ARTICLE | GALLERY |
- "Shoot at enemies in bursts of rounds!"
- ―In-Game Description
Description
The Rifleman is the first unit spawned by the Mercenary Base. It receives two upgrades, one when the Mercenary Base is upgraded to Level 3 and one when upgraded to Level 6. It spawns next to the Mercenary Base and moves towards the entrance, whereupon it disappears.
Whenever there is a detectable enemy in its range, it will stop moving to attack it. It will continue walking if there are no enemies in its range for a few seconds. When it detects an enemy, it will fire at it in a burst with a long cooldown.
There is a limit of 10 Riflemen per Mercenary Base.
Appearance
The Rifleman has dark skin. It has a light green shirt, green vest and cap, brown gloves and shoes, black belt and khaki pants. It wields an XM7.
Stats Table
Unit Level | Health | Damage | Burst Count | Spawnrate | Firerate | Cooldown | Aim Time | Lifespan | Limit | Range | DPS[1] |
---|---|---|---|---|---|---|---|---|---|---|---|
0ā2 | 40 | 5 | 6 | 45 | 0.158 | 1.5 | 0.35 | 240 | 10 | 18 | 10.72 |
3ā5 | 70 | 12 | 8 | 40 | 0.158 | 1.5 | 0.35 | 240 | 10 | 23 | 30.83 |
6 | 250 | 18 | 10 | 35 | 0.158 | 1 | 0.35 | 240 | 10 | 28 | 61.43 |
Skins
To see all the upgrades of a skin, see the gallery page.
Skin | Liberator | Frost Legion |
---|---|---|
Obtained From | Deluxe Skincrate | Operation I.C.E Battle Pass |
Strategy
- The Rifleman can be quite effective early on, as one will always spawn when the Mercenary Base is placed down and it has very good DPS for its cost.
- However, do note that it does not have hidden or flying detection until the Mercenary Base is upgraded to Level 3, making it quite weak against hidden and flying enemies that appear early.
- Weaker hidden enemies like the Hidden can be killed through collision, though tougher ones like the Fallen Soul will easily overwhelm a Level 0 Riflemen.
- However, do note that it does not have hidden or flying detection until the Mercenary Base is upgraded to Level 3, making it quite weak against hidden and flying enemies that appear early.
- The Rifleman's collision deals full damage to enemies with defense, though its gun does not.
- You should not rely on this, as most of the Rifleman's DPS comes from its gun.
- Later on, multiple upgraded Riflemen can be quite effective at clearing out enemies, due to their large range, quick spawnrate, hidden detection and decent DPS.
- However, do note that it has the lowest health out of all Mercenary Base units, making it vulnerable to hordes of enemies or enemy abilities like the Fallen King's The Foil, the ĆpĆ©e and the Sabre.
- The Field Medic can help by giving the Rifleman a shield and by healing its health.
- However, do note that it has the lowest health out of all Mercenary Base units, making it vulnerable to hordes of enemies or enemy abilities like the Fallen King's The Foil, the ĆpĆ©e and the Sabre.
Update History
- 19 April 2024
- Rifleman added.
- 18 May 2024
- Statistical changes:
- Base
- Damage increased from 3 to 4.
- Level 1
- Damage increased from 7 to 9.
- Level 2
- Damage increased from 10 to 12.
- Base
- Statistical changes:
- 7 June 2024
- New skin: Liberator
- 2 August 2024
- Statistical changes:
- Level 1
- Burst count increased from 6 to 7.
- Level 2
- Range decreased from 30 to 26.
- Burst count increased from 7 to 8.
- Level 1
- Statistical changes:
- 23 October 2024
- Statistical changes:
- Base
- Lifespan of 150 added.
- Level 1
- Lifespan of 75 added.
- Level 2
- Lifespan of 75 added.
- Base
- Bug: Lifespans get halved after being upgraded.
- Bug: Air-Drop ability does not change lifespan.
- Statistical changes:
- 30 October 2024
- Bugfix: Now has the correct lifespan of 150 on all Levels.
- 27 November 2024
- Statistical changes:
- Base
- Spawnrate increased from 37.5 to 45.
- Lifespan increased from 150 to 240.
- Health increased from 35 to 40.
- Damage increased from 4 to 5.
- Burst increased from 5 to 6.
- Burst cooldown increased from 1.25 to 1.5.
- Level 1
- Spawnrate increased from 32.5 to 40.
- Lifespan increased from 150 to 240.
- Damage increased from 9 to 12.
- Burst increased from 7 to 8.
- Burst cooldown increased from 1 to 1.5.
- Level 2
- Spawnrate increased from 27.5 to 35.
- Lifespan increased from 150 to 240.
- Health increased from 195 to 250.
- Range increased from 26 to 28.
- Damage increased from 12 to 18.
- Burst increased from 8 to 10.
- Burst cooldown increased from 0.75 to 1.
- Base
- Statistical changes:
- 16 December 2024
- New skin: Frost Legion
Notes
- ā DPS is calculated as (Damage Ć Burst Count) Ć· (Cooldown + Aim Time + (Firerate Ć Burst Count)).
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