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Paintballer
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Fallen Heroes Update Part 2 (21 August 2024) ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Paintball Gear - Cash (Gameplay Currency)$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Shoulder Pads - Cash (Gameplay Currency)$675

+3 Damage Damage

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash (Gameplay Currency)$425

Level 3 - Double Barrel Gun - Cash (Gameplay Currency)$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$758

Level 4 - Competitive Gear - Cash (Gameplay Currency)$2,250

+1 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,508

Level 5 - Paintball Champion - Cash (Gameplay Currency)$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,841

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$400 2 1.608 7 3 5 1.24 Cash (Gameplay Currency)$322.58
1 Cash (Gameplay Currency)$600 3 1.608 8 3 5 1.87 Cash (Gameplay Currency)$320.86
2 Cash (Gameplay Currency)$1,275 6 1.608 8 3.5 5 3.73 Cash (Gameplay Currency)$341.82
3 Cash (Gameplay Currency)$2,275 6 0.908 8 3.5 5 6.61 Cash (Gameplay Currency)$344.18
4 Cash (Gameplay Currency)$4,525 10 0.758 9 4 5 13.19 Cash (Gameplay Currency)$343.06
5 Cash (Gameplay Currency)$8,525 15 0.608 10 4.5 5 24.67 Cash (Gameplay Currency)$345.56

24 July 2024 ā€“ Fallen Heroes Update Part 2 (21 August 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Paintball Gear - Cash (Gameplay Currency)$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Shoulder Pads - Cash (Gameplay Currency)$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash (Gameplay Currency)$425

Level 3 - Double Barrel Gun - Cash (Gameplay Currency)$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$758

Level 4 - Competitive Gear - Cash (Gameplay Currency)$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,508

Level 5 - Paintball Champion - Cash (Gameplay Currency)$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,841

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$400 2 1.608 7 2 3 1.24 Cash (Gameplay Currency)$322.58
1 Cash (Gameplay Currency)$600 3 1.608 8 2 3 1.87 Cash (Gameplay Currency)$320.86
2 Cash (Gameplay Currency)$1,275 6 1.608 8 2.5 3 3.73 Cash (Gameplay Currency)$341.82
3 Cash (Gameplay Currency)$2,275 6 0.908 8 2.5 3 6.61 Cash (Gameplay Currency)$344.18
4 Cash (Gameplay Currency)$4,525 10 0.758 9 3 3 13.19 Cash (Gameplay Currency)$343.06
5 Cash (Gameplay Currency)$8,525 15 0.608 10 3.5 3 24.67 Cash (Gameplay Currency)$345.56

19 July 2024 ā€“ 24 July 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Paintball Gear - Cash (Gameplay Currency)$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Shoulder Pads - Cash (Gameplay Currency)$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash (Gameplay Currency)$425

Level 3 - Double Barrel Gun - Cash (Gameplay Currency)$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$758

Level 4 - Competitive Gear - Cash (Gameplay Currency)$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,508

Level 5 - Paintball Champion - Cash (Gameplay Currency)$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,841

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$400 2 1.608 7 2 1.24 Cash (Gameplay Currency)$322.58
1 Cash (Gameplay Currency)$600 3 1.608 8 2 1.87 Cash (Gameplay Currency)$320.86
2 Cash (Gameplay Currency)$1,275 6 1.608 8 2.5 3.73 Cash (Gameplay Currency)$341.82
3 Cash (Gameplay Currency)$2,275 6 0.908 8 2.5 6.61 Cash (Gameplay Currency)$344.18
4 Cash (Gameplay Currency)$4,525 10 0.758 9 3 13.19 Cash (Gameplay Currency)$343.06
5 Cash (Gameplay Currency)$8,525 15 0.608 10 3.5 24.67 Cash (Gameplay Currency)$345.56

Entity System Update (12 March 2022) ā€“ 19 July 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Paintballer Gear - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$166

Level 2 - Shoulder Pads - Cash (Gameplay Currency)$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 3 - Double Barrel Gun - Cash (Gameplay Currency)$700

+2 Range Range

2.008 > 1.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$566

Level 4 - Competitive Gear - Cash (Gameplay Currency)$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.508 > 1.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,400

Level 5 - Paintball Champion - Cash (Gameplay Currency)$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,566

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$400 2 2.008 11 2 1 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$500 2 2.008 13 2 1 Cash (Gameplay Currency)$500
2 Cash (Gameplay Currency)$1,000 3 2.008 13 3 1.49 Cash (Gameplay Currency)$671.14
3 Cash (Gameplay Currency)$1,700 3 1.508 15 3 1.99 Cash (Gameplay Currency)$854.27
4 Cash (Gameplay Currency)$4,200 5 1.008 15 4 4.96 Cash (Gameplay Currency)$846.77
5 Cash (Gameplay Currency)$7,700 10 1.008 15 5 9.92 Cash (Gameplay Currency)$776.21

Overhaul Update (29 October 2020) ā€“ Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Paintballer Gear - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$166

Level 2 - Shoulder Pads - Cash (Gameplay Currency)$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 3 - Double Barrel Gun - Cash (Gameplay Currency)$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$566

Level 4 - Competitive Gear - Cash (Gameplay Currency)$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,400

Level 5 - Paintball Champion - Cash (Gameplay Currency)$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,566

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$400 2 2.03 11 2 0.99 Cash (Gameplay Currency)$404.04
1 Cash (Gameplay Currency)$500 2 2.03 13 2 0.99 Cash (Gameplay Currency)$505.05
2 Cash (Gameplay Currency)$1,000 3 2.03 13 3 1.48 Cash (Gameplay Currency)$675.68
3 Cash (Gameplay Currency)$1,700 3 1.53 15 3 1.96 Cash (Gameplay Currency)$867.35
4 Cash (Gameplay Currency)$4,200 5 1.03 15 4 4.85 Cash (Gameplay Currency)$865.98
5 Cash (Gameplay Currency)$7,700 10 1.03 15 5 9.71 Cash (Gameplay Currency)$793

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Paintballer Gear - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Shoulder Pads - Cash (Gameplay Currency)$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Double Barrel Gun - Cash (Gameplay Currency)$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$600

Level 4 - Competitive Gear - Cash (Gameplay Currency)$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,433

Level 5 - Paintball Champion - Cash (Gameplay Currency)$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,600

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$400 2 2.03 11 2 0.99 Cash (Gameplay Currency)$404.04
1 Cash (Gameplay Currency)$600 2 2.03 13 2 0.99 Cash (Gameplay Currency)$606.06
2 Cash (Gameplay Currency)$1,100 3 2.03 13 3 1.48 Cash (Gameplay Currency)$743.24
3 Cash (Gameplay Currency)$1,800 3 1.53 15 3 1.96 Cash (Gameplay Currency)$918.37
4 Cash (Gameplay Currency)$4,300 5 1.03 15 4 4.85 Cash (Gameplay Currency)$886.6
5 Cash (Gameplay Currency)$7,800 10 1.03 15 5 9.71 Cash (Gameplay Currency)$803.3

24 December 2019 ā€“ Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2
Damage Type
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range4 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Cash (Gameplay Currency)$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Cash (Gameplay Currency)$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$600

Level 4 - Cash (Gameplay Currency)$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,433

Level 5 - Cash (Gameplay Currency)$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,600

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$400 2 2.05 11 2 0.98 Cash (Gameplay Currency)$408.16
1 Cash (Gameplay Currency)$600 2 2.05 13 2 0.98 Cash (Gameplay Currency)$612.24
2 Cash (Gameplay Currency)$1,100 3 2.05 13 3 1.46 Cash (Gameplay Currency)$753.42
3 Cash (Gameplay Currency)$1,800 3 1.55 15 3 1.94 Cash (Gameplay Currency)$927.84
4 Cash (Gameplay Currency)$4,300 5 1.05 15 4 4.76 Cash (Gameplay Currency)$903.36
5 Cash (Gameplay Currency)$7,800 10 1.05 15 5 9.52 Cash (Gameplay Currency)$819.33

MEGA Update (13 October 2019) ā€“ 24 December 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage2
Damage Type
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range4 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Cash (Gameplay Currency)$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Cash (Gameplay Currency)$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$600

Level 4 - Cash (Gameplay Currency)$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,433

Level 5 - Cash (Gameplay Currency)$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,600

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$400 2 2 2.05 11 2 1.96[2] Cash (Gameplay Currency)$204.08
1 Cash (Gameplay Currency)$600 2 2 2.05 13 2 1.96[2] Cash (Gameplay Currency)$306.12
2 Cash (Gameplay Currency)$1,100 3 3 2.05 13 3 2.92[3] Cash (Gameplay Currency)$376.71
3 Cash (Gameplay Currency)$1,800 3 3 1.55 15 3 3.88[4] Cash (Gameplay Currency)$463.92
4 Cash (Gameplay Currency)$4,300 5 5 1.05 15 4 9.52[5] Cash (Gameplay Currency)$451.68
5 Cash (Gameplay Currency)$7,800 10 10 1.05 15 5 19.04[6] Cash (Gameplay Currency)$409.66

15 August 2019 ā€“ MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Type
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range4 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Cash (Gameplay Currency)$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$275

Level 3 - Cash (Gameplay Currency)$700

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$450

Level 4 - Cash (Gameplay Currency)$2,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,075

Level 5 - Cash (Gameplay Currency)$5,000

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,325

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$400 2 1 1.05 6 2 2.85[8] Cash (Gameplay Currency)$140.35
1 Cash (Gameplay Currency)$600 2 1 1.05 8 2 2.85[8] Cash (Gameplay Currency)$210.53
2 Cash (Gameplay Currency)$1,100 3 1 1.05 8 3 3.81[9] Cash (Gameplay Currency)$288.72
3 Cash (Gameplay Currency)$1,800 3 1 0.85 10 3 4.71[10] Cash (Gameplay Currency)$382.17
4 Cash (Gameplay Currency)$4,300 5 2 0.65 10 4 10.77[11] Cash (Gameplay Currency)$399.26
5 Cash (Gameplay Currency)$9,300 10 5 0.55 10 5 27.27[12] Cash (Gameplay Currency)$341.03

16 June 2019 ā€“ 15 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Type
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range4 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$300

Level 2 - Cash (Gameplay Currency)$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$425

Level 3 - Cash (Gameplay Currency)$1,650

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$837

Level 4 - Cash (Gameplay Currency)$3,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,712

Level 5 - Cash (Gameplay Currency)$7,500

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,587

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$1,000 2 1 1.05 6 2 2.85[8] Cash (Gameplay Currency)$350.88
1 Cash (Gameplay Currency)$1,200 2 1 1.05 8 2 2.85[8] Cash (Gameplay Currency)$421.05
2 Cash (Gameplay Currency)$1,700 3 1 1.05 8 3 3.81[9] Cash (Gameplay Currency)$446.19
3 Cash (Gameplay Currency)$3,350 3 1 0.85 10 3 4.71[10] Cash (Gameplay Currency)$711.25
4 Cash (Gameplay Currency)$6,850 5 2 0.65 10 4 10.77[11] Cash (Gameplay Currency)$636.03
5 Cash (Gameplay Currency)$14,350 10 5 0.55 10 5 27.27[12] Cash (Gameplay Currency)$526.22

14 June 2019 ā€“ 16 June 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$162
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Splash (Level 5)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$150

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$199

Level 2 - Cash (Gameplay Currency)$500

+1 Range Range

0.6 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$324

Level 3 - Cash (Gameplay Currency)$1,000

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$574

Level 4 - Cash (Gameplay Currency)$3,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,324

Level 5 - Cash (Gameplay Currency)$6,000

+2 Range Range

+2 Damage Damage

+Splash Damage

ā€¢4 Damage Damage

ā€¢10 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,824

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$650 2 N/A 0.7 6 N/A 2.86 Cash (Gameplay Currency)$227.27
1 Cash (Gameplay Currency)$800 2 N/A 0.7 8 N/A 2.86 Cash (Gameplay Currency)$279.72
2 Cash (Gameplay Currency)$1,300 2 N/A 0.55 9 N/A 3.64 Cash (Gameplay Currency)$357.14
3 Cash (Gameplay Currency)$2,300 3 N/A 0.55 11 N/A 5.45 Cash (Gameplay Currency)$422.02
4 Cash (Gameplay Currency)$5,300 6 N/A 0.55 13 N/A 10.91 Cash (Gameplay Currency)$485.79
5 Cash (Gameplay Currency)$11,300 8 4 0.5 15 5 21.82[13] Cash (Gameplay Currency)$517.87

Notes

  1. ā†‘ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 DPS assumes only one enemy is hit and receives full splash damage.
  2. ā†‘ 2.0 2.1 0.98 Direct DPS + 0.98 Splash DPS
  3. ā†‘ 1.46 Direct DPS + 1.46 Splash DPS
  4. ā†‘ 1.94 Direct DPS + 1.94 Splash DPS
  5. ā†‘ 4.76 Direct DPS + 4.76 Splash DPS
  6. ā†‘ 9.52 Direct DPS + 9.52 Splash DPS
  7. ā†‘ 7.0 7.1 7.2 DPS assumes only one enemy is hit and receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) Ć· Firerate
  8. ā†‘ 8.0 8.1 8.2 8.3 1.9 Direct DPS + 0.95 Splash DPS
  9. ā†‘ 9.0 9.1 2.86 Direct DPS + 0.95 Splash DPS
  10. ā†‘ 10.0 10.1 3.53 Direct DPS + 1.18 Splash DPS
  11. ā†‘ 11.0 11.1 7.69 Direct DPS + 3.08 Splash DPS
  12. ā†‘ 12.0 12.1 18.18 Direct DPS + 9.08 Splash DPS
  13. ā†‘ 14.55 Direct DPS + 7.27 Splash DPS


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
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