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MAP | ![]() |
WAVE STRUCTURE | ![]() |
REWARDS |

- "Strange readings have been detected in the wasteland. Investigate reports of mutated enemies!"
- ―Special Gamemode Description
Description
Polluted Wasteland II is a night-time map that has recently been through a nuclear disaster. It is the new version of Polluted Wasteland, a removed map. This map uses its own mode for the wave structure, enemy statistics and rewards. It is a special map, meaning that it can only be played using the Nuclear Monster statue in the lobby. The statue has a level requirement of Level 50 to be used.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. For example, the Nuclear Monster gives $10,000 every 1% health in solo,
$5,000 in duo,
$3,333 in trio and
$2,500 in quad.
The health of enemies in this mode scales with the player count, starting at three players. The increase is 15% in trio and 30% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy.
Polluted Wasteland II has a very long path that loops around several times, meaning enemies take a lot longer to reach the exit than on regular maps. To make up for this, the Nuclear, Mutation and HP Locked modifiers are present, which are intended to make the game harder. Enemies increase their health by 5% with each wave due to the Mutation modifier. The base health is also set to 100, regardless of the players' levels, due to the HP Locked modifier. Additionally, the Nuclear modifier present on this map, despite suggesting it changes enemies, only boosts rewards. All the modifiers increase all regular currency rewards, for a total of a 70% increase.
Design & Path
Polluted Wasteland II takes place at a desolate wastewater treatment facility in the middle of a forest. Several cooling towers, cooling units, storage tanks and two clarifiers containing toxic material can be seen. Multiple trees, small buildings and one large building can also be seen on the map. Next to the large building there is a parking lot with cars, that is connected to a road. Several metal fences and slight hills surround the structures on this map. Small grey roads with lamp posts next to them can be seen near the cooling towers.
The path is rather complicated on this map. The path starts in a cave and ends in a large lit building, but the route taken to get to the end is rather long and convoluted. The path goes around the first corner and takes the long straight to the first right loop. It goes through it and returns to the main path, and then goes into the left loop. The route goes back to the main path again, after which it takes the second right loop, and when it comes back to the main path it then proceeds to the exit.
Interactive Map
Rewards
For former rewards, see this map's Rewards page.
The game calculates how many Coins and
EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday – Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular
EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Rewards are calculated as:
Coins Reward | EXP Reward |
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Triumphing Polluted Wasteland II can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (47.39%)
Time Scale Ticket (3-6)
Revive Ticket (3-5)
Spin Ticket (3-5)
- Low Grade Consumable Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Fruit Cake (3-6)
- Uncommon (28.44%)
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Consumable Crate
- Present Cluster Bomb (1-3)
- Rare (18.96%)
- High Grade Consumable Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Santa's Air Strike (1-5)
- Festive Tree (1-5)
- Legendary (4.74%)
- Custom (0.47%)
Badges
There are also two badges which you can obtain when playing this mode, which has additional rewards alongside the badge. They are:
Defeated Gunslinger! ✖ UNOBTAINABLE | |
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This town ain't big enough for the two of us... Triumph the Badlands and unlock the "Cowboy" tower!
Rewards: |
Defeated Nuclear Monster! ✔ OBTAINABLE | |
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Mutations and radiation won't stop you from conquering the wastelands! You are truly an experienced player! |
Enemies
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Wastewalker Wave 1 |
Wasterunner Wave 1 |
Hazardous Wave 3 |
Super Mutant Wave 5 |
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Breaker3 Wave 7 |
Breaker2 N/A[1] |
Breaker N/A[2] |
Lurker Wave 9 |
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Necromancer Wave 10 |
Skeleton N/A[3] |
Toxic Wave 11 |
Corpse N/A[4] |
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Splitter Wave 13 |
Split N/A[5] |
Fleshling Wave 15 |
Amalgamation Wave 15 |
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Circuit Wave 16 |
Breaker4 Wave 17 |
Mutagenic Blight Wave 17 |
Rusher Wave 18 |
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Super Slime Wave 19 |
Goo N/A[6] |
Abomination Wave 20 |
Super Toxic Wave 21 |
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Templar Wave 22 |
Cursed Skeleton Wave 23 |
Necromancer King Wave 23 |
Nuclear Guardian Wave 24 |
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Nuclear Monster Wave 25 |
Wave Structure
The formula for calculating wave bonus between Waves 1-10 and on Wave 25 is:
$500 + ([Waves Completed - 1] ×
$100)^1.08
The formula for calculating wave bonus between Waves 11-15 wave is:
$500 + ([Waves Completed - 1] ×
$100)^1.11
Afterwards, each wave gives a set amount of cash. These amounts are:
Wave | Amount |
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17 | ![]() |
18 | ![]() |
19 | ![]() |
20 | ![]() |
21 | ![]() |
22 | ![]() |
23 | ![]() |
24 | ![]() |
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
Players | Reduction per Player | Total Reduction |
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Solo | 0% | 0% |
Duo | 5% | 10% |
Trio | 5% | 15% |
Quad | 10% | 40% |
The full number is used in the equation for calculating the reduction from players count. The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
The formula for calculating wave bonus before 19th of February 2025 on each wave was:
- (
$205 + (Waves Completed - 1) ×
$50) × (1 - 0.1 × Players)
The wave clear bonus appears when every enemy from that wave was killed. It was 35% of the wave bonus in solo, while for duo, trio and quad it was 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:
- (
$180 + (
$50 × Waves Completed)) ÷ Players
The waves in Polluted Wasteland II follow these timings:
Waves | Wave Timer | Skip Time[7] |
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1-4 | 1:00 | 0:19[8] |
5-9 | 1:10 | 0:19[9] |
10-14 | 1:15 | 0:19[10] |
15-19 | 1:25 | 0:19[11] |
20-23 | 1:35 | 0:19[12] |
24 | 1:50 | 0:19[13] |
25 | ∞ | N/A |
Bolded names indicates an enemy type's debut.
Strategy
- The Golden Pyromancer can be very useful to deal with enemies that appear early on and reduce enemies' defense.
- It can also somewhat remedy the effects of the Mutation modifier.
- It should be placed on the intersections in the middle of the map, since enemies have to cross those sections thrice.
- Due to the enemies' high health and the Mutation modifier, the Cowboy and Golden Cowboy can gain a lot of cash from enemies in this map.
- High DPS towers such as the Accelerator and Engineer are heavily recommended, due to the extremely high health some of the enemies have, especially due to the Mutation modifier.
- Pursuit is very useful, due to its great DPS and having both stun and debuff immunity.
- Towers that deals splash damage such as the Mortar are also quite valuable as most enemies spawn in hordes at later stages of the game.
- Though this may be difficult to achieve as cliff space in this map is quite limited.
- Support towers such as the Commander, DJ Booth and Medic are essential.
- Stalling towers such as the Electroshocker or Sledger may be useful, considering the number of enemies that spawn in this map and the fact that enemies have a lot of health.
- Due to the difficulty of this map, it is required to have a good loadout and teammates to triumph this map.
Gallery
Map Icons
Thumbnails
Promotional Images
Trailers
Trivia
- This is the first survival map in the game that does not let you choose the mode you play on, followed by Badlands II.
- This map used to be the only way to see the Enemies Beta version of the Mystery. As Enemies Beta is not applied to this map anymore, it is no longer possible to see it.
- The in-game version of They're Mutated! is slightly altered from the original track.
- Going Nuclear! is a remix of the Nuclear Fallen King's track.
- The location of Polluted Wasteland || is canonically called the Blackfield Water Treatment Plant.
Update History
- 29 July 2022 - v1.3.0
- Polluted Wasteland II added.
- 31 October 2022 - v1.4.2
- Commander dialogue removed.
- 10 May 2024 - v1.21.0
- Bug: Polluted Wasteland II not working correctly.
- 11 May 2024 - v1.21.2
- Bugfix: Polluted Wasteland II now works correctly.
- 23 May 2024 - v1.23.0
- Updated for the challenge map system.
- Bug: No longer gives the
50 EXP triumph bonus.
- Bug: The Intermediate mode Hazmat spawns instead of the Polluted Wasteland II Hazmat.
- Bug: Modifiers are applied twice.
- Bug: No longer gives a badge upon triumphing.
- Bug: Commander's dialogue for Fallen Mode now appears.
- 27 May 2024 - v1.23.2
- Bugfix: Now gives a badge upon triumphing.
- Bug: The given badge is the Badlands II badge.
- Bugfix: Now gives a badge upon triumphing.
- 27 May 2024 - v1.23.2a
- Bugfix: Modifiers are no longer applied twice.
- 31 May 2024 - v1.23.5
- Bugfix: Now gives the
50 EXP triumph bonus.
- Bugfix: Polluted Hazmat spawns again.
- Bugfix: Now gives the
- 7 June 2024 - v1.24.0
- Bugfix: Polluted Wasteland II now gives the correct badge.
- 21 June 2024 - v1.25.0
- Updated icon.
- 2 August 2024 - v1.27.0
- Bugfix: No longer has any dialogue.
- 13 November 2024 - v1.41.0
- Bug: Polluted Wasteland II now appears in elevators, though when a match is started in that way, the map has no modifier and uses the old Fallen mode wave structure.
- 13 November 2024 - v1.41.2
- Bugfix: Badlands II no longer appears in normal elevators.
- 16 December 2024 - v1.46.0
- Enemies Beta removed.
- Bug: When activated in Sandbox mode, the mode is set to Intermediate mode instead of legacy Fallen mode.
- 22 January 2025 - v1.50.0
- Legacy added.
- 19 Febuary 2025 - v1.54.0
- Wave structure changed.
- Now moved over to its own mode instead of using the Challenge Maps system to alter legacy Fallen mode.
- Level requirement increased from Level 25 to Level 50.
- Updated rewards.
- Bonus triumph rewards added.
- Now has a 47.39% chance to give out one of these Common items:
Time Scale Ticket (3-6)
Revive Ticket (3-5)
Spin Ticket (3-5)
- Low Grade Consumable Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Fruit Cake (3-6)
- Now has a 28.44% chance to give out one of these Uncommon items:
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Consumable Crate
- Present Cluster Bomb (1-3)
- Now has a 47.39% chance to give out one of these Rare items:
- High Grade Consumable Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Santa's Air Strike (1-5)
- Festive Tree (1-5)
- Now has a 4.74% chance to give out one of these Legendary items:
- Now has a 0.47% chance to give out one of these Custom items:
- Now has a 47.39% chance to give out one of these Common items:
- Consumables disabled.
- Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- Health scaling added, set to 25% in trio and 40% in quad.
- Mutation health increase decreased from 8% to 5%.
- Now plays Red Hex Temple on Wave 24.
- Updated on which waves music starts playing.
- Starting cash increased from
$500 to
$1,150.
- Mode type is now displayed as Special.
- Legacy removed.
- 5 March 2025 - v1.56.0
- Wave structure changed.
- Health scaling decreased.
- Trio health scaling decreased from 25% to 15%.
- Quad health scaling decreased from 40% to 30%.
- Starting cash decreased from
$1,150 to
$850.
Notes
- ↑ Does not appear naturally, it can only be spawned by the Breaker3.
- ↑ Does not appear naturally, it can only be spawned by the Breaker2.
- ↑ Does not appear naturally, it can only be spawned by the Necromancer
- ↑ Does not appear naturally, it can only be spawned by killing enemies with the Corpse attribute.
- ↑ Does not appear naturally, it can only be spawned by the Splitter.
- ↑ Does not appear naturally, it can only be spawned by the Super Slime.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:40.
- ↑ Skip at 0:50.
- ↑ Skip at 0:55.
- ↑ Skip at 1:05.
- ↑ Skip at 1:15.
- ↑ Skip at 1:30.