Pls Donate has been removed from the game as of the 4th of December 2024 as it was part of the Tower Defense Simulator x PLS DONATE Event.
This page has been preserved for historical purposes.
Description
Pls Donate was the event map for the Tower Defense Simulator x PLS DONATE Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard.
Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which means that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it is a decimal, it got rounded up or down depending on the decimal value. If it is at least 0.5, it got rounded up. If it was less than 0.5, it gets rounded down. For example, the Corrupted Haz3mn gave $1,000 after losing 1% of its health in the Easy difficulty in solo, $750 in duo and $500 in trio between the players that damaged it. Players that did not damage it received $125 in duo and $167 in trio.
Health of enemies in this mode scaled with player count. The increase was 5% more health in duo and 10% more health in trio. The first increase was not always the same amount, while the second increase had a varied amount it increases health by. Both increases were affected by enemy health.
This map had the HP Locked modifier, which set the base health to 100 and the All Paths modifier, which made each enemy except Corrupted Haz3mn spawn on each path. When the difficulty was set to Hard, one additional modifier was added, that being Mutation, which increased the health of an enemy by 10% of their max health for each wave after their debut. None of the modifiers could boost rewards.
The final boss of this map was Corrupted Haz3mn.
Design & Path
The map design mimiced the Pls Donate map, with booths for users to send donations to. The Tower Defense Simulator version of the map took place on an island in the middle of the ocean. The island itself was quite flat with only some small cliffs placed around the map. Multiple trees with green, pink and blue leaves could be found around the map. Multiple billboard advertisements could also be seen around the map. In the center, there was a giant brick path with multiple booths located around it. These wooden booths had people standing by them. A few lamps could also be seen on these paths. On the edges of the island, multiple tents could be seen. Three large, orange blimps could also be seen in the sky.
The map had two paths, both starting at default Roblox spawn blocks. One longer path merged with the other near its spawn into a single path, which spiraled into the Robux pile in the middle of the map.
Interactive Map
Story
Haz3mn after walking around Pls Donate and finds a God Cube shard. He touches it and becomes corrupted, which makes him decide to try and steal all the Robux with the help of multiple fake accounts. As this would destabilize and destroy the realm, T.D.S decides to stop him.
Preset Loadouts
In the Easy difficulty, there were three preset loadouts: Air Commander, Power of the Elements and Overwhelming Firepower. If not chosen after 30 seconds, the loadout chosen would be randomized.
Rewards
The game calculates how many Coins and EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more EXP (Friday – Sunday), any EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular EXP boosts are multiplicative with other modifiers.
Rewards were calculated as:
Coins Reward | EXP Reward |
---|---|
Easy | |
150 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + 50 (Triumph Bonus) | 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) |
Hard | |
300 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Bonus) | 100 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) |
Triumphing Pls Donate could give out an additional reward. In Easy, these items were:
- Common (50%)
- Grenade (1-2)
- Flash Bang (1-2)
- Molotov (1-2)
- Uncommon (30%)
- Time Scale Ticket
- Revive Ticket
- Turkey Leg (1-2)
- Pumpkin Bomb (1-2)
- Rare (20%)
- Low Grade Consumable Crate
- Spin Ticket
- Barricade
- Supply Drop
- AirStrike
- Sugar Rush (1-2)
In Hard, these items were:
- Common (65%)
- Time Scale Ticket
- Revive Ticket
- Grenade (1-3)
- Flash Bang (1-3)
- Molotov (1-3)
- Uncommon (20%)
- Low Grade Consumable Crate
- Spin Ticket
- Barricade (1-2)
- Supply Drop (1-2)
- AirStrike (1-2)
- Turkey Leg (1-3)
- Pumpkin Bomb (1-2)
- Rare (10%)
- Legendary (5%)
Triumphing this map also gave the Haz3mn skin for the Scout and the Tower Defense Simulator Booth in Pls Donate. Additionally, by triumphing on Hard difficulty, the player received the Pls Donate Nametag.
Badges
There is one badge that could have been obtained by playing this map.
Pls Donate ✖ UNOBTAINABLE | |
---|---|
Earned by completing the "Pls Donate" event |
Wave Structure
Pls Donate had a single wave bonus. It is:
- $500 + ([Waves Completed - 1] × $100)^1.2
Depending on player count, the wave bonus was reduced using multipliers. These multipliers were:
Players | Reduction per Player | Total Reduction |
---|---|---|
Solo | 0% | 0% |
Duo | 2.5% | 5% |
Trio | 5% | 10% |
For example, on Wave 2 when difficulty was set to Hard, the wave bonus was $751.188643151, rounded down to $751. The full number is used in the equation. In duo, it was $713 ($751.188643151 × 0.95), while in trio, it was $676 ($751.188643151 × 0.9). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 35% of the wave bonus in solo, while for duo, trio and quad it was 20%.
Waves could not be skipped in Pls Donate. The waves in Pls Donate mode followed these timings:
Waves | Wave Timer |
---|---|
1-19 | 1:05 |
20 | ∞ |
Bolded names indicate an enemy type's debut.
Wave | Dialogue | Enemy Type & Amount (Easy) | Enemy Type & Amount (Hard) | |
---|---|---|---|---|
1 | Alright Commander, my hands are tied dealing with our last fiasco, don't make us lose another fragment. | 4x Noob | ||
You got it Ma'am. Alrighty! Get those Defense up, let's get to work! | ||||
The mission brief states this Realm goes by the name "Pls Donate". Kind of.. Makes sense. | ||||
2 | Someone or something in this realm reportedly picked up a Fragment and activated it and is now generating a bunch of fake accounts. | 2x Guest, 6x Noob | 2x Guest, 8x Noob | |
They are even spawning in.. guests? | ||||
3 | These accounts seem to be headed towards that huge Robux pile. If they get ahold of it, this Realm's economy will completely collapse. | 6x Noob, 8x Guest | 7x Noob, 9x Guest | |
So our prerogative here is to defend it, but don't even think about grabbing a singular Robux or two, I'm watching you! | ||||
4 | We've got Trolls coming in now! | 2x Troll, 6x Guest, 7x Noob (Bloated), 2x Troll | 2x Troll, 8x Guest, 10x Noob (Bloated), 2x Troll | |
These definitely aren't real players if they're teaming up with Trolls. | ||||
5 | - | 12x Guest, 7x Troll | 15x Guest, 8x Troll | |
6 | - | 10x Troll, 8x Guest (Bloated) | 12x Troll, 10x Guest (Bloated) | |
7 | We got two fake traders coming in, keep them away from that pile! | 4x Guest (Bloated), 7x Troll, 1x Trader, 6x Noob (Bloated), 6x Guest (Nimble) | 5x Guest (Bloated),, 10x Troll, 1x Trader, 10x Noob (Bloated), 10x Guest (Nimble) | |
They're coming in from both spawners, cover both of those paths! | ||||
8 | - | 3x Cat, 2x Trader, 3x Cat, 7x Troll (Bloated) | 5x Cat, 3x Trader, 5x Cat, 10x Troll (Bloated) | |
9 | - | 12x Guest (Bloated, Nimble), 8x Troll (Bloated), 3x Trader, 6x Cat (Nimble) | 15x Guest (Bloated, Nimble), 10x Troll (Bloated), 5x Trader, 10x Cat (Nimble) | |
10 | - | 6x Cat (Nimble), 8x Troll (Bloated), 4x Trader (Bloated) | 10x Cat (Nimble), 12x Troll (Bloated), 4x Trader (Bloated) | |
11 | They are beefing up with some Breakers! | 12x Breaker2, 8x Cat (Hidden), 15x Guest (Bloated, Nimble), 4x Breaker2 (Nimble) | 15x Breaker2, 10x Cat (Hidden), 20x Guest (Bloated, Nimble), 5x Breaker2 (Nimble) | |
Don't get overpowered by them! Make sure you have plenty of splash damage to deal with them. | ||||
12 | - | 8x Guest, 4x Trader (Bloated), 12x Troll (Bloated), 8x Breaker2 (Nimble) | 10x Guest (Slime), 5x Trader (Bloated), 15x Troll (Bloated), 10x Breaker2 (Nimble) | |
13 | Some more information about this Realm, it's stability relies on that Robux in the center circulating between its players | 12x Troll (Bloated), 4x Trader (Bloated), 9x Breaker2 (Bloated), 2x Necromancer, 8x Cat (Hidden) | 15x Troll (Bloated), 4x Trader (Bloated, Nimble), 12x Breaker2 (Nimble), 2x Necromancer, 10x Cat (Hidden) | |
If all of that Robux goes missing, they will completely cease to exist and this Realm will forever go dark. | ||||
14 | - | 8x Trader (Nimble), 2x Necromancer, 10x Cat (Bloated), 2x Necromancer, 12x Breaker2 (Nimble) | 10x Trader (Nimble), 2x Necromancer, 15x Cat (Bloated), 2x Necromancer, 20x Breaker2 (Nimble) | |
15 | Commander, that signal is getting closer to you. It's going to spawn in real soon. | 1x Dev, 1x Alien, 8x Breaker2 (Hidden), 8x Cat (Bloated), 3x Trader (Bloated), 2x Necromancer (Stun Immune, Freeze Immune), 1x Alien, 5x Guest (Slime) | 1x Dev, 1x Alien, 10x Breaker2 (Hidden), 10x Cat (Bloated), 4x Trader (Bloated), 3x Necromancer (Stun Immune, Freeze Immune), 1x Alien, 2x Breaker4 | |
Yeah, understood. Keep defending all the Robux in the center, We can't let their economy get crippled! | ||||
16 | - | 2x Alien, 3x UFO, 5x Troll (Bloated), 6x Cat (Bloated), 3x Trader (Bloated), 2x UFO, 2x Dev | 2x Alien, 3x UFO, 10x Troll (Bloated), 6x Cat (Bloated), 4x Trader (Bloated), 2x UFO, 2x Dev | |
17 | It's ramping up the Fake Account Generators, we're definitely gonna see the climax of this really soon! | 2x Alien, 1x Dev, 8x Breaker2 (Hidden), 1x Alien, 1x Dev, 4x UFO, 1x Alien, 1x Dev, 3x Necromancer (Hidden) | 2x Alien, 1x Dev, 10x Breaker2 (Hidden), 2x Alien, 1x Dev, 5x UFO, 2x Alien, 1x Dev, 4x Necromancer (Hidden) | |
Stay sharp out there! | ||||
18 | - | 1x Alien (Bloated), 4x UFO, 3x Breaker4, 10x Cat (Bloated, Slime), 3x Breaker4, 3x UFO, 5x Necromancer (Bloated, Nimble) | 1x Alien (Bloated), 4x UFO, 3x Breaker4, 15x Cat (Bloated, Nimble), 3x Breaker4, 4x UFO, 5x Necromancer (Bloated, Nimble) | |
19 | - | 6x Cat (Slime), 1x Dev (Bloated), 6x Trader (Bloated, Nimble), 8x Breaker4, 15x Breaker2 (Nimble), 1x Dev (Bloated), 4x Necromancer (Bloated), 3x UFO, 2x Alien, 3x UFO | 5x Cat (Slime), 1x Dev (Bloated), 6x Trader (Bloated, Nimble), 8x Breaker4, 15x Breaker2 (Nimble), 1x Dev (Bloated), 4x Necromancer (Bloated), 2x UFO, 4x Alien, 2x UFO | |
20 | Here he is! | 8x Noob (Tank), 8x Guest (Nimble, Hidden), 10x Troll (Bloated), 7x Trader (Bloated, Nimble), 2x Dev (Bloated), 1x Corrupted Haz3mn, 5x Breaker4, 3x Alien, 3x UFO, 3x Necromancer (Bloated) | 10x Noob (Tank), 10x Guest (Nimble, Hidden), 15x Troll (Bloated), 8x Trader (Bloated, Nimble), 2x Dev (Bloated), 1x Corrupted Haz3mn, 7x Breaker4, 4x Alien, 3x UFO, 4x Necromancer (Bloated) | |
Throw everything at him and get that fragment back! | ||||
Watch your heads! He's gonna make it rain! | ||||
Triumph Dialogue | ||||
Good job team, get that fragment securd and head come[sic] back, we got bigger matters on our hands. | ||||
Lose Dialogue | ||||
One icon and dialogue is randomly chosen upon defeat:
•We're toast! |
Wave Audio | |
---|---|
Wave | Audio |
1 | Dispatcher Commander |
2 | Commander |
3 | Commander |
4 | Commander |
7 | Commander |
11 | Commander |
13 | Dispatcher |
15 | Dispatcher Commander |
17 | Commander |
20 | Dispatcher Commander |
Triumph | Dispatcher |
Strategy
- Towers that summon units like the Mercenary Base, Crook Boss and Military Base are very useful in this map as the unit's range can detect enemies and safely fire at them.
- It is in fact possible to beat Hard difficulty with just the Mercenary Base alone.
- The Pyromancer is also very useful in this map as it can melt many enemies' defense and lower the health of hordes.
- Towers with flying detection is essential as there are Flying enemies.
- Crowds of enemies, particularly those with high health, are excessive in this map, especially in Hard difficulty. Bringing crowd control towers like the Mortar, Electroshocker and aforementioned Pyromancer is heavily recommended.
Gallery
Thumbnails
Promotional Images
Promotional Videos
Trivia
- The people standing in the booths were the player's Roblox friends that were currently online. Up to eight friends could be seen due to the number of booths.
- If no friends were online or the account had no friends, developers of Tower Defense Simulator would appear there instead.
Update History
- 13 November 2024 - v1.41.0
- Pls Donate added.
- 27 November 2024 - v1.43.0
- Gatling Gun Banned is no longer applied in Hard.
- 4 December 2024 - v1.44.0
- Pls Donate removed.