
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$100

1.508 > 1.208 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$100

Level 2 - Precise Aiming - Cash (Gameplay Currency)$600

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$300

Level 3 - Stronger Equipment - Cash (Gameplay Currency)$1,600

+6 Damage Damage

1.208 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$833

Level 4 - Double Tap - Cash (Gameplay Currency)$4,000

+2 Range Range

+2 Damage Damage

0.808 > 0.408 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,166

Stats Table

Level Total Price[2] Damage[3] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 2 1.508 12 1.33 Cash (Gameplay Currency)$150.38
1 Cash (Gameplay Currency)$300 2 1.208 12 1.66 Cash (Gameplay Currency)$180.72
2 Cash (Gameplay Currency)$900 4 1.208 14 3.31 Cash (Gameplay Currency)$271.9
3 Cash (Gameplay Currency)$2,500 10 0.808 14 12.38 Cash (Gameplay Currency)$201.94
4 Cash (Gameplay Currency)$6,500 12 0.43 16 29.41 Cash (Gameplay Currency)$221.01

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200[2]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage2[3]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$100

1.53 > 1.23 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$100

Level 2 - Precise Aiming - Cash (Gameplay Currency)$600

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$300

Level 3 - Stronger Equipment - Cash (Gameplay Currency)$1,600

+6 Damage Damage

1.23 > 0.83 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$833

Level 4 - Double Tap - Cash (Gameplay Currency)$4,000

+2 Range Range

+2 Damage Damage

0.83 > 0.43 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,166

Stats Table

Level Total Price[2] Damage[3] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 2 1.53 12 1.31 Cash (Gameplay Currency)$152.67
1 Cash (Gameplay Currency)$300 2 1.23 12 1.62 Cash (Gameplay Currency)$185.19
2 Cash (Gameplay Currency)$900 4 1.23 14 3.25 Cash (Gameplay Currency)$276.92
3 Cash (Gameplay Currency)$2,500 10 0.83 14 12.05 Cash (Gameplay Currency)$207.47
4 Cash (Gameplay Currency)$6,500 12 0.43 16 27.91 Cash (Gameplay Currency)$232.89

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200[2]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage2[3]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$100

Level 2 - Precise Aiming - Cash (Gameplay Currency)$600

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$300

Level 3 - Double Tap - Cash (Gameplay Currency)$1,200

+3 Damage Damage

1.53 > 0.78 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$700

Level 4 - Field Operator - Cash (Gameplay Currency)$2,000

+1 Range Range

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,366

Stats Table

Level Total Price[2] Damage[3] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 2 1.53 12 1.31 Cash (Gameplay Currency)$152.67
1 Cash (Gameplay Currency)$300 2 1.53 14 1.31 Cash (Gameplay Currency)$229.01
2 Cash (Gameplay Currency)$900 2 1.53 16 1.31 Cash (Gameplay Currency)$687.02
3 Cash (Gameplay Currency)$2,100 5 0.78 16 6.41 Cash (Gameplay Currency)$327.61
4 Cash (Gameplay Currency)$4,100 15 0.78 17 19.23 Cash (Gameplay Currency)$213.21

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200[2]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage2[4]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$100

Level 2 - Precise Aiming - Cash (Gameplay Currency)$170

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$111

Level 3 - Stronger Bullets - Cash (Gameplay Currency)$500

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$195

Level 4 - Double Tap - Cash (Gameplay Currency)$1,200

+3 Damage Damage

1.53 > 0.78 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$723

Level 5 - Professional Field Operator - Cash (Gameplay Currency)$2,000

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,390

Stats Table

Level Total Price[2] Damage[4] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 2 1.53 12 1.31 Cash (Gameplay Currency)$152.67
1 Cash (Gameplay Currency)$300 2 1.53 14 1.31 Cash (Gameplay Currency)$229.01
2 Cash (Gameplay Currency)$470 2 1.53 16 1.31 Cash (Gameplay Currency)$358.78
3 Cash (Gameplay Currency)$970 7 1.53 16 4.58 Cash (Gameplay Currency)$211.79
4 Cash (Gameplay Currency)$2,170 10 0.75 16 12.82 Cash (Gameplay Currency)$169.27
5 Cash (Gameplay Currency)$4,170 18 0.78 18 23.08 Cash (Gameplay Currency)$180.67

11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$250[2]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$83
Placement Type
Ground
Damage
Damage2[4]
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Cool Shades - Cash (Gameplay Currency)$400

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$283

Level 3 - Scouting Vest - Cash (Gameplay Currency)$1,000

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$616

Level 4 - Dual-Wield - Cash (Gameplay Currency)$2,000

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,283

Level 5 - Bullet Proof Helmet - Cash (Gameplay Currency)$3,000

+1 Range Range

+8 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,283

Stats Table

Level Total Price[2] Damage[4] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$250 2 1.05 12 1.9 Cash (Gameplay Currency)$131.58
1 Cash (Gameplay Currency)$450 2 1.05 14 1.9 Cash (Gameplay Currency)$236.84
2 Cash (Gameplay Currency)$850 2 1.05 16 1.9 Cash (Gameplay Currency)$447.37
3 Cash (Gameplay Currency)$1,850 7 1.05 16 6.67 Cash (Gameplay Currency)$277.36
4 Cash (Gameplay Currency)$3,850 10 0.55 16 18.18 Cash (Gameplay Currency)$211.77
5 Cash (Gameplay Currency)$6,850 18 0.55 17 32.73 Cash (Gameplay Currency)$209.29

24 December 2019 – 11 February 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$250[2]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$83
Placement Type
Ground
Damage
Damage2[4]
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Cool Shades - Cash (Gameplay Currency)$400

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$283

Level 3 - Scouting Vest - Cash (Gameplay Currency)$1,000

+1 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$616

Level 4 - Dual-Wield - Cash (Gameplay Currency)$2,000

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,283

Level 5 - Bullet Proof Helmet - Cash (Gameplay Currency)$3,000

+1 Range Range

+8 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,283

Stats Table

Level Total Price[2] Damage[4] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$250 2 1.05 12 1.9 Cash (Gameplay Currency)$131.58
1 Cash (Gameplay Currency)$450 2 1.05 14 1.9 Cash (Gameplay Currency)$236.84
2 Cash (Gameplay Currency)$850 2 1.05 16 1.9 Cash (Gameplay Currency)$447.37
3 Cash (Gameplay Currency)$1,850 7 1.05 17 6.67 Cash (Gameplay Currency)$277.36
4 Cash (Gameplay Currency)$3,850 10 0.55 17 18.18 Cash (Gameplay Currency)$211.77
5 Cash (Gameplay Currency)$6,850 18 0.55 18 32.73 Cash (Gameplay Currency)$209.29

9 November 2019 – 24 December 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$250[5]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$83
Placement Type
Ground
Damage
Damage2[4]
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$150

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$133

Level 2 - Cool Shades - Cash (Gameplay Currency)$300

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$232

Level 3 - Scouting Vest - Cash (Gameplay Currency)$750

+1 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$483

Level 4 - Dual-Wield - Cash (Gameplay Currency)$1,500

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 5 - Bullet Proof Helmet - Cash (Gameplay Currency)$2,250

+1 Range Range

+8 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,733

Stats Table

Level Total Price[5] Damage[4] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$250 2 1.05 12 1.9 Cash (Gameplay Currency)$131.58
1 Cash (Gameplay Currency)$400 2 1.05 14 1.9 Cash (Gameplay Currency)$210.53
2 Cash (Gameplay Currency)$700 2 1.05 16 1.9 Cash (Gameplay Currency)$368.42
3 Cash (Gameplay Currency)$1,450 7 1.05 17 6.67 Cash (Gameplay Currency)$217.39
4 Cash (Gameplay Currency)$2,950 10 0.55 17 18.18 Cash (Gameplay Currency)$162.27
5 Cash (Gameplay Currency)$5,200 18 0.55 18 32.73 Cash (Gameplay Currency)$158.88

27 October 2019 – 9 November 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$250
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$83
Placement Type
Ground
Damage
Damage2[4]
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$116

Level 2 - Cool Shades - Cash (Gameplay Currency)$200

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Scouting Vest - Cash (Gameplay Currency)$500

+1 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$350

Level 4 - Dual-Wield - Cash (Gameplay Currency)$1,000

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$683

Level 5 - Bullet Proof Helmet - Cash (Gameplay Currency)$1,500

+1 Range Range

+8 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,183

Stats Table

Level Total Price Damage[4] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$250 2 1.05 12 1.9 Cash (Gameplay Currency)$131.58
1 Cash (Gameplay Currency)$350 2 1.05 14 1.9 Cash (Gameplay Currency)$184.21
2 Cash (Gameplay Currency)$550 2 1.05 16 1.9 Cash (Gameplay Currency)$289.47
3 Cash (Gameplay Currency)$1,050 7 1.05 17 6.67 Cash (Gameplay Currency)$157.42
4 Cash (Gameplay Currency)$2,050 10 0.55 17 18.18 Cash (Gameplay Currency)$112.76
5 Cash (Gameplay Currency)$3,550 18 0.55 18 32.73 Cash (Gameplay Currency)$108.46

27 October 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$250
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$83
Placement Type
Ground
Damage
Damage2[6]
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$116

Level 2 - Cool Shades - Cash (Gameplay Currency)$200

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Scouting Vest - Cash (Gameplay Currency)$500

+1 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$350

Level 4 - Dual-Wield - Cash (Gameplay Currency)$1,000

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$683

Level 5 - Bullet Proof Helmet - Cash (Gameplay Currency)$1,500

+1 Range Range

+14 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,183

Stats Table

Level Total Price Damage[6] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$250 2 1.05 12 1.9 Cash (Gameplay Currency)$131.58
1 Cash (Gameplay Currency)$350 2 1.05 14 1.9 Cash (Gameplay Currency)$184.21
2 Cash (Gameplay Currency)$550 2 1.05 16 1.9 Cash (Gameplay Currency)$289.47
3 Cash (Gameplay Currency)$1,050 7 1.05 17 6.67 Cash (Gameplay Currency)$157.42
4 Cash (Gameplay Currency)$2,050 10 0.55 17 18.18 Cash (Gameplay Currency)$112.76
5 Cash (Gameplay Currency)$3,550 24 0.55 18 43.64 Cash (Gameplay Currency)$81.35

Notes

  1. ↑ Prior to the 16th of October 2024, this upgrade was called Double Tap.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Upgrade costs are increased by 100% Money
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Damage is increased depending on the level.
    Level 0-2: 100% Damage
    Level 3: 150% Damage
    Level 4: 200% Damage
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Damage is increased depending on the level.
    Level 0-2: 100% Damage
    Level 3-4: 150% Damage
    Level 5: 200% Damage
  5. ↑ 5.0 5.1 Upgrade costs are increased by 50% Money
  6. ↑ 6.0 6.1 Damage is increased depending on the level.
    Level 0-2: 100% Damage
    Level 3-4: 150% Damage
    Level 5: 300% Damage


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