To see the statistics of this tower without the Firerate Bug , visit the Firerate Bug page.
Base Stats [ ]
Cost $3,000
Placement Footprint Average (1.5)
Sell Price $1,000
Placement Type Ground (Air-based)
Damage 6
Damage Method Single Splash (Level 3+)
Firerate 0.258
Hidden Detection Level 4B
Range 8
Lead Detection Level 1+
Placement Limit 5
Flying Detection Level 0+
Ammo 35
Reload Time 4
Patrol Range 14
Speed 25
Upgrades [ ]
+2 Damage
25 > 16 Speed
+Lead Detection
Sell Price changes to $1,400
+1.5 Range
+2 Damage
16 > 25 Speed
+2 Patrol Range
Sell Price changes to $2,016
+1 Range
0.258 > 0.208 Firerate
+40 Ammo
4 > 3.5 Reload Time
ā¢35 Missile Damage
ā¢3 Explosion Range
ā¢7 Missile Cooldown
ā¢2 Missiles
ā¢0.5 Burst Time
ā¢20 Missile Speed
Sell Price changes to $3,683
+0.5 Range
+2 Damage
0.208 > 0.108 Firerate
+2.5 Patrol Range
+75 Ammo
3.5 > 3 Reload Time
ā¢1.5 Rev Time
7 > 6 Missile Cooldown
+2 Missiles
Sell Price changes to $9,016
+1 Range
+14 Damage
0.108 > 0.093 Firerate
+2.5 Patrol Range
+50 Ammo
3 > 2.5 Reload Time
3 > 4 Explosion Range
0.5 > 0.25 Burst Time
Sell Price changes to $23,183
+0.5 Range
+1.5 Patrol Range
+Hidden Detection
-10 Missile Damage
3 > 6 Explosion Range
7 > 3 Missile Cooldown
+4 Missiles
0.5 > 0.25 Burst Time
Sell Price changes to $7,016
+1 Range
+2 Damage
+2 Patrol Range
3.5 > 2.25 Reload Time
+35 Missile Damage
+2 Missiles
0.25 > 0.15 Burst Time
Sell Price changes to $16,516
Stats Table [ ]
Neutral Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
0
$3,000
6
N/A
35
0.258
N/A
N/A
4
N/A
8
14
N/A
25
N/A
16.12
$186.1
1
$4,200
8
N/A
35
0.258
N/A
N/A
4
N/A
8
14
N/A
16
N/A
21.49
$195.44
2
$6,050
10
N/A
35
0.258
N/A
N/A
4
N/A
9.5
16
N/A
25
N/A
26.86
$225.24
3
$11,050
10
35x2
75
0.208
7
0.5
3.5
N/A
9.5
16
3
25
20
48.02[ 3]
$230.11
Top Path Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
4
$27,050
12
35x4
150
0.108
6
0.5
3
1.5
11
18.5
3
25
20
111.25[ 4]
$243.15
5
$69,550
26
35x4
200
0.093
6
0.25
2.5
1.5
12
21
4
25
20
266.45[ 5]
$261.02
Bottom Path Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
4
$21,050
10
25x6
75
0.208
3
0.25
3.5
N/A
11
17.5
6
25
20
72.6[ 6]
$289.94
5
$49,550
12
60x8
75
0.208
3
0.15
2.25
N/A
12
19.5
6
25
20
164.71[ 7]
$300.83
Base Stats [ ]
Cost $3,000
Placement Footprint Average (1.5)
Sell Price $1,000
Placement Type Ground (Air-based)
Damage 6
Damage Method Single Splash (Level 3+)
Firerate 0.258
Hidden Detection Level 5A
Range 8
Lead Detection Level 1+
Placement Limit 5
Flying Detection Level 0+
Ammo 35
Reload Time 4
Patrol Range 14
Speed 25
Upgrades [ ]
+2 Damage
25 > 16 Speed
+Lead Detection
Sell Price changes to $1,400
+1.5 Range
+2 Damage
16 > 25 Speed
+2 Patrol Range
Sell Price changes to $2,016
+1 Range
0.258 > 0.208 Firerate
+40 Ammo
4 > 3.5 Reload Time
ā¢35 Missile Damage
ā¢3 Explosion Range
ā¢7 Missile Cooldown
ā¢2 Missiles
ā¢0.5 Burst Time
ā¢20 Missile Speed
Sell Price changes to $3,600
+2 Damage
0.208 > 0.108 Firerate
+2.5 Patrol Range
+75 Ammo
3.5 > 3 Reload Time
ā¢1.5 Rev Time
7 > 6 Missile Cooldown
+2 Missiles
Sell Price changes to $9,433
+1.5 Range
+16 Damage
0.108 > 0.093 Firerate
+2.5 Patrol Range
+Hidden Detection
+50 Ammo
3 > 2.5 Reload Time
3 > 4 Explosion Range
0.5 > 0.25 Burst Time
Sell Price changes to $24,433
+1.5 Patrol Range
3.5 > 2.25 Reload Time
+10 Missile Damage
3 > 5 Explosion Range
7 > 5 Missile Cooldown
+4 Missiles
0.5 > 0.25 Burst Time
Sell Price changes to $8,100
+10 Damage
+2 Patrol Range
+15 Missile Damage
5 > 6 Explosion Range
5 > 3.5 Missile Cooldown
+2 Missiles
0.25 > 0.15 Burst Time
Sell Price changes to $21,433
Stats Table [ ]
Neutral Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
0
$3,000
6
N/A
35
0.258
N/A
N/A
4
N/A
8
14
N/A
25
N/A
16.12
$186.1
1
$4,200
8
N/A
35
0.258
N/A
N/A
4
N/A
8
14
N/A
16
N/A
21.49
$195.44
2
$6,050
10
N/A
35
0.258
N/A
N/A
4
N/A
9.5
16
N/A
25
N/A
26.86
$225.24
3
$10,800
10
35x2
75
0.208
7
0.5
3.5
N/A
9.5
16
3
25
20
48.02[ 3]
$225.23
Top Path Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
4
$28,300
12
35x4
150
0.108
6
0.5
3
1.5
10.5
18.5
3
25
20
111.25[ 4]
$254.38
5
$73,300
28
35x4
200
0.093
6
0.25
2.5
1.5
12
21
4
25
20
285.4[ 8]
$256.83
Bottom Path Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
4
$24,300
10
45x6
75
0.208
5
0.25
2.25
N/A
10.5
17.5
5
25
20
83.56[ 9]
$290.81
5
$64,300
20
60x8
75
0.208
3.5
0.15
2.25
N/A
10.5
19.5
6
25
20
186.16[ 10]
$345.4
Base Stats [ ]
Cost $3,000
Placement Footprint Average (1.5)
Sell Price $1,000
Placement Type Ground (Air-based)
Damage 6
Damage Method Single Splash (Level 3+)
Firerate 0.258
Hidden Detection Level 5A
Range 8
Lead Detection Level 1+
Placement Limit 5
Flying Detection Level 0+
Ammo 35
Reload Time 3
Patrol Range 14
Speed 25
Upgrades [ ]
+2 Damage
25 > 16 Speed
+Lead Detection
Sell Price changes to $1,400
+1.5 Range
+2 Damage
16 > 25 Speed
+2 Patrol Range
Sell Price changes to $2,016
+1 Range
0.258 > 0.208 Firerate
+40 Ammo
3 > 2.5 Reload Time
ā¢35 Missile Damage
ā¢3 Explosion Range
ā¢7 Missile Cooldown
ā¢2 Missiles
ā¢0.5 Burst Time
ā¢20 Missile Speed
Sell Price changes to $3,600
0.208 > 0.108 Firerate
+2.5 Patrol Range
+75 Ammo
2.5 > 2.25 Reload Time
ā¢1.5 Rev Time
7 > 6 Missile Cooldown
+2 Missiles
Sell Price changes to $9,433
+1.5 Range
+18 Damage
0.108 > 0.093 Firerate
+2.5 Patrol Range
+Hidden Detection
+50 Ammo
2.25 > 1.75 Reload Time
3 > 4 Explosion Range
0.5 > 0.25 Burst Time
Sell Price changes to $21,100
+1.5 Patrol Range
2.5 > 2.25 Reload Time
+10 Missile Damage
3 > 5 Explosion Range
7 > 5 Missile Cooldown
+4 Missiles
0.5 > 0.25 Burst Time
Sell Price changes to $8,100
+10 Damage
+2 Patrol Range
+15 Missile Damage
5 > 6 Explosion Range
5 > 3.5 Missile Cooldown
+2 Missiles
0.25 > 0.15 Burst Time
Sell Price changes to $21,433
Stats Table [ ]
Neutral Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
0
$3,000
6
N/A
35
0.258
N/A
N/A
3
N/A
8
14
N/A
25
N/A
17.46
$171.82
1
$4,200
8
N/A
35
0.258
N/A
N/A
3
N/A
8
14
N/A
16
N/A
23.28
$180.41
2
$6,050
10
N/A
35
0.258
N/A
N/A
3
N/A
9.5
16
N/A
25
N/A
29.09
$207.98
3
$10,800
10
35x2
75
0.208
7
0.5
2.5
N/A
9.5
16
3
25
20
50.19[ 11]
$215.18
Top Path Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
4
$28,300
10
35x4
150
0.108
6
0.5
2.25
1.5
10.5
18.5
3
25
20
98.8[ 12]
$286.44
5
$73,300
28
35x4
200
0.093
6
0.25
1.75
1.5
12
21
4
25
20
295.18[ 13]
$248.32
Bottom Path Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
4
$24,300
10
45x6
75
0.208
5
0.25
2.25
N/A
10.5
17.5
5
25
20
83.56[ 9]
$290.81
5
$64,300
20
60x8
75
0.208
3.5
0.15
2.25
N/A
10.5
19.5
6
25
20
186.16[ 10]
$345.4
Base Stats [ ]
Cost $3,000
Placement Footprint Average (1.5)
Sell Price $1,000
Placement Type Ground (Air-based)
Damage 6
Damage Method Single Splash (Level 3+)
Firerate 0.258
Hidden Detection Level 5A
Range 8
Lead Detection Level 1+
Placement Limit 5
Flying Detection Level 0+
Ammo 35
Reload Time 3
Patrol Range 14
Speed 25
Upgrades [ ]
+2 Damage
25 > 16 Speed
+Lead Detection
Sell Price changes to $1,400
+1.5 Range
+2 Damage
16 > 25 Speed
+2 Patrol Range
Sell Price changes to $2,016
+1 Range
0.258 > 0.208 Firerate
+40 Ammo
3 > 2.5 Reload Time
ā¢35 Missile Damage
ā¢3 Explosion Range
ā¢7 Missile Cooldown
ā¢2 Missiles
ā¢0.5 Burst Time
ā¢20 Missile Speed
Sell Price changes to $3,600
0.208 > 0.108 Firerate
+2.5 Patrol Range
+75 Ammo
2.5 > 2.25 Reload Time
ā¢1.5 Rev Time
7 > 6 Missile Cooldown
+2 Missiles
Sell Price changes to $9,433
+1.5 Range
+18 Damage
0.108 > 0.093 Firerate
+2.5 Patrol Range
+Hidden Detection
+50 Ammo
2.25 > 1.75 Reload Time
3 > 4 Explosion Range
0.5 > 0.25 Burst Time
Sell Price changes to $21,100
+1.5 Patrol Range
2.5 > 2.25 Reload Time
+10 Missile Damage
3 > 5 Explosion Range
7 > 5 Missile Cooldown
+4 Missiles
0.5 > 0.25 Burst Time
Sell Price changes to $8,100
+10 Damage
+2 Patrol Range
+15 Missile Damage
5 > 6 Explosion Range
5 > 3.5 Missile Cooldown
+2 Missiles
0.25 > 0.15 Burst Time
Sell Price changes to $21,433
Stats Table [ ]
Neutral Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
0
$3,000
6
N/A
35
0.258
N/A
N/A
3
N/A
8
14
N/A
25
N/A
17.46
$171.82
1
$4,200
8
N/A
35
0.258
N/A
N/A
3
N/A
8
14
N/A
16
N/A
23.28
$180.41
2
$6,050
10
N/A
35
0.258
N/A
N/A
3
N/A
9.5
16
N/A
25
N/A
29.09
$207.98
3
$10,800
10
35x2
75
0.208
7
0.5
2.5
N/A
9.5
16
3
25
20
50.19[ 11]
$215.18
Top Path Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
4
$28,300
10
35x4
150
0.108
6
0.5
2.25
1.5
10.5
18.5
3
25
20
98.8[ 12]
$286.44
5
$63,300
28
35x4
200
0.093
6
0.25
1.75
1.5
12
21
4
25
20
295.18[ 13]
$214.45
Bottom Path Stats
Level
Total Price
Normal Damage
Splash Damage [ 1]
Ammo
Firerate
Missile Cooldown
Burst Time
Reload Time
Rev Time
Range
Patrol Range
Explosion Range
Speed
Missile Speed
DPS[ 2]
Cost Efficiency
4
$24,300
10
45x6
75
0.208
5
0.25
2.25
N/A
10.5
17.5
5
25
20
83.56[ 9]
$290.81
5
$64,300
20
60x8
75
0.208
3.5
0.15
2.25
N/A
10.5
19.5
6
25
20
186.16[ 10]
$345.4
Base Stats [ ]
Cost $3,000
Placement Footprint Average (1.5)
Sell Price $1,000
Placement Type Ground (Air-based)
Damage 5
Damage Method Single Splash (Level 2+)
Firerate 0.258
Hidden Detection N/A[ 14]
Range 8
Lead Detection Level 1+
Placement Limit 10
Flying Detection Level 0+
Upgrades [ ]
+3 Damage
+Lead Detection
Sell Price changes to $1,300
+1.5 Range
+Missiles
ā¢30x2 Damage
ā¢6 Second Reload
ā¢4 Explosion Range
ā¢0.5 Burst Time
Sell Price changes to $1,850
-3 Damage
+1 Range
0.258 > 0.093 Firerate
+Stronger Missiles
ā¢30x2 Damage
ā¢6 Second Reload
ā¢5 Explosion Range
Sell Price changes to $3,350
+3 Damage
+2 Missiles
0.5 > 0.35 Burst Time
Sell Price changes to $6,683
+5 Damage
+1.5 Range
+2 Missiles
0.35 > 0.2 Burst Time
Sell Price changes to $15,016
Stats Table [ ]
Level
Total Price
Normal Damage
Splash Damage [ 1]
Firerate
Missile Cooldown
Burst Time
Range
Explosion Range
DPS[ 15]
Cost Efficiency
0
$3,000
5
N/A
0.258
N/A
N/A
8
N/A
19.38
$154.8
1
$3,900
8
N/A
0.258
N/A
N/A
8
N/A
31.01
$125.77
2
$5,550
8
30x2
0.258
6
0.5
9.5
4
41.01[ 16]
$135.33
3
$10,050
5
30x2
0.093
6
0.5
9.5
5
63.76[ 17]
$157.62
4
$20,050
8
30x4
0.093
6
0.35
10.5
5
106.02[ 18]
$189.12
5
$45,050
13
30x6
0.093
6
0.2
12
5
169.78[ 19]
$265.34
Base Stats [ ]
Cost $3,000
Placement Footprint Average
Sell Price $1,000
Placement Type Ground (Air-based)
Damage 2
Damage Method Single Splash (Level 2+)
Firerate 0.108
Hidden Detection Level 3+
Range 8
Lead Detection Level 1+
Placement Limit 10
Flying Detection Level 0+
Upgrades [ ]
+1 Damage
+Lead Detection
Sell Price changes to $1,300
+1.5 Range
+Missiles
ā¢30x2 Damage
ā¢6 Second Reload
ā¢4 Explosion Range
ā¢0.5 Burst Time
Sell Price changes to $1,850
+1 Damage
+1 Range
0.108 > 0.083 Firerate
+Hidden Detection
+Stronger Missiles
ā¢30x2 Damage
ā¢6 Second Reload
ā¢5 Explosion Range
Sell Price changes to $3,350
+3 Damage
+2 Missiles
0.5 > 0.35 Burst Time
Sell Price changes to $6,683
+5 Damage
+1.5 Range
+2 Missiles
0.35 > 0.2 Burst Time
Sell Price changes to $15,016
Stats Table [ ]
Level
Total Price
Normal Damage
Splash Damage [ 1]
Firerate
Missile Cooldown
Burst Time
Range
Explosion Range
DPS[ 15]
Cost Efficiency
0
$3,000
2
N/A
0.108
N/A
N/A
8
N/A
18.52
$161.99
1
$3,900
3
N/A
0.108
N/A
N/A
8
N/A
27.78
$140.39
2
$5,550
3
30x2
0.108
6
0.5
9.5
4
37.78[ 20]
$146.9
3
$10,050
4
30x2
0.083
6
0.5
9.5
5
58.19[ 21]
$172.71
4
$20,050
7
30x4
0.083
6
0.35
10.5
5
104.34[ 22]
$192.16
5
$45,050
12
30x6
0.083
6
0.2
12
5
174.57[ 23]
$258.06
Base Stats [ ]
Cost $1,000
Placement Footprint Average
Sell Price $333
Placement Type Ground (Air-based)
Damage 1
Damage Method Single Splash (Level 2+)
Firerate 0.308
Hidden Detection Level 5
Range 9
Lead Detection Level 2+ (Splash Damage only)
Placement Limit 10
Flying Detection Level 0+
Upgrades [ ]
+1 Damage
Sell Price changes to $500
+Missiles
ā¢3x2 Damage
ā¢5 Second Reload
ā¢5 Explosion Range
ā¢0.5 Burst Time
Sell Price changes to $716
+1 Range
0.308 > 0.158 Firerate
+Stronger Missiles
ā¢5x2 Damage
ā¢5 Second Reload
Sell Price changes to $1,216
+2 Damage
+2 Missiles
0.5 > 0.35 Burst Time
Sell Price changes to $3,216
+2 Range
+4 Damage
0.158 > 0.108 Firerate
+2 Missiles
0.35 > 0.2 Burst Time
+Hidden Detection
Sell Price changes to $6,383
Stats Table [ ]
Level
Total Price
Normal Damage
Splash Damage [ 1]
Firerate
Missile Cooldown
Burst Time
Range
Explosion Range
DPS[ 15]
Cost Efficiency
0
$1,000
1
N/A
0.308
N/A
N/A
9
N/A
3.25
$307.69
1
$1,500
2
N/A
0.308
N/A
N/A
9
N/A
6.49
$231.12
2
$2,150
2
3x2
0.308
5
0.5
9
5
7.69[ 24]
$279.58
3
$3,650
2
5x2
0.158
5
0.5
10
5
14.66[ 25]
$248.98
4
$9,650
4
5x4
0.158
5
0.35
10
5
29.32[ 26]
$329.13
5
$19,150
8
5x6
0.108
5
0.2
12
5
80.07[ 27]
$239.17
Base Stats [ ]
Cost $1,000
Placement Footprint Average
Sell Price $333
Placement Type Ground (Air-based)
Damage 1
Damage Method Single Splash (Level 2+)
Firerate 0.33
Hidden Detection Level 5
Range 9
Lead Detection Level 2+ (Splash Damage only)
Placement Limit 10
Flying Detection Level 0+
Upgrades [ ]
+1 Damage
Sell Price changes to $500
+Missiles
ā¢3x2 Damage
ā¢5 Second Reload
ā¢5 Explosion Range
ā¢0.5 Burst Time
Sell Price changes to $716
+1 Range
0.33 > 0.18 Firerate
+Stronger Missiles
ā¢5x2 Damage
ā¢5 Second Reload
Sell Price changes to $1,216
+2 Damage
+2 Missiles
0.5 > 0.35 Burst Time
Sell Price changes to $3,216
+2 Range
+4 Damage
0.18 > 0.13 Firerate
+2 Missiles
0.35 > 0.2 Burst Time
+Hidden Detection
Sell Price changes to $6,383
Stats Table [ ]
Level
Total Price
Normal Damage
Splash Damage [ 1]
Firerate
Missile Cooldown
Burst Time
Range
Explosion Range
DPS[ 15]
Cost Efficiency
0
$1,000
1
N/A
0.33
N/A
N/A
9
N/A
3.03
$330.03
1
$1,500
2
N/A
0.33
N/A
N/A
9
N/A
6.06
$247.52
2
$2,150
2
3x2
0.33
5
0.5
9
5
7.26[ 28]
$296.14
3
$3,650
2
5x2
0.18
5
0.5
10
5
13.11[ 29]
$278.41
4
$9,650
4
5x4
0.18
5
0.35
10
5
26.22[ 30]
$368.04
5
$19,150
8
5x6
0.13
5
0.2
12
5
67.54[ 31]
$283.54
Base Stats [ ]
Cost $1,000
Placement Footprint Average
Sell Price $333
Placement Type Ground (Air-based)
Damage 1
Damage Method Single Splash (Level 2+)
Firerate 0.33
Hidden Detection Level 5
Range 9
Lead Detection Level 2+ (Splash Damage only)
Placement Limit 10
Flying Detection Level 0+
Upgrades [ ]
+1 Damage
Sell Price changes to $500
+Missiles
ā¢3x2 Damage
ā¢5 Second Reload
ā¢5 Explosion Range
ā¢0.5 Burst Time
Sell Price changes to $716
+1 Range
0.33 > 0.18 Firerate
+Stronger Missiles
ā¢30x2 Damage
ā¢5 Second Reload
Sell Price changes to $1,216
+2 Damage
+2 Missiles
0.5 > 0.35 Burst Time
Sell Price changes to $3,216
+2 Range
+4 Damage
0.18 > 0.13 Firerate
+2 Missiles
0.35 > 0.2 Burst Time
+Hidden Detection
Sell Price changes to $6,383
Stats Table [ ]
Level
Total Price
Normal Damage
Splash Damage
Firerate
Missile Cooldown
Burst Time
Range
Explosion Range
DPS[ 15]
Cost Efficiency
0
$1,000
1
N/A
0.33
N/A
N/A
9
N/A
3.03
$330.03
1
$1,500
2
N/A
0.33
N/A
N/A
9
N/A
6.06
$247.52
2
$2,150
2
3x2
0.33
5
0.5
9
5
7.26[ 28]
$296.14
3
$3,650
2
30x2
0.18
5
0.5
10
5
23.11[ 32]
$157.94
4
$9,650
4
30x4
0.18
5
0.35
10
5
46.22[ 33]
$208.78
5
$19,150
8
30x6
0.13
5
0.2
12
5
97.54[ 34]
$196.33
Base Stats [ ]
Cost $1,000
Placement Footprint Average
Sell Price $333
Placement Type Ground (Air-based)
Damage 1
Damage Method Single Splash (Level 2+)
Firerate 0.33
Hidden Detection Level 5
Range 9
Lead Detection Level 2+ (Splash Damage only)
Placement Limit 6
Flying Detection Level 0+
Upgrades [ ]
+1 Damage
Sell Price changes to $500
+Missiles
ā¢3x2 Damage
ā¢5 Second Reload
ā¢5 Explosion Range
ā¢0.5 Burst Time
Sell Price changes to $716
+1 Range
0.33 > 0.18 Firerate
+Stronger Missiles
ā¢30x2 Damage
ā¢5 Second Reload
Sell Price changes to $1,216
+2 Damage
+2 Missiles
0.5 > 0.35 Burst Time
Sell Price changes to $3,216
+2 Range
+4 Damage
0.18 > 0.13 Firerate
+2 Missiles
0.35 > 0.2 Burst Time
+Hidden Detection
Sell Price changes to $6,383
Stats Table [ ]
Level
Total Price
Normal Damage
Splash Damage [ 1]
Firerate
Missile Cooldown
Burst Time
Range
Explosion Range
DPS[ 15]
Cost Efficiency
0
$1,000
1
N/A
0.33
N/A
N/A
9
N/A
3.03
$330.03
1
$1,500
2
N/A
0.33
N/A
N/A
9
N/A
6.06
$247.52
2
$2,150
2
3x2
0.33
5
0.5
9
5
7.26[ 28]
$296.14
3
$3,650
2
30x2
0.18
5
0.5
10
5
23.11[ 32]
$157.94
4
$9,650
4
30x4
0.18
5
0.35
10
5
46.22[ 33]
$208.78
5
$19,150
8
30x6
0.13
5
0.2
12
5
97.54[ 34]
$196.33
Notes [ ]
ā 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
ā 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 DPS is calculated as (Damage Ć Ammo) Ć· (Reload Time + (Firerate Ć Ammo)) + Splash Damage Ć· Missile Cooldown. DPS assumes bullets only hit one enemy and does not account for rev-up time.
ā 3.0 3.1 39.27 Gun DPS + 8.75 Missile DPS
ā 4.0 4.1 93.75 Gun DPS + 17.5 Missile DPS
ā 246.45 Gun DPS + 20 Missile DPS
ā 39.27 Gun DPS + 33.33 Missile DPS
ā 47.12 Gun DPS + 114.29 Missile DPS
ā 265.4 Gun DPS + 20 Missile DPS
ā 9.0 9.1 9.2 42.02 Gun DPS + 41.54 Missile DPS
ā 10.0 10.1 10.2 84.03 Gun DPS + 102.13 Missile DPS
ā 11.0 11.1 41.44 Gun DPS + 8.75 Missile DPS
ā 12.0 12.1 81.3 Gun DPS + 17.5 Missile DPS
ā 13.0 13.1 275.18 Gun DPS + 20 Missile DPS
ā Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
ā 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Total DPS is calculated as Gun DPS + Missile DPS. Missile DPS assumes that only one enemy is hit and receives the full explosive damage.
ā 31.01 Gun DPS + 10 Missile DPS
ā 53.76 Gun DPS + 10 Missile DPS
ā 86.02 Gun DPS + 20 Missile DPS
ā 139.78 Gun DPS + 30 Missile DPS
ā 27.78 Gun DPS + 10 Missile DPS
ā 48.19 Gun DPS + 10 Missile DPS
ā 84.34 Gun DPS + 20 Missile DPS
ā 144.57 Gun DPS + 30 Missile DPS
ā 6.49 Gun DPS + 1.2 Missile DPS
ā 12.66 Gun DPS + 2 Missile DPS
ā 25.32 Gun DPS + 4 Missile DPS
ā 74.07 Gun DPS + 6 Missile DPS
ā 28.0 28.1 28.2 6.06 Gun DPS + 1.2 Missile DPS
ā 11.11 Gun DPS + 2 Missile DPS
ā 22.22 Gun DPS + 4 Missile DPS
ā 61.54 Gun DPS + 6 Missile DPS
ā 32.0 32.1 11.11 Gun DPS + 12 Missile DPS
ā 33.0 33.1 22.22 Gun DPS + 24 Missile DPS
ā 34.0 34.1 61.54 Gun DPS + 36 Missile DPS
ā 5.71 Gun DPS + 3.2 Missile DPS
ā 15 Gun DPS + 3.2 Missile DPS
ā 25 Gun DPS + 6.4 Missile DPS
ā 60 Gun DPS + 9.6 Missile DPS