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Description

Overhaul v1.3 was the twenty-ninth update to be released on Tower Defense Simulator, on the 8th of May 2021. This update is notable for bringing the Frost Invasion Event, the seventh event in Tower Defense Simulator.

Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Frost Invasion Update. Overhaul v1.3 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.

This version encompassed nine updates, the main Overhaul v1.3.0 update (released 8 May 2021) and eight minor updates, the Overhaul v1.3.0a (released the same day as Overhaul v1.3.0, 8 May 2021), Overhaul v1.3.0b (released 11 May 2021), Overhaul v1.3.0c (released 13 May 2021), Overhaul v1.3.1 (released 16 May 2021), Overhaul v1.3.1a (released 26 May 2021), Overhaul v1.3.1b (released 31 May 2021), Overhaul v1.3.1c (released 2 June 2021) and Overhaul v1.3.1d (released 9 June 2021).

Additions

Towers

Enemies

Multiple enemies were added as part of the Frost Invasion Event.
One enemy was added as part of the Metaverse Champions Event.

Maps

Skincrates

Seasons

Emotes

Miscellaneous

In Overhaul v1.3.0a:
In Overhaul v1.3.0b:
  • New code: FIFTYK
    • Gives Coin 200
In Overhaul v1.3.0c:
In Overhaul v1.3.1:
  • Survival Wins, Versus Wins and Loss counters
In Overhaul v1.3.1a:
In Overhaul v1.3.1d:

Removals

Enemies

Multiple enemies were removed as they were a part of the Halloween 2020 Event.
Multiple enemies were removed as they were a part of Polluted Wasteland on Fallen mode.
One enemy was removed as it was a part of the Metaverse Champions Event in Overhaul v1.3.1:

Maps

One map was removed as it was a part of the Halloween 2020 Event.
In Overhaul v1.3.1:

Seasons

Miscellaneous

In Overhaul v1.3.1:

Changes & Bugfixes

Towers

  • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • All splash damage now also ignores Defense.
  • Minigunner's all skins appearance changed.
  • Minigunner reworked.
    • Base
      • Firerate decreased from 0.18 to 0.17.
    • Level 1
      • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$500.
      • Firerate changed from 0.18 to 0.17 > 0.13.
    • Level 3
      • Name changed from Well Geared to Geared Up.
      • Firerate changed from 0.18 > 0.13 to 0.13 > 0.08.
      • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$5,500.
    • Level 4
      • Name changed from Dual Vulcans to Futuristic Armory.
      • Damage increased from +0 to +2.
      • Range increased from +0 to +2.
      • Firerate changed from 0.13 > 0.08 to 0.08.
      • Cost increased from Cash (Gameplay Currency)$3,600 to Cash (Gameplay Currency)$9,000.
    • Level 5 removed
      • Statistics:
        • Name: Futuristic Armory
        • Cost: Cash (Gameplay Currency)$9,000
        • +2 Damage
        • +2 Range
  • Militant's all skins appearance changed.
  • Militant reworked.
    • Militant now has ammo, when it runs out of ammo or does not detect any enemies for a while it will start reloading.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$750.
        • Damage decreased from 2 to 1.
        • Firerate decreased from 0.43 to 0.23.
        • Range decreased from 12 to 10.
        • Now has 18 ammo.
      • Level 3
        • Name changed from Automatic to Sharp Shooter.
        • Firerate changed from 0.43 > 0.23 to 0.23 > 0.155.
        • Damage increased from +0 to +1.
        • Ammo increased from +0 to +12.
        • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,800.
      • Level 4
        • Range increased from +0 to +1.
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$4,500.
      • Level 5 removed
        • Statistics:
          • Name: Special Forces
          • Cost: Cash (Gameplay Currency)$7,500
          • +2 Damage
          • +2 Range
          • 0.23 > 0.18 Firerate.
  • Rocketeer's all skins appearance changed.
  • Rocketeer rebalanced.
    • Base
      • Cost increased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$850.
      • Damage increased from 5 to 8.
      • Range increased from 10 to 16.
    • Level 1
      • Name changed from Improved Handling to Faster Reloading.
      • Range decreased from +4 to +0.
      • Firerate changed from 6.03 6.03 > 5.03.
      • Cost increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$350.
    • Level 2
      • Name changed from Better Protection to Aiming Practice.
      • Damage decreased from +5 to +0.
      • Range increased from +0 to +4.
      • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$600.
    • Level 3
      • Name changed from Anti-Tank Rocket to Explosive Risks.
      • Damage increased from +5 to +12.
      • Range decreased from +4 to +0.
      • Firerate changed from 6.03 > 5.03 to 5.03 > 4.53.
      • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$2,800.
    • Level 4
      • Name changed from Explosive Risks to Artillery Cannon.
      • Cost increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$7,500.
      • Damage increased from +15 to +20.
      • Range increased from +0 to +8.
      • Explosion range increased from 5 to 5 > 6.
    • Level 5 removed
      • Statistics:
        • Name: Artillery Cannon
        • Cost: Cash (Gameplay Currency)$8,500
        • +30 Damage
        • +4 Range
        • 5 > 6 Explosion Range
  • Crook Boss's all skins appearance changed.
  • Crook Boss reworked.
    • Placement limit decreased from 6 to 4.
    • Limit of one unit per Crook Boss added.
    • Statistical changes:
      • Base
        • Range increased from 9 to 10.
      • Level 1
        • Name changed from Stronger Bullets to 9mm Caliber.
      • Level 2
        • Name changed from Detect Hiddens to Eyes Everywhere.
        • Range decreased from +2 to +1.
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$800.
        • Now spawns the Body Guard.
      • Level 3
        • Name changed from Drum Mag to Better Armed.
        • Firerate changed from 0.83 > 0.33 to 0.83 > 0.23.
        • Now spawns the Body Guards 1.
      • Level 4
        • Name changed from Body Guards to Most Wanted.
        • Cost increased from Cash (Gameplay Currency)$4,500 to Cash (Gameplay Currency)$9,000.
        • Damage increased from +2 to +4.
        • Range increased from +0 to +2.
        • Firerate changed from 0.33 to 0.23 > 0.18.
        • No longer spawns the Crook.
        • Now spawns the Body Guards 2.
      • Level 5 removed
        • Statistics:
          • Name: CEO of Crime
          • Cost: Cash (Gameplay Currency)$9,000
          • +2 Damage
          • +2 Range
          • 0.33 > 0.18 firerate
          • Used to spawn the Mafia.
  • Golden Crook Boss now spawns Golden Crook at Level 2.
  • Golden Crook Boss now spawns Golden Mafia at Level 4.
  • Pyromancer's all skins appearance changed.
  • Pyromancer buffed.
    • Pyromancer now turns when targeting an enemy.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$650.
      • Level 2
        • Defense dropping changed from 1 to 5%.
        • Cost decreased from Cash (Gameplay Currency)$850 to Cash (Gameplay Currency)$500.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,200.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$4,200 to Cash (Gameplay Currency)$3,800.
      • Level 5
        • Defense dropping changed from 2 to 10%.
        • Cost decreased from Cash (Gameplay Currency)$9,000 to Cash (Gameplay Currency)$7,500.
  • Pyromancer now deals double damage to enemies in Outpost 32.
  • Ace Pilot buffed.
    • Ace Pilot's bombs now aim directly to where the targeted enemy was last at, as opposed to straight down for Levels 2-4.
    • Ace Pilot now has to take off from its runway when placed down, and upgraded to Level 3 or Level 5.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$500.
      • Level 2
        • Splash Damage decreased from 12 to 10.
        • Bomb explosion range decreased from 5 to 4.
        • Projectile speed increased.
      • Level 3
        • Bomb explosion range decreased from 5 to 4.
        • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,500.
      • Level 4
        • Bomb explosion range decreased from 6 to 4.
        • Cost decreased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$3,600.
        • Now gives Hidden Detection for 15 seconds to nearby towers at the start of each wave.
      • Level 5
        • Splash Damage decreased from 30 to 24.
  • Fixed Ace Pilot and Pursuit's bombs and missiles not damaging enemies.
  • Electroshocker buffed.
    • Base
      • Cost decreased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$325.
    • Level 5
      • Defense dropping changed from 1 to 1%.
  • Freezer buffed.
    • Level 3
      • Defense dropping changed from 1 to 5%.
    • Level 5
      • Defense dropping changed from 2 to 10%.
  • Mortar buffed.
    • Level 3
      • Explosion range changed from 4 to 4 > 5.
  • Frost Blaster's Level 3 defense dropping changed from 1 to 5%.
  • Slasher's placement footprint size decreased.
  • The DJ Booth no longer reduces the sell price of upgrades if they were bought before getting the discount buff.
  • Soldier's Level 2 upgrade name changed from Radio to Radio Communications.
  • Doughboy Soldier's animations and cosmetics fixed.
  • Kasodus Cowboy's appearance changed.
  • Commando's Really cool armor renamed to REALLY COOL ARMOR.
  • Fixed Accelerator's statistics in the lobby being from the private testing sessions instead of its current statistics.
  • Fixed not being able to upgrade the War Machine.
In Overhaul v1.3.1:
In Overhaul v1.3.1b:
  • Crook Boss gamepass cost decreased from Robux 400 to Robux 300.
  • Turret gamepass cost decreased from Robux 800 to Robux 600.
  • Pursuit gamepass cost decreased from Robux 1,500 to Robux 1,050.
  • Gladiator is now available through a gamepass for Robux 500.
  • Fixed Gladiator not being able to block stuns.
In Overhaul v1.3.1c:
  • Crook Boss gamepass cost increased from Robux 300 to Robux 400.
  • Turret gamepass cost increased from Robux 600 to Robux 800.
  • Pursuit gamepass cost increased from Robux 1,050 to Robux 1,500.
  • Gladiator gamepass taken offsale.

Enemies

  • Major boss purple health made smaller.
  • Normal appearance changed.
  • Abnormal changed.
    • Appearance changed.
    • Health increased from 5 to 6.
  • Speedy appearance changed.
  • Quick changed.
    • Appearance changed.
    • Speed decreased from Very Fast to Fast.
  • Slow changed.
    • Appearance changed.
    • Defense removed.
  • Heavy changed.
    • Appearance changed.
    • Health increased from 12 to 16.
    • Defense changed from 3 to 20%.
  • Normal Boss appearance changed.
  • Abnormal Boss changed.
    • Appearance changed.
    • Defense changed from 3 to 30%.
    • Speed increased from Slightly Slow to Below Average.
  • Hidden appearance changed.
  • Shadow appearance changed.
  • Mystery animation changed.
  • Necromancer appearance changed.
  • Strong appearance changed.
  • Molten appearance changed.
  • Slow Boss appearance and death sound changed.
  • Giant Boss changed.
    • Defense changed from 25 to 40%.
    • Speed decreased from Slightly Slow (2) to Very Slow (1.35).
    • Appearance changed.
    • Death sound changed.
  • Hidden Boss appearance changed.
  • Shadow Boss appearance changed.
  • Bolt appearance changed.
  • Shock appearance changed.
  • Hazard's defense changed from 15 to 15%.
  • Speedy Boss appearance changed.
  • Tank appearance changed.
  • Boomer appearance changed.
  • Templar's defense changed from 40 to 40%.
  • Mystery Summoner appearance changed.
  • Molten Titan appearance changed.
  • Fallen Hero defense changed from 50 to 50%.
  • Fallen Guardian defense changed from 80 to 80%.
  • Grave Digger appearance changed.
  • Molten Boss appearance changed.
  • Hefty changed.
    • Appearance changed.
    • Health increased from 15 to 20.
    • Defense changed from 3 to 25%.
  • Lead Boss appearance changed.
  • Mega Slow's defense changed from 15 to 15%.
  • Fallen Reaper animation changed.
  • Slow King changed.
    • Appearance changed.
    • Defense changed from 80 to 80%.
  • Circuit appearance changed.
  • Speedy King appearance changed.
In Overhaul v1.3.0a:

Maps

In Overhaul v1.3.1:

Skincrates

Miscellaneous

  • Fallen mode wave layout changed.
  • Golden mode badge no longer appears in Scores tab in Rewards.
  • Rewards menu is now sorted in alphabetical order.
  • Performance changes to tower functionality.
  • All text in upgrade boxes except hidden detection is now capitalized.
  • Fixed tower placement cost not being decreased in Hardcore mode.
  • New explosion effects.
  • New base health bar.
  • Fixed dialogue ending early.
  • Wave skip now disappears after you voted.
  • Shared cash now rounds down instead of rounding up.
  • Twitter handles no longer appear at the top of the screen.
In Overhaul v1.3.1:
  • In-game nametag now uses your display name.
  • New icons for Shard Shards, Gem Gems and Coin Coins.
In Overhaul v1.3.1b:
  • VIP gamepass cost decreased from Robux 400 to Robux 300.
In Overhaul v1.3.1c:
  • VIP gamepass cost increased from Robux 300 to Robux 400.

Official Update Trailer

Tower_Defense_Simulator_Frost_Invasion_Trailer

Tower Defense Simulator Frost Invasion Trailer

Gallery

Thumbnails

Icons

Promotional Images

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Overhaul v1.3.0

ā„ļøFROST INVASION [EVENT]šŸŒ“ā˜€ļø

  • 20 Waves of INTENSE gameplay
  • šŸ”Ø Sledger [TOWER]
    • Can be bought for 500 R$

🧊FROST SEASON🄶

Rewards
šŸ”œMore skins, emotes, and nametags coming to part 2 of the season!šŸ‘€


METAVERSE EVENTšŸ™ļø
Help Giga AJ Striker defend against 10 waves of zombies! Its a fairly easy event for new players so don’t expect much! If you complete it, claim a basic crate in your rewards tab and enjoy your Week 4 crate!

TOWER REWORKSšŸ’Ŗ

  • Minigunner
    • Changed to 4 levels
    • Revamped design and animations
    • Increased firerate
  • Militant
    • Increased firerate
    • Uses ammo and a reloading system
    • Cheaper placement cost
  • Rocketeer
    • Change to 4 levels
    • Increased range
    • Revamped design and animations
  • Pyromancer
    • Added turning to hit more enemies
    • Improved animations and weapon models
  • Crook Boss
    • Changed to 4 levels
    • Crooks now spawn at level 2
    • Crooks replaced by ā€œGuardsā€
    • Revamped design and animations

šŸ’€TOXIC GUNNERšŸ™ļøšŸŽƒ

  • Three shot, single target support tower
  • Slows down enemies by 10% speed per shot
  • Deals damage over time

SOME TOWER BALANCESāš–ļø

  • Ace PilotšŸ›©ļø
    • Improved bomb dropping accuracy (All lvls use lvl 5 aiming now)
    • Increased speed of bombs
    • Nerfed max bomb damage
    • Nerfed lvl 2 bomb damage
    • Added take off animation
    • Provides hidden detection to nearby towers for 30 seconds per wave
  • Electroshocker⚔
    • Reduced starting cost to $325

šŸ—ŗļøMAPS!

šŸ–„ļøRevamped UI Part 1
A ton of the UI got revamped to look more clean and consistent. This isn’t the end of our UI as we plan on release the Armory and new Store!


šŸ‘ŒQUALITY OF LIFE CHANGES!

  • KEYBINDS ARE ADDED!āŒØļø
    • Press 1 - 5 in-game to bring up tower placement
  • Rewards and Scores menus are sorted in alphabetical order
  • Performance changes to troop functionality
  • Revamped dual lane maps to swap between lanes with the same amount of enemies
  • Re-enabled HQ explosions
  • Nametags now use Display Names
  • Fixed multi-lane targeting ā—

šŸŽ®NEW LOBBYšŸ‘¾
We bring you a remake of the 2019 retro lobby, inspired by Flood Escape 2 lobby! Explore a large, abandoned… yet still alive, mall! No need for the Hardcore lobby when you can join your friends in the same server!
šŸŽµEnjoy the comforting new lobby theme by @Phoqus too!ā¤ļø


šŸ‘EXTRAS

  • Made some minor changes to wave layouts and early game health
  • New zombie faces
  • New explosion effect
  • Fixed delay between song intros and loop
  • Wave skip now disappears when everyone casts a vote
  • Health bar now shakes and make sounds when damaged

šŸ”§BUG FIXES
Yes, we are aware of the current bugs and plan on releasing a hot fix soon. For now, here’s a list of the things we fixed

  • Fixed first targeting
  • Fixed Dough Boy Soldier
  • Fixed Demon Gladiator
  • Fixed dialog
  • Fixed scaled placement costs
  • Fixed many other bugs


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
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