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Pyromancer
(Regular • Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

16 October 2024 – Present

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$850
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

1 > 0.75 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$400

Level 2 - Fire Fighting - Cash (Gameplay Currency)$950

+1 Damage Damage

+1 Burn Damage Burn Damage

+2 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$716

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,500

+1 Range Range

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage

0.75 > 0.5 Tick Tick

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,216

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

+1 Damage Damage

+1 Burn Damage Burn Damage

5 > 7.5 Burn Time Burn Time

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - Pyromaniac - Cash (Gameplay Currency)$9,000

+3 Damage Damage

+4 Burn Damage Burn Damage

+2 Range Range

7.5 > 10 Burn Time Burn Time


+3 Max Hits

+0.75 Hitbox

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$850 1 1 0.258 7 N/A 3 1 3 1.25 3 4.88[3]
1 Cash (Gameplay Currency)$1,200 1 1 0.258 9 N/A 3 0.75 3 1.5 4 5.21[4]
2 Cash (Gameplay Currency)$2,150 2 2 0.258 9 N/A 3 0.75 5 1.5 8 10.42[5]
3 Cash (Gameplay Currency)$3,650 2 3 0.258 10 5% 5 0.5 5 1.5 30 13.25[6]
4 Cash (Gameplay Currency)$7,450 3 4 0.258 10 5% 7.5 0.5 5 1.75 60 19.63[7]
5 Cash (Gameplay Currency)$16,450 6 8 0.258 12 10% 10 0.5 8 2.5 160 39.26[8]

29 May 2024 – 16 October 2024

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$900
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258 (Regular)
Firerate0.308 (PVP Test)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5
Max Hits
1

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$400

+2 Range Range

1 > 0.8 Tick Tick

+1 Hitbox

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$433

Level 2 - Fire Fighting - Cash (Gameplay Currency)$950

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$750

Level 3 - Fire Hazard - Cash (Gameplay Currency)$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

+1 Max Hits

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,483

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

4 > 5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick

+1 Max Hits

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,750

Level 5 - Pyromaniac - Cash (Gameplay Currency)$8,000

+1 Damage Damage

+2 Range Range

+0.75 Hitbox

+1 Max Hits

Drops 10% defense every tick Defense Dropping

5 > 8 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$5,416

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$900 1 1 0.258 7 N/A 3 1 1 0.5 3 4.88[3]
1 Cash (Gameplay Currency)$1,300 1 1 0.258 9 N/A 3 0.8 2 1.5 3 5.13[9]
2 Cash (Gameplay Currency)$2,250 2 1 0.258 9 N/A 3 0.8 2 1.5 3 9[10]
3 Cash (Gameplay Currency)$4,450 2 2 0.258 10 5% 4 0.8 3 1.5 10 10.25[11]
4 Cash (Gameplay Currency)$8,250 2 4 0.258 10 5% 5 0.5 4 1.75 40 15.75[12]
5 Cash (Gameplay Currency)$16,250 3 8 0.258 12 10% 8 0.5 5 2.5 128 27.63[13]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$900 1 1 0.308 7 N/A 3 1 1 0.5 3 4.25[14]
1 Cash (Gameplay Currency)$1,300 1 1 0.308 9 N/A 3 0.8 2 1.5 3 4.5[15]
2 Cash (Gameplay Currency)$2,250 2 1 0.308 9 N/A 3 0.8 2 1.5 3 7.74[16]
3 Cash (Gameplay Currency)$4,450 2 2 0.308 10 5% 4 0.8 3 1.5 10 8.89[17]
4 Cash (Gameplay Currency)$8,250 2 4 0.308 10 5% 5 0.5 4 1.75 40 14.49[18]
5 Cash (Gameplay Currency)$16,250 3 8 0.308 12 10% 8 0.5 5 2.5 128 25.74[19]


The Classic Update (23 May 2024) – 29 May 2024

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$900
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5
Max Hits
1

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$400

+2 Range Range

1 > 0.8 Tick Tick

+1 Hitbox

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$433

Level 2 - Fire Fighting - Cash (Gameplay Currency)$950

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$750

Level 3 - Fire Hazard - Cash (Gameplay Currency)$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

+1 Max Hits

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,483

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

4 > 5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick

+1 Max Hits

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,750

Level 5 - Pyromaniac - Cash (Gameplay Currency)$8,000

+1 Damage Damage

+2 Range Range

+0.75 Hitbox

+1 Max Hits

Drops 10% defense every tick Defense Dropping

5 > 8 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$5,416

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$900 1 1 0.258 7 N/A 3 1 1 0.5 3 4.88[3]
1 Cash (Gameplay Currency)$1,300 1 1 0.258 9 N/A 3 0.8 2 1.5 3 5.13[9]
2 Cash (Gameplay Currency)$2,250 2 1 0.258 9 N/A 3 0.8 2 1.5 3 9[10]
3 Cash (Gameplay Currency)$4,450 2 2 0.258 10 5% 4 0.8 3 1.5 10 10.25[11]
4 Cash (Gameplay Currency)$8,250 2 4 0.258 10 5% 5 0.5 4 1.75 40 15.75[12]
5 Cash (Gameplay Currency)$16,250 3 8 0.258 12 10% 8 0.5 5 2.5 128 27.63[13]

Lunar Overture Update (28 October 2023) – The Classic Update (23 May 2024)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$900
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$400

+2 Range Range

1 > 0.8 Tick Tick

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$433

Level 2 - Fire Fighting - Cash (Gameplay Currency)$950

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$750

Level 3 - Fire Hazard - Cash (Gameplay Currency)$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,483

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

4 > 5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,750

Level 5 - Pyromaniac - Cash (Gameplay Currency)$8,000

+1 Damage Damage

+2 Range Range

+0.75 Hitbox

Drops 10% defense every tick Defense Dropping

5 > 8 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$5,416

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$900 1 1 0.258 7 N/A 3 1 0.5 3 4.88[3]
1 Cash (Gameplay Currency)$1,300 1 1 0.258 9 N/A 3 0.8 1.5 3 5.13[9]
2 Cash (Gameplay Currency)$2,250 2 1 0.258 9 N/A 3 0.8 1.5 3 9[10]
3 Cash (Gameplay Currency)$4,450 2 2 0.258 10 5% 4 0.8 1.5 10 10.25[11]
4 Cash (Gameplay Currency)$8,250 2 4 0.258 10 5% 5 0.5 1.75 40 15.75[12]
5 Cash (Gameplay Currency)$16,250 3 8 0.258 12 10% 8 0.5 2.5 128 27.63[13]

7 April 2023 – Lunar Overture Update (28 October 2023)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$900
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$400

+2 Range Range

1 > 0.8 Tick Tick

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$433

Level 2 - Fire Fighting - Cash (Gameplay Currency)$950

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$750

Level 3 - Fire Hazard - Cash (Gameplay Currency)$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,483

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

4 > 2.5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,750

Level 5 - Pyromaniac - Cash (Gameplay Currency)$8,000

+1 Damage Damage

+2 Range Range

+0.75 Hitbox

Drops 10% defense every tick Defense Dropping

2.5 > 3.5 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$5,416

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$900 1 1 0.258 7 N/A 3 1 0.5 3 4.88[3]
1 Cash (Gameplay Currency)$1,300 1 1 0.258 9 N/A 3 0.8 1.5 3 5.13[9]
2 Cash (Gameplay Currency)$2,250 2 1 0.258 9 N/A 3 0.8 1.5 3 9[10]
3 Cash (Gameplay Currency)$4,450 2 2 0.258 10 5% 4 0.8 1.5 10 10.25[11]
4 Cash (Gameplay Currency)$8,250 2 4 0.258 10 5% 2.5 0.5 1.75 20 15.75[12]
5 Cash (Gameplay Currency)$16,250 3 8 0.258 12 10% 3.5 0.5 2.5 56 27.63[13]

Entity System Update (12 March 2022) – 7 April 2023

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Fire Fighting - Cash (Gameplay Currency)$500

+1 Damage Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$900

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 5 - Pyromaniac - Cash (Gameplay Currency)$7,500

+2 Range Range

+0.75 Hitbox

Drops 10% defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$4,666

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$650 0 1 0.258 7 N/A 3 1 0.5 3 1[20]
1 Cash (Gameplay Currency)$1,000 0 1 0.258 9 N/A 3 1 1.5 3 1[20]
2 Cash (Gameplay Currency)$1,500 1 1 0.258 9 5% 3 1 1.5 3 4.88[3]
3 Cash (Gameplay Currency)$2,700 1 2 0.258 9 5% 5 1 1.5 10 5.88[21]
4 Cash (Gameplay Currency)$6,500 2 3 0.258 9 5% 3 0.5 1.75 18 13.75[6]
5 Cash (Gameplay Currency)$14,000 2 8 0.258 11 10-% 4 0.5 2.5 64 23.75[22]

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Fire Fighting - Cash (Gameplay Currency)$500

+1 Damage Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$900

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 5 - Pyromaniac - Cash (Gameplay Currency)$7,500

+2 Range Range

+0.75 Hitbox

Drops 10% defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$4,666

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$650 0 1 0.28 7 N/A 3 1 0.5 3 1[20]
1 Cash (Gameplay Currency)$1,000 0 1 0.28 9 N/A 3 1 1.5 3 1[20]
2 Cash (Gameplay Currency)$1,500 1 1 0.28 9 5% 3 1 1.5 3 4.57[23]
3 Cash (Gameplay Currency)$2,700 1 2 0.28 9 5% 5 1 1.5 10 5.57[24]
4 Cash (Gameplay Currency)$6,500 2 3 0.28 9 5% 3 0.5 1.75 18 13.14[25]
5 Cash (Gameplay Currency)$14,000 2 8 0.28 11 10% 4 0.5 2.5 64 23.14[26]

31 October 2020 – Frost Invasion Update (8 May 2021)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Fire Fighting - Cash (Gameplay Currency)$850

+1 Damage Damage

Drops 1 defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$666

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,500

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.75 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,566

Level 5 - Pyromaniac - Cash (Gameplay Currency)$9,000

+2 Range Range

+0.75 Hitbox

Drops 2 defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$5,566

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$800 0 1 0.28 7 N/A 3 1 0.5 3 1[20]
1 Cash (Gameplay Currency)$1,150 0 1 0.28 9 N/A 3 1 1.5 3 1[20]
2 Cash (Gameplay Currency)$2,000 1 1 0.28 9 1 3 1 1.5 3 4.57[23]
3 Cash (Gameplay Currency)$3,500 1 2 0.28 9 1 5 1 1.5 10 5.57[24]
4 Cash (Gameplay Currency)$7,700 2 3 0.28 9 1 3 0.5 1.75 18 13.14[25]
5 Cash (Gameplay Currency)$16,700 2 8 0.28 11 2 4 0.5 2.5 64 23.14[26]

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Fire Fighting - Cash (Gameplay Currency)$850

+1 Damage Damage

Drops 1 defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$666

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,500

3 > 5 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,566

Level 5 - Pyromaniac - Cash (Gameplay Currency)$9,000

+2 Range Range

+0.75 Hitbox

Drops 2 defense every tick Defense Dropping

3 > 4 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$5,566

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$800 0 1 0.28 7 N/A 3 1 0.5 3 1[20]
1 Cash (Gameplay Currency)$1,150 0 1 0.28 9 N/A 3 1 1.5 3 1[20]
2 Cash (Gameplay Currency)$2,000 1 1 0.28 9 1 3 1 1.5 3 4.57[23]
3 Cash (Gameplay Currency)$3,500 1 1 0.28 9 1 5 1 1.5 5 4.57[23]
4 Cash (Gameplay Currency)$7,700 2 1 0.28 9 1 3 0.5 1.75 6 8.14[27]
5 Cash (Gameplay Currency)$16,700 2 1 0.28 11 2 4 0.5 2.5 8 8.14[27]

Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$850
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Pierce
Fire
Firerate
Firerate0.3
Hidden Detection
N/A
Range
Range9

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$350

Level 2 - Cash (Gameplay Currency)$500

+1 Range Range

0% > 10% Slowness Slowness


Sell Price changes to Cash (Gameplay Currency)$516

Level 3 - Cash (Gameplay Currency)$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$1,066

Level 4 - Cash (Gameplay Currency)$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

10% > 20% Slowness Slowness


Sell Price changes to Cash (Gameplay Currency)$2,566

Level 5 - Cash (Gameplay Currency)$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

20% > 30% Slowness Slowness

6 > 10 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$4,750

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness Total Elapsed Damage[28] DPS[29]
0 Cash (Gameplay Currency)$850 1 1 0.3 9 3 0% 3 4.33[30]
1 Cash (Gameplay Currency)$1,050 1 1 0.3 11 3 0% 3 4.33[30]
2 Cash (Gameplay Currency)$1,550 1 1 0.3 12 3 10% 3 4.33[30]
3 Cash (Gameplay Currency)$3,050 2 2 0.3 12 4 10% 8 8.67[31]
4 Cash (Gameplay Currency)$6,250 3 3 0.3 14 6 20% 18 13[32]
5 Cash (Gameplay Currency)$14,251 5 10 0.3 16 10 30% 100 26.67[33]

MEGA Update (13 October 2019) – Smaller = Bigger (26 May 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range9

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Cash (Gameplay Currency)$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Cash (Gameplay Currency)$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,050

Level 5 - Cash (Gameplay Currency)$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$4,717

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness Total Elapsed Damage[28] DPS[34]
0 Cash (Gameplay Currency)$750 1 1 0.55 9 3 15% 3 1
1 Cash (Gameplay Currency)$950 1 1 0.55 11 3 15% 3 1
2 Cash (Gameplay Currency)$1,450 2 1 0.4 12 3 25% 3 1
3 Cash (Gameplay Currency)$2,950 2 2 0.3 12 5 25% 10 2
4 Cash (Gameplay Currency)$6,150 3 3 0.15 14 6 35% 18 3
5 Cash (Gameplay Currency)$14,151 5 10 0.15 16 8 45% 80 10

3 August 2019 – MEGA Update (13 October 2019)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$187
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range6

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$237

Level 2 - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

30% > 50% Slowness Slowness

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$362

Level 3 - Cash (Gameplay Currency)$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$737

Level 4 - Cash (Gameplay Currency)$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

50% > 65% Slowness Slowness

5 > 6 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$1,537

Level 5 - Cash (Gameplay Currency)$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$3,537

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness[35] Total Elapsed Damage[28] DPS[34]
0 Cash (Gameplay Currency)$750 1 1 0.55 6 3 30% 3 1
1 Cash (Gameplay Currency)$950 1 1 0.55 8 3 30% 3 1
2 Cash (Gameplay Currency)$1,450 2 1 0.55 9 3 50% 3 1
3 Cash (Gameplay Currency)$2,950 2 2 0.55 9 5 50% 10 2
4 Cash (Gameplay Currency)$6,150 3 3 0.55 11 6 65% 18 3
5 Cash (Gameplay Currency)$14,151 5 10 0.55 13 8 65% 80 10

14 June 2019 – 3 August 2019

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$187
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range6

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$237

Level 2 - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$362

Level 3 - Cash (Gameplay Currency)$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$737

Level 4 - Cash (Gameplay Currency)$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

5 > 6 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$1,537

Level 5 - Cash (Gameplay Currency)$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$3,537

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness Total Elapsed Damage[28] DPS[34]
0 Cash (Gameplay Currency)$750 1 1 0.55 6 3 30% 3 1
1 Cash (Gameplay Currency)$950 1 1 0.55 8 3 30% 3 1
2 Cash (Gameplay Currency)$1,450 2 1 0.55 9 3 30% 3 1
3 Cash (Gameplay Currency)$2,950 2 2 0.55 9 5 30% 10 2
4 Cash (Gameplay Currency)$6,150 3 3 0.55 11 6 30% 18 3
5 Cash (Gameplay Currency)$14,151 5 10 0.55 13 8 30% 80 10

Entity System Update (12 March 2022) – 13 May 2022

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage0 Damage[36]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
N/A
Range
Range10.5[37]
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Fire Fighting - Cash (Gameplay Currency)$500

+1 Damage Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$900

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 5 - Pyromaniac - Cash (Gameplay Currency)$7,500

+3 Range Range

+0.75 Hitbox

Drops 10% defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$4,666

Stats Table[]

Level Total Price Normal Damage[36] Burn Damage Firerate Range[37] Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$650 0 1 0.258 10.5 N/A 3 1 0.5 3 1[20]
1 Cash (Gameplay Currency)$1,000 0 1 0.258 13.5 N/A 3 1 1.5 3 1[20]
2 Cash (Gameplay Currency)$1,500 1 1 0.258 13.5 5% 3 1 1.5 3 4.88[3]
3 Cash (Gameplay Currency)$2,700 1 2 0.258 13.5 5% 5 1 1.5 10 5.88[21]
4 Cash (Gameplay Currency)$6,500 2 3 0.258 13.5 5% 3 0.5 1.75 18 13.75[6]
5 Cash (Gameplay Currency)$14,000 2 8 0.258 16.5 10% 4 0.5 2.5 64 23.75[22]

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage0 Damage[36]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range10.5[37]
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Fire Fighting - Cash (Gameplay Currency)$500

+1 Damage Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$900

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 5 - Pyromaniac - Cash (Gameplay Currency)$7,500

+3 Range Range

+0.75 Hitbox

Drops 10% defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$4,666

Stats Table[]

Level Total Price Normal Damage[36] Burn Damage Firerate Range[37] Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$650 0 1 0.28 10.5 N/A 3 1 0.5 3 1[20]
1 Cash (Gameplay Currency)$1,000 0 1 0.28 13.5 N/A 3 1 1.5 3 1[20]
2 Cash (Gameplay Currency)$1,500 1 1 0.28 13.5 5% 3 1 1.5 3 4.57[23]
3 Cash (Gameplay Currency)$2,700 1 2 0.28 13.5 5% 5 1 1.5 10 5.57[24]
4 Cash (Gameplay Currency)$6,500 2 3 0.28 13.5 5% 3 0.5 1.75 18 13.14[25]
5 Cash (Gameplay Currency)$14,000 2 8 0.28 16.5 10% 4 0.5 2.5 64 23.14[26]

31 October 2020 – Frost Invasion Update (8 May 2021)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage0 Damage[36]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range10.5[37]
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Fire Fighting - Cash (Gameplay Currency)$850

+1 Damage Damage

Drops 1 defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$666

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,500

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,566

Level 5 - Pyromaniac - Cash (Gameplay Currency)$9,000

+3 Range Range

+0.75 Hitbox

Drops 2 defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$5,566

Stats Table[]

Level Total Price Normal Damage[36] Burn Damage Firerate Range[37] Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$800 0 1 0.28 10.5 N/A 3 1 0.5 3 1[20]
1 Cash (Gameplay Currency)$1,150 0 1 0.28 13.5 N/A 3 1 1.5 3 1[20]
2 Cash (Gameplay Currency)$2,000 1 1 0.28 13.5 1 3 1 1.5 3 4.57[23]
3 Cash (Gameplay Currency)$3,500 1 2 0.28 13.5 1 5 1 1.5 10 5.57[24]
4 Cash (Gameplay Currency)$7,700 2 3 0.28 13.5 1 3 0.5 1.75 18 13.14[25]
5 Cash (Gameplay Currency)$16,700 2 8 0.28 16.5 2 4 0.5 2.5 64 23.14[26]

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage0 Damage[36]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range10.5[37]
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Fire Fighting - Cash (Gameplay Currency)$850

+1 Damage Damage

Drops 1 defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$666

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,500

3 > 5 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,566

Level 5 - Pyromaniac - Cash (Gameplay Currency)$9,000

+3 Range Range

+0.75 Hitbox

Drops 2 defense every tick Defense Dropping

3 > 4 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$5,566

Stats Table[]

Level Total Price Normal Damage[36] Burn Damage Firerate Range[37] Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[1] DPS[2]
0 Cash (Gameplay Currency)$800 0 1 0.28 10.5 N/A 3 1 0.5 3 1[20]
1 Cash (Gameplay Currency)$1,150 0 1 0.28 13.5 N/A 3 1 1.5 3 1[20]
2 Cash (Gameplay Currency)$2,000 1 1 0.28 13.5 1 3 1 1.5 3 4.57[23]
3 Cash (Gameplay Currency)$3,500 1 1 0.28 13.5 1 5 1 1.5 5 4.57[3]
4 Cash (Gameplay Currency)$7,700 2 1 0.28 13.5 1 3 0.5 1.75 6 8.14[27]
5 Cash (Gameplay Currency)$16,700 2 1 0.28 16.5 2 4 0.5 2.5 8 8.14[27]

Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$850
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$283
Placement Type
Ground
Damage
Damage1 Damage[36]
Burn Damage1 Burn Damage
Damage Type
Pierce
Fire
Firerate
Firerate0.3
Hidden Detection
N/A
Range
Range13.5[37]

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$350

Level 2 - Cash (Gameplay Currency)$500

+1.5 Range Range

0% > 10% Slowness Slowness


Sell Price changes to Cash (Gameplay Currency)$516

Level 3 - Cash (Gameplay Currency)$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$1,066

Level 4 - Cash (Gameplay Currency)$3,200

+3 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

10% > 20% Slowness Slowness


Sell Price changes to Cash (Gameplay Currency)$2,566

Level 5 - Cash (Gameplay Currency)$8,001

+3 Range Range

+3 Damage Damage

+7 Burn Damage Burn Damage

20% > 30% Slowness Slowness

6 > 10 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$4,750

Stats Table[]

Level Total Price Normal Damage[36] Burn Damage Firerate Range[37] Burn Time Slowness Total Elapsed Damage[28] DPS[29]
0 Cash (Gameplay Currency)$850 1 1 0.3 13.5 3 0% 3 4.33[30]
1 Cash (Gameplay Currency)$1,050 1 1 0.3 16.5 3 0% 3 4.33[30]
2 Cash (Gameplay Currency)$1,550 1 1 0.3 18 3 10% 3 4.33[30]
3 Cash (Gameplay Currency)$3,050 2 2 0.3 18 4 10% 8 8.57[31]
4 Cash (Gameplay Currency)$6,250 3 3 0.3 21 6 20% 18 13[32]
5 Cash (Gameplay Currency)$14,251 6 10 0.3 24 10 30% 100 24[38]

27 October 2019 – Smaller = Bigger (26 May 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13.5[37]

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Cash (Gameplay Currency)$500

+1.5 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Cash (Gameplay Currency)$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Cash (Gameplay Currency)$3,200

+3 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,050

Level 5 - Cash (Gameplay Currency)$8,001

+3 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$4,717

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range[37] Burn Time Slowness Total Elapsed Damage[28] DPS[34]
0 Cash (Gameplay Currency)$750 1 1 0.55 13.5 3 15% 3 1
1 Cash (Gameplay Currency)$950 1 1 0.55 16.5 3 15% 3 1
2 Cash (Gameplay Currency)$1,450 2 1 0.4 18 3 25% 3 1
3 Cash (Gameplay Currency)$2,950 2 2 0.3 18 5 25% 10 2
4 Cash (Gameplay Currency)$6,150 3 3 0.15 21 6 35% 18 3
5 Cash (Gameplay Currency)$14,151 5 10 0.15 24 8 45% 80 10

18 October 2019 – 27 October 2019

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11.25[39]

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+2.5 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Cash (Gameplay Currency)$500

+1.25 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Cash (Gameplay Currency)$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Cash (Gameplay Currency)$3,200

+2.5 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,050

Level 5 - Cash (Gameplay Currency)$8,001

+2.5 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$4,717

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range[39] Burn Time Slowness Total Elapsed Damage[28] DPS[34]
0 Cash (Gameplay Currency)$750 1 1 0.55 11.25 3 15% 3 1
1 Cash (Gameplay Currency)$950 1 1 0.55 13.75 3 15% 3 1
2 Cash (Gameplay Currency)$1,450 2 1 0.4 15 3 25% 3 1
3 Cash (Gameplay Currency)$2,950 2 2 0.3 15 5 25% 10 2
4 Cash (Gameplay Currency)$6,150 3 3 0.15 17.5 6 35% 18 3
5 Cash (Gameplay Currency)$14,151 5 10 0.15 20 8 45% 80 10

MEGA Update (13 October 2019) – 18 October 2019

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range9

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Cash (Gameplay Currency)$500

+1 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Cash (Gameplay Currency)$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Cash (Gameplay Currency)$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,050

Level 5 - Cash (Gameplay Currency)$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$4,717

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness Total Elapsed Damage[28] DPS[34]
0 Cash (Gameplay Currency)$750 1 1 0.55 9 3 15% 3 1
1 Cash (Gameplay Currency)$950 1 1 0.55 11 3 15% 3 1
2 Cash (Gameplay Currency)$1,450 2 1 0.4 12 3 25% 3 1
3 Cash (Gameplay Currency)$2,950 2 2 0.3 12 5 25% 10 2
4 Cash (Gameplay Currency)$6,150 3 3 0.15 14 6 35% 18 3
5 Cash (Gameplay Currency)$14,151 5 10 0.15 16 8 45% 80 10

Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$850
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Pierce
Fire
Firerate
Firerate0.3
Hidden Detection
N/A
Range
Range11.25[39]

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+2.5 Range Range


Sell Price changes to Cash (Gameplay Currency)$350

Level 2 - Cash (Gameplay Currency)$500

+1.25 Range Range

0% > 10% Slowness Slowness


Sell Price changes to Cash (Gameplay Currency)$516

Level 3 - Cash (Gameplay Currency)$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$1,066

Level 4 - Cash (Gameplay Currency)$3,200

+2.5 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

10% > 20% Slowness Slowness


Sell Price changes to Cash (Gameplay Currency)$2,566

Level 5 - Cash (Gameplay Currency)$8,001

+2.5 Range Range

+3 Damage Damage

+7 Burn Damage Burn Damage

20% > 30% Slowness Slowness

6 > 10 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$4,750

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range[37] Burn Time Slowness Total Elapsed Damage[28] DPS[29]
0 Cash (Gameplay Currency)$850 1 1 0.3 11.25 3 0% 3 4.33[30]
1 Cash (Gameplay Currency)$1,050 1 1 0.3 13.75 3 0% 3 4.33[30]
2 Cash (Gameplay Currency)$1,550 1 1 0.3 15 3 10% 3 4.33[30]
3 Cash (Gameplay Currency)$3,050 2 2 0.3 15 4 10% 8 8.67[31]
4 Cash (Gameplay Currency)$6,250 3 3 0.3 17.5 6 20% 18 13[32]
5 Cash (Gameplay Currency)$14,251 6 10 0.3 20 10 30% 100 26.67[33]

8 December 2019 – Smaller = Bigger (26 May 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11.25[39]

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$200

+2.5 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Cash (Gameplay Currency)$500

+1.25 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Cash (Gameplay Currency)$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Cash (Gameplay Currency)$3,200

+2.5 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,050

Level 5 - Cash (Gameplay Currency)$8,001

+2.5 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$4,717

Stats Table[]

Level Total Price Normal Damage Burn Damage Firerate Range[39] Burn Time Slowness Total Elapsed Damage[28] DPS[34]
0 Cash (Gameplay Currency)$750 1 1 0.55 11.25 3 15% 3 1
1 Cash (Gameplay Currency)$950 1 1 0.55 13.75 3 15% 3 1
2 Cash (Gameplay Currency)$1,450 2 1 0.4 15 3 25% 3 1
3 Cash (Gameplay Currency)$2,950 2 2 0.3 15 5 25% 10 2
4 Cash (Gameplay Currency)$6,150 3 3 0.15 17.5 6 35% 18 3
5 Cash (Gameplay Currency)$14,151 5 10 0.15 20 8 45% 80 10

Notes[]

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Total Elapsed Damage is calculated as Burn Damage Ɨ (Burn Time Ć· Tick).
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage Ć· Tick.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.88 Normal DPS + 1 Burn DPS
  4. ↑ 3.88 Normal DPS + 1.33 Burn DPS
  5. ↑ 7.75 Normal DPS + 2.67 Burn DPS
  6. ↑ 6.0 6.1 6.2 7.75 Normal DPS + 6 Burn DPS
  7. ↑ 11.63 Normal DPS + 8 Burn DPS
  8. ↑ 23.26 Normal DPS + 16 Burn DPS
  9. ↑ 9.0 9.1 9.2 9.3 3.88 Normal DPS + 1.25 Burn DPS
  10. ↑ 10.0 10.1 10.2 10.3 7.75 Normal DPS + 1.25 Burn DPS
  11. ↑ 11.0 11.1 11.2 11.3 7.75 Normal DPS + 2.5 Burn DPS
  12. ↑ 12.0 12.1 12.2 12.3 7.75 Normal DPS + 8 Burn DPS
  13. ↑ 13.0 13.1 13.2 13.3 11.63 Normal DPS + 16 Burn DPS
  14. ↑ 3.25 Normal DPS + 1 Burn DPS
  15. ↑ 3.25 Normal DPS + 1.25 Burn DPS
  16. ↑ 6.49 Normal DPS + 1.25 Burn DPS
  17. ↑ 6.49 Normal DPS + 2.5 Burn DPS
  18. ↑ 6.49 Normal DPS + 8 Burn DPS
  19. ↑ 9.74 Normal DPS + 16 Burn DPS
  20. ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 20.13 20.14 20.15 0 Normal DPS + 1 Burn DPS
  21. ↑ 21.0 21.1 3.88 Normal DPS + 2 Burn DPS
  22. ↑ 22.0 22.1 7.75 Normal DPS + 16 Burn DPS
  23. ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 3.57 Normal DPS + 1 Burn DPS
  24. ↑ 24.0 24.1 24.2 24.3 3.57 Normal DPS + 2 Burn DPS
  25. ↑ 25.0 25.1 25.2 25.3 7.14 Normal DPS + 6 Burn DPS
  26. ↑ 26.0 26.1 26.2 26.3 7.14 Normal DPS + 16 Burn DPS
  27. ↑ 27.0 27.1 27.2 27.3 7.14 Normal DPS + 1 Burn DPS
  28. ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 Total Elapsed Damage is calculated as Burn Damage Ɨ Burn Time.
  29. ↑ 29.0 29.1 29.2 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn Damage.
  30. ↑ 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 30.8 3.33 Normal DPS + 1 Burn DPS
  31. ↑ 31.0 31.1 31.2 6.67 Normal DPS + 2 Burn DPS
  32. ↑ 32.0 32.1 32.2 10 Normal DPS + 3 Burn DPS
  33. ↑ 33.0 33.1 16.67 Normal DPS + 10 Burn DPS
  34. ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 DPS assumes the flames only hit one enemy.
    DPS only includes Burn DPS, as the Pyromancer will not attack any enemies that are currently on fire.
  35. ↑ Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.
  36. ↑ 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 Damage is increased by 25%Damage
  37. ↑ 37.00 37.01 37.02 37.03 37.04 37.05 37.06 37.07 37.08 37.09 37.10 37.11 37.12 Range is increased by 50%Range
  38. ↑ 20 Normal DPS + 10 Burn DPS
  39. ↑ 39.0 39.1 39.2 39.3 39.4 Range is increased by 25%Range


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