![]() |
GAMEMODE | ![]() |
WAVE STRUCTURE |
PVP Test has been removed from the game as of the 23rd of July 2024.
PVP Test may still exist in the game's code, though it is no longer officially used in-game, outside of possibly being in Sandbox in some form. This page has been preserved for historical purposes.
Description
PVP Test was a recurring test mode for an upcoming PVP mode. The enemies in PVP Test were very similar to Easy mode, though instead of the goal being surviving to the final match, players were meant to defeat their opponent by sending enemies at them. If the final wave was beaten, the player with the highest base health won. If both players had the same amount of base health, the winner was chosen randomly. Wins did not count as triumphs (except for Quests), but losing this mode counted as a loss.
Every 10 seconds, players received cash from an economy bonus. The economy bonus could be seen under the tower placement limit. It could be increased by sending enemies at the opponent. Each send increased it by its own value and $20 was added to the bonus after each wave.
Cash was only obtained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gotten was a set amount of cash, which was not always equal to the enemy's health. In solo, the player received 100% of the cash when an enemy was killed or damaged enough. With each additional player, this decreased by 25%, which means that in a quad, any specific player would only get 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo, 16.7% in trio and 18.75% in quad. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the Hidden Boss gave $600 when killed in solo,
$450 in duo,
$300 in trio and
$150 in quad between the players that damaged it. Players that did not damage it received
$75 in duo,
$100 in trio and
$113 in quad.
Rewards
PVP Test did not grant any rewards or badges upon completion. Instead, the end of the match screen will show the reward as 0 EXP.
Enemies
Normal Wave 1 |
Speedy Wave 2 |
Slow Wave 4 |
Normal Boss Wave 7 |
Hidden Wave 9 |
Breaker2 Wave 11 |
Breaker N/A[1] |
Necromancer Wave 13 |
Skeleton N/A[2] |
Armored Wave 14 |
Slow Boss Wave 16 |
Hidden Boss Wave 17 |
Bolt Wave 19 |
Breaker4 Wave 23 |
Breaker3 N/A[3] |
Tank N/A[4] |
Grave Digger Wave 30 |
Sends
Only up to ten enemy groups could be in the enemy queue.
The number of enemies that were sent would be increased through the waves. The ones listed are the lowest and highest. For the changes, see the send changes table below this one.
Enemy Group | Wave Unlock | Send Cost | Economy Bonus | Send Number |
---|---|---|---|---|
Normal | 2 | ![]() |
![]() |
3-9 |
Speedy | 3 | ![]() |
![]() |
2-6 |
Slow | 5 | ![]() |
![]() |
3-8 |
Hidden | 8 | ![]() |
![]() |
3-9 |
Breaker2 | 10 | ![]() |
![]() |
2-7 |
Armored | 12 | ![]() |
![]() |
2-7 |
Bolt | 15 | ![]() |
![]() |
3-4 |
Necromancer | 18 | ![]() |
![]() |
1 |
Hidden Boss | 20 | ![]() |
![]() |
1 |
Slow Boss | 22 | ![]() |
![]() |
1 |
Breaker4 | 24 | ![]() |
![]() |
4 |
Tank | 26 | ![]() |
![]() |
1 |
Send Changes | |
---|---|
Wave | Changes |
3 | +1 Normal sends |
4 | +1 Normal sends |
5 | +1 Normal sends, +1 Speedy sends |
6 | +1 Normal Sends |
7 | +1 Normal sends, +1 Speedy sends, +1 Slow sends |
8 | +1 Normal sends |
9 | +1 Slow sends |
10 | +1 Speedy sends, +1 Hidden sends |
12 | +1 Speedy sends, +1 Slow sends, +1 Hidden sends |
14 | +1 Slow sends, +1 Breaker2 sends |
15 | +1 Hidden sends |
16 | +1 Slow sends, +1 Armored sends |
17 | +1 Hidden sends, +1 Breaker2 sends |
19 | +1 Armored sends |
20 | +1 Hidden sends |
21 | +1 Breaker2 sends |
22 | +1 Hidden sends, +1 Armored sends |
24 | +1 Breaker2 sends |
26 | +1 Armored sends |
27 | +1 Breaker2 sends |
29 | +1 Armored sends, +1 Bolt sends |
Wave Structure
The waves in PVP Test mode follow these timings:
Waves | Wave Timer |
---|---|
1-30 | 0:45 |
Bolded names indicate an enemy type's debut.
Wave | Enemy Type & Amount |
---|---|
1 | 4x Normal |
2 | 2x Speedy, 6x Normal |
3 | 10x Normal, 6x Speedy |
4 | 3x Slow, 10x Normal, 5x Speedy |
5 | 8x Slow, 15x Normal, 10x Speedy |
6 | 10x Slow, 20x Normal, 8x Speedy |
7 | 8x Slow, 1x Normal Boss |
8 | 10x Normal, 10x Slow, 1x Normal Boss, 5x Speedy |
9 | 10x Normal, 8x Hidden, 5x Speedy |
10 | 5x Slow, 2x Normal Boss, 20x Speedy |
11 | 8x Breaker2, 10x Hidden |
12 | 12x Slow, 10x Breaker2, 10x Speedy |
13 | 4x Hidden, 5x Breaker2, 4x Slow, 1x Normal Boss, 4x Speedy, 1x Necromancer |
14 | 10x Armored, 8x Breaker2, 15x Speedy |
15 | 3x Breaker2, 4x Hidden, 3x Breaker2, 8x Slow, 3x Armored, 4x Normal Boss, 1x Necromancer |
16 | 4x Breaker2, 4x Hidden, 6x Slow, 1x Slow Boss |
17 | 10x Normal, 10x Armored, 6x Breaker2, 1x Hidden Boss |
18 | 2x Slow, 12x Armored, 2x Necromancer, 4x Breaker2 |
19 | 7x Bolt, 15x Armored |
20 | 10x Breaker2, 5x Bolt, 1x Hidden Boss, 1x Slow Boss, 1x Necromancer |
21 | 4x Slow, 7x Armored, 4x Hidden, 5x Normal Boss, 1x Hidden Boss, 5x Bolt, 5x Breaker2, 1x Slow Boss, 2x Necromancer |
22 | 1x Slow Boss, 1x Hidden Boss, 10x Bolt, 8x Armored, 2x Necromancer |
23 | 3x Hidden Boss, 10x Breaker2, 6x Bolt, 2x Breaker4 |
24 | 1x Slow Boss, 5x Normal Boss, 14x Bolt, 3x Breaker4, 1x Necromancer, 1x Hidden Boss |
25 | 1x Hidden Boss, 10x Bolt, 3x Breaker4, 1x Slow Boss, 8x Normal Boss, 1x Hidden Boss, 10x Bolt, 2x Necromancer |
26 | 35x Armored, 6x Normal Boss, 1x Slow Boss, 2x Necromancer, 12x Breaker2, 5x Breaker4 |
27 | 1x Hidden Boss, 10x Hidden, 1x Slow Boss, 2x Breaker4, 5x Breaker2, 1x Hidden Boss, 10x Hidden, 1x Slow Boss, 2x Breaker4, 5x Breaker2, 1x Hidden Boss, 10x Hidden |
28 | 1x Slow Boss, 2x Necromancer, 8x Bolt, 4x Speedy (Tank), 1x Slow Boss, 2x Necromancer, 8x Bolt, 4x Speedy (Tank), 2x Necromancer (Bloated) |
29 | 35x Speedy (Tank), 1x Slow Boss (Bloated), 10x Armored (Bloated), 2x Breaker4, 10x Armored (Bloated), 2x Breaker4, 2x Necromancer (Bloated) |
30 | 35x Armored (Bloated), 6x Normal Boss (Bloated), 3x Slow Boss, 3x Breaker4, 2x Necromancer, 1x Grave Digger |
Lose Dialogue | |
One icon and dialogue is randomly chosen upon defeat:
ā¢We're toast! |
Trivia
- It was possible to infinitely delay Wave 7 and Wave 16 by sending enemies, due to the waves not ending until all enemies, including summoned ones, disappeared from the map.
- In the first PVP Test, the Tank could be seen in the send menu, but could not be sent because it could only been sent at Wave 26, while the first PVP Test only had 25 waves.
Update History
- 18 May 2024 - v1.22.0
- PVP Test added.
- Bug: Multiple bugs caused by the game thinking the match is a duo.
- Placement limit is 30 instead of 40.
- Cash given from enemies is 75% instead of 100%.
- Starting cash is
$400 instead of
$500.
- Bug: When one team kills an enemy, the opponent will receive shared cash from it.
- Bug: Summoned enemies spawn on both paths.
- Bug: Units will attack units from the other team.
- Bug: Towers can apply buffs to both towers from their team and from the opponent.
- Bug: If a tower has an opponent's tower in their range, it will stop attacking enemies.
- Bug: It is not possible to cancel sending out an enemy.
- Bug: Players will see boss bars of every boss enemy instead of just the ones on their side.
- Bug: Tank is a sendable enemy unlockable at an unreachable wave, with all its stats being 0.
- Bug: Enemy send cooldown is applied for every player, not just the one that sent the enemy.
- Bug: Kills from the opponent count towards the Kill ENEMY! quests.
- Bug: It is possible to play with more than one player on each team.
- Bug: Triumphs count towards non-map specific mode triumps Quests and Mission Quests.
- Bug: Sent enemies prevent the wave from finishing.
- Bug: When a player disconnects in the match and rejoins, they are unable to send enemies.
- 20 May 2024 - v1.22.1a
- PVP Test removed.
- 29 May 2024 - v1.23.4
- PVP Test readded.
- Removed infinite timers on boss waves.
- Players now spawn on proper sides depending on their team.
- Starting increased from
$500 to
$600.
- There is no longer a break between waves.
- Economy bonus is now granted every 10 seconds instead of 30 seconds.
- Max number of enemy send groups increased from 7 to 10.
- Player leaderboards are now colored based on the player's team.
- Updated enemy sending stats.
- Updated wave structure.
- PVP Test is now 30 waves long.
- Bug: Starting cash can sometimes be
$800 instead of
$700, for both or only one player.
- Bug: Wave 30 does not have an infinite timer.
- Bug: Tank does not use its Enemies Beta model.
- Bugfix: Enemy send cooldown is no longer applied to every player.
- Bugfix: Enemies no longer summon enemies on both paths.
- Bugfix: Sent enemies no longer prevent the wave from finishing.
- Bugfix: Tank is now sendable and has proper stats.
- 31 May 2024 - v1.23.5
- Added 2v2.
- Bug: Being in a party with someone and choosing 2v2 does not always put you both in the same team.
- Bug: Restarting applies the economy bonus again.
- Bug: Enemies sent before a match is restarted do not get removed upon restart.
- Bug: Enemies sent before a match is restarted have a chance to follow the path from the previous match.
- Bugfix: Opponent's kills no longer give shared cash to the other team.
- Bugfix: Cash given from enemies is now based on the team's player count.
- 1 June 2024
- Bug: PVP Test is still active, with the timer displaying negative time.
- 2 June 2024 - v1.23.5a
- PVP Test removed.
- Bugfix: PVP Test is no longer active.
- 21 June 2024 - v1.25.0
- PVP Test readded.
- Updated enemy sending stats.
- Bugfix: PVP Test timer will no longer display negative time, now it will disappear after reaching zero.
- 24 June 2024 - v1.25.1
- PVP Test removed.
- 19 July 2024 - v1.26.0
- PVP Test readded.
- Updated icons for tower and enemy loadouts.
- Tower loadout is now set to 4.
- Now has a selection of 11 maps instead of a single map with multiple variants.
- Send cooldown removed from enemies.
- Bug: In maps where both teams share a path, units can collide with each other.
- Bug: In maps where both teams share a path, the Trapper can kill or destroy units with its traps.
- Bug: When a player disconnects in the match and rejoins, the enemy loadout icon gets changed to tower loadout icon.
- Bugfix: Towers can no longer apply buffs to the opponent's towers.
- Bugfix: Sent out enemies now can be cancelled.
- 23 July 2024 - v1.26.2
- PVP Test removed.
Notes
Gamemodes | |
---|---|
Regular | Easy Mode ā¢ Casual Mode ā¢ Intermediate Mode ā¢ Molten Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Badlands II ā¢ Pizza Party |
Other | Tutorial ā¢ Sandbox Mode |
Removed | Versus ā¢ Golden Mode ā¢ Pre-MEGA Modes ā¢ PVP Test |
Waves | |
---|---|
Regular | Easy Mode ā¢ Molten Mode ā¢ Intermediate Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Pizza Party |
Removed | Golden Mode ā¢ Pre-MEGA Modes ā¢ PVP Test |
Rewards | |
---|---|
Regular | Easy Mode ā¢ Molten Mode ā¢ Intermediate Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Badlands II ā¢ Pizza Party |