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Pursuit
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Quote
"Roger that! A vehicle that follows a path and enemies."
―Store Description

Quote
"Roger that! A vehicle that follows a path and enemies. Unlockable at Lv. 100"
―Former Store Description

Quote
"Rain fire from the air! A vehicle that follows a path and follows enemies."
―Former Store Description

Description

The Pursuit is an advanced tower that can be bought for Coin 15,000 after reaching Level 100 or bought via a gamepass for Robux 1,500. The Pursuit patrols a specified area, attacking any enemy that enters it that it can also see in its own range. The area it patrols can be changed with its Patrol ability. It also has two upgrade paths.

Once an enemy enters its range, it fires upon the enemy that fits its targeting, hovering in the air while it fires at the targeted enemy. It only stops firing when all enemies are killed, or all enemies have left its attacking area. It then resumes patrolling its range. It has a limited amount of ammo which, when it runs out, makes it reload.

At Level 3, the Pursuit gains the ability to fire missiles at enemies, which deal splash damage. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. Additionally, the Pursuit's missiles can damage Lead enemies. The Pursuit's regular attack can also damage Lead enemies from Level 1 onwards; it can also detect Flying enemies because it is an air-based tower. If upgraded to the top Level 5, it also can detect Hidden enemies.

The Pursuit is considered to be a mid to late-game tower due to its high DPS and crowd control capabilities, as well as its high cost.

The Pursuit has a placement limit of five per player.

Upgrades

Level 1 - .50 Caliber - Cash (Gameplay Currency)$1,200
PursuitLevel1

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,400

Level 2 - Enhanced Radar - Cash (Gameplay Currency)$1,850
PursuitLevel1

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash (Gameplay Currency)$2,016

Level 3 - Air to Ground Missiles - Cash (Gameplay Currency)$4,750
PursuitLevel3

+1 Range Range

0.258 > 0.208 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

ā€¢35 Missile Damage Damage

ā€¢3 Explosion Range Explosion Range

ā€¢7 Missile Cooldown Missile Cooldown

ā€¢2 Missiles

ā€¢0.5 Burst Time Burst Time

ā€¢20 Missile Speed


Sell Price changes to Cash (Gameplay Currency)$3,600

Level 4 - Tri-Barrel Minigun - Cash (Gameplay Currency)$17,500
PursuitLevelT4

+2 Damage Damage

0.208 > 0.108 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

ā€¢1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash (Gameplay Currency)$9,433

Level 5 - Sky Shredder - Cash (Gameplay Currency)$45,000
PursuitLevelT4

+1.5 Range Range

+16 Damage Damage

0.108 > 0.093 Firerate Firerate

+2.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$24,433

Level 4 - Upgraded Payload - Cash (Gameplay Currency)$13,500
PursuitLevelB4

+1.5 Patrol Range Patrol Range

2.5 > 2.25 Reload Time Reload Time

+10 Missile Damage Damage

3 > 5 Explosion Range Explosion Range

7 > 5 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$8,100

Level 5 - Demolition Gunship - Cash (Gameplay Currency)$40,000
PursuitLevelB4

+10 Damage Damage

+2 Patrol Range Patrol Range

+15 Missile Damage Damage

5 > 6 Explosion Range Explosion Range

5 > 3.5 Missile Cooldown Missile Cooldown

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash (Gameplay Currency)$21,433

Ability

Patrol
Level 0+ 20s Cooldown
PatrolAbility Changes the position of its patrol range to the one selected by the player.

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Neutral Stats
Level Total Price Normal Damage Splash Damage[2] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 6 N/A 35 0.258 N/A N/A 4 N/A 8 14 N/A 25 N/A 16.12 Cash (Gameplay Currency)$186.1
1 Cash (Gameplay Currency)$4,200 8 N/A 35 0.258 N/A N/A 4 N/A 8 14 N/A 16 N/A 21.49 Cash (Gameplay Currency)$195.44
2 Cash (Gameplay Currency)$6,050 10 N/A 35 0.258 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 26.86 Cash (Gameplay Currency)$225.24
3 Cash (Gameplay Currency)$10,800 10 35x2 75 0.208 7 0.5 3.5 N/A 9.5 16 3 25 20 47.95[4] Cash (Gameplay Currency)$225.23
Top Path Stats
Level Total Price Normal Damage Splash Damage[2] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[3] Cost Efficiency
4 Cash (Gameplay Currency)$28,300 12 35x4 150 0.108 6 0.5 3 1.5 10.5 18.5 3 25 20 111.25[5] Cash (Gameplay Currency)$254.38
5 Cash (Gameplay Currency)$73,300 28 35x4 200 0.093 6 0.25 2.5 1.5 12 21 4 25 20 285.4[6] Cash (Gameplay Currency)$256.83
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[2] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[3] Cost Efficiency
4 Cash (Gameplay Currency)$24,300 10 45x6 75 0.208 5 0.25 2.25 N/A 10.5 17.5 5 25 20 83.56[7] Cash (Gameplay Currency)$290.81
5 Cash (Gameplay Currency)$64,300 20 60x8 75 0.208 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 186.16[8] Cash (Gameplay Currency)$345.4

Strategy

  • As the Pursuit is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like Unknowns, Boomers, Wardens and bosses.
    • As it is also not a humanoid tower, it is also immune to icon debuffs, that being debuffs that appear as an icon on a tower, like the legacy Fallen Soul's firerate debuff or the Nuclear Monster's range debuff, though event enemies can bypass it.
  • At Level 3, the Pursuit gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once.
    • If you want to use the Pursuit's missiles for their crowd control capabilities, the bottom path upgrade is recommended as it focuses on missiles.
    • Due to their high damage, they can be useful at dealing a lot of damage to hordes of slow high health enemies, like the Fallen Giant or the Molten Golem. It can also do well against weaker enemies, like the Fallen.
    • While it may not necessarily struggle too much with hordes of fast enemies, if they are spaced out in a way such that they are out of the range of missile explosions, this can cause some trouble as these enemies can quickly enter and leave the range of the Pursuit, especially if it is focusing on a high health enemy.
  • The better buffs to apply to the Pursuit depend on the upgrade path you want to use the most.
    • If you are going to use the top upgrade path, firerate buffs from towers like the Commander are recommended, as its main DPS comes from its guns.
    • If you are going to use the bottom upgrade path, damage buffs from towers like the DJ Booth or Mercenary Base are recommended. As its main DPS comes from its missiles, which are not affected by firerate buffs, damage buffs are better here, as they can affect both the guns and the missiles.
  • Both the gun and missiles of the Pursuit can damage Lead enemies and detect Flying enemies. This, combined with its high DPS, makes it very useful against these enemies later on during the game.
    • However, the Pursuit cannot directly attack Hidden enemies unless it is upgraded to Level 5 of the top upgrade path. It can only damage them indirectly if they are caught in its missile explosions otherwise.
    • Because of how expensive it is to reach Level 5 of its top path, the Pursuit is not recommended to be used against Hidden enemies that appear early on.
  • Do keep in mind that the Pursuit has an ammo system, which means it will need to reload after it has depleted its ammo bar.
  • The Pursuit's Patrol ability is very useful, as it gives the Pursuit effectively full map range and allows it to keep up with enemies that may escape from its range
    • Do note that it does have a relatively hefty cooldown, though proper placement of it should not make this an issue.
    • This ability is even more effective in maps with lots of loops like Polluted Wasteland II and Honey Valley as the Pursuit will not need to be constantly moved.

Trivia

  • The Pursuit was teased on the 15th of May 2020 by BelowNatural in this tweet.
  • The Pursuit seems to be based on the Heli Pilot from the Bloons Tower Defense series.
  • Before its rework on the 27th of November 2024, the placement sound was taken from the Airstrike gear from the Roblox catalog.
  • Weirdly, the gamepass for the Pursuit used to be called Helicopter instead of Pursuit before 15th of April 2023.
  • The Pursuit is the first tower to have two upgrade paths, with previous towers having only one upgrade path.
  • The Pursuit is the second tower to change the position in other maps without being sold, with the first being Brawler.

Update History

For previous cosmetic variations, see the gallery page.

  • 26 May 2020 - Release v1.11.0
    • Pursuit added.
    • Bug: Pursuit has a stacking issue.
  • 31 May 2020 - Release v1.11.1
    • Bugfix: Stacking issue fixed.
  • 29 October 2020 - Overhaul v1.0
    • Placement limit decreased from 10 to 6.
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$1,000.
        • Firerate decreased from 0.35 to 0.33.
        • Flying detection added.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$500.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$650.
        • Missile damage decreased from 8x2 to 3x2.
        • Missiles now deal damage to lead enemies.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$1,500.
        • Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
        • Damage decreased from +1 to +0.
        • Missile damage increased from 8x2 to 30x2.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$6,000.
        • Missile damage increased from 8x4 to 30x4.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$9,000 to Cash (Gameplay Currency)$9,500.
        • Firerate changed from 0.2 > 0.1 to 0.18 > 0.13.
        • Missile damage increased from 8x6 to 30x6.
    • Bug: Pursuit attack range and circling direction is not shown properly.
    • Bug: Pursuit missiles only deal damage to one enemy.
    • Bug: Pursuit uses its old model from before the Overhaul Update in the lobby.
  • 31 October 2020 - Overhaul v1.1.0
    • Placement limit increased from 6 to 10.
  • 23 November 2020 - Overhaul v1.1.1
    • Bugfix: Pursuit attack range is now shown properly.
  • 26 November 2020 - Overhaul v1.1.1b
    • Gamepass price decreased from Robux 1,500 to Robux 1,000.
  • 28 November 2020 - Overhaul v1.1.1c
    • Gamepass price increased from Robux 1,000 to Robux 1,500.
  • 25 December 2020 - Overhaul v1.1.1d
    • Gamepass price decreased from Robux 1,500 to Robux 1,000.
  • 4 January 2021 - Overhaul v1.1.1e
    • Gamepass price increased from Robux 1,000 to Robux 1,500.
  • 8 May 2021 - Overhaul v1.3.0
    • Bugfix: Pursuit missiles now deal damage to multiple enemies.
    • Bug: Pursuit is no longer immune to stuns.
    • Pursuit's missiles now ignore defense.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
  • 31 May 2021 - Overhaul v1.3.1b
    • Gamepass price decreased from Robux 1,500 to Robux 1,050.
  • 2 June 2021 - Overhaul v1.3.1c
    • Gamepass price increased from Robux 1,050 to Robux 1,500.
  • 26 November 2021 - Overhaul v1.4.1c
    • Gamepass price decreased from Robux 1,500 to Robux 1,050.
  • 28 November 2021 - Overhaul v1.4.1c
    • Gamepass price increased from Robux 1,050 to Robux 1,500.
  • 4 December 2021 - v1.0.0
    • Bugfix: Pursuit is now immune to stuns.
  • 11 December 2021 - v1.0.0f
    • Statistical changes:
      • Level 3
        • Missile damage decreased from 30x2 to 5x2.
      • Level 4
        • Missile damage decreased from 30x4 to 5x4.
      • Level 5
        • Missile damage decreased from 30x6 to 5x6.
  • 12 March 2022 - v1.1.0
    • Pursuit is now immune to all debuffs.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.33 to 0.308.
      • Level 3
        • Firerate changed from 0.33 > 0.18 to 0.308 > 0.158.
      • Level 5
        • Firerate changed from 0.18 > 0.13 to 0.158 > 0.108.
    • Bug: Level 4 Pursuit missiles do not appear.
      • This was fixed later the same day.
    • Bug: Pursuit can be targeted by enemies.
  • 12 March 2022 - v1.1.0a
    • Bugfix: Level 4 Pursuit missiles now appear.
  • 17 April 2022 - v1.2.0
    • Bugfix: Pursuit can no longer be targeted by enemies.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to the Default skin.
  • 21 March 2023 - v1.6.3e
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$3,000.
        • Damage increased from 1 to 2.
        • Range decreased from 9 to 8.
        • Firerate decreased from 0.308 to 0.108.
      • Level 1
        • Lead detection added to its gun.
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$900.
      • Level 2
        • Range increased from +0 to +1.5.
        • Missile damage increased from 3x2 to 30x2.
        • Missile reload time increased from 5 to 6.
        • Explosion range decreased from 5 to 4.
        • Cost increased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$1,650.
      • Level 3
        • Damage increased from +0 to +1.
        • Firerate changed from 0.308 > 0.158 to 0.108 > 0.083.
        • Missile damage changed from 3x2 > 5x2 to 30x2.
        • Explosion range changed from 5 to 4 > 5.
        • Hidden detection added (moved from Level 5).
        • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$4,500.
      • Level 4
        • Damage increased from +2 to +3.
        • Missile damage changed from 5x2 > 5x4 to 30x2 > 30x4.
        • Cost increased from Cash (Gameplay Currency)$6,000 to Cash (Gameplay Currency)$10,000.
      • Level 5
        • Damage increased from +4 to +5.
        • Range decreased from +2 to +1.5.
        • Firerate changed from 0.158 > 0.108 to 0.083.
        • Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
        • Cost increased from Cash (Gameplay Currency)$9,500 to Cash (Gameplay Currency)$25,000.
        • Renamed from Laser Apache to Space Defense.
  • 31 March 2023 - v1.6.4
    • Statistical changes:
      • Base
        • Damage increased from 2 to 5.
        • Firerate increased from 0.108 to 0.258.
      • Level 1
        • Damage increased from +1 to +3.
      • Level 3
        • Damage decreased from +1 to -3.
        • Firerate changed from 0.108 > 0.083 to 0.258 > 0.093.
        • Hidden detection removed.
      • Level 5
        • Renamed from Space Defense to Space Raider.
  • 7 April 2023 - v1.7.0
    • Gamepass price decreased from Robux 1,500 to Robux 1,000.
    • Bugfix: Circling range is now displayed properly.
  • 15 April 2023 -v1.7.1a
    • Gamepass price increased from Robux 1,000 to Robux 1,500.
  • 5 May 2023 - v1.7.2
    • Bugfix: Pursuit now uses its current model in the regular lobby.
    • Bug: Placement footprint does not show up when the Pursuit is selected.
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 1,500 to Robux 1,000.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 1,000 to Robux 1,500.
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 1,500 to Robux 900.
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 900 to Robux 1,500.
  • 10 May 2024 - v1.21.0
    • Bug: Pursuit does not stop moving while attacking.
  • 14 May 2024 - v1.21.6
    • Bugfix: Pursuit now stops moving while attacking.
  • 23 May 2024 - v1.23.0
    • Gamepass cost decreased from Robux 1,500 to Robux 1,200.
  • 31 May 2024 - v1.23.5
    • Splash damage no longer bypasses defense.
  • 21 June 2024 - v1.25.0
    • Bug: Regular damage is no longer boosted by damage buffs, but explosion damage still is.
  • 19 July 2024 - v1.26.0
    • Bug: Flight path is not displayed correctly.
  • 2 August 2024 - v1.27.0
    • Bugfix: Regular damage is now boosted by damage buffs.
  • 27 November 2024 - v1.43.0
    • Now has to be bought for Coin 15,000 after reaching Level 100.
    • Pursuit now splits into two paths after being upgraded to Level 3.
    • Pursuit no longer flies in a circular path, now it patrols a selected area on the map, which by default is placed at its helipad.
      • Patrol allows Pursuit to patrol a specific section of the map.
    • Pursuit now has to reload after running out of ammo.
    • Placement limit decreased from 10 to 5.
    • Gamepass price decreased from Robux 1,200 to Robux 900.
    • Statistical changes:
      • Base
        • Damage increased from 5 to 6.
        • Flight Speed is now 25.
        • Ammo of 35 added.
        • Reload Time of 3 added.
      • Level 1
        • Damage decreased from +3 to +2.
        • Flight Speed change of 25 > 16 added.
        • Cost increased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$1,200.
        • Name changed from Armor Penetration to 0.50 Caliber.
      • Level 2
        • Damage increased from +0 to +2.
        • Patrol range increase of +2 added.
        • Flight Speed chane of 16 > 25 added.
        • No longer unlocks missiles.
        • Cost increased from Cash (Gameplay Currency)$1,650 to Cash (Gameplay Currency)$1,850.
        • Name changed from Missiles to Enhanced Radar.
      • Level 3
        • Damage increased from -3 to +0.
        • Firerate changed from 0.258 > 0.093 to 0.258 > 0.208.
        • Ammo increase of +40 added.
        • Reload Time change of 3 > 2.5 added.
        • Patrol Range increase of +1.5 added.
        • Now unlocks missiles.
          • Missile damage increased from 30 to 35.
          • Explosion range decreased from 5 to 3.
          • Missile Cooldown increased from 6 to 7.
          • Missile Speed of 20 added.
        • Cost increased from Cash (Gameplay Currency)$4,500 to Cash (Gameplay Currency)$4,750.
        • Name changed from Tri-Barrel Minigun to Air to Ground Missiles.
      • Level 4A
        • Damage decreased from +3 to +0.
        • Firerate changed from 0.0.93 to 0.208 > 0.108.
        • Patrol Range increase of +2.5 added.
        • Ammo increase of +75 added.
        • Reload Time change of 2.5 > 2.25 added.
        • Rev Time of 1.5 added.
        • Missile Cooldown changed from 6 to 7 > 6.
        • Burst Time changed from 0.5 > 0.35 to 0.5.
        • Cost increased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$17,500.
        • Name changed from Huey to Tri-Barrel Minigun.
      • Level 5A
        • Damage increased from +5 to +18.
        • Firerate changed from 0.093 to 0.108 > 0.093.
        • Patrol Range increased from +0 to +2.5.
        • Ammo increase of +50 added.
        • Reload time change of 2.25 > 1.75 added.
        • Missiles decreased from +2 to +0.
        • Burst Time changed from 0.35 > 0.2 to 0.5 > 0.25.
        • Hidden detection added.
        • Cost increased from Cash (Gameplay Currency)$25,000 to Cash (Gameplay Currency)$35,000.
          • Bug: Intended cost is Cash (Gameplay Currency)$45,000.
        • Name changed from Space Raider to Sky Shredder.
      • Level 4B Added
        • Statistics:
          • Upgrade Name: Upgraded Payload
          • Cost: Cash (Gameplay Currency)$13,500
          • +1.5 Patrol Range
          • 2.5 > 2.25 Reload Time
          • +10 Missile Damage
          • 3 > 5 Explosion Range
          • 7 > 5 Missile Cooldown
          • +4 Missiles
          • 0.5 > 0.25 Burst Time
      • Level 5B Added
        • Statistics:
          • Upgrade Name: Demolition Gunship
          • Cost: Cash (Gameplay Currency)$40,000
          • +10 Damage
          • +2 Patrol Range
          • +15 Missile Damage
          • 5 > 6 Explosion Range
          • 5 > 3.5 Missile Cooldown
          • +2 Missiles
          • 0.25 > 0.15 Burst Time
    • Bug: Pursuit can still be claimed in the Rewards tab after reaching Level 100.
    • Bug: Bottom path missiles fire significantly slower than intended.
    • Bug: Using the Sticker/Emote wheel will prevent the player from being able to change the patrol point.
    • Bug: Missiles do not target Flying enemies correctly.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 900 to Robux 1,200.
  • 4 December 2024 - v1.44.0
    • Bugfix: Corrected incorrect statistics:
      • Level 5A
        • Cost increased from Cash (Gameplay Currency)$35,000 to Cash (Gameplay Currency)$45,000.
  • 7 December 2024 - v1.44.0a
    • Gamepass cost increased from Robux 1,200 to Robux 1,500.
  • 16 December 2024 - v1.45.1a
    • Gamepass cost decreased from Robux 1,500 to Robux 1,200.
  • 16 December 2024 - v1.45.1b
    • Gamepass cost increased from Robux 1,200 to Robux 1,500.
  • 16 December 2024 - v1.46.0
    • The Pursuit is now freeze immune.
    • Bugfix: Pursuit can no longer be claimed in the Rewards tab after reaching Level 100, as it has been removed.
    • Bugfix: Bottom path Pursuit missiles are now fired at the correct speed.
    • Bug: The Pursuit can still be frozen, though it cannot be targeted.
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 1,500 to Robux 1,050.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 1,050 to Robux 1,500.
  • 8 January 2025 - v1.48.0
    • Bugfix: Missiles target Flying enemies correctly.
  • 15 January 2025 - v1.49.0
    • Missiles now bypass defense.
    • Statistical changes:
      • Base
        • Reload time increased from 3 to 4.
      • Level 3
        • Reload time changed from 3 > 2.5 to 4 > 3.5.
      • Level 4A
        • Damage increased from +0 to +2.
        • Reload time changed from 2.5 > 2.25 to 3.5 > 3.
      • Level 5A
        • Damage decreased from +18 to +16.
        • Reload time changed from 2.25 > 1.75 to 3 > 2.5.

Notes

  1. ā†‘ From Level 3, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level T-5.
  2. ā†‘ 2.0 2.1 2.2 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  3. ā†‘ 3.0 3.1 3.2 DPS is calculated as (Damage Ɨ Ammo) Ć· (Reload Time + (Firerate Ɨ Ammo)) + Splash Damage Ć· (Missile Cooldown + Burst Time Ɨ Missile Count). DPS assumes bullets only hit one enemy and does not account for rev-up time.
  4. ā†‘ 39.27 Gun DPS + 8.75 Missile DPS
  5. ā†‘ 93.75 Gun DPS + 17.5 Missile DPS
  6. ā†‘ 265.4 Gun DPS + 20 Missile DPS
  7. ā†‘ 42.02 Gun DPS + 41.54 Missile DPS
  8. ā†‘ 84.03 Gun DPS + 102.13 Missile DPS


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