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ARTICLE | ![]() |
GALLERY | ![]() |
HISTORY |

- "Burn multiple enemies at once and chip away defense."
- ―Store Description

- "Slow down hoards of zombies and slowly burn their health away."
- ―Former Store Description
Description
The Pyromancer is an intermediate tower that costs 3,500 to buy from the store. It is mostly regarded as a support tower as it deals subpar damage, even at higher levels. In addition to directly damaging enemies, it is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%.
If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the Pyromancer can apply. The first is Normal Damage which is applied every 0.258 when the enemy is colliding with the Pyromancer's flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies. The second is Burn Damage which is applied for every second an enemy is set alight. Both damage types can damage Lead enemies. The Pyromancer can also detect Hidden enemies at Level 2+. The Pyromancer will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire.
The Pyromancer is best combined with other towers since it deals little damage by itself but is capable of crowd control. Some enemies are immune to burn, like the Molten. This does not mean the Pyromancer cannot attack them; it only means that it cannot light them on fire.
Upgrades
Level 5 - Pyromaniac - ![]() |
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![]() +3 Max Hits +0.75 Hitbox Drops 10% defense every tick
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Stats Table
To see all the previous statistics of this tower, see the History page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Max Hits | Hitbox | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | ![]() |
1 | 1 | 0.258 | 7 | N/A | 3 | 1 | 3 | 1.25 | 3 | 4.88[4] | ![]() |
1 | ![]() |
1 | 1 | 0.258 | 9 | N/A | 3 | 0.75 | 3 | 1.5 | 4 | 5.21[5] | ![]() |
2 | ![]() |
2 | 2 | 0.258 | 9 | N/A | 3 | 0.75 | 5 | 1.5 | 8 | 10.42[6] | ![]() |
3 | ![]() |
2 | 3 | 0.258 | 10 | 5% | 5 | 0.5 | 5 | 1.5 | 30 | 13.25[7] | ![]() |
4 | ![]() |
3 | 4 | 0.258 | 10 | 5% | 7.5 | 0.5 | 5 | 1.75 | 60 | 19.63[8] | ![]() |
5 | ![]() |
6 | 8 | 0.258 | 12 | 10% | 10 | 0.5 | 8 | 2.5 | 160 | 39.26[9] | ![]() |
Skins
To see all the upgrades of a skin, see the gallery page.
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Skin | Hazmat | Golden[10] | Scarecrow | Acidic |
Rarity | Common | Golden | Event | Uncommon |
Daily Store Cost | ![]() |
N/A | ||
Obtained From | Premium Skincrate | Golden Skincrate | Halloween 2019 Skincrate | Premium Skincrate |
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Skin | Blue | Valentines | Bunny | Ghost |
Rarity | Common | Event | Event | Event |
Daily Store Cost | ![]() |
N/A | N/A | N/A |
Obtained From | Basic Skincrate | Valentine Skincrate | Bunny Skincrate | Spooky Skincrate |
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Skin | Frost | Barbecue | Mage | Vigilante |
Rarity | Event | Event | Legendary | Uncommon |
Daily Store Cost | N/A | N/A | ![]() | |
Obtained From | Frost Skincrate | End of Summer Season | Premium Skincrate Philips x TDS Season |
Vigilante Skincrate |
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Skin | Dwarf | Plushie | ||
Rarity | Event | Exclusive | ||
Daily Store Cost | N/A | N/A | ||
Obtained From | Krampus' Revenge Season | Plushie Code[11] |
Strategy
- The Pyromancer is considered an early to mid-game tower, because of its moderate damage and low cost.
- Early game, this can be used to kill weaker enemies, such as the Normal. At higher levels, it is able to cripple swarms of weak enemies, such as the Heavy.
- Do note that you may need another tower to deal with enemies like the Normal Boss or Abnormal Boss, due to the Pyromancer's low single-target DPS and range.
- Be aware that if an enemy is quick enough, such as the Error or Circuit, they may get out of the Pyromancer's range before they are set on fire.
- Early game, this can be used to kill weaker enemies, such as the Normal. At higher levels, it is able to cripple swarms of weak enemies, such as the Heavy.
- The Pyromancer will set every enemy in its range on fire. In what order the Pyromancer will choose its target is based on its targeting.
- If there is only one detectable enemy in the Pyromancer's range, then it will always target that enemy. This also occurs if all current enemies in the Pyromancer's range is set on fire.
- The Pyromancer may be particularly effective against hordes of monsters like the Mystery because of its ability to target and pierce numerous enemies at once, which can set several enemies on fire at once.
- Fast enemies may be able to avoid being set alight.
- The Pyromancer can also be used to drop an enemy's defense by half when it is Level 3+.
- The Pyromancer can be used alongside the Freezer/Frost Blaster, the Electroshocker and the Toxic Gunner/Jester to further drop the enemy's defense, though it cannot be used alongside its golden variant, the Golden Pyromancer or other burn defense dropping sources.
- As such, with these towers, an enemy's defense can be removed entirely.
- Do note that only the Toxic Gunner or Jester is required to remove defense entirely, though other defense dropping towers can be used to speed up the process.
- This can be useful since it can harshly decrease high defense enemies like the Vindicator, Bulwark, or Slow King.
- As such, with these towers, an enemy's defense can be removed entirely.
- The Pyromancer can be used alongside the Freezer/Frost Blaster, the Electroshocker and the Toxic Gunner/Jester to further drop the enemy's defense, though it cannot be used alongside its golden variant, the Golden Pyromancer or other burn defense dropping sources.
- The Pyromancer is less effective against those with burn immunity, such as the Molten.
- However, the Pyromancer can still deal non-burn damage to them.
- Due to the Pyromancer's low range, the DJ Booth is recommended to increase this tower's range.
- The Pyromancer is best placed near the beginning of the path. This lets it kill weaker enemies and decrease the defense of enemies before they reach your other towers.
- The Pyromancer will not be able to set enemies on fire when placed on high grounds, like those on The Heights.
- Since the Pyromancer's burn damage does not stack if you have multiple Pyromancers, you should generally only place down one Pyromancer instead of multiple.
- The Pyromancer's burn damage also does not stack with burn damage dealt by other towers, like the Archer's flame arrows.
- You can also spread out multiple Pyromancer's along the path; this will make it so that enemies remain set alight continuously as they walk towards the exit.
Trivia
- When the game was in Alpha, this tower's upgrade description was "sans flamey gun".
- Prior to the Overhaul Update, there was a bug where any range buff applied to the Pyromancer (including Platinum and Golden skins) did not affect enemies in their extra range, only affecting them in their initial range.
- The Pyromancer was inspired by the Pyro from Team Fortress 2.
- The Pyromancer was originally based on the Flamethrower from Tower Battles.
- Prior to the Overhaul Update, this tower used to slow down enemies.
- After the Overhaul Update, the Pyromancer sped up enemies that were on fire, though this has been removed.
- In the Frost Invasion Event, the Pyromancer dealt twice as much damage to enemies that spawned there.
- The Pyromancer used to appear alongside the Scout, Commander, Sniper and Minigunner on the "Triumph" screen before the Community Maps Update.
- The Pyromancer has one of the oldest firing sounds in the game, having kept it since 2020.
Update History
For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Pyromancer added.
- 2 August 2019 - BETA v1.7.0
- Slowness now wears off exponentially.
- Statistical changes:
- Level 2
- Burn slowness changed from 30% to 30% > 50%.
- Level 4
- Burn slowness changed from 30% to 50% > 65%.
- Level 2
- 5 August 2019 - BETA v1.8.0
- Fire cooldown buffed.
- 13 October 2019 - Release v1.0.0
- Slowness reverted to wearing off linearly.
- Statistical changes:
- Base
- Range increased from 6 to 9.
- Burn slowness decreased from 30% to 15%.
- Level 2
- Burn slowness changed from 30% > 50% to 15% > 25%.
- Firerate changed from 0.55 to 0.55 > 0.4.
- Hidden detection moved from Level 2 to Level 3.
- Level 3
- Firerate changed from 0.55 to 0.4 > 0.3.
- Level 4
- Burn slowness changed from 50% > 65% to 25% > 35%.
- Firerate changed from 0.55 to 0.3 > 0.15.
- Level 5
- Burn slowness changed from 65% to 35% > 45%.
- Base
- New skins: Hazmat, Golden
- Bug: Base firerate stated as 1.25 in the store.
- 14 October 2019 - Release v1.0.1
- Bugfix: Base firerate in the store fixed.
- 18 October 2019 - Release v1.1.0
- New skin: Scarecrow
- Golden skin 25% range buff added.
- 27 October 2019 - Release v1.1.1
- Golden skin range buff increased from 25% to 50%.
- 25 November 2019 - Release v1.3.0
- New skin: Acidic
- 8 December 2019 - Release v1.4.1
- New skin: Platinum
- 12 January 2020 - Release v1.6.0
- New skin: Blue
- 14 February 2020 - Release v1.7.1
- New skin: Valentines
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 26 May 2020 - Release v1.11.0
- Flames now pierce through enemies.
- Statistical changes:
- Base
- Cost increased from
$750 to
$850.
- Firerate decreased from 0.55 to 0.3.
- Burn slowness decreased from 15% to 0%.
- Cost increased from
- Level 2
- Burn slowness changed from 15% > 25% to 0% > 10%.
- Damage decreased from +1 to +0.
- Firerate changed from 0.55 > 0.4 to 0.3.
- Level 3
- Burn time changed from 3 > 5 to 3 > 4.
- Firerate changed from 0.4 > 0.3 to 0.3.
- Hidden detection removed.
- Level 4
- Burn slowness changed from 25% > 35% to 10% > 20%.
- Firerate changed from 0.3 > 0.15 to 0.3.
- Level 5
- Burn slowness changed from 35% > 45% to 20% > 30%.
- Burn time changed from 6 > 8 to 6 > 10.
- Base
- Golden skin 25% damage buff added.
- Bugfix: Level 5 flames being stuck fixed.
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Unlock cost increased from
1,500 to
2,000.
- Enemies on fire are now 15% faster.
- Firerate decreased due to the Firerate Bug being made less severe.
- Updated hitbox.
- Skin rarity added to Basic Skincrate and Premium Skincrate skins.
- Statistical changes:
- Base
- Damage decreased from 1 to 0.
- Range decreased from 9 to 7.
- Firerate decreased from 0.3 to 0.28.
- Hitbox of 0.5 added.
- Cost decreased from
$850 to
$800.
- Lead detection added.
- Level 1
- Cost increased from
$200 to
$350.
- Hitbox increase of +1 added.
- Cost increased from
- Level 2
- Burn slowness decreased from 0% > 10% to 0%.
- Now drops 1 defense every tick.
- Range decreased from +1 to +0.
- Damage increased from +0 to +1.
- Cost increased from
$500 to
$850.
- Level 3
- Damage decreased from +1 to +0.
- Burn damage decreased from +1 to +0.
- Burn time changed from 3 > 4 to 3 > 5.
- Level 4
- Range decreased from +2 to +0.
- Burn damage decreased from +1 to +0.
- Cost increased from
$3,200 to
$4,200.
- Burn slowness decreased from 10% > 20% to 0%.
- Burn time changed from 4 > 6 to 5 > 3.
- Tick changed from 1 to 1 > 0.5.
- Hitbox increase of +0.25 added.
- Level 5
- Damage decreased from +2 to +0.
- Burn damage decreased from +7 to +0.
- Now drops 2 defense every tick.
- Burn slowness decreased from 20% > 30% to 0%.
- Burn time changed from 6 > 10 to 3 > 4.
- Hitbox increase of +0.75 added.
- Cost increased from
$8,001 to
$9,000.
- Base
- Bug: Burn damage does not increase.
- Bug: Burn time is shorter than it is meant to be when tick is lower than 1.
- Bugfix: Range buff now affects enemies outside its initial range.
- Removed skin: Platinum
- 31 October 2020 - Overhaul v1.1.0
- Bugfix: Burn damage now increases.
- Statistical changes:
- Level 3
- Burn damage increased from +0 to +1.
- Level 4
- Burn damage increased from +0 to +1.
- Level 5
- Burn damage increased from +0 to +5.
- Level 3
- Statistical changes:
- New skin: Ghost
- Bugfix: Burn damage now increases.
- 8 May 2021 - Overhaul v1.2.0
- Pyromancer now turns.
- Statistical changes:
- Base
- Cost decreased from
$800 to
$650.
- Cost decreased from
- Level 2
- Defense dropping changed from 1 to 5%.
- Cost decreased from
$850 to
$500.
- Level 3
- Cost decreased from
$1,500 to
$1,200.
- Cost decreased from
- Level 4
- Cost decreased from
$4,200 to
$3,800.
- Cost decreased from
- Level 5
- Defense dropping changed from 2 to 10%.
- Cost decreased from
$9,000 to
$7,500.
- Base
- New skin: Frost
- 12 March 2022- v1.1.0
- Enemy speed increase when set on fire decreased.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.28 to 0.258.
- Base
- Bug: Burn damage does not have lead detection.
- Bug: Pyromancer does not turn correctly.
- 16 March 2022 - v1.1.0d
- Bugfix: Burn damage now has lead detection.
- 13 May 2022 - v1.2.2
- Golden skin buffs removed.
- 21 May 2022 - v1.2.3
- Bug: Pyromancer's flames are invisible when an enemy is on fire.
- 5 August 2022 - v1.3.1
- New skin: Barbecue
- Bugfix: Pyromancer now turns correctly.
- 31 October 2022 - v1.4.2
- No longer speeds up enemies.
- 11 November 2022 - v1.4.2d
- New skin: Mage
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Hazmat skin rarity changed from Rare to Common.
- Acidic skin rarity changed from Common to Uncommon.
- 7 April 2023 - v1.7.0
- Statistical changes:
- Base
- Damage increased from 0 to 1.
- Cost increased from
$650 to
$900.
- Level 1
- Tick changed from 1 to 1 > 0.8.
- Cost increased from
$350 to
$400.
- Level 2
- Hidden detection added.
- Defense dropping moved to Level 3.
- Cost increased from
$500 to
$950.
- Level 3
- Range increased from +0 to +1.
- Burn time changed from 3 > 5 to 3 > 4.
- Defense dropping moved from Level 2, drops 5% defense.
- Cost increased from
$1,200 to
$2,200.
- Level 4
- Damage decreased from +1 to +0.
- Burn damage increased from +1 to +2.
- Burn time changed from 5 > 3 to 4 > 2.5.
- Tick changed from 1 > 0.5 to 0.8 > 0.5.
- Level 5
- Damage increased from +0 to +1.
- Burn damage decreased from +5 to +4.
- Burn time changed from 3 > 4 to 2.5 > 3.5.
- Cost increased from
$7,500 to
$8,000.
- Base
- Statistical changes:
- 24 June 2023 - v1.8.2
- New skin: Vigilante
- 28 October 2023 - v1.9.0
- Pyromancer's burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
- Statistical changes:
- Level 4
- Burn time changed from 4 > 2.5 to 4 > 5.
- Level 5
- Burn time changed from 2.5 > 3.5 to 5 > 8.
- Level 4
- Bugfix: Flames are now visible when an enemy is on fire.
- Bugfix: Burn time is no longer decreased when tick is lower than 1.
- 21 December 2023 - v1.11.0
- Unlock cost increased from
2,000 to
3,500.
- New skin: Dwarf
- Unlock cost increased from
- 23 May 2024 - v1.23.0
- Updated hitbox.
- Flames now can only hit a limited number of enemies.
- Statistical changes:
- Base
- Max hits decreased from infinite to 1.
- Level 1
- Max hits increased from +0 to +1.
- Level 3
- Max hits increased from +0 to +1.
- Level 4
- Max hits increased from +0 to +1.
- Level 5
- Max hits increased from +0 to +1.
- Base
- Bug: Burn damage no longer generates cash in Molten mode, Fallen mode and special maps.
- Bug: Hitbox growth speed does not work properly.
- Bug: Pyromancer does not turn properly.
- 29 May 2024 - v1.23.4
- Statistical changes (PVP Test only):
- Base
- Firerate increased from 0.258 to 0.308.
- Base
- Statistical changes (PVP Test only):
- 21 June 2024 - v1.25.0
- Bug: Regular damage is no longer boosted by damage buffs.
- 19 July 2024 - v1.26.0
- Bug: Pyromancer attacks nothing.
- Bugfix: Hitbox growth speed now works correctly.
- Bugfix: Pyromancer now turns correctly.
- 19 July 2024 - v1.26.1
- Bugfix: Pyromancer no longer attacks nothing.
- 2 August 2024 - v1.27.0
- Pyromancer no longer deals damage to Flying enemies.
- Bugfix: Regular damage is now boosted by damage buffs.
- 16 October 2024 - v1.36.0
- Statistical changes:
- Base
- Cost decreased from
$900 to
$850.
- Max hits increased from 1 to 3.
- Hitbox width increased from 0.5 to 1.25.
- Cost decreased from
- Level 1
- Cost decreased from
$400 to
$350.
- Tick changed from 1 > 0.8 to 1 > 0.75.
- Max hits decreased from +1 to +0.
- Hitbox decreased from +1 to +0.25.
- Cost decreased from
- Level 2
- Burn damage increased from +0 to +1.
- Max hits increased from +0 to +2.
- Level 3
- Cost decreased from
$2,200 to
$1,500.
- Burn time changed from 3 > 4 to 3 > 5.
- Tick changed from 0.8 to 0.75 > 0.5.
- Max hits decreased from +1 to +0.
- Cost decreased from
- Level 4
- Damage increased from +0 to +1.
- Burn damage decreased from +2 to +1.
- Burn time changed from 4 > 5 to 5 > 7.5.
- Tick changed from 0.8 > 0.5 to 0.75 > 0.5.
- Max hits decreased from +1 to +0.
- Level 5
- Cost increased from
$8,000 to
$9,000.
- Damage increased from +1 to +3.
- Burn time changed from 5 > 8 to 7.5 > 10.
- Max hits increased from +1 to +3.
- Cost increased from
- Base
- Statistical changes:
- 23 October 2024 - v1.37.0
- Burn no longer prevents enemies from being frozen.
- 27 November 2024 - v1.43.0
- New skin: Plushie
- 16 December 2024 - v1.46.0
- Bug: Pyromancer will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
- Bug: Pyromancer does not deal damage to Flying enemies.
- 8 January 2025 - v1.48.0
- Bugfix: Pyromancer now deals damage normally when targeting enemies while aiming up or down, or when on elevation.
- 15 January 2025 - v1.49.0
- Bugfix: Pyromancer now deals damage to Flying enemies.
Notes
- ā At Levels 0-1, hidden enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies at these levels.
- ā Total Elapsed Damage is calculated as Burn Damage Ć (Burn Time Ć· Tick).
- ā DPS assumes the flames only hit one enemy.
Total DPS is calculated as Normal DPS + Burn DPS.
Burn DPS is calculated as Burn Damage Ć· Tick. - ā 3.88 Normal DPS + 1 Burn DPS
- ā 3.88 Normal DPS + 1.33 Burn DPS
- ā 7.75 Normal DPS + 2.67 Burn DPS
- ā 7.75 Normal DPS + 6 Burn DPS
- ā 11.63 Normal DPS + 8 Burn DPS
- ā 23.26 Normal DPS + 16 Burn DPS
- ā Previously gave +25% Damage
and +50% Range - ā Can be obtained by using a code you got for purchasing a Pyromancer Plush.
Towers | |
---|---|
Scout ā¢ Sniper ā¢ Paintballer ā¢ Demoman ā¢ Hunter ā¢ Soldier | |
Militant ā¢ Medic ā¢ Freezer ā¢ Farm ā¢ Shotgunner ā¢ Rocketeer ā¢ Trapper ā¢ Ace Pilot ā¢ Pyromancer ā¢ Military Base ā¢ Crook Boss | |
Electroshocker ā¢ Commander ā¢ Warden ā¢ Cowboy ā¢ DJ Booth ā¢ Minigunner ā¢ Ranger ā¢ Pursuit ā¢ Gatling Gun ā¢ Turret ā¢ Mortar ā¢ Mercenary Base | |
Brawler ā¢ Necromancer ā¢ Accelerator ā¢ Engineer | |
Golden Minigunner ā¢ Golden Crook Boss ā¢ Golden Pyromancer ā¢ Golden Scout ā¢ Golden Cowboy ā¢ Golden Soldier | |
Gladiator ā¢ Commando ā¢ Slasher ā¢ Frost Blaster ā¢ Archer ā¢ Swarmer ā¢ Toxic Gunner ā¢ Sledger ā¢ Executioner ā¢ Elf Camp ā¢ Jester ā¢ Cryomancer ā¢ Hallow Punk ā¢ Harvester ā¢ Snowballer ā¢ Elementalist ā¢ Firework Technician ā¢ War Machine ā¢ Mecha Base | |
Sentry |
Tower Gallery Pages | |
---|---|
Scout ā¢ Sniper ā¢ Paintballer ā¢ Demoman ā¢ Hunter ā¢ Soldier | |
Militant ā¢ Medic ā¢ Freezer ā¢ Farm ā¢ Shotgunner ā¢ Rocketeer ā¢ Trapper ā¢ Ace Pilot ā¢ Pyromancer ā¢ Military Base ā¢ Crook Boss | |
Electroshocker ā¢ Commander ā¢ Warden ā¢ Cowboy ā¢ DJ Booth ā¢ Minigunner ā¢ Ranger ā¢ Pursuit ā¢ Gatling Gun ā¢ Turret ā¢ Mortar ā¢ Mercenary Base | |
Brawler ā¢ Necromancer ā¢ Accelerator ā¢ Engineer | |
Golden Minigunner ā¢ Golden Crook Boss ā¢ Golden Pyromancer ā¢ Golden Scout ā¢ Golden Cowboy ā¢ Golden Soldier | |
Gladiator ā¢ Commando ā¢ Slasher ā¢ Frost Blaster ā¢ Archer ā¢ Swarmer ā¢ Toxic Gunner ā¢ Sledger ā¢ Executioner ā¢ Elf Camp ā¢ Jester ā¢ Cryomancer ā¢ Hallow Punk ā¢ Harvester ā¢ Snowballer ā¢ Elementalist ā¢ Firework Technician ā¢ War Machine ā¢ Mecha Base | |
Sentry |
Unit Gallery Pages | |
---|---|
Humvee ā¢ Humvee 2 ā¢ Humvee 3 ā¢ Tank ā¢ Railgun Tank | |
Sentry ā¢ Rifle Sentry ā¢ Minigun Sentry ā¢ War Machine Sentry | |
Pistol Goon ā¢ Tommy Goon 1 ā¢ Tommy Goon 2 | |
Golden Pistol Goon ā¢ Golden Tommy Goon 1 ā¢ Golden Tommy Goon 2 | |
Gunner APC ā¢ Missile APC | |
Rifleman ā¢ Grenadier ā¢ Riot Guard ā¢ Field Medic | |
Skeleton ā¢ Sword Skeleton ā¢ Giant Skeleton ā¢ Skeleton Knight ā¢ Hallow Guard ā¢ Executioner Skeleton | |
Ice Turret |
History Pages | |
---|---|
Scout ā¢ Sniper ā¢ Paintballer ā¢ Demoman ā¢ Hunter ā¢ Soldier | |
Militant ā¢ Medic ā¢ Freezer ā¢ Farm ā¢ Shotgunner ā¢ Rocketeer ā¢ Trapper ā¢ Ace Pilot ā¢ Pyromancer ā¢ Military Base ā¢ Crook Boss | |
Electroshocker ā¢ Commander ā¢ Warden ā¢ Cowboy ā¢ DJ Booth ā¢ Minigunner ā¢ Ranger ā¢ Pursuit ā¢ Gatling Gun ā¢ Turret ā¢ Mortar ā¢ Mercenary Base | |
Brawler ā¢ Necromancer ā¢ Accelerator ā¢ Engineer | |
Golden Minigunner ā¢ Golden Crook Boss ā¢ Golden Pyromancer ā¢ Golden Scout ā¢ Golden Cowboy ā¢ Golden Soldier | |
Gladiator ā¢ Commando ā¢ Slasher ā¢ Frost Blaster ā¢ Archer ā¢ Swarmer ā¢ Toxic Gunner ā¢ Sledger ā¢ Executioner ā¢ Elf Camp ā¢ Jester ā¢ Snowballer ā¢ Elementalist ā¢ War Machine ā¢ Mecha Base | |
Sentry |