Tower Defense Simulator Wiki
Tower Defense Simulator Wiki

Description

The Range Debuff is a debuff applied by enemies that decreases a tower's range. This debuff does not appear anywhere on the tower.

Mechanics

The range affected by the Range Debuff is calculated as:

Range × (1 - Range Debuff)
where Range Debuff is the debuff supplied by the enemy in decimal form (for example, 10% is 0.1).

The range of a tower affected by the Range Debuff can be in decimal form, instead of being rounded down or rounded up to the nearest integer. For example, a tower with 5 range with a 50% Range Debuff will have a range of 2.5.

The following towers are either partially or fully not affected by the Range Debuff:

  • All units.
  • The Shotgunner, as its bullets do not extend into the increased range.
  • The DJ Booth cannot have its range boosted by another DJ Booth.
    • Other range buff sources, like the Ranger, can still apply it.
  • Circling/patrol range of the Pursuit and Ace Pilot.
    • The radius in which towers gain hidden detection from the Ace Pilot also cannot be increased.
    • These towers' attack range can still be increased.
  • The deadzone ranges of towers, like the Engineer or Rocketeer.
    • The attack range for these towers can still be increased.
  • Secondary orange range of towers like the range buff range for the Ranger or the gravestone range for the Necromancer.
    • The main range of these towers can still be increased.
  • The chain range of the Electroshocker.
    • The attack range can still be increased.
  • The explosion radius from Splash Damage towers cannot be increased.

Applied By

The following enemy can apply this Range Debuff:

Update History

  • 2 August 2024 - v1.27.0
    • Range Debuff added.


Buffs
Debuffs