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Tower Defense Simulator Wiki
Ranger
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

30 October 2024 ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,000

Level 2 - Intelligence Radio - Cash (Gameplay Currency)$4,500

+60 Damage Damage

+15% Range Buff Range Buff

ā€¢12 Buff Range Buff Range

ā€¢Lasts 20 seconds Buff Time


Sell Price changes to Cash (Gameplay Currency)$3,500

Level 3 - Trained Outlaw - Cash (Gameplay Currency)$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,000

Level 4 - Experimental Weapon of Destruction - Cash (Gameplay Currency)$30,000

+750 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

ā€¢150 Splash Damage Damage

ā€¢5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$18,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash (Gameplay Currency)$253.52
1 Cash (Gameplay Currency)$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash (Gameplay Currency)$263.04
2 Cash (Gameplay Currency)$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash (Gameplay Currency)$263.09
3 Cash (Gameplay Currency)$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash (Gameplay Currency)$260.64
4 Cash (Gameplay Currency)$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash (Gameplay Currency)$315.37

25 October 2024 ā€“ 30 October 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,000

Level 2 - Intelligence Radio - Cash (Gameplay Currency)$4,500

+60 Damage Damage

+15% Range Buff Range Buff

ā€¢12 Buff Range Buff Range

ā€¢Lasts 20 seconds Buff Time


Sell Price changes to Cash (Gameplay Currency)$3,500

Level 3 - Trained Outlaw - Cash (Gameplay Currency)$13,500

+160 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,000

Level 4 - Experimental Weapon of Destruction - Cash (Gameplay Currency)$30,000

+750 Damage Damage

3.508 > 7.008 Firerate Firerate

+Explosive Impact

ā€¢150 Splash Damage Damage

ā€¢5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$18,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash (Gameplay Currency)$253.52
1 Cash (Gameplay Currency)$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash (Gameplay Currency)$263.04
2 Cash (Gameplay Currency)$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash (Gameplay Currency)$263.09
3 Cash (Gameplay Currency)$24,000 300 N/A 3.508 50 12 N/A 15% 20 85.51 Cash (Gameplay Currency)$280.67
4 Cash (Gameplay Currency)$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash (Gameplay Currency)$315.37

23 October 2024 ā€“ 25 October 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,000

Level 2 - Intelligence Radio - Cash (Gameplay Currency)$4,500

+60 Damage Damage

+15% Range Buff Range Buff

ā€¢12 Buff Range Buff Range

ā€¢Lasts 20 seconds Buff Time


Sell Price changes to Cash (Gameplay Currency)$3,500

Level 3 - Trained Outlaw - Cash (Gameplay Currency)$14,750

+200 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,416

Level 4 - Experimental Weapon of Destruction - Cash (Gameplay Currency)$30,000

+710 Damage Damage

3.508 > 7.008 Firerate Firerate

+Explosive Impact

ā€¢150 Splash Damage Damage

ā€¢5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$18,416

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash (Gameplay Currency)$253.52
1 Cash (Gameplay Currency)$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash (Gameplay Currency)$263.04
2 Cash (Gameplay Currency)$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash (Gameplay Currency)$263.09
3 Cash (Gameplay Currency)$25,250 340 N/A 3.508 50 12 N/A 15% 20 96.92 Cash (Gameplay Currency)$260.52
4 Cash (Gameplay Currency)$55,250 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash (Gameplay Currency)$315.37

16 October 2024 ā€“ 23 October 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,000

Level 2 - Intelligence Radio - Cash (Gameplay Currency)$4,500

+60 Damage Damage

+15% Range Buff Range Buff

ā€¢12 Buff Range Buff Range

ā€¢Lasts 20 seconds Buff Time


Sell Price changes to Cash (Gameplay Currency)$3,500

Level 3 - Trained Outlaw - Cash (Gameplay Currency)$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,000

Level 4 - Experimental Weapon of Destruction - Cash (Gameplay Currency)$30,000

+750 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

ā€¢150 Splash Damage Damage

ā€¢5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$18,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash (Gameplay Currency)$253.52
1 Cash (Gameplay Currency)$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash (Gameplay Currency)$263.04
2 Cash (Gameplay Currency)$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash (Gameplay Currency)$263.09
3 Cash (Gameplay Currency)$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash (Gameplay Currency)$260.64
4 Cash (Gameplay Currency)$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash (Gameplay Currency)$315.37

TDS Experimental (11 October 2024 ā€“ 19 October 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,000

Level 2 - Intelligence Radio - Cash (Gameplay Currency)$4,500

+60 Damage Damage

+15% Range Buff Range Buff

ā€¢12 Buff Range Buff Range

ā€¢Lasts 20 seconds Buff Time


Sell Price changes to Cash (Gameplay Currency)$3,500

Level 3 - Trained Outlaw - Cash (Gameplay Currency)$14,750

+200 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,416

Level 4 - Experimental Weapon of Destruction - Cash (Gameplay Currency)$30,000

+710 Damage Damage

3.508 > 7.008 Firerate Firerate

+Explosive Impact

ā€¢150 Splash Damage Damage

ā€¢5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$18,416

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash (Gameplay Currency)$253.52
1 Cash (Gameplay Currency)$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash (Gameplay Currency)$263.04
2 Cash (Gameplay Currency)$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash (Gameplay Currency)$263.09
3 Cash (Gameplay Currency)$25,250 340 N/A 3.508 50 12 N/A 15% 20 96.92 Cash (Gameplay Currency)$260.52
4 Cash (Gameplay Currency)$55,250 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash (Gameplay Currency)$315.37

Fallen Foes Update (2 August 2024) ā€“ 16 October 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,000

Level 2 - Intelligence Radio - Cash (Gameplay Currency)$4,500

+60 Damage Damage

+15% Range Buff Range Buff

ā€¢12 Buff Range Buff Range

ā€¢Lasts 20 seconds Buff Time


Sell Price changes to Cash (Gameplay Currency)$3,500

Level 3 - Trained Outlaw - Cash (Gameplay Currency)$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,000

Level 4 - Experimental Weapon of Destruction - Cash (Gameplay Currency)$27,500

+825 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

ā€¢200 Splash Damage Damage

ā€¢5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$17,166

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash (Gameplay Currency)$253.52
1 Cash (Gameplay Currency)$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash (Gameplay Currency)$263.04
2 Cash (Gameplay Currency)$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash (Gameplay Currency)$263.09
3 Cash (Gameplay Currency)$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash (Gameplay Currency)$260.64
4 Cash (Gameplay Currency)$51,500 1,125 200 7.008 50 12 5 15% 20 189.07[2] Cash (Gameplay Currency)$272.39

Lunar Overture Update (28 October 2023) ā€“ Fallen Foes Update (2 August 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$1,500

4.508 > 3.508 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$2,166

Level 2 - Intelligence Radio- Cash (Gameplay Currency)$4,500

+60 Damage Damage

+15% Range Buff Range Buff

ā€¢12 Buff Range Buff Range

ā€¢Lasts 20 seconds Buff Time

Sell Price changes to Cash (Gameplay Currency)$3,666

Level 3 - Trained Outlaw - Cash (Gameplay Currency)$17,000

3.508 > 3.258 Firerate Firerate

+160 Damage Damage

Sell Price changes to Cash (Gameplay Currency)$9,333

Level 4 - Experimental Weapon of Destruction - Cash (Gameplay Currency)$35,000

+825 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

ā€¢125 Splash Damage Damage

ā€¢5 Explosion Range Explosion Range

ā€¢3 Max Hits

Sell Price changes to Cash (Gameplay Currency)$21,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits[3] Range Buff Buff Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$5,000 80 N/A 4.508 50 N/A N/A N/A N/A N/A 17.75 Cash (Gameplay Currency)$281.69
1 Cash (Gameplay Currency)$6,500 80 N/A 3.508 50 N/A N/A N/A N/A N/A 22.81 Cash (Gameplay Currency)$284.96
2 Cash (Gameplay Currency)$11,000 140 N/A 3.508 50 12 N/A N/A 15% 20 39.91 Cash (Gameplay Currency)$275.62
3 Cash (Gameplay Currency)$28,000 300 N/A 3.258 50 12 N/A N/A 15% 20 92.08 Cash (Gameplay Currency)$304.08
4 Cash (Gameplay Currency)$63,000 1,125 125 7.008 50 12 5 3 15% 20 178.37[4] Cash (Gameplay Currency)$353.2

Violent Night Update (21 December 2022) ā€“ Lunar Overture Update (28 October 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$3,500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$1,166
Placement Type
Cliff
Damage
Damage60
Damage Method
Single
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$550

+5 Range Range

5.008 > 4.508 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$1,350

Level 2 - Steady Aiming - Cash (Gameplay Currency)$1,800

+5 Range Range

+40 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,950

Level 3 - Railgunner - Cash (Gameplay Currency)$3,500

+5 Range Range

+65 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$3,116

Level 4 - Trained Assassin - Cash (Gameplay Currency)$11,500

+65 Damage Damage

4.508 > 4.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$6,950

Level 5 - Cyber Assassin - Cash (Gameplay Currency)$22,500

+5 Range Range

+220 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$14,450

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$3,500 60 5.008 20 11.98 Cash (Gameplay Currency)$292.15
1 Cash (Gameplay Currency)$4,050 60 4.508 25 13.31 Cash (Gameplay Currency)$299.78
2 Cash (Gameplay Currency)$5,850 100 4.508 30 22.18 Cash (Gameplay Currency)$263.75
3 Cash (Gameplay Currency)$9,350 165 4.508 35 36.6 Cash (Gameplay Currency)$255.46
4 Cash (Gameplay Currency)$20,850 230 4.008 35 57.39 Cash (Gameplay Currency)$363.3
5 Cash (Gameplay Currency)$43,350 450 3.508 40 128.28 Cash (Gameplay Currency)$337.93

Entity System Update (12 March 2022) ā€“ Violent Night Update (21 December 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$3,500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$550

+5 Range Range


Sell Price changes to Cash (Gameplay Currency)$1,350

Level 2 - Steady Aiming - Cash (Gameplay Currency)$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,850

Level 3 - Railgunner - Cash (Gameplay Currency)$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$3,016

Level 4 - Trained Assassin - Cash (Gameplay Currency)$10,500

+80 Damage Damage

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$6,516

Level 5 - Cyber Assassin - Cash (Gameplay Currency)$25,000

+5 Range Range

+95 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$3,500 40 5.008 20 7.99 Cash (Gameplay Currency)$438.04
1 Cash (Gameplay Currency)$4,050 40 5.008 25 7.99 Cash (Gameplay Currency)$506.88
2 Cash (Gameplay Currency)$5,550 65 5.008 30 12.98 Cash (Gameplay Currency)$427.58
3 Cash (Gameplay Currency)$9,050 125 5.008 35 24.96 Cash (Gameplay Currency)$362.58
4 Cash (Gameplay Currency)$19,550 205 4.008 35 51.15 Cash (Gameplay Currency)$382.21
5 Cash (Gameplay Currency)$44,550 300 3.508 40 85.52 Cash (Gameplay Currency)$520.93

Overhaul Update (29 October 2020) ā€“ Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$3,500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$550

+5 Range Range


Sell Price changes to Cash (Gameplay Currency)$1,350

Level 2 - Steady Aiming - Cash (Gameplay Currency)$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,850

Level 3 - Railgunner - Cash (Gameplay Currency)$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$3,016

Level 4 - Trained Assassin - Cash (Gameplay Currency)$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$6,516

Level 5 - Cyber Assassin - Cash (Gameplay Currency)$25,000

+5 Range Range

+95 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$3,500 40 5.03 20 7.95 Cash (Gameplay Currency)$440.25
1 Cash (Gameplay Currency)$4,050 40 5.03 25 7.95 Cash (Gameplay Currency)$509.43
2 Cash (Gameplay Currency)$5,550 65 5.03 30 12.92 Cash (Gameplay Currency)$429.57
3 Cash (Gameplay Currency)$9,050 125 5.03 35 24.85 Cash (Gameplay Currency)$364.19
4 Cash (Gameplay Currency)$19,550 205 4.03 35 50.87 Cash (Gameplay Currency)$384.31
5 Cash (Gameplay Currency)$44,550 300 3.53 40 84.99 Cash (Gameplay Currency)$524.18

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$3,500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$550

+5 Range Range


Sell Price changes to Cash (Gameplay Currency)$1,350

Level 2 - Steady Aiming - Cash (Gameplay Currency)$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,850

Level 3 - Railgunner - Cash (Gameplay Currency)$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$3,016

Level 4 - Trained Assassin - Cash (Gameplay Currency)$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$6,516

Level 5 - Cyber Assassin - Cash (Gameplay Currency)$25,000

+6 Range Range

+100 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$3,500 40 5.03 20 7.95 Cash (Gameplay Currency)$440.25
1 Cash (Gameplay Currency)$4,050 40 5.03 25 7.95 Cash (Gameplay Currency)$509.43
2 Cash (Gameplay Currency)$5,550 65 5.03 30 12.92 Cash (Gameplay Currency)$429.57
3 Cash (Gameplay Currency)$9,050 125 5.03 35 24.85 Cash (Gameplay Currency)$364.19
4 Cash (Gameplay Currency)$19,550 205 4.03 35 50.87 Cash (Gameplay Currency)$384.31
5 Cash (Gameplay Currency)$44,550 305 3.53 41 86.4 Cash (Gameplay Currency)$515.63

18 March 2020 ā€“ Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20

Placement Limit
Placement Limit10

Upgrades

Level 1 - Gloves - Cash (Gameplay Currency)$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$850

Level 2 - Upgraded Eye Tech - Cash (Gameplay Currency)$3,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,016

Level 3 - Bigger Gun - Cash (Gameplay Currency)$7,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,516

Level 4 - Star Lord - Cash (Gameplay Currency)$10,500

+100 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,016

Level 5 - Even Bigger Gun - Cash (Gameplay Currency)$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 10 2.05 20 4.88 Cash (Gameplay Currency)$409.84
1 Cash (Gameplay Currency)$2,550 15 2.05 25 7.31 Cash (Gameplay Currency)$348.84
2 Cash (Gameplay Currency)$6,050 45 2.05 30 21.95 Cash (Gameplay Currency)$275.63
3 Cash (Gameplay Currency)$13,550 125 4.05 35 30.86 Cash (Gameplay Currency)$439.08
4 Cash (Gameplay Currency)$24,050 225 4.05 35 55.56 Cash (Gameplay Currency)$432.87
5 Cash (Gameplay Currency)$49,050 290 3 41 95.08 Cash (Gameplay Currency)$515.88

1 January 2020 ā€“ 18 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20

Placement Limit
Placement Limit10

Upgrades

Level 1 - Gloves - Cash (Gameplay Currency)$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$850

Level 2 - Upgraded Eye Tech - Cash (Gameplay Currency)$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,683

Level 3 - Bigger Gun - Cash (Gameplay Currency)$8,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,516

Level 4 - Star Lord - Cash (Gameplay Currency)$10,500

+100 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,016

Level 5 - Even Bigger Gun - Cash (Gameplay Currency)$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 10 2.05 20 4.88 Cash (Gameplay Currency)$409.84
1 Cash (Gameplay Currency)$2,550 15 2.05 25 7.31 Cash (Gameplay Currency)$348.84
2 Cash (Gameplay Currency)$5,050 45 2.05 30 21.95 Cash (Gameplay Currency)$230.07
3 Cash (Gameplay Currency)$13,550 125 4.05 35 30.86 Cash (Gameplay Currency)$439.08
4 Cash (Gameplay Currency)$24,050 225 4.05 35 55.56 Cash (Gameplay Currency)$432.87
5 Cash (Gameplay Currency)$49,050 290 3.05 41 95.08 Cash (Gameplay Currency)$515.88

24 December 2019 ā€“ 1 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15

Placement Limit
Placement Limit10

Upgrades

Level 1 - Gloves - Cash (Gameplay Currency)$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$850

Level 2 - Upgraded Eye Tech - Cash (Gameplay Currency)$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,683

Level 3 - Bigger Gun - Cash (Gameplay Currency)$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,516

Level 4 - Star Lord - Cash (Gameplay Currency)$10,500

+100 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,016

Level 5 - Even Bigger Gun - Cash (Gameplay Currency)$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 10 2.05 15 4.88 Cash (Gameplay Currency)$409.84
1 Cash (Gameplay Currency)$2,550 15 2.05 18 7.31 Cash (Gameplay Currency)$348.84
2 Cash (Gameplay Currency)$5,050 45 2.05 23 21.95 Cash (Gameplay Currency)$230.07
3 Cash (Gameplay Currency)$13,550 125 4.05 25 30.86 Cash (Gameplay Currency)$439.08
4 Cash (Gameplay Currency)$24,050 225 4.05 25 55.56 Cash (Gameplay Currency)$432.87
5 Cash (Gameplay Currency)$49,050 290 3.05 30 95.08 Cash (Gameplay Currency)$515.88

MEGA Update (13 October 2019) ā€“ 24 December 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15

Placement Limit
N/A

Upgrades

Level 1 - Gloves - Cash (Gameplay Currency)$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$850

Level 2 - Upgraded Eye Tech - Cash (Gameplay Currency)$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,683

Level 3 - Bigger Gun - Cash (Gameplay Currency)$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,516

Level 4 - Star Lord - Cash (Gameplay Currency)$10,500

+100 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,016

Level 5 - Even Bigger Gun - Cash (Gameplay Currency)$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 10 2.05 15 4.88 Cash (Gameplay Currency)$409.84
1 Cash (Gameplay Currency)$2,550 15 2.05 18 7.31 Cash (Gameplay Currency)$348.84
2 Cash (Gameplay Currency)$5,050 45 2.05 23 21.95 Cash (Gameplay Currency)$230.07
3 Cash (Gameplay Currency)$13,550 125 4.05 25 30.86 Cash (Gameplay Currency)$439.08
4 Cash (Gameplay Currency)$24,050 225 4.05 25 55.56 Cash (Gameplay Currency)$432.87
5 Cash (Gameplay Currency)$49,050 290 3.05 30 95.08 Cash (Gameplay Currency)$515.88

4 August 2019 ā€“ MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$500
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$637

Level 2 - Cash (Gameplay Currency)$1,500

+5 Range Range

+15 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,012

Level 3 - Cash (Gameplay Currency)$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,887

Level 4 - Cash (Gameplay Currency)$10,000

+35 Damage Damage

+Impact Damage

ā€¢52 Splash Damage Splash Damage

ā€¢4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$5,387

Level 5 - Cash (Gameplay Currency)$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[5] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 10 N/A 2 15 N/A 4.88 Cash (Gameplay Currency)$409.84
1 Cash (Gameplay Currency)$2,550 15 N/A 2 18 N/A 7.31 Cash (Gameplay Currency)$348.84
2 Cash (Gameplay Currency)$4,050 30 N/A 2.05 23 N/A 14.63 Cash (Gameplay Currency)$276.83
3 Cash (Gameplay Currency)$11,550 70 N/A 4.05 25 N/A 17.28 Cash (Gameplay Currency)$655.13
4 Cash (Gameplay Currency)$21,550 105 52 4.05 25 4 38.87[6] Cash (Gameplay Currency)$554.41
5 Cash (Gameplay Currency)$46,550 130 65 3.05 30 4 63.93[7] Cash (Gameplay Currency)$728.14

10 July 2019 ā€“ 4 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$500
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$637

Level 2 - Cash (Gameplay Currency)$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,012

Level 3 - Cash (Gameplay Currency)$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,887

Level 4 - Cash (Gameplay Currency)$10,000

+35 Damage Damage

+Impact Damage

ā€¢47 Splash Damage Splash Damage

ā€¢4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$5,387

Level 5 - Cash (Gameplay Currency)$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[5] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 10 N/A 2.05 15 N/A 4.88 Cash (Gameplay Currency)$409.84
1 Cash (Gameplay Currency)$2,550 15 N/A 2.05 18 N/A 7.31 Cash (Gameplay Currency)$348.84
2 Cash (Gameplay Currency)$4,050 20 N/A 2.05 23 N/A 9.76 Cash (Gameplay Currency)$414.96
3 Cash (Gameplay Currency)$11,550 60 N/A 4.05 25 N/A 14.81 Cash (Gameplay Currency)$779.88
4 Cash (Gameplay Currency)$21,550 95 47 4.05 25 4 35.06[8] Cash (Gameplay Currency)$614.66
5 Cash (Gameplay Currency)$46,550 120 60 3.05 30 4 59.01[9] Cash (Gameplay Currency)$788.85

29 June 2019 ā€“ 10 July 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,250
Type
Offensive
Sell Price
Cash (Gameplay Currency)$312
Placement Type
Cliff
Damage
Damage4
Damage Type
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$550

+3 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$450

Level 2 - Cash (Gameplay Currency)$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$825

Level 3 - Cash (Gameplay Currency)$7,500

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,700

Level 4 - Cash (Gameplay Currency)$10,000

+25 Damage Damage

+Impact Damage

ā€¢37 Splash Damage Splash Damage

ā€¢4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$5,200

Level 5 - Cash (Gameplay Currency)$25,000

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$11,450

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[5] Cost Efficiency
0 Cash (Gameplay Currency)$1,250 4 N/A 2.05 15 N/A 1.95 Cash (Gameplay Currency)$641.03
1 Cash (Gameplay Currency)$1,800 5 N/A 2.05 18 N/A 2.44 Cash (Gameplay Currency)$737.7
2 Cash (Gameplay Currency)$3,300 10 N/A 2.05 23 N/A 4.88 Cash (Gameplay Currency)$676.23
3 Cash (Gameplay Currency)$10,800 50 N/A 6.05 25 N/A 8.26 Cash (Gameplay Currency)$1,307.51
4 Cash (Gameplay Currency)$20,800 75 37 6.05 25 4 18.52[10] Cash (Gameplay Currency)$1,123.11
5 Cash (Gameplay Currency)$45,800 65 32 3.55 30 4 27.32[11] Cash (Gameplay Currency)$1,676.43

Notes

  1. ā†‘ 1.0 1.1 1.2 1.3 1.4 149.83 Normal DPS + 21.40 Splash DPS.
    DPS assumes only one enemy is hit.
  2. ā†‘ 160.53 Normal DPS + 28.54 Splash DPS.
    DPS assumes only one enemy is hit.
  3. ā†‘ Max Hits is the maximum number of enemies each explosion can hit.
  4. ā†‘ 160.53 Normal DPS + 17.84 Splash DPS.
    DPS assumes only one enemy is hit.
  5. ā†‘ 5.0 5.1 5.2 DPS is calculated as (Damage + Splash Damage) Ć· Firerate.
  6. ā†‘ 25.93 Direct DPS + 12.94 Splash DPS
  7. ā†‘ 42.62 Direct DPS + 21.31 Splash DPS
  8. ā†‘ 23.46 Direct DPS + 11.6 Splash DPS
  9. ā†‘ 39.34 Direct DPS + 19.67 Splash DPS
  10. ā†‘ 12.4 Direct DPS + 6.12 Splash DPS
  11. ā†‘ 18.31 Direct DPS + 9.01 Splash DPS


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