Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki
Paintballer
ARTICLE GALLERY HISTORY

"Usually, paintball guns aren't really useful in the apocalypse but apparently this one is. Deals splash damage."
―Store Description
"Usually, paintball guns aren't really useful in the apocalypse but apparently this one is."
―Former Store Description

Description

The Paintballer is a starter splash damage tower that can be bought in the store for Coin 100, but it could also be obtained by a now expired code.

It boasts a faster firerate than other splash towers in exchange for lower damage. Additionally, unlike most other splash towers, its explosion can only damage five enemies with each explosion. Its damage also does not decrease the further the enemy is from the center of the explosion. This means that every enemy hit will always receive the same damage. The Paintballer falls short of other towers in most parts of the game, especially DPS, as its highest DPS is much lower than those of other towers, such as the Shotgunner. This means that it is not that useful later on during the game. It gains hidden detection at Level 1, though unlike most other splash towers, it cannot damage lead enemies.

The Paintballer is mostly regarded as an early game tower.

Upgrades

Level 1 - Paintball Gear - Cash (Gameplay Currency)$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Shoulder Pads - Cash (Gameplay Currency)$675

+3 Damage Damage

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash (Gameplay Currency)$425

Level 3 - Double Barrel Gun - Cash (Gameplay Currency)$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$758

Level 4 - Competitive Gear - Cash (Gameplay Currency)$2,250

+1 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,508

Level 5 - Paintball Champion - Cash (Gameplay Currency)$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,841

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Splash Damage[2] Firerate Range Explosion Range Max Hits DPS[3] Max DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$400 2 1.608 7 3 5 1.24 6.22 Cash (Gameplay Currency)$322.58
1 Cash (Gameplay Currency)$600 3 1.608 8 3 5 1.87 9.33 Cash (Gameplay Currency)$320.86
2 Cash (Gameplay Currency)$1,275 6 1.608 8 3.5 5 3.73 18.66 Cash (Gameplay Currency)$341.82
3 Cash (Gameplay Currency)$2,275 6 0.908 8 3.5 5 6.61 33.04 Cash (Gameplay Currency)$344.18
4 Cash (Gameplay Currency)$4,525 10 0.758 9 4 5 13.19 65.96 Cash (Gameplay Currency)$343.06
5 Cash (Gameplay Currency)$8,525 15 0.608 10 4.5 5 24.67 123.35 Cash (Gameplay Currency)$345.56

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Red Bunny Green
Rarity Common Event Common
Daily Store Cost Coin 1,250 N/A Robux 85
Obtained From Basic Skincrate Bunny Skincrate Premium Skincrate

Strategy

  • The cheap upgrade costs and splash damage make it a very useful early-game tower. This allows it to easily kill weaker enemies like the Abnormal or Heavy, but it cannot effectively deal with enemies such as the Normal Boss or Abnormal Boss, as it is mostly meant to be a crowd control tower.
  • A Level 1 Paintballer can hold itself very well for the first few waves.
  • The Paintballer can deal with hiddens relatively well early on due to its cheap hidden detection and splash damage.
  • Unlike all the other splash damage towers, the Paintballer's firerate is not affected by how long the projectile fired by it travels for.
  • Unlike other splash damage towers, the Paintballer does not have lead detection, so you will need to use other towers to deal with lead enemies.

Trivia

  • When the game was in Alpha, the Paintballer's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Paintballer was added before John (now called the Militant) and was formerly "JOHN ROBLOX's" tower until the John was released.
    • This used to be redeemable with the code JOHNROBLOX, making it the first ever tower that could have been redeemable by a code.
  • The Paintballer is the cheapest tower to unlock in the game.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Paintballer added.
  • 16 June 2019 - BETA v1.1.0
    • Code expired, unlock cost is now Coin 750.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$1,000.
        • Splash damage increased from 0 to 1.
        • Firerate increased from 0.7 to 1.05.
        • Explosion range increased from 0 to 2.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$150 to Cash (Gameplay Currency)$200.
      • Level 2
        • Range decreased from +1 to +0.
        • Direct damage increased from +0 to +1.
        • Fireate changed from 0.7 > 0.55 to 1.05.
        • Explosion range increased from 0 to 2 > 4.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$1,650.
        • Direct damage decreased from +1 to +0.
        • Firerate changed from 0.55 to 1.05 > 0.85.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$3,500.
        • Range decreased from +2 to +0.
        • Direct damage decreased from +3 to +2.
        • Explosion range increased from 0 to 3 > 4.
        • Splash damage increased from +0 to +1.
        • Firerate changed from 0.55 to 0.85 > 0.65.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$6,000 to Cash (Gameplay Currency)$7,500.
        • Range decreased from +2 to +0.
        • Direct damage increased from +2 to +5.
        • Explosion range changed from 5 to 4 > 5.
        • Splash damage decreased from +4 to +3.
        • Firerate changed from 0.55 to 0.65 > 0.55.
      • All levels of Paintballer now deal splash damage, instead of just Level 5.
  • 15 August 2019 - BETA v1.10.0
    • Unlock cost decreased from Coin 750 to Coin 150.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$400.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,650 to Cash (Gameplay Currency)$700.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$2,500.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$5,000.
  • 13 October 2019 - Release v1.0.0
    • Statistical changes:
      • Base
        • Range increased from 6 to 11.
        • Base splash damage increased from 1 to 2.
        • Firerate increased from 1.05 to 2.05.
      • Level 2
        • Splash damage increased from +0 to +1.
      • Level 3
        • Firerate changed from 1.05 > 0.85 to 2.05 > 1.55.
      • Level 4
        • Splash damage increased from +1 to +2.
        • Firerate changed from 0.85 > 0.65 to 1.55 > 1.05.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$3,500.
        • Splash damage increased from +3 to +5.
        • Firerate changed from 0.65 > 0.55 to 1.05.
      • Now uses the new projectile and explosive system.
        • Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage.
  • 24 December 2019 - Release v1.5.0
    • Direct damage removed.
  • 12 January 2020 - Release v1.6.0
    • New skin: Red
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
    • Upgrade names added.
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.05 to 2.03.
        • Hidden detection removed.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$100.
      • Level 3
        • Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
      • Level 4
        • Firerate changed from 1.55 > 1.05 to 1.53 > 1.03.
    • Bug: Projectile and explosion are invisible.
    • Bug: Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels.
  • 8 May 2021 - Overhaul v1.3.0
    • Paintballer now ignores defense.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
  • 12 March 2022 - v1.1.0
    • The Paintballer now uses a path based movement prediction, causing it to hit enemies more accurately.
    • Projectile speed increased.
    • The Paintballer's firerate is no longer affected by the projectile's travel time.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.03 to 2.008.
      • Level 3
        • Firerate changed from 2.03 > 1.53 to 2.008 > 1.508.
      • Level 4
        • Firerate changed from 1.53 > 1.03 to 1.508 > 1.008.
    • Bugfix: Projectile and explosion are no longer invisible.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 31 May 2024 - v1.23.5
    • No longer bypasses defense.
  • 7 June 2024 - v1.24.0
    • New skin: Green
  • 21 June 2024 - v1.25.0
    • Bug: Green skin is unable to attack enemies at Levels 3-5, as the weapons for those levels are not anchored.
    • Bug: Damage is no longer boosted by damage buffs.
  • 19 July 2024 - v1.26.0
    • No longer deals reduced damage to enemies in the outer explosion sphere, now it deals the same amount of damage to every enemy hit by its explosion.
    • Statistical changes:
      • Level 0
        • Firerate decreased from 2.008 to 1.608.
        • Range decreased from 11 to 7.
        • No longer has lead detection.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$200.
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +1.
        • Now has hidden detection.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$675.
        • Damage increased from +1 to +3.
        • Explosion range changed from 2 > 3 to 2 > 2.5.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$700 to Cash (Gameplay Currency)$1,000.
        • Firerate changed from 2.008 > 1.508 to 1.608 > 0.908.
        • Range decreased from +2 to +0.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$2,250.
        • Damage increased from +2 to +4.
        • Firerate changed from 1.508 to 0.908 > 0.758.
        • Range increased from +0 to +1.
        • Explosion range changed from 3 > 4 to 2.5 > 3.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$4,000
        • Firerate changed from 1.508 > 1.008 to 0.758 > 0.608.
        • Range increased from +0 to +1.
        • Explosion range changed from 4 > 5 to 3 > 3.5.
    • Bug: Paintballer no longer deals damage at Level 0.
  • 23 July 2024 - v1.26.2
    • Bug: Paintballer no longer deals damage at all levels.
  • 24 July 2024 - v1.26.3
    • Statistical changes:
      • Base
        • Max hits of 3 added.
    • Bugfix: Paintballer now deals damage at all levels.
    • Bugfix: Paintballer's explosion now matches its visual explosion instead of always being set to an explosion range of 5.
  • 2 August 2024 - v1.27.0
    • Bugfix: Damage is now boosted by damage buffs.
  • 21 August 2024 - v1.28.0
    • Statistical changes:
      • Base
        • Max hits increased from 3 to 5.
        • Explosion range increased from 2 to 3.
      • Level 2
        • Explosion range changed from 2 > 2.5 to 3 > 3.5.
      • Level 4
        • Explosion range changed from 2.5 > 3 to 3.5 > 4.
      • Level 5
        • Explosion range changed from 3 > 3.5 to 4 > 4.5.
  • 25 September 2024 - v1.33.0
    • Unlock cost decreased from Coin 150 to Coin 100.
  • 6 November 2024 - v1.40.0
    • Bugfix: Green skin now can attack enemies at Levels 3-5, as the weapons for those levels are no longer unanchored.
  • 9 April 2025 - v1.60.0
    • Offense role added.

Notes

  1. ↑ Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  2. ↑ Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  3. ↑ DPS assumes only one enemy is hit and receives full splash damage.
  4. ↑ Max DPS assumes all enemies receives full splash damage.
  5. ↑ Cost Efficiency is calculated with normal DPS.


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Advertisement