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Pursuit
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

26 March 2025 – Present

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 4B
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades[]

Level 1 - .50 Caliber - Cash (Gameplay Currency)$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,400

Level 2 - Enhanced Radar - Cash (Gameplay Currency)$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash (Gameplay Currency)$2,016

Level 3 - Air to Ground Missiles - Cash (Gameplay Currency)$5,000

+1 Range Range

0.258 > 0.208 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash (Gameplay Currency)$3,683

Level 4 - Tri-Barrel Minigun - Cash (Gameplay Currency)$16,000

+0.5 Range Range

+2 Damage Damage

0.208 > 0.108 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash (Gameplay Currency)$9,016

Level 5 - Sky Shredder - Cash (Gameplay Currency)$42,500

+1 Range Range

+14 Damage Damage

0.108 > 0.093 Firerate Firerate

+2.5 Patrol Range Patrol Range

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$23,183

Level 4 - Upgraded Payload - Cash (Gameplay Currency)$10,000

+0.5 Range Range

+1.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

-10 Missile Damage Damage

3 > 6 Explosion Range Explosion Range

7 > 3 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$7,016

Level 5 - Demolition Gunship - Cash (Gameplay Currency)$28,500

+1 Range Range

+2 Damage Damage

+2 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+35 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$16,516

Stats Table[]

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 6 N/A 35 0.258 N/A N/A 4 N/A 8 14 N/A 25 N/A 16.12 Cash (Gameplay Currency)$186.1
1 Cash (Gameplay Currency)$4,200 8 N/A 35 0.258 N/A N/A 4 N/A 8 14 N/A 16 N/A 21.49 Cash (Gameplay Currency)$195.44
2 Cash (Gameplay Currency)$6,050 10 N/A 35 0.258 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 26.86 Cash (Gameplay Currency)$225.24
3 Cash (Gameplay Currency)$11,050 10 35x2 75 0.208 7 0.5 3.5 N/A 9.5 16 3 25 20 48.02[3] Cash (Gameplay Currency)$230.11
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash (Gameplay Currency)$27,050 12 35x4 150 0.108 6 0.5 3 1.5 11 18.5 3 25 20 111.25[4] Cash (Gameplay Currency)$243.15
5 Cash (Gameplay Currency)$69,550 26 35x4 200 0.093 6 0.25 2.5 1.5 12 21 4 25 20 266.45[5] Cash (Gameplay Currency)$261.02
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash (Gameplay Currency)$21,050 10 25x6 75 0.208 3 0.25 3.5 N/A 11 17.5 6 25 20 72.6[6] Cash (Gameplay Currency)$289.94
5 Cash (Gameplay Currency)$49,550 12 60x8 75 0.208 3 0.15 2.25 N/A 12 19.5 6 25 20 164.71[7] Cash (Gameplay Currency)$300.83

Archer Update (15 January 2025) – 26 March 2025

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades[]

Level 1 - .50 Caliber - Cash (Gameplay Currency)$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,400

Level 2 - Enhanced Radar - Cash (Gameplay Currency)$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash (Gameplay Currency)$2,016

Level 3 - Air to Ground Missiles - Cash (Gameplay Currency)$4,750

+1 Range Range

0.258 > 0.208 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash (Gameplay Currency)$3,600

Level 4 - Tri-Barrel Minigun - Cash (Gameplay Currency)$17,500

+2 Damage Damage

0.208 > 0.108 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash (Gameplay Currency)$9,433

Level 5 - Sky Shredder - Cash (Gameplay Currency)$45,000

+1.5 Range Range

+16 Damage Damage

0.108 > 0.093 Firerate Firerate

+2.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$24,433

Level 4 - Upgraded Payload - Cash (Gameplay Currency)$13,500

+1.5 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+10 Missile Damage Damage

3 > 5 Explosion Range Explosion Range

7 > 5 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$8,100

Level 5 - Demolition Gunship - Cash (Gameplay Currency)$40,000

+10 Damage Damage

+2 Patrol Range Patrol Range

+15 Missile Damage Damage

5 > 6 Explosion Range Explosion Range

5 > 3.5 Missile Cooldown Missile Cooldown

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$21,433

Stats Table[]

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 6 N/A 35 0.258 N/A N/A 4 N/A 8 14 N/A 25 N/A 16.12 Cash (Gameplay Currency)$186.1
1 Cash (Gameplay Currency)$4,200 8 N/A 35 0.258 N/A N/A 4 N/A 8 14 N/A 16 N/A 21.49 Cash (Gameplay Currency)$195.44
2 Cash (Gameplay Currency)$6,050 10 N/A 35 0.258 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 26.86 Cash (Gameplay Currency)$225.24
3 Cash (Gameplay Currency)$10,800 10 35x2 75 0.208 7 0.5 3.5 N/A 9.5 16 3 25 20 48.02[3] Cash (Gameplay Currency)$225.23
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash (Gameplay Currency)$28,300 12 35x4 150 0.108 6 0.5 3 1.5 10.5 18.5 3 25 20 111.25[4] Cash (Gameplay Currency)$254.38
5 Cash (Gameplay Currency)$73,300 28 35x4 200 0.093 6 0.25 2.5 1.5 12 21 4 25 20 285.4[8] Cash (Gameplay Currency)$256.83
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash (Gameplay Currency)$24,300 10 45x6 75 0.208 5 0.25 2.25 N/A 10.5 17.5 5 25 20 83.56[9] Cash (Gameplay Currency)$290.81
5 Cash (Gameplay Currency)$64,300 20 60x8 75 0.208 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 186.16[10] Cash (Gameplay Currency)$345.4

4 December 2024 – Archer Update (15 January 2025)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time3
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades[]

Level 1 - .50 Caliber - Cash (Gameplay Currency)$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,400

Level 2 - Enhanced Radar - Cash (Gameplay Currency)$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash (Gameplay Currency)$2,016

Level 3 - Air to Ground Missiles - Cash (Gameplay Currency)$4,750

+1 Range Range

0.258 > 0.208 Firerate Firerate

+40 Ammo Ammo

3 > 2.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash (Gameplay Currency)$3,600

Level 4 - Tri-Barrel Minigun - Cash (Gameplay Currency)$17,500

0.208 > 0.108 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

2.5 > 2.25 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash (Gameplay Currency)$9,433

Level 5 - Sky Shredder - Cash (Gameplay Currency)$45,000

+1.5 Range Range

+18 Damage Damage

0.108 > 0.093 Firerate Firerate

+2.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

+50 Ammo Ammo

2.25 > 1.75 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$21,100

Level 4 - Upgraded Payload - Cash (Gameplay Currency)$13,500

+1.5 Patrol Range Patrol Range

2.5 > 2.25 Reload Time Reload Time

+10 Missile Damage Damage

3 > 5 Explosion Range Explosion Range

7 > 5 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$8,100

Level 5 - Demolition Gunship - Cash (Gameplay Currency)$40,000

+10 Damage Damage

+2 Patrol Range Patrol Range

+15 Missile Damage Damage

5 > 6 Explosion Range Explosion Range

5 > 3.5 Missile Cooldown Missile Cooldown

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$21,433


Stats Table[]

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 6 N/A 35 0.258 N/A N/A 3 N/A 8 14 N/A 25 N/A 17.46 Cash (Gameplay Currency)$171.82
1 Cash (Gameplay Currency)$4,200 8 N/A 35 0.258 N/A N/A 3 N/A 8 14 N/A 16 N/A 23.28 Cash (Gameplay Currency)$180.41
2 Cash (Gameplay Currency)$6,050 10 N/A 35 0.258 N/A N/A 3 N/A 9.5 16 N/A 25 N/A 29.09 Cash (Gameplay Currency)$207.98
3 Cash (Gameplay Currency)$10,800 10 35x2 75 0.208 7 0.5 2.5 N/A 9.5 16 3 25 20 50.19[11] Cash (Gameplay Currency)$215.18
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash (Gameplay Currency)$28,300 10 35x4 150 0.108 6 0.5 2.25 1.5 10.5 18.5 3 25 20 98.8[12] Cash (Gameplay Currency)$286.44
5 Cash (Gameplay Currency)$73,300 28 35x4 200 0.093 6 0.25 1.75 1.5 12 21 4 25 20 295.18[13] Cash (Gameplay Currency)$248.32
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash (Gameplay Currency)$24,300 10 45x6 75 0.208 5 0.25 2.25 N/A 10.5 17.5 5 25 20 83.56[9] Cash (Gameplay Currency)$290.81
5 Cash (Gameplay Currency)$64,300 20 60x8 75 0.208 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 186.16[10] Cash (Gameplay Currency)$345.4

27 November 2024 – 4 December 2024

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time3
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades[]

Level 1 - .50 Caliber - Cash (Gameplay Currency)$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,400

Level 2 - Enhanced Radar - Cash (Gameplay Currency)$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash (Gameplay Currency)$2,016

Level 3 - Air to Ground Missiles - Cash (Gameplay Currency)$4,750

+1 Range Range

0.258 > 0.208 Firerate Firerate

+40 Ammo Ammo

3 > 2.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash (Gameplay Currency)$3,600

Level 4 - Tri-Barrel Minigun - Cash (Gameplay Currency)$17,500

0.208 > 0.108 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

2.5 > 2.25 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash (Gameplay Currency)$9,433

Level 5 - Sky Shredder - Cash (Gameplay Currency)$35,000

+1.5 Range Range

+18 Damage Damage

0.108 > 0.093 Firerate Firerate

+2.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

+50 Ammo Ammo

2.25 > 1.75 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$21,100

Level 4 - Upgraded Payload - Cash (Gameplay Currency)$13,500

+1.5 Patrol Range Patrol Range

2.5 > 2.25 Reload Time Reload Time

+10 Missile Damage Damage

3 > 5 Explosion Range Explosion Range

7 > 5 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$8,100

Level 5 - Demolition Gunship - Cash (Gameplay Currency)$40,000

+10 Damage Damage

+2 Patrol Range Patrol Range

+15 Missile Damage Damage

5 > 6 Explosion Range Explosion Range

5 > 3.5 Missile Cooldown Missile Cooldown

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$21,433


Stats Table[]

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 6 N/A 35 0.258 N/A N/A 3 N/A 8 14 N/A 25 N/A 17.46 Cash (Gameplay Currency)$171.82
1 Cash (Gameplay Currency)$4,200 8 N/A 35 0.258 N/A N/A 3 N/A 8 14 N/A 16 N/A 23.28 Cash (Gameplay Currency)$180.41
2 Cash (Gameplay Currency)$6,050 10 N/A 35 0.258 N/A N/A 3 N/A 9.5 16 N/A 25 N/A 29.09 Cash (Gameplay Currency)$207.98
3 Cash (Gameplay Currency)$10,800 10 35x2 75 0.208 7 0.5 2.5 N/A 9.5 16 3 25 20 50.19[11] Cash (Gameplay Currency)$215.18
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash (Gameplay Currency)$28,300 10 35x4 150 0.108 6 0.5 2.25 1.5 10.5 18.5 3 25 20 98.8[12] Cash (Gameplay Currency)$286.44
5 Cash (Gameplay Currency)$63,300 28 35x4 200 0.093 6 0.25 1.75 1.5 12 21 4 25 20 295.18[13] Cash (Gameplay Currency)$214.45
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash (Gameplay Currency)$24,300 10 45x6 75 0.208 5 0.25 2.25 N/A 10.5 17.5 5 25 20 83.56[9] Cash (Gameplay Currency)$290.81
5 Cash (Gameplay Currency)$64,300 20 60x8 75 0.208 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 186.16[10] Cash (Gameplay Currency)$345.4

31 March 2023 – 27 November 2024

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground (Air-based)
Damage
Damage5
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.258
Hidden Detection
N/A[14]
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades[]

Level 1 - Armor Penetration - Cash (Gameplay Currency)$900

+3 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,300

Level 2 - Missiles - Cash (Gameplay Currency)$1,650

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$1,850

Level 3 - Tri-Barrel Minigun - Cash (Gameplay Currency)$4,500

-3 Damage Damage

+1 Range Range

0.258 > 0.093 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,350

Level 4 - Huey - Cash (Gameplay Currency)$10,000

+3 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$6,683

Level 5 - Space Raider - Cash (Gameplay Currency)$25,000

+5 Damage Damage

+1.5 Range Range

+2 Missiles

0.35 > 0.2 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$15,016

Stats Table[]

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 5 N/A 0.258 N/A N/A 8 N/A 19.38 Cash (Gameplay Currency)$154.8
1 Cash (Gameplay Currency)$3,900 8 N/A 0.258 N/A N/A 8 N/A 31.01 Cash (Gameplay Currency)$125.77
2 Cash (Gameplay Currency)$5,550 8 30x2 0.258 6 0.5 9.5 4 41.01[16] Cash (Gameplay Currency)$135.33
3 Cash (Gameplay Currency)$10,050 5 30x2 0.093 6 0.5 9.5 5 63.76[17] Cash (Gameplay Currency)$157.62
4 Cash (Gameplay Currency)$20,050 8 30x4 0.093 6 0.35 10.5 5 106.02[18] Cash (Gameplay Currency)$189.12
5 Cash (Gameplay Currency)$45,050 13 30x6 0.093 6 0.2 12 5 169.78[19] Cash (Gameplay Currency)$265.34

21 March 2023 – 31 March 2023

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.108
Hidden Detection
Hidden DetectionLevel 3+
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades[]

Level 1 - Armor Penetration - Cash (Gameplay Currency)$900

+1 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,300

Level 2 - Missiles - Cash (Gameplay Currency)$1,650

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$1,850

Level 3 - Tri-Barrel Minigun - Cash (Gameplay Currency)$4,500

+1 Damage Damage

+1 Range Range

0.108 > 0.083 Firerate Firerate

+Hidden Detection Hidden Detection

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,350

Level 4 - Huey - Cash (Gameplay Currency)$10,000

+3 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$6,683

Level 5 - Space Defense - Cash (Gameplay Currency)$25,000

+5 Damage Damage

+1.5 Range Range

+2 Missiles

0.35 > 0.2 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$15,016

Stats Table[]

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 2 N/A 0.108 N/A N/A 8 N/A 18.52 Cash (Gameplay Currency)$161.99
1 Cash (Gameplay Currency)$3,900 3 N/A 0.108 N/A N/A 8 N/A 27.78 Cash (Gameplay Currency)$140.39
2 Cash (Gameplay Currency)$5,550 3 30x2 0.108 6 0.5 9.5 4 37.78[20] Cash (Gameplay Currency)$146.9
3 Cash (Gameplay Currency)$10,050 4 30x2 0.083 6 0.5 9.5 5 58.19[21] Cash (Gameplay Currency)$172.71
4 Cash (Gameplay Currency)$20,050 7 30x4 0.083 6 0.35 10.5 5 104.34[22] Cash (Gameplay Currency)$192.16
5 Cash (Gameplay Currency)$45,050 12 30x6 0.083 6 0.2 12 5 174.57[23] Cash (Gameplay Currency)$258.06

Entity System Update (12 March 2022) – 21 March 2023

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$1,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.308
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades[]

Level 1 - Armor Penetration - Cash (Gameplay Currency)$500

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$500

Level 2 - Missiles - Cash (Gameplay Currency)$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$716

Level 3 - Tri-Barrel Minigun - Cash (Gameplay Currency)$1,500

+1 Range Range

0.308 > 0.158 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash (Gameplay Currency)$1,216

Level 4 - Huey - Cash (Gameplay Currency)$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$3,216

Level 5 - Laser Apache - Cash (Gameplay Currency)$9,500

+2 Range Range

+4 Damage Damage

0.158 > 0.108 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,383

Stats Table[]

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$1,000 1 N/A 0.308 N/A N/A 9 N/A 3.25 Cash (Gameplay Currency)$307.69
1 Cash (Gameplay Currency)$1,500 2 N/A 0.308 N/A N/A 9 N/A 6.49 Cash (Gameplay Currency)$231.12
2 Cash (Gameplay Currency)$2,150 2 3x2 0.308 5 0.5 9 5 7.69[24] Cash (Gameplay Currency)$279.58
3 Cash (Gameplay Currency)$3,650 2 5x2 0.158 5 0.5 10 5 14.66[25] Cash (Gameplay Currency)$248.98
4 Cash (Gameplay Currency)$9,650 4 5x4 0.158 5 0.35 10 5 29.32[26] Cash (Gameplay Currency)$329.13
5 Cash (Gameplay Currency)$19,150 8 5x6 0.108 5 0.2 12 5 80.07[27] Cash (Gameplay Currency)$239.17

11 December 2021 – Entity System Update (12 March 2022)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$1,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades[]

Level 1 - Armor Penetration - Cash (Gameplay Currency)$500

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$500

Level 2 - Missiles - Cash (Gameplay Currency)$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$716

Level 3 - Tri-Barrel Minigun - Cash (Gameplay Currency)$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash (Gameplay Currency)$1,216

Level 4 - Huey - Cash (Gameplay Currency)$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$3,216

Level 5 - Laser Apache - Cash (Gameplay Currency)$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,383

Stats Table[]

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$1,000 1 N/A 0.33 N/A N/A 9 N/A 3.03 Cash (Gameplay Currency)$330.03
1 Cash (Gameplay Currency)$1,500 2 N/A 0.33 N/A N/A 9 N/A 6.06 Cash (Gameplay Currency)$247.52
2 Cash (Gameplay Currency)$2,150 2 3x2 0.33 5 0.5 9 5 7.26[28] Cash (Gameplay Currency)$296.14
3 Cash (Gameplay Currency)$3,650 2 5x2 0.18 5 0.5 10 5 13.11[29] Cash (Gameplay Currency)$278.41
4 Cash (Gameplay Currency)$9,650 4 5x4 0.18 5 0.35 10 5 26.22[30] Cash (Gameplay Currency)$368.04
5 Cash (Gameplay Currency)$19,150 8 5x6 0.13 5 0.2 12 5 67.54[31] Cash (Gameplay Currency)$283.54

31 October 2020 – 11 December 2021

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$1,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades[]

Level 1 - Armor Penetration - Cash (Gameplay Currency)$500

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$500

Level 2 - Missiles - Cash (Gameplay Currency)$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$716

Level 3 - Tri-Barrel Minigun - Cash (Gameplay Currency)$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash (Gameplay Currency)$1,216

Level 4 - Huey - Cash (Gameplay Currency)$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$3,216

Level 5 - Laser Apache - Cash (Gameplay Currency)$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,383

Stats Table[]

Level Total Price Normal Damage Splash Damage Firerate Missile Cooldown Burst Time Range Explosion Range DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$1,000 1 N/A 0.33 N/A N/A 9 N/A 3.03 Cash (Gameplay Currency)$330.03
1 Cash (Gameplay Currency)$1,500 2 N/A 0.33 N/A N/A 9 N/A 6.06 Cash (Gameplay Currency)$247.52
2 Cash (Gameplay Currency)$2,150 2 3x2 0.33 5 0.5 9 5 7.26[28] Cash (Gameplay Currency)$296.14
3 Cash (Gameplay Currency)$3,650 2 30x2 0.18 5 0.5 10 5 23.11[32] Cash (Gameplay Currency)$157.94
4 Cash (Gameplay Currency)$9,650 4 30x4 0.18 5 0.35 10 5 46.22[33] Cash (Gameplay Currency)$208.78
5 Cash (Gameplay Currency)$19,150 8 30x6 0.13 5 0.2 12 5 97.54[34] Cash (Gameplay Currency)$196.33

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$1,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades[]

Level 1 - Armor Penetration - Cash (Gameplay Currency)$500

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$500

Level 2 - Missiles - Cash (Gameplay Currency)$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$716

Level 3 - Tri-Barrel Minigun - Cash (Gameplay Currency)$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash (Gameplay Currency)$1,216

Level 4 - Huey - Cash (Gameplay Currency)$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$3,216

Level 5 - Laser Apache - Cash (Gameplay Currency)$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,383

Stats Table[]

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$1,000 1 N/A 0.33 N/A N/A 9 N/A 3.03 Cash (Gameplay Currency)$330.03
1 Cash (Gameplay Currency)$1,500 2 N/A 0.33 N/A N/A 9 N/A 6.06 Cash (Gameplay Currency)$247.52
2 Cash (Gameplay Currency)$2,150 2 3x2 0.33 5 0.5 9 5 7.26[28] Cash (Gameplay Currency)$296.14
3 Cash (Gameplay Currency)$3,650 2 30x2 0.18 5 0.5 10 5 23.11[32] Cash (Gameplay Currency)$157.94
4 Cash (Gameplay Currency)$9,650 4 30x4 0.18 5 0.35 10 5 46.22[33] Cash (Gameplay Currency)$208.78
5 Cash (Gameplay Currency)$19,150 8 30x6 0.13 5 0.2 12 5 97.54[34] Cash (Gameplay Currency)$196.33

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Type
Single
Splash (Level 2+)
Firerate
Firerate0.35
Hidden Detection
Hidden DetectionLevel 5
Range
Range9

Placement Limit
Placement Limit10

Upgrades[]

Level 1 - Armor Penetration - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$350

Level 2 - Missiles - Cash (Gameplay Currency)$500

+Missiles

•8x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$516

Level 3 - Tri-Barrel Minigun - Cash (Gameplay Currency)$2,500

+1 Damage Damage

+1 Range Range

0.35 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,350

Level 4 - Huey - Cash (Gameplay Currency)$4,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$2,683

Level 5 - Laser Apache - Cash (Gameplay Currency)$9,000

+2 Range Range

+4 Damage Damage

0.2 > 0.15 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$5,683

Stats Table[]

Level Total Price Normal Damage Splash Damage Firerate Missile Cooldown Burst Time Range Explosion Range DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 N/A 0.35 N/A N/A 9 N/A 2.86 Cash (Gameplay Currency)$279.72
1 Cash (Gameplay Currency)$1,050 2 N/A 0.35 N/A N/A 9 N/A 5.71 Cash (Gameplay Currency)$183.89
2 Cash (Gameplay Currency)$1,550 2 8x2 0.35 5 0.5 9 5 8.91[35] Cash (Gameplay Currency)$173.96
3 Cash (Gameplay Currency)$4,050 3 8x2 0.2 5 0.5 10 5 18.2[36] Cash (Gameplay Currency)$222.53
4 Cash (Gameplay Currency)$8,050 5 8x4 0.2 5 0.35 10 5 31.4[37] Cash (Gameplay Currency)$256.37
5 Cash (Gameplay Currency)$17,050 9 8x6 0.15 5 0.2 12 5 69.6[38] Cash (Gameplay Currency)$244.97

Notes[]

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 DPS is calculated as (Damage Ɨ Ammo) Ć· (Reload Time + (Firerate Ɨ Ammo)) + Splash Damage Ć· Missile Cooldown. DPS assumes bullets only hit one enemy and does not account for rev-up time.
  3. ↑ 3.0 3.1 39.27 Gun DPS + 8.75 Missile DPS
  4. ↑ 4.0 4.1 93.75 Gun DPS + 17.5 Missile DPS
  5. ↑ 246.45 Gun DPS + 20 Missile DPS
  6. ↑ 39.27 Gun DPS + 33.33 Missile DPS
  7. ↑ 47.12 Gun DPS + 114.29 Missile DPS
  8. ↑ 265.4 Gun DPS + 20 Missile DPS
  9. ↑ 9.0 9.1 9.2 42.02 Gun DPS + 41.54 Missile DPS
  10. ↑ 10.0 10.1 10.2 84.03 Gun DPS + 102.13 Missile DPS
  11. ↑ 11.0 11.1 41.44 Gun DPS + 8.75 Missile DPS
  12. ↑ 12.0 12.1 81.3 Gun DPS + 17.5 Missile DPS
  13. ↑ 13.0 13.1 275.18 Gun DPS + 20 Missile DPS
  14. ↑ Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  15. ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Total DPS is calculated as Gun DPS + Missile DPS.
    Missile DPS assumes that only one enemy is hit and receives the full explosive damage.
  16. ↑ 31.01 Gun DPS + 10 Missile DPS
  17. ↑ 53.76 Gun DPS + 10 Missile DPS
  18. ↑ 86.02 Gun DPS + 20 Missile DPS
  19. ↑ 139.78 Gun DPS + 30 Missile DPS
  20. ↑ 27.78 Gun DPS + 10 Missile DPS
  21. ↑ 48.19 Gun DPS + 10 Missile DPS
  22. ↑ 84.34 Gun DPS + 20 Missile DPS
  23. ↑ 144.57 Gun DPS + 30 Missile DPS
  24. ↑ 6.49 Gun DPS + 1.2 Missile DPS
  25. ↑ 12.66 Gun DPS + 2 Missile DPS
  26. ↑ 25.32 Gun DPS + 4 Missile DPS
  27. ↑ 74.07 Gun DPS + 6 Missile DPS
  28. ↑ 28.0 28.1 28.2 6.06 Gun DPS + 1.2 Missile DPS
  29. ↑ 11.11 Gun DPS + 2 Missile DPS
  30. ↑ 22.22 Gun DPS + 4 Missile DPS
  31. ↑ 61.54 Gun DPS + 6 Missile DPS
  32. ↑ 32.0 32.1 11.11 Gun DPS + 12 Missile DPS
  33. ↑ 33.0 33.1 22.22 Gun DPS + 24 Missile DPS
  34. ↑ 34.0 34.1 61.54 Gun DPS + 36 Missile DPS
  35. ↑ 5.71 Gun DPS + 3.2 Missile DPS
  36. ↑ 15 Gun DPS + 3.2 Missile DPS
  37. ↑ 25 Gun DPS + 6.4 Missile DPS
  38. ↑ 60 Gun DPS + 9.6 Missile DPS


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