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Ranger
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Quote
"A long-range cliff tower that deals heavy damage."
―Store Description

Quote
"A long-range cliff tower that deals heavy damage with a railgun."
―Former Store Description

Quote
"A long-range tower that can be placed on cliffs and deals heavy damage with a railgun."
―Former Store Description

Quote
"A long-range tower that can be placed on cliffs and deals heavy damage."
―Former Store Description

Description

The Ranger, formerly known as the Outlaw, is an advanced cliff tower with long range that can be purchased in the store for Coin 12,000.

The Ranger deals high damage with very long range but has a slow firerate. As a cliff tower, it can detect Flying enemies, but cannot detect hidden enemies at any level. The Ranger can also damage lead enemies at any level. Additionally, it is immune to all stuns by default. At Level 2, it gains the ability to give towers a 15% range buff within its inner radius at the start of every wave for 20 seconds. At Level 4, it also deals splash damage.

The Ranger deals extremely high damage at higher levels, but is expensive to upgrade to these levels. Due to these reasons, it is considered a mid-to-late game tower and is most effective for harder gamemodes.

The Ranger has a placement limit of seven per player.

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$1,500
Common1Image

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,000

Level 2 - Intelligence Radio - Cash (Gameplay Currency)$4,500
Outlaw2

+60 Damage Damage

+15% Range Buff Range Buff

ā€¢12 Buff Range Buff Range

ā€¢Lasts 20 seconds Buff Time


Sell Price changes to Cash (Gameplay Currency)$3,500

Level 3 - Trained Outlaw - Cash (Gameplay Currency)$13,500
Outlaw4

+160 Damage Damage

3.508 > 3.258 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$8,000

Level 4 - Experimental Weapon of Destruction - Cash (Gameplay Currency)$30,000
Outlaw5

+750 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

ā€¢150 Splash Damage Damage

ā€¢5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$18,000

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash (Gameplay Currency)$253.52
1 Cash (Gameplay Currency)$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash (Gameplay Currency)$263.04
2 Cash (Gameplay Currency)$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash (Gameplay Currency)$263.09
3 Cash (Gameplay Currency)$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash (Gameplay Currency)$260.64
4 Cash (Gameplay Currency)$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[2] Cash (Gameplay Currency)$315.37

Skins

To see all the upgrades of a skin, see the gallery page.

RailgunnerRangerMissionIcon Wraithrangernew Greenrangernew Newblueranger
Skin Railgunner Wraith Green Blue
Rarity Legendary Rare Common Common
Cost N/A Robux 120 Coin 1,250 Coin 1,250
Obtained From Mission Quests Premium Skincrate Basic Skincrate Basic Skincrate
Blackopsrangernew Partisanrangernew LOValentinesRanger Bunnyrangernew
Skin Black Ops Partisan Valentines Bunny
Rarity Common Uncommon Event Event
Cost Robux 85 Robux 105 N/A N/A
Obtained From Premium Skincrate Premium Skincrate Valentine Skincrate Bunny Skincrate
KR Gun Gale Ranger Icon Darkmatterrangernew Frostrangernew Eclipserangernew
Skin Gun Gale Dark Matter Frost Eclipse
Rarity Legendary Rare Event Event
Cost Robux 560 Robux 120 N/A N/A
Obtained From Deluxe Skincrate Premium Skincrate Frost Skincrate Solar Eclipse Season
Classicrangernew PumpkinRanger PhantomRangerSkin BeastSlayerRangerSkin
Skin Classic Pumpkin Phantom Beast Slayer
Rarity Rare Exclusive Rare Event
Cost Robux 120 Coin 5,000 N/A N/A
Obtained From Premium Skincrate Halloween Skincrate Phantom Skincrate Krampus' Revenge Season
PropellarsRangerIcon Badlands Ranger SteampunkRangerIcon 5oulsRangerIconIG
Skin Propellars Badlands Steampunk 5ouls
Rarity Legendary Rare Uncommon Rare
Daily Store Cost Coin 4,500 N/A Robux 105 Coin 3,000
Obtained From Daily Skin Store Mission Quests Premium Skincrate Daily Skin Store
FrankensteinRangerIconIG
Skin Frankenstein
Rarity Uncommon
Daily Store Cost N/A
Obtained From Hexscape Event Premium Battle Pass

Strategy

  • The Ranger is a cliff tower. Its viability changes depending on the map's available cliffs and their locations.
    • It is important to know a map's layout before using the Ranger. Some maps, like Abandoned City, have many cliff spots in good locations, while others, like Dead Ahead have very few of them.
  • Being a cliff tower, the Ranger is immune to almost all stuns. It is recommended to deal with enemies like the Vindicator and especially bosses like the Fallen King and Void Reaver.
    • The Ranger is only not immune to some stuns from event enemies, like the Jack-o-Bot.
    • However, it is not immune to debuffs.
  • The Ranger is a very expensive tower to use. As such, the Ranger should not be used as an early game option, due to its high cost and weakness against hordes. It should be reserved for mid-to-late game.
    • Economy towers like the Farm or Golden Cowboy are highly recommended to afford the Ranger's expensive upgrades.
    • The DJ Booth provides upgrade discounts, effectively making it cheaper to upgrade the Ranger.
  • The Ranger grants a range boost to nearby towers at higher levels, so it is recommended to place towers near the Ranger.
    • The range buff stacks with the DJ Booth's.
    • Other expensive towers like the Turret may not be as viable as you may not have enough cash to use both towers in tandem, though this depends on the gamemode and how you use your Farms and/or Cowboys.
    • When a support tower, like the DJ Booth or Commander, is affected by this range buff, the towers in the buffed range will keep their buff even when the range buff ends, making it quite close to a permanent buff, which is especially useful for the DJ Booth.
      • If a support tower is upgraded after the range buff ends, towers in the buffed range will not receive the stronger buff until the range buff is applied to the support tower again.
      • Selling a support tower will remove the buffs from towers in the buffed range, even if the range buff is not active.
      • For the Commander, the Call to Arms ability only affects towers in the buffed range while the range buff is active. If it not active, the firerate buff will not be applied to them, only making the passive firerate buff active.
  • The Ranger's slow firerate makes it struggle against some fast enemies and especially hordes.
    • Towers with a fast firerate or towers that can damage multiple enemies at once should be used. The Commander should also be used to help boost the Ranger's firerate.
    • The Ranger's firerate is heavily increased at Level 4, making it arguably even worse against hordes or fast enemies. Be wary of this when upgrading Rangers.
      • The added splash damage somewhat makes up for this against enemies such as Breakers.
  • The Ranger has splash damage at Level 4, making it somewhat useful against hordes of enemies.
  • The Ranger should be set to Strongest in most scenarios to ensure it does its maximum damage.
    • This is a poor strategy if the strongest enemy in question has the Tank attribute. Additionally, enemies with the Aggro attribute will force targeting onto them regardless of the target setting on the Ranger.
    • Beware of other weaker, but faster enemies that may slip through. Keeping some Rangers on First, or using other towers, is highly recommended.
  • The Ranger has flying detection and lead detection, making it useful against enemies such as the Lead Balloon.
  • The Ranger does not have hidden detection, meaning it is ineffective against enemies like the Shadow Boss and Soul Boss. While the splash damage from Level 4 Rangers can indirectly damage them, it is usually too weak to have a major effect on them, requiring multiple Rangers as well as detectable enemies nearby.
    • A Level 4+ Ace Pilot can grant it permanent hidden detection, but it must be close to do so.
    • The UAV can grant it hidden detection plus extra range, but only for 30 seconds and with a limit of 4 uses.

Trivia

  • Prior to the MEGA Update, the Level 4+ Ranger (then called the Outlaw) used to deal splash damage, dealing splash damage to all enemies within the impact radius. This meant that the targeted enemy was dealt 150% of the quoted damage.
  • The Outlaw's purple laser used to make a unique zapping sound when fired.
  • The Ranger currently has the highest total damage per shot in the game.
  • The Ranger currently has the longest range of any publicly available tower in the game, tied with the Level 5 and 6 Gatling Gun.
  • The Ranger currently has the second highest firerate of any tower in the game, only beaten by the Trapper with Level 3 spike traps selected.
    • However, excluding this, the Ranger does have the highest firerate of any tower.
  • The Ranger is the third most expensive store item that can be purchased with Coin Coins in the game, only being beaten by the Gatling Gun and Golden Skincrate.
  • When the Ranger was added, the game thumbnail called it the Space Outlaw even though it was only called Outlaw in the game.
  • Originally, the Ranger was meant to give hidden detection at the beginning of the wave. However, this was changed to a range buff when the Lunar Overture Update rework released.
    • It is unknown if the hidden detection was only given to the Ranger itself or given to towers in its range like the Ace Pilot.

Update History

For previous cosmetic variations, see the gallery page.

  • 29 June 2019 - BETA v1.3.0
    • Outlaw added.
  • 10 July 2019 - BETA v1.4.0
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$1,250 to Cash (Gameplay Currency)$2,000.
        • Damage increased from 4 to 10.
          • Bug: These changes are not shown in the store.
      • Level 1
        • Damage increased from +1 to +5.
      • Level 3
        • Firerate changed from 2.05 > 6.05 to 2.05 > 4.05.
      • Level 4
        • Damage increased from +25 to +35.
        • Splash damage increased from +37 to +47.
      • Level 5
        • Firerate changed from 6.05 > 3.55 to 4.05 > 3.05.
        • Damage increased from -10 to +25.
        • Splash damage increased from -5 to +13.
  • 2 August 2019 - BETA v1.7.0
    • Statistical changes:
      • Level 2
        • Damage increased from +5 to +15.
      • Level 4
        • Splash damage increased from +47 to +52.
          • Bugfix: Store description is now correct.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Statistical changes:
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$2,500.
        • Damage increased from +15 to +30.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$8,500.
        • Damage increased from +40 to +80.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$10,500.
        • Damage increased from +35 to +100.
        • Impact removed (explosion range decreased from 4 to 0).
      • Level 5
        • Damage increased from +25 to +65.
    • New skin: Railgunner
  • 8 December 2019 - Release v1.4.1
    • New skin: Wraith
  • 24 December 2019 - Release v1.5.0
    • Placement limit of ten added.
  • 1 January 2020 - Release v1.5.1
    • Statistical changes:
      • Base
        • Range increased from 15 to 20.
      • Level 1
        • Range increased from +3 to +5.
      • Level 3
        • Range increased from +2 to +5.
      • Level 5
        • Range increased from +5 to +6.
          • Bug: This was not shown in the upgrade description.
  • 12 January 2020 - Release v1.6.0
    • New skins: Blue, Green, Black Ops
  • 26 January 2020 - Release v1.6.1
    • New skin: Partisan
  • 14 February 2020 - Release v1.7.1
    • New skin: Valentines
  • 4 March 2020 - Release v1.8.0
    • New SFX.
  • 18 March 2020 - Release v1.8.1
    • Statistical changes:
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$3,500.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$8,500 to Cash (Gameplay Currency)$7,500.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
    • Renamed from Outlaw to Ranger.
    • Unlock cost increased from Coin 4,250 to Coin 8,500.
    • Level 15 requirement added.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Damage increased from 10 to 40.
        • Firerate increased from 2.05 to 5.03.
        • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$3,500.
        • Hidden detection removed.
        • Flying detection added.
      • Level 1
        • Damage decreased from +5 to +0.
        • Renamed from Gloves to Improved Handling.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$1,500.
        • Damage decreased from +30 to +25.
        • Renamed from Upgraded Eye Tech to Steady Aiming.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$3,500.
        • Firerate changed from 2.05 > 4.05 to 5.03.
        • Damage decreased from +80 to +60.
        • Renamed from Bigger Gun to Railgunner.
        • Lead detection added.
      • Level 4
        • Damage decreased from +100 to +80.
        • Firerate changed from 4.05 to 5.03 > 4.03.
        • Renamed from Star Lord to Trained Assassin.
      • Level 5
        • Range decreased from +6 to +5.
        • Damage increased from +65 to +95.
        • Firerate changed from 4.05 > 3.05 to 4.03 > 3.53.
        • Renamed from Even Bigger Gun to Cyber Assassin.
    • Bug: Level 3 upgrade description does not mention that the Ranger gains lead detection.
    • New skins: Gun Gale, Dark Matter
  • 8 May 2021 - Overhaul v1.3.0
    • New Skin: Frost
  • 4 December 2021 - v1.0.0
    • New skin: Eclipse
  • 12 March 2022 - v1.1.0
    • Ranger is now immune to all stuns.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 5.03 to 5.008.
      • Level 4
        • Firerate changed from 5.03 > 4.03 to 5.008 > 4.008.
      • Level 5
        • Firerate changed from 4.03 > 3.53 to 4.008 > 3.508.
  • 17 April 2022 - v1.2.0
    • Ranger can no longer be targeted by most enemy abilities.
  • 21 December 2022 - v1.6.0
    • Level requirement removed.
    • Skin rarity added to all skins.
    • Statistical changes:
      • Base
        • Damage increased from 40 to 60.
      • Level 1
        • Firerate changed from 5.008 to 5.008 > 4.508.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,800.
        • Damage increased from +25 to +40.
      • Level 3
        • Damage increased from +60 to +65.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$10,500 to Cash (Gameplay Currency)$11,500.
        • Damage decreased from +80 to +65.
        • Firerate changed from 5.008 > 4.008 to 4.508 > 4.008.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$25,000 to Cash (Gameplay Currency)$22,500.
        • Damage increased from +90 to +220.
      • Dark Matter skin rarity changed from Legendary to Rare.
    • Partisan skin rarity changed from Common to Uncommon.
  • 21 March 2023 - v1.6.3e
    • Bugfix: Level 3 upgrade description now mentions that the Ranger gains lead detection.
  • 28 October 2023 - v1.8.0
    • Placement limit decreased from 10 to 6.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$5,000.
        • Damage increased from 60 to 80.
        • Firerate decreased from 5.008 to 4.508.
        • Range increased from 20 to 50.
        • Lead detection added (moved from Level 3).
      • Level 1
        • Firerate changed from 5.008 > 4.508 to 4.508 > 3.508.
        • Range decreased from +5 to +0.
        • Name changed from Improved Handling to Faster Reloading.
        • Cost increased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$1,500.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,800 to Cash (Gameplay Currency)$4,500.
        • Damage increased from +40 to +60.
        • Range decreased from +5 to +0.
        • Now grants a 15% range buff to all towers in its 12 buff range for 20 seconds.
        • Name changed from Steady Aiming to Intelligence Radio.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$17,000.
        • Damage increased from +65 to +160.
        • Range decreased from +5 to +0.
        • Firerate changed from 4.508 to 3.508 > 3.258.
        • Name changed from Railgunner to Trained Outlaw.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$11,500 to Cash (Gameplay Currency)$35,000.
        • Damage increased from +65 to +825.
        • Firerate changed from 4.508 > 4.008 to 3.258 > 7.008.
        • Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is.
        • Name changed from Trained Assasin to Experimental Weapon of Destruction.
      • Level 5 removed
        • Statistics:
          • Name: Cyber Assasin
          • Cost: Cash (Gameplay Currency)$22,500
          • +5 Range
          • +220 Damage
          • 4.008 > 3.508 Firerate
    • New skin: Classic
    • Bug: Ranger stops firing at Level 4.
      • This was fixed later at the same day.
    • Bug: Railgunner is removed from the game.
  • 31 October 2023 - v1.9.0g
    • New skin: Pumpkin
    • Bugfix: Railgunner is now in the game again.
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 8,500 to Coin 12,000.
    • New skins: Phantom, Beast Slayer
  • 28 January 2024 - v1.12.0
    • New skin: Propellars
    • Bug: Beast Slayer is removed from the game.
      • This was fixed later the same day.
  • 5 April 2024 - v1.18.0
    • Railgunner skin rarity changed from Uncommon to Legendary.
  • 10 May 2024 - v1.21.0
    • Bug: Ranger can no longer damage Lead enemies with its main attack.
  • 11 May 2024 - v1.21.5
    • Bugfix: Ranger can now damage Lead enemies with its main attack.
  • 31 May 2024 - v1.23.5
    • Bug: Ranger does not attack enemies at Level 4.
    • Bug: Splash damage no longer bypasses defense.
    • Bug: Splash damage is no longer the same for each enemy hit.
  • 3 June 2024 - v1.23.6
    • Bugfix: Ranger now attacks enemies at Level 4.
  • 7 June 2024 - v1.24.0
    • New skin: Steampunk
  • 21 June 2024 - v1.25.0
    • Bug: Regular damage is no longer boosted by damage buffs, but explosion damage still is.
  • 19 July 2024 - v1.26.0
    • New skin: 5ouls
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$4,500.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$17,000 to Cash (Gameplay Currency)$13,500.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$35,000 to Cash (Gameplay Currency)$27,500.
        • Splash damage increased from 125 to 200.
        • Max hits removed from the explosion, now can hit an infinite amount of enemies.
    • Bugfix: Regular damage is now affected by damage buffs.
  • 11 October 2024 - v1.35.1a
    • Bug: Statistical changes made in TDS Experimental have been moved over to the main game.
  • 11 October 2024 - v1.35.1b
    • Bugfix: Now uses correct statistics during matches, though not in the lobby.
  • 11 October 2024 - v1.35.1c
    • Bugfix: Now uses correct statistics in the lobby.
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$27,500 to Cash (Gameplay Currency)$30,000.
        • Damage decreased from +825 to +750.
        • Splash damage decreased from 200 to 150.
  • 23 October 2024 - v1.37.0
    • Bug: Ranger has received the following statistical changes:
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$13,500 to Cash (Gameplay Currency)$14,750.
        • Damage increased from +160 to +200.
        • Firerate changed from 3.508 > 3.258 to 3.508.
      • Level 4
        • Damage decreased from +750 to +710.
        • Firerate changed from 3.258 > 7.008 to 3.508 > 7.008.
    • New skin: Frankenstein
  • 25 October 2024 - v1.38.0
    • Bugfix: Reverted all the incorrect changes made, except for Level 3 firerate.
  • 30 October 2024 - v1.39.0
    • Bugfix: Reverted the incorrect Level 3 firerate change.

Notes

  1. ā†‘ Through splash damage from Level 4, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  2. ā†‘ 149.83 Normal DPS + 21.40 Splash DPS.
    DPS assumes only one enemy is hit.


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