Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Rocketeer
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

29 January 2025 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$500
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$250

3.508 > 3.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$583

Level 2 - Heavier Payload- Cash (Gameplay Currency)$1,600

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,116

Level 3 - Explosive Risks - Cash (Gameplay Currency)$7,500

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,616

Level 4 - Missile Maelstrom - Cash (Gameplay Currency)$18,500

+5 Range Range

-60 Damage Damage

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.5 Accuracy


Sell Price changes to Cash (Gameplay Currency)$9,783

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$1,500 30 3.508 22 10 3 N/A 1 8.55 Cash (Gameplay Currency)$175.44
1 Cash (Gameplay Currency)$1,750 30 3.008 22 10 3 N/A 1 9.97 Cash (Gameplay Currency)$175.53
2 Cash (Gameplay Currency)$3,350 60 3.008 25 10 3 N/A 1 19.95 Cash (Gameplay Currency)$167.92
3 Cash (Gameplay Currency)$10,850 150 3.008 25 10 4 N/A 1 49.87 Cash (Gameplay Currency)$217.57
4 Cash (Gameplay Currency)$29,350 90x4 3.008 30 10 5 60 0.5 119.68 Cash (Gameplay Currency)$245.24

Archer Update (15 January 2025) – 29 January 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$500
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$250

3.508 > 3.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$583

Level 2 - Direct Hit - Cash (Gameplay Currency)$1,600

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,116

Level 3 - Explosive Risks - Cash (Gameplay Currency)$7,500

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,616

Level 4 - Artillery Cannon - Cash (Gameplay Currency)$20,000

+3 Range Range

+250 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$10,283

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$1,500 30 3.508 22 10 3 8.55 Cash (Gameplay Currency)$175.44
1 Cash (Gameplay Currency)$1,750 30 3.008 22 10 3 9.97 Cash (Gameplay Currency)$175.53
2 Cash (Gameplay Currency)$3,350 60 3.008 25 10 3 19.95 Cash (Gameplay Currency)$167.92
3 Cash (Gameplay Currency)$10,850 150 3.008 25 10 4 49.87 Cash (Gameplay Currency)$217.57
4 Cash (Gameplay Currency)$30,850 400 3.008 28 10 4 132.98 Cash (Gameplay Currency)$231.99

Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage40
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$300

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$767

Level 2 - Direct Hit - Cash (Gameplay Currency)$1,250

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,183

Level 3 - Explosive Risks - Cash (Gameplay Currency)$5,500

+65 Damage Damage

4.008 > 3.508 Firerate Firerate

2.5 > 4 Explosion Range Explosion Range

-2 Deadzone Range Deadzone Range


Sell Price changes to Cash (Gameplay Currency)$3,017

Level 4 - Artillery Cannon - Cash (Gameplay Currency)$18,000

+3 Range Range

+140 Damage Damage

3.508 > 3.008 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$9,016

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 40 5.008 22 12 2.5 7.99 Cash (Gameplay Currency)$250.31
1 Cash (Gameplay Currency)$2,300 40 4.008 22 12 2.5 9.98 Cash (Gameplay Currency)$230.46
2 Cash (Gameplay Currency)$3,550 70 4.008 25 12 2.5 17.47 Cash (Gameplay Currency)$203.21
3 Cash (Gameplay Currency)$9,050 135 3.508 25 10 4 38.48 Cash (Gameplay Currency)$235.19
4 Cash (Gameplay Currency)$27,050 275 3.008 28 12 5 91.42 Cash (Gameplay Currency)$295.89

31 March 2023 – Intermediate Mode Update (3 May 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$833
Placement Type
Ground
Damage
Damage20
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$300

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$933

Level 2 - Direct Hit - Cash (Gameplay Currency)$800

+30 Damage Damage

+3 Range Range

Sell Price changes to Cash (Gameplay Currency)$1,200

Level 3 - Explosive Risks - Cash (Gameplay Currency)$6,500

+40 Damage Damage

4.008 > 3.508 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$3,366

Level 4 - Artillery Cannon - Cash (Gameplay Currency)$18,000

+3 Range Range

+135 Damage Damage

3.508 > 3.758 Firerate Firerate

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$9,366

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,500 20 5.008 22 12 4 3.99 Cash (Gameplay Currency)$626.57
1 Cash (Gameplay Currency)$2,800 20 4.008 22 12 4 4.99 Cash (Gameplay Currency)$561.12
2 Cash (Gameplay Currency)$3,600 50 4.008 25 12 4 12.48 Cash (Gameplay Currency)$288.46
3 Cash (Gameplay Currency)$10,100 90 3.508 25 12 5 25.66 Cash (Gameplay Currency)$393.61
4 Cash (Gameplay Currency)$28,100 225 3.758 28 12 6 59.87 Cash (Gameplay Currency)$469.35

21 March 2023 – 31 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,500
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$833
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$300

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$933

Level 2 - Direct Hit - Cash (Gameplay Currency)$800

+30 Damage Damage

+3 Range Range

Sell Price changes to Cash (Gameplay Currency)$1,200

Level 3 - Explosive Risks - Cash (Gameplay Currency)$6,500

+45 Damage Damage

4.008 > 3.508 Firerate Firerate

2.5 > 3.5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$3,366

Level 4 - Artillery Cannon - Cash (Gameplay Currency)$18,000

+3 Range Range

+125 Damage Damage

3.5 > 4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$9,366

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,500 25 5.008 22 12 2.5 4.99 Cash (Gameplay Currency)$501
1 Cash (Gameplay Currency)$2,800 25 4.008 22 12 2.5 6.24 Cash (Gameplay Currency)$448.72
2 Cash (Gameplay Currency)$3,600 55 4.008 25 12 2.5 13.72 Cash (Gameplay Currency)$262.39
3 Cash (Gameplay Currency)$10,100 100 3.508 25 12 3.5 28.51 Cash (Gameplay Currency)$354.26
4 Cash (Gameplay Currency)$28,100 225 3.508 28 12 4 64.14 Cash (Gameplay Currency)$438.1

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$850
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$283
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.008
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$350

6.008 > 5.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$400

Level 2 - Aiming Practice - Cash (Gameplay Currency)$600

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$600

Level 3 - Explosive Risks - Cash (Gameplay Currency)$2,800

+12 Damage Damage

5.008 > 4.508 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1533

Level 4 - Artillery Cannon - Cash (Gameplay Currency)$7,500

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$4,033

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$850 8 6.008 16 4 1.33 Cash (Gameplay Currency)$639.1
1 Cash (Gameplay Currency)$1,200 8 5.008 16 4 1.6 Cash (Gameplay Currency)$750
2 Cash (Gameplay Currency)$1,800 8 5.008 20 4 1.6 Cash (Gameplay Currency)$1,125
3 Cash (Gameplay Currency)$4,600 20 4.508 20 5 4.44 Cash (Gameplay Currency)$1,036.04
4 Cash (Gameplay Currency)$12,100 40 4.508 28 6 8.87 Cash (Gameplay Currency)$1,364.14

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$850
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$283
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$350

6.03 > 5.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$400

Level 2 - Aiming Practice - Cash (Gameplay Currency)$600

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$600

Level 3 - Explosive Risks - Cash (Gameplay Currency)$2,800

+12 Damage Damage

5.03 > 4.53 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1533

Level 4 - Artillery Cannon - Cash (Gameplay Currency)$7,500

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$4,033

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$850 8 6.03 16 4 1.33 Cash (Gameplay Currency)$639.1
1 Cash (Gameplay Currency)$1,200 8 5.03 16 4 1.59 Cash (Gameplay Currency)$754.72
2 Cash (Gameplay Currency)$1,800 8 5.03 20 4 1.59 Cash (Gameplay Currency)$1,132.08
3 Cash (Gameplay Currency)$4,600 20 4.53 20 5 4.42 Cash (Gameplay Currency)$1,040.72
4 Cash (Gameplay Currency)$12,100 40 4.53 28 6 8.83 Cash (Gameplay Currency)$1,370.33

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range10
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$200

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Better Protection - Cash (Gameplay Currency)$350

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$400

Level 3 - Anti-Tank Rockets - Cash (Gameplay Currency)$1,200

+4 Range Range

+5 Damage Damage

6.03 > 5.03 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$800

Level 4 - Explosive Risks - Cash (Gameplay Currency)$4,000

+15 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,133

Level 5 - Artillery Cannon - Cash (Gameplay Currency)$8,500

+4 Range Range

+30 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$4,933

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$650 5 6.03 10 4 0.83 Cash (Gameplay Currency)$783.13
1 Cash (Gameplay Currency)$850 5 6.03 14 4 0.83 Cash (Gameplay Currency)$1,024.09
2 Cash (Gameplay Currency)$1,200 10 6.03 14 4 1.66 Cash (Gameplay Currency)$722.89
3 Cash (Gameplay Currency)$2,400 15 5.03 18 5 2.98 Cash (Gameplay Currency)$805.37
4 Cash (Gameplay Currency)$6,400 30 5.03 18 5 5.96 Cash (Gameplay Currency)$1,073.83
5 Cash (Gameplay Currency)$14,900 60 5.03 22 6 11.93 Cash (Gameplay Currency)$1,248.9

11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage5
Damage Type
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)

Placement Limit
Placement Limit5

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Cash (Gameplay Currency)$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$783

Level 3 - Cash (Gameplay Currency)$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,783

Level 4 - Cash (Gameplay Currency)$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,183

Level 5 - Artillery Cannon - Cash (Gameplay Currency)$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$4,933

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$650 5 6.05 15 12 0.83 Cash (Gameplay Currency)$783.13
1 Cash (Gameplay Currency)$1,150 7 6.05 16 12 1.16 Cash (Gameplay Currency)$991.38
2 Cash (Gameplay Currency)$2,350 11 5.05 18 12 2.18 Cash (Gameplay Currency)$1,077.98
3 Cash (Gameplay Currency)$5,350 34 4.05 19 17 8.4 Cash (Gameplay Currency)$636.9
4 Cash (Gameplay Currency)$12,550 64 3.05 19 17 20.98 Cash (Gameplay Currency)$598.19
5 Cash (Gameplay Currency)$27,550 119 3.05 23 20 39.02 Cash (Gameplay Currency)$706.05

24 December 2019 – 11 February 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage6
Damage Type
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)

Placement Limit
Placement Limit5

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Cash (Gameplay Currency)$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$783

Level 3 - Cash (Gameplay Currency)$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,783

Level 4 - Cash (Gameplay Currency)$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,183

Level 5 - Artillery Cannon - Cash (Gameplay Currency)$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$4,933

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$650 6 6.05 15 12 0.99 Cash (Gameplay Currency)$656.57
1 Cash (Gameplay Currency)$1,150 8 6.05 16 12 1.32 Cash (Gameplay Currency)$871.21
2 Cash (Gameplay Currency)$2,350 12 5.05 18 12 2.38 Cash (Gameplay Currency)$987.39
3 Cash (Gameplay Currency)$5,350 35 4.05 19 17 8.64 Cash (Gameplay Currency)$619.22
4 Cash (Gameplay Currency)$12,550 65 3.05 19 17 21.31 Cash (Gameplay Currency)$588.93
5 Cash (Gameplay Currency)$27,550 120 3.05 23 20 39.34 Cash (Gameplay Currency)$700.31

9 November 2019 – 24 December 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage6
Damage Type
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)

Placement Limit
Placement Limit5

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Cash (Gameplay Currency)$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$783

Level 3 - Cash (Gameplay Currency)$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,783

Level 4 - Cash (Gameplay Currency)$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,183

Level 5 - Artillery Cannon - Cash (Gameplay Currency)$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$4,933

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$650 6 6 6.05 15 12 1.98[3] Cash (Gameplay Currency)$328.28
1 Cash (Gameplay Currency)$1,150 8 8 6.05 16 12 2.67[4] Cash (Gameplay Currency)$430.71
2 Cash (Gameplay Currency)$2,350 12 12 5.05 18 12 4.76[5] Cash (Gameplay Currency)$493.7
3 Cash (Gameplay Currency)$5,350 35 35 4.05 19 17 17.28[6] Cash (Gameplay Currency)$309.61
4 Cash (Gameplay Currency)$12,550 65 65 3.05 19 17 42.62[7] Cash (Gameplay Currency)$294.46
5 Cash (Gameplay Currency)$27,550 120 120 3.05 23 20 78.68[8] Cash (Gameplay Currency)$350.15

MEGA Update (13 October 2019) – 9 November 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage6
Damage Type
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)

Placement Limit
Placement Limit5

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Cash (Gameplay Currency)$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$783

Level 3 - Cash (Gameplay Currency)$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,783

Level 4 - Cash (Gameplay Currency)$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,183

Level 5 - Artillery Cannon - Cash (Gameplay Currency)$15,000

+4 Range Range

+75 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$4,933

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$650 6 6 6.05 15 12 1.98[3] Cash (Gameplay Currency)$328.28
1 Cash (Gameplay Currency)$1,150 8 8 6.05 16 12 2.64[4] Cash (Gameplay Currency)$435.61
2 Cash (Gameplay Currency)$2,350 12 12 5.05 18 12 4.76[5] Cash (Gameplay Currency)$493.7
3 Cash (Gameplay Currency)$5,350 35 35 4.05 19 17 17.28[6] Cash (Gameplay Currency)$309.61
4 Cash (Gameplay Currency)$12,550 65 65 3.05 19 17 42.62[7] Cash (Gameplay Currency)$294.46
5 Cash (Gameplay Currency)$27,550 140 140 3.05 23 20 91.8[9] Cash (Gameplay Currency)$300.11

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Type
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)

Placement Limit
Placement Limit5

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash (Gameplay Currency)$287

Level 2 - Cash (Gameplay Currency)$1,200

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$587

Level 3 - Cash (Gameplay Currency)$3,000

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,337

Level 4 - Cash (Gameplay Currency)$7,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,137

Level 5 - Cash (Gameplay Currency)$15,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$6,887

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash (Gameplay Currency)$650 4 2 6.05 15 12 0.99[11] Cash (Gameplay Currency)$656.57
1 Cash (Gameplay Currency)$1,150 6 3 6.05 16 12 1.49[12] Cash (Gameplay Currency)$771.81
2 Cash (Gameplay Currency)$2,350 10 5 5.05 18 12 2.97[13] Cash (Gameplay Currency)$791.25
3 Cash (Gameplay Currency)$5,350 33 16 4.05 19 17 12.1[14] Cash (Gameplay Currency)$442.15
4 Cash (Gameplay Currency)$12,550 63 31 3.05 19 17 30.82[15] Cash (Gameplay Currency)$407.2
5 Cash (Gameplay Currency)$27,550 138 69 3.05 23 20 67.87[16] Cash (Gameplay Currency)$405.92

22 July 2019 – 5 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Type
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)

Placement Limit
Placement Limit4

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash (Gameplay Currency)$287

Level 2 - Cash (Gameplay Currency)$1,200

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$587

Level 3 - Cash (Gameplay Currency)$3,000

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,337

Level 4 - Cash (Gameplay Currency)$7,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,137

Level 5 - Cash (Gameplay Currency)$15,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$6,887

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash (Gameplay Currency)$650 4 2 6.05 15 12 0.99[11] Cash (Gameplay Currency)$656.57
1 Cash (Gameplay Currency)$1,150 6 3 6.05 16 12 1.49[12] Cash (Gameplay Currency)$771.81
2 Cash (Gameplay Currency)$2,350 10 5 5.05 18 12 2.97[13] Cash (Gameplay Currency)$791.25
3 Cash (Gameplay Currency)$5,350 33 16 4.05 19 17 12.1[14] Cash (Gameplay Currency)$442.15
4 Cash (Gameplay Currency)$12,550 63 31 3.05 19 17 30.82[15] Cash (Gameplay Currency)$407.2
5 Cash (Gameplay Currency)$27,550 138 69 3.05 23 20 67.87[16] Cash (Gameplay Currency)$405.92

19 July 2019 – 22 July 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Type
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)

Placement Limit
Placement Limit4

Upgrades

Level 1 - Cash (Gameplay Currency)$200

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash (Gameplay Currency)$212

Level 2 - Cash (Gameplay Currency)$600

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$362

Level 3 - Cash (Gameplay Currency)$2,600

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,012

Level 4 - Cash (Gameplay Currency)$6,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,562

Level 5 - Cash (Gameplay Currency)$10,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$5,062

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash (Gameplay Currency)$650 4 2 6.05 15 12 0.99[11] Cash (Gameplay Currency)$656.57
1 Cash (Gameplay Currency)$850 6 3 6.05 16 12 1.49[12] Cash (Gameplay Currency)$570.47
2 Cash (Gameplay Currency)$1,450 10 5 5.05 18 12 2.97[13] Cash (Gameplay Currency)$488.22
3 Cash (Gameplay Currency)$4,050 33 16 4.05 19 17 12.1[14] Cash (Gameplay Currency)$334.71
4 Cash (Gameplay Currency)$10,250 63 31 3.05 19 17 30.82[15] Cash (Gameplay Currency)$332.58
5 Cash (Gameplay Currency)$20,250 138 69 3.05 23 20 67.87[16] Cash (Gameplay Currency)$298.36

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  2. ↑ 2.0 2.1 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
    DPS is calculated as (Direct Damage + Splash Damage) Ć· Firerate
  3. ↑ 3.0 3.1 0.99 Direct DPS + 0.99 Splash DPS
  4. ↑ 4.0 4.1 1.32 Direct DPS + 1.32 Splash DPS
  5. ↑ 5.0 5.1 2.38 Direct DPS + 2.38 Splash DPS
  6. ↑ 6.0 6.1 8.64 Direct DPS + 8.64 Splash DPS
  7. ↑ 7.0 7.1 21.31 Direct DPS + 21.31 Splash DPS
  8. ↑ 39.34 Direct DPS + 39.34 Splash DPS
  9. ↑ 45.9 Direct DPS + 45.9 Splash DPS
  10. ↑ 10.0 10.1 10.2 DPS assumes only one enemy is hit and receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) Ć· Firerate
  11. ↑ 11.0 11.1 11.2 0.66 Direct DPS + 0.33 Splash DPS
  12. ↑ 12.0 12.1 12.2 0.99 Direct DPS + 0.5 Splash DPS
  13. ↑ 13.0 13.1 13.2 1.98 Direct DPS + 0.99 Splash DPS
  14. ↑ 14.0 14.1 14.2 8.15 Direct DPS + 3.95 Splash DPS
  15. ↑ 15.0 15.1 15.2 20.66 Direct DPS + 10.16 Splash DPS
  16. ↑ 16.0 16.1 16.2 45.25 Direct DPS + 22.62 Splash DPS


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed