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HISTORY |

- "Shoot rockets that deal a large amount of damage across multiple enemies."
- ―Store Description

- "Shoot fast rockets that deal large damage, in a large radius!"
- ―Former Store Description

- "Shoot out fast rockets that large damage in a large radius."
- ―Former Store Description
Description
The Rocketeer, formerly known as the Rocketer, is an intermediate ground tower which deals splash damage. It is purchasable in the store for 2,500.
The Rocketeer is a splash damage tower that deals very high damage to enemies within an explosion radius. It however, has a rather slow firerate. While intended to have no damage drop-off, this is not the case due to bugs. The explosion is instead separated into two spheres, enemies within the inner sphere will be dealt 100% of the stated damage, while the damage from the outer sphere is decreased linearly. Additionally, similarly to other splash damage towers, it is also able to damage Lead enemies and bypass defense. It has decent range, and can detect Hidden enemies at later levels. These aforementioned attributes allow it to be very effective against hordes of enemies.
The Rocketeer has two range rings; the white range ring, which is its attack range; and a red range ring, which is its deadzone range. Enemies within the deadzone range will not be targeted by the Rocketeer, potentially limiting the Rocketeer's general flexibility. At Level 4, it will gain a quad missile launcher, allowing it to fire four missiles at once, targeting up to four different enemies at a time in its spread angle, at the cost of reduced missile accuracy. If there are less than four enemies in the spread angle, the missiles will target an enemy already targeted by other missiles. Due to it firing four, less accurate missiles at once, it will often not deal full its potential damage, making it rather inconsistent.
The Rocketeer is mostly considered a mid-to late-game tower due to its relatively high cost, as well as its ability to take down hordes of strong enemies with its high damage.
The Rocketeer has a placement limit of eight per player.
Upgrades
Level 4 - Missile Maelstrom - ![]() |
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![]() +3 Missile Count +60 Angle -0.5 Accuracy
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Stats Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
Level | Total Price | Splash Damage[3] | Firerate[4] | Range | Deadzone Range | Explosion Range | Spread Angle | Accuracy | DPS[5] | Cost Efficiency |
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0 | ![]() |
30 | 3.508 | 22 | 10 | 3 | N/A | 1 | 8.55 | ![]() |
1 | ![]() |
30 | 3.008 | 22 | 10 | 3 | N/A | 1 | 9.97 | ![]() |
2 | ![]() |
60 | 3.008 | 25 | 10 | 3 | N/A | 1 | 19.95 | ![]() |
3 | ![]() |
150 | 3.008 | 25 | 10 | 4 | N/A | 1 | 49.87 | ![]() |
4 | ![]() |
90x4 | 3.008 | 30 | 10 | 5 | 60 | 0.5 | 119.68 | ![]() |
Skins
To see all the upgrades of a skin, see the gallery page.
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Skin | Dark Matter | Pumpkin | Bosanka | Steampunk |
Rarity | Rare | Event | Common | Uncommon |
Daily Store Cost | N/A | |||
Obtained From | Premium Skincrate | Halloween 2019 Skincrate, Pumpkin Skincrate |
Premium Skincrate | Premium Skincrate |
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Skin | Xmas | Toy | Lunar | Fortress |
Rarity | Event | Common | Rare | Rare |
Daily Store Cost | N/A | ![]() |
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Obtained From | Christmas 2019 Skincrate | Toy Skincrate | Lunar Skincrate | Premium Skincrate |
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Skin | Lovestriker | |||
Rarity | Legendary | |||
Daily Store Cost | N/A | |||
Obtained From | Lovestruck Skincrate, Love Launcher Mission Quest |
Strategy
- The Rocketeer should not be used as an early game tower because of its high cost. If you wish to have crowd control damage during the early game, towers such as the Shotgunner, Pyromancer or Electroshocker are far better choices.
- While it is still important to keep in mind that the Rocketeer has a deadzone range, it is usually pretty negligible due to it not being quite large and the Rocketeer possessing a far greater outer attack range.
- While the Rocketeer does have better DPS from its main projectile, the Mortar can often deal higher DPS due to its clusters when facing off against large hordes, which have a far greater reach than Rocketeer's missiles, even if they are unlikely to all deal full damage.
- In contrast, the Rocketeer can be far more ideal against single enemies in comparison to the Mortar at earlier levels, but it is important to note that at Level 4, the Rocketeer will begin firing out four rockets at once. While against hordes, they will all deal full damage to at least one enemy, against singular enemies most often one missile will not deal its full damage, reducing its general DPS against single enemies.
- Due to its high DPS and hidden detection, the Rocketeer can reliably take down high health Hidden enemies such as the Shadow Boss.
- An explosion may also indirectly damage a Hidden enemy on Levels 0-1 if there are other detectable enemies nearby.
- The Rocketeer can be very useful when paired with the Firework Technician, as the fireworks generated by the tower can assist in Rocketeer's crowd control potential.
- This is especially true at Level 4, where it will begin to fire four missiles at once, with each one having a decent chance to generate fireworks, resulting in higher overall odds for the Rocketeer to generate fireworks.
- Due to its high splash DPS bypassing defense and with great area coverage from its large range, the Rocketeer may also be quite helpful against high health targets and bosses such as the Fallen King, which can gain up to 60% defense.
Trivia
- Prior to the MEGA Update, this was called the Rocketer.
- Rocketeer is the more universally-recognized correct spelling and, as such, was changed.
- Originally, the Rocketeer gained a Howitzer artillery cannon at the final Level instead of a quad missile launcher.
- The quad missile launcher was the originally planned weapon that the Rocketeer would use at the final Level, though this never happened until January of 2025.
- The Rocketeer was loosely based on the Tuber from Tower Battles.
- The Rocketeer is one of five towers that have more than one range ring, with the others being the Engineer, Ranger, Necromancer and Ace Pilot.
Update History
For previous cosmetic variations, see the gallery page.
- 19 July 2019 - BETA v1.6.0
- Rocketer added.
- 22 July 2019 - BETA v1.6.1
- Unlock cost increased from
2,000 to
2,650.
- Statistical changes:
- Level 1
- Cost increased from
$200 to
$500.
- Cost increased from
- Level 2
- Cost increased from
$600 to
$1,200.
- Cost increased from
- Level 3
- Cost increased from
$2,600 to
$3,000.
- Cost increased from
- Level 4
- Cost increased from
$6,200 to
$7,200.
- Cost increased from
- Level 5
- Cost increased from
$10,000 to
$15,000.
- Cost increased from
- Level 1
- Unlock cost increased from
- 5 August 2019 - BETA v1.8.0
- Placement limit increased from four to five.
- 13 October 2019 - Release v1.0.0
- Renamed from Rocketer to Rocketeer.
- Statistical changes:
- Base
- Direct damage increased from 4 to 6.
- Splash damage increased from 2 to 6.
- Level 1
- Splash damage increased from +1 to +2.
- Level 2
- Splash damage increased from +2 to +4.
- Level 3
- Splash damage increased from +11 to +23.
- Level 4
- Splash damage increased from +15 to +30.
- Level 5
- Splash damage increased from +38 to +75.
- Now uses the new projectile and explosive system.
- Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage.
- Base
- New skin: Dark Matter
- 18 October 2019 - Release v1.1.0
- New skin: Pumpkin
- 9 November 2019 - Release v1.2.0
- Statistical changes:
- Level 5
- Damage decreased from +75 to +55.
- Level 5
- Statistical changes:
- 25 November 2019 - Release v1.3.0
- New skin: Bosanka
- 8 December 2019 - Release v1.4.1
- New skin: Steampunk
- 24 December 2019 - Release v1.5.0
- Direct damage removed.
- New skin: Xmas
- 11 February 2020 - Release v1.7.0
- Statistical changes:
- Base
- Damage decreased from 6 to 5.
- Base
- Statistical changes:
- 18 March 2020 - Release v1.8.1
- New SFX.
- New skin: Toy
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost decreased from
2,650 to
2,500.
- Upgrade names added.
- Placement limit increased from 5 to 8.
- Splash damage equation reworked.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Premium Skincrate skins.
- Statistical changes:
- Base
- Range decreased from 15 to 10.
- Explosion range decreased from 12 to 4.
- Firerate decreased from 6.05 to 6.03.
- Lead detection added.
- Level 1
- Cost decreased from
$500 to
$200.
- Damage decreased from +2 to +0.
- Range increased from +1 to +4.
- Cost decreased from
- Level 2
- Cost decreased from
$1,200 to
$350.
- Damage increased from +4 to +5.
- Range decreased from +2 to +0.
- Firerate changed from 6.05 > 5.05 to 6.03.
- Cost decreased from
- Level 3
- Cost decreased from
$3,000 to
$1,200.
- Damage decreased from +23 to +5.
- Range increased from +1 to +4.
- Firerate changed from 5.05 > 4.05 to 6.03 > 5.03.
- Explosion range changed from 12 > 17 to 4 > 5.
- Cost decreased from
- Level 4
- Cost decreased from
$7,200 to
$4,000.
- Damage decreased from +30 to +15.
- Firerate changed from 4.05 > 3.05 to 5.03.
- Cost decreased from
- Level 5
- Cost decreased from
$15,000 to
$8,500.
- Damage decreased from +55 to +30.
- Explosion range changed from 17 > 20 to 5 > 6.
- Cost decreased from
- Base
- Unlock cost decreased from
- 23 November 2020 - Overhaul v1.1.1
- Bug: Rocketeer's firerate becomes extremely low depending on how close the enemy targeted is.
- This was fixed a few hours later.
- Bug: Rocketeer's firerate becomes extremely low depending on how close the enemy targeted is.
- 8 May 2021 - Overhaul v1.3.0
- Rocketeer now ignores defense.
- Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
- Statistical changes:
- Base
- Cost increased from
$650 to
$850.
- Damage increased from 5 to 8.
- Range increased from 10 to 16.
- Cost increased from
- Level 1
- Name changed from Improved Handling to Faster Reloading.
- Range decreased from +4 to +0.
- Firerate changed from 6.03 to 6.03 > 5.03.
- Cost increased from
$200 to
$350.
- Level 2
- Name changed from Better Protection to Aiming Practice.
- Damage decreased from +5 to +0.
- Range increased from +0 to +4.
- Cost increased from
$350 to
$600.
- Level 3
- Name changed from Anti-Tank Rocket to Explosive Risks.
- Damage increased from +5 to +12.
- Range decreased from +4 to +0.
- Firerate changed from 6.03 > 5.03 to 5.03 > 4.53.
- Cost increased from
$1,200 to
$2,800.
- Level 4
- Name changed from Explosive Risks to Artillery Cannon.
- Cost increased from
$4,000 to
$7,500.
- Damage increased from +15 to +20.
- Range increased from +0 to +8.
- Explosion range increased from 5 to 5 > 6.
- Level 5 removed
- Statistics:
- Name: Artillery Cannon
- Cost:
$8,500
- +30 Damage
- +4 Range
- 5 > 6 Explosion Range
- Statistics:
- Base
- Bug: Toy animations and cosmetics are bugged. It also cannot attack enemies.
- 12 March 2022 - v1.1.0
- The Rocketeer now uses a path based movement prediction, causing it to hit enemies more accurately.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 6.03 to 6.008.
- Level 1
- Firerate changed from 6.03 > 5.03 6.008 > 5.008.
- Level 3
- Firerate changed from 5.03 > 4.53 5.008 > 4.508.
- Base
- Bugfix: Toy animations and cosmetics now work properly.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Dark Matter skin rarity changed from Legendary to Rare.
- 21 March 2023 - v1.6.3e
- Statistical changes:
- Base
- Cost increased from
$850 to
$2,500.
- Firerate decreased from 6.008 to 5.008.
- Damage increased from 8 to 25.
- Range increased from 16 to 22.
- Deadzone range of 12 added.
- Explosion range decreased from 4 to 2.5.
- Cost increased from
- Level 1
- Firerate changed from 6.008 > 5.008 to 5.008 > 4.008.
- Cost decreased from
$350 to
$300.
- Level 2
- Damage increased from +0 to +30.
- Range decreased from +4 to +3.
- Cost increased from
$600 to
$800.
- Renamed from Aiming Practice to Direct Hit.
- Level 3
- Damage increased from +12 to +45.
- Firerate changed from 5.008 > 4.508 to 4.008 > 3.508.
- Explosion range changed from 4 > 5 to 2.5 > 3.5.
- Hidden detection added.
- Cost increased from
$2,800 to
$6,500.
- Level 4
- Cost increased from
$7,500 to
$18,000.
- Damage increased from +20 to +125.
- Range decreased from +8 to +3.
- Explosion range changed from 5 > 6 to 3.5 > 4.
- Cost increased from
- Base
- Statistical changes:
- 31 March 2023 - v1.6.4
- Statistical changes:
- Base
- Damage decreased from 25 to 20.
- Explosion range increased from 2.5 to 4.
- Level 3
- Damage decreased from +45 to +40.
- Explosion range changed from 2.5 > 3.5 to 4 > 5.
- Level 4
- Damage increased from +125 to +135.
- Firerate changed from 3.508 to 3.508 > 3.758.
- Explosion range changed from 3.5 > 4 to 5 > 6.
- Base
- Statistical changes:
- 3 May 2024 - v1.20.0
- Statistical changes:
- Base
- Cost decreased from
$2,500 to
$2,000
- Damage increased from 20 to 40.
- Explosion range decreased from 4 to 2.5.
- Cost decreased from
- Level 2
- Cost increased from
$800 to
$1,250
- Hidden detection added, moved from Level 3.
- Cost increased from
- Level 3
- Cost decreased from
$6,500 to
$5,500
- Damage increased from +40 to +50.
- Explosion range changed from 4 > 5 to 2.5 > 4.
- Deadzone range decreased from +0 to -2.
- Hidden detection moved to Level 2.
- Cost decreased from
- Level 4
- Damage increased from +135 to +140.
- Firerate changed from 3.508 > 3.758 to 3.508 > 3.008.
- Explosion range changed from 5 > 6 to 4 > 5.
- Base
- Statistical changes:
- 31 May 2024 - v1.23.5
- No longer bypasses defense.
- 15 January 2025 - v1.49.0
- Now bypasses defense.
- Statistical changes:
- Base
- Cost decreased from
$2,000 to
$1,500.
- Damage decreased from 40 to 30.
- Firerate decreased from 5.008 to 3.508.
- Explosion range increased from 2.5 to 3.
- Deadzone range decreased from 12 to 10.
- Cost decreased from
- Level 1
- Cost decreased from
$300 to
$250.
- Firerate changed from 5.008 > 4.008 to 3.508 > 3.008.
- Cost decreased from
- Level 2
- Cost increased from
$1,250 to
$1,600.
- Cost increased from
- Level 3
- Cost increased from
$5,500 to
$7,500.
- Damage increased from +65 to +90.
- Firerate changed from 4.008 > 3.508 to 3.008.
- Explosion range changed from 2.5 > 4 to 3 > 4.
- Deadzone range increased from -2 to +0.
- Cost increased from
- Level 4
- Cost increased from
$17,500 to
$20,000.
- Damage increased from +140 to +250.
- Firerate changed from 3.508 > 3.008 to 3.008.
- Explosion range changed from 4 > 5 to 4.
- Cost increased from
- Base
- 29 January 2025 - v1.51.0
- Updated accuracy, now accuracy of projectiles can be altered through upgrades.
- Now can fire out multiple rockets at once. Each rocket targets a different enemy in the spread angle of the Rocketeer, though if there is less enemies than missiles, multiple missiles will target the same enemy.
- Damage update, now can generate fireworks.
- Statistical Changes:
- Level 2
- Renamed from Direct Hit to Heavier Payload.
- Level 4
- Cost decreased from
$20,000 to
$18,500.
- Damage decreased from +250 to -60.
- Range increased from +3 to +5.
- Explosion Range increased from 4 to 4 > 5.
- Missile Count increased from +0 to +3.
- Renamed from Artillery Cannon to Missile Maelstrom.
- Cost decreased from
- Level 2
- New skin: Lunar
- Bug: Rocketeer's missiles at Level 4 can target Flying enemies when it has no flying detection if there are other non-Flying enemies nearby.
- 5 Feburary 2025 - v1.52.0
- New skin: Fortress
- Bugfix: Rocketeer's missiles at Level 4 can no longer target Flying enemies if it has no flying detection.
- Bug: Rocketeer has damage drop off.
- 12 February 2025 - v1.53.0
- New skin: Lovestriker
Notes
- ā For Levels 0-1, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.
- ā Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
- ā Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
- ā Firerate does not account for projectile travel time.
- ā DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
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Towers | |
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Scout ā¢ Sniper ā¢ Paintballer ā¢ Demoman ā¢ Hunter ā¢ Soldier | |
Militant ā¢ Medic ā¢ Freezer ā¢ Farm ā¢ Shotgunner ā¢ Rocketeer ā¢ Trapper ā¢ Ace Pilot ā¢ Pyromancer ā¢ Military Base ā¢ Crook Boss | |
Electroshocker ā¢ Commander ā¢ Warden ā¢ Cowboy ā¢ DJ Booth ā¢ Minigunner ā¢ Ranger ā¢ Pursuit ā¢ Gatling Gun ā¢ Turret ā¢ Mortar ā¢ Mercenary Base | |
Brawler ā¢ Necromancer ā¢ Accelerator ā¢ Engineer | |
Golden Minigunner ā¢ Golden Crook Boss ā¢ Golden Pyromancer ā¢ Golden Scout ā¢ Golden Cowboy ā¢ Golden Soldier | |
Gladiator ā¢ Commando ā¢ Slasher ā¢ Frost Blaster ā¢ Archer ā¢ Swarmer ā¢ Toxic Gunner ā¢ Sledger ā¢ Executioner ā¢ Elf Camp ā¢ Jester ā¢ Cryomancer ā¢ Hallow Punk ā¢ Harvester ā¢ Snowballer ā¢ Elementalist ā¢ Firework Technician ā¢ War Machine ā¢ Mecha Base | |
Sentry |
Tower Gallery Pages | |
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Scout ā¢ Sniper ā¢ Paintballer ā¢ Demoman ā¢ Hunter ā¢ Soldier | |
Militant ā¢ Medic ā¢ Freezer ā¢ Farm ā¢ Shotgunner ā¢ Rocketeer ā¢ Trapper ā¢ Ace Pilot ā¢ Pyromancer ā¢ Military Base ā¢ Crook Boss | |
Electroshocker ā¢ Commander ā¢ Warden ā¢ Cowboy ā¢ DJ Booth ā¢ Minigunner ā¢ Ranger ā¢ Pursuit ā¢ Gatling Gun ā¢ Turret ā¢ Mortar ā¢ Mercenary Base | |
Brawler ā¢ Necromancer ā¢ Accelerator ā¢ Engineer | |
Golden Minigunner ā¢ Golden Crook Boss ā¢ Golden Pyromancer ā¢ Golden Scout ā¢ Golden Cowboy ā¢ Golden Soldier | |
Gladiator ā¢ Commando ā¢ Slasher ā¢ Frost Blaster ā¢ Archer ā¢ Swarmer ā¢ Toxic Gunner ā¢ Sledger ā¢ Executioner ā¢ Elf Camp ā¢ Jester ā¢ Cryomancer ā¢ Hallow Punk ā¢ Harvester ā¢ Snowballer ā¢ Elementalist ā¢ Firework Technician ā¢ War Machine ā¢ Mecha Base | |
Sentry |
Unit Gallery Pages | |
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Humvee ā¢ Humvee 2 ā¢ Humvee 3 ā¢ Tank ā¢ Railgun Tank | |
Sentry ā¢ Rifle Sentry ā¢ Minigun Sentry ā¢ War Machine Sentry | |
Pistol Goon ā¢ Tommy Goon 1 ā¢ Tommy Goon 2 | |
Golden Pistol Goon ā¢ Golden Tommy Goon 1 ā¢ Golden Tommy Goon 2 | |
Gunner APC ā¢ Missile APC | |
Rifleman ā¢ Grenadier ā¢ Riot Guard ā¢ Field Medic | |
Skeleton ā¢ Sword Skeleton ā¢ Giant Skeleton ā¢ Skeleton Knight ā¢ Hallow Guard ā¢ Executioner Skeleton | |
Ice Turret |
History Pages | |
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Scout ā¢ Sniper ā¢ Paintballer ā¢ Demoman ā¢ Hunter ā¢ Soldier | |
Militant ā¢ Medic ā¢ Freezer ā¢ Farm ā¢ Shotgunner ā¢ Rocketeer ā¢ Trapper ā¢ Ace Pilot ā¢ Pyromancer ā¢ Military Base ā¢ Crook Boss | |
Electroshocker ā¢ Commander ā¢ Warden ā¢ Cowboy ā¢ DJ Booth ā¢ Minigunner ā¢ Ranger ā¢ Pursuit ā¢ Gatling Gun ā¢ Turret ā¢ Mortar ā¢ Mercenary Base | |
Brawler ā¢ Necromancer ā¢ Accelerator ā¢ Engineer | |
Golden Minigunner ā¢ Golden Crook Boss ā¢ Golden Pyromancer ā¢ Golden Scout ā¢ Golden Cowboy ā¢ Golden Soldier | |
Gladiator ā¢ Commando ā¢ Slasher ā¢ Frost Blaster ā¢ Archer ā¢ Swarmer ā¢ Toxic Gunner ā¢ Sledger ā¢ Executioner ā¢ Elf Camp ā¢ Jester ā¢ Snowballer ā¢ Elementalist ā¢ War Machine ā¢ Mecha Base | |
Sentry |