Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
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Tower Defense Simulator Wiki

Description

Overhaul v1.0 was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a re-release of the Hardcore Testing BETA.

Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Overhaul Update. Overhaul v1.0 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.

Additions

Towers

Enemies

Maps

Skincrates

Emotes

Miscellaneous

Removals

Towers

Enemies

Maps

Skincrates

Emotes

Miscellaneous

Changes & Bugfixes

Towers

  • All humanoid towers now have different skin tones, instead of every single one having yellow skin.
  • All towers' firerate decreased because of the Firerate Bug being made less severe.
  • Equation for Splash Damage reworked.
  • Damage buff now can boost damage of splash damage and secondary attacks.
  • Scout's all skins appearance changed.
  • Scout rebalanced.
    • Base
      • Cost decreased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$200.
      • Firerate increased from 1.05 to 1.53.
    • Level 1
      • Cost decreased from Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$50.
    • Level 2
      • Cost increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$300.
      • Renamed from Cool Shades to Precise Aiming
    • Level 3
      • Damage decreased from +2 to +1.
      • Firerate changed from 1.05 to 1.53 > 0.78
      • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$600.
      • Renamed from Scouting Vest to Double Tap.
    • Level 4
      • Damage increased from +1 to +2.
      • Firerate changed from 1.05 > 0.55 to 0.78
      • Range increased from +0 to +1.
      • Renamed from Dual-Wield to Field Operator
    • Level 5 removed
      • Statistics:
        • Name: Bullet Proof Helmet
        • Cost: Cash (Gameplay Currency)$1,500
        • +1 Range
        • +2 Damage
  • Sniper's all skins appearance changed.
  • Sniper nerfed.
    • Upgrade names added.
    • Statistical changes:
      • Base
        • Firerate increased from 4.05 to 6.03.
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$350.
        • Flying detection added.
      • Level 1
        • Damage decreased from +2 to +0.
        • Range decreased from +4 to +3.
        • Firerate changed from 4.05 to 6.03 > 5.53.
      • Level 2
        • Range decreased from +6 to +0.
        • Damage decreased from +4 to +2.
        • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$500.
      • Level 3
        • Range decreased from +4 to +3.
        • Damage increased from +5 to +8.
        • Firerate changed from 4.05 > 3.55 to 5.53 > 5.03.
      • Level 4
        • Range decreased from +5 to +2.
        • Damage increased from +6 to +15.
        • Firerate changed from 3.55 > 2.05 to 5.03 > 4.53.
        • Cost increased from Cash (Gameplay Currency)$2,450 to Cash (Gameplay Currency)$4,000.
        • Lead detection added.
      • Level 5 removed
        • Statistics:
          • Cost: Cash (Gameplay Currency)$4,250
          • +6 Range
          • +10 Damage
          • 2.05 > 1.8 Firerate
  • Paintballer nerfed.
    • Now has upgrade names.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.05 to 2.03
        • Hidden detection removed.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$100.
      • Level 3
        • Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
      • Level 4
        • Firerate changed from 1.55 > 1.05 to 1.53 > 1.03.
  • Demoman's all skins appearance changed.
  • Demoman nerfed.
    • Unlock cost decreased from Coin 500 to Coin 250.
    • Statistical changes:
      • Base
        • Range decreased from 9 to 7.
        • Firerate increased from 2.55 to 3.03.
        • Explosion range decreased from 5 to 1.5.
        • Lead detection added.
      • Level 1
        • Range increased from +2 to +3.
        • Renamed from Gloves to Further Throwing.
      • Level 2
        • Range increased from +1 to +2.
        • Hidden detection removed.
        • Renamed from Epic Shades to Steil Grenade
      • Level 3
        • Firerate changed from 2.55 to 3.03 > 2.03.
        • Explosion range changed from 5 > 6 to 1.5.
        • Damage decreased from +5 to +2.
        • Range decreased from +1 to +0.
        • Renamed from Explosive Vest to Chinalake.
      • Level 4
        • Damage increased from +10 to +13.
        • Range increased from +1 to +2.
        • Firerate changed from 2.55 > 2.05 to 2.03 > 1.83.
        • Explosion range changed from 6 to 1.5 > 3.
        • Renamed from Improved Grenades to Collateral Damage.
      • Level 5 removed
        • Original statistics:
          • Name: Dual Wield
          • Cost: Cash (Gameplay Currency)$6,500
          • +1 Range
          • +12 Damage
          • 2.05 > 1.3 Firerate
          • 6 > 8 Explosion Range
  • Soldier's all skins appearance changed.
  • Soldier rebalanced.
    • Unlock cost increased from Coin 250 to Coin 350.
    • Upgrade names added.
    • Commander now reduces cooldown by stated percentage.
    • Statistical changes:
      • Base
        • Range decreased from 12 to 10.
        • Firerate decreased from 0.25 to 0.23
        • Cooldown increased from 1 to 1.2.
      • Level 1
        • Range increased from +1 to +2.
      • Level 2
        • Range decreased from +2 to +1.
      • Level 3
        • Firerate changed from 0.25 to 0.23 > 0.18.
        • Damage decreased from +2 to +1.
        • Cost decreased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,400.
        • Cooldown decreased from 1 to 1.2 > 0.85.
      • Level 4
        • Firerate changed from 0.2 > 0.15 to 0.15.
        • Damage increased from +2 to +3.
        • Burst count increased from +0 to +1.
        • Cost increased from Cash (Gameplay Currency)$3,100 to Cash (Gameplay Currency)$5,500.
      • Level 5 removed
        • Original statistics:
          • Cost: Cash (Gameplay Currency)$5,500
          • +3 Damage
          • +2 Range
  • Freezer's default skin appearance changed.
  • Freezer rebalanced.
    • Unlock cost decreased from Coin 1,000 to Coin 800.
    • No longer fires an explosive projectile.
    • Freeze mechanic changed.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 10 to 8.
        • Firerate decreased from 3.05 to 3.03
        • Maximum Freeze Time increased from 0.75 to 0.8.
        • Mininum Freeze Time of 0.35 added.
        • Cost decreased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$350.
      • Level 1
        • Freeze time changed from 0.75 to 0.8 > 1.35.
      • Level 2
        • Range increased from +1 to +2.
        • Damage decreased from +1 to +0.
        • Firerate changed from 3.05 > 2.3 to 3.03.
        • Cost decreased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$400.
      • Level 3
        • Damage increased from +1 to +2.
        • Frost Mark removed.
        • Now drops 1 defense every hit.
        • Cost decreased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,400.
        • Renamed from Winter Attire to Cold Snap.
      • Level 4
        • Firerate changed from 2.3 > 1.05 to 3.03 > 1.53.
        • Cost decreased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$2,500.
        • Renamed from Subarctic Vest to Arctic Commando.
      • Level 5
        • Damage decreased from +2 to +0.
        • Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
        • Firerate changed from 1.05 to 1.53 > 1.03.
        • Ice Age ability removed.
        • Now drops 2 defense every hit.
        • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$6,000.
  • Militant's all skins appearance changed.
  • Militant rebalanced.
    • Renamed from John to Militant.
    • Unlock cost increased from Coin 1,000 to Coin 2,000.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.85 to 0.43.
        • Range increased from 10 to 12.
        • Cost increased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$1,200.
      • Level 1
        • Renamed from Laser Sight to Percise Aiming.
      • Level 2
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.85 > 0.65 to 0.43.
        • Cost decreased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$450
        • Renamed from Improved Handling to Radio Support.
      • Level 3
        • Damage decreased from +2 to +0.
        • Range decreased from +2 to +0.
        • Firerate changed from 0.65 to 0.43 > 0.23.
        • Cost decreased from Cash (Gameplay Currency)$1,250 to Cash (Gameplay Currency)$1,200.
        • Renamed from Master Chef to Automatic.
      • Level 4
        • Range decreased from +3 to +0.
        • Firerate changed from 0.65 > 0.25 to 0.23.
        • Damage increased from +0 to +2.
        • Renamed from AUG A1 to Intense Training.
      • Level 5
        • Range decreased from +3 to +2.
        • Firerate changed from 0.25 > 0.2 to 0.23 > 0.18.
        • Gorilla Noises ability removed.
        • Renamed from A Force to be Reckoned With to Special Forces.
  • Pyromancer's all skins appearance changed.
  • Pyromancer rebalanced.
    • Upgrade names added.
    • Unlock cost increased from Coin 1,500 to Coin 2,000.
    • Enemies on fire are now 15% faster.
    • Updated hitbox.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 9 to 7.
        • Firerate decreased from 0.3 to 0.28.
        • Hitbox of 0.5 added.
        • Cost decreased from Cash (Gameplay Currency)$850 to Cash (Gameplay Currency)$800.
        • Lead detection added.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$350.
        • Hitbox increase of +1 added.
      • Level 2
        • Burn slowness decreased from 0% > 10% to 0%.
        • Now drops 1 defense every tick.
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +1.
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$850.
      • Level 3
        • Damage decreased from +1 to +0.
        • Burn damage decreased from +1 to +0.
        • Burn time changed from 3 > 4 to 3 > 5.
      • Level 4
        • Range decreased from +2 to +0.
        • Burn damage decreased from +1 to +0.
        • Cost increased from Cash (Gameplay Currency)$3,200 to Cash (Gameplay Currency)$4,200.
        • Burn slowness decreased from 10% > 20% to 0%.
        • Burn time changed from 4 > 6 to 5 > 3.
        • Tick changed from 1 to 1 > 0.5.
        • Hitbox increase of +0.25 added.
      • Level 5
        • Damage decreased from +2 to +0.
        • Burn damage decreased from +7 to +0.
        • Now drops 2 defense every tick.
        • Burn slowness decreased from 20% > 30% to 0%.
        • Burn time changed from 6 > 10 to 3 > 4.
        • Hitbox increase of +0.75 added.
        • Cost increased from Cash (Gameplay Currency)$8,001 to Cash (Gameplay Currency)$9,000.
  • Range buffs now properly extend Pyromancer's flames.
  • Shotgunner's all skins appearance changed.
  • Shotgunner nerfed.
    • Renamed from Enforcer to Shotgunner.
    • Unlock cost increased from Coin 1,000 to Coin 2,500.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.55 to 2.53
      • Level 1
        • Renamed from Handling to Better Handling
      • Level 2
        • Renamed from Legit Badge to Radio Communications
      • Level 3
        • Renamed from Bullet Proof Vest to Combat Ready
        • Firerate changed from 2.55 > 2.05 to 2.53 > 2.03.
      • Level 4
        • Damage decreased from +6 to +5.
        • Renamed from SWAT Armor to Rebel Leader.
      • Level 5
        • Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
        • SWAT Van ability removed.
        • Renamed from SWAT Force to Apocalypse Slayer.
  • Farm's all skins appearance changed.
  • Farm nerfed.
    • Upgrade names added.
    • Unlock cost increased from Coin 1,250 to Coin 2,000.
    • Placement limit of 6 added.
    • Statistical Changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$250.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$200.
  • Medic nerfed.
    • Unlock cost decreased from Coin 2,000 to Coin 1,500.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.05 to 1.03
      • Level 2
        • Firerate changed from 1.05 > 0.85 to 1.03 > 0.83.
      • Level 3
        • Damage decreased from +2 to +0.
        • Firerate changed from 0.85 > 0.55 to 0.83.
      • Level 4
        • Firerate changed from 0.55 to 0.83 > 0.68.
      • Level 5
        • Firerate changed from 0.55 > 0.35 to 0.68 > 0.33.
  • Ace Pilot's all skins appearance changed.
  • Ace Pilot rebalanced.
    • Unlock cost decreased from Coin 1,600 to Coin 1,500.
    • Bombs now only drop when an enemy is in range.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.25 to 0.18.
        • Damage decreased from 2 to 1.
        • Range increased from 5 to 7.
        • Flying detection added.
      • Level 1
        • Damage decreased from +2 to +1.
      • Level 2
        • Bombs can damage lead enemies.
      • Level 3
        • Range decreased from +1 to +0.
        • Firerate changed from 0.25 > 0.15 to 0.18 > 0.13.
        • Renamed from Better Plane to Aerial Ace.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$6,500 to Cash (Gameplay Currency)$7,500.
        • Firerate changed from 0.15 > 0.1 to 0.13 > 0.08.
        • Now fires missiles instead of dropping bombs.
  • Military Base's default skin appearance changed.
  • Military Base rebalanced.
    • Unlock cost decreased from Coin 2,750 to Coin 2,500.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$400.
        • Range increased from 3 to 5.
        • Now can damage lead enemies upon collision.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$200
        • Spawnrate changed from 60 > 45 to 60 > 40.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$400.
        • Range increased from 3 to 5.
        • Health decreased from 75 to 60.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,200.
        • Damage increased from 2 to 3.
        • Health decreased from 75 to 60.
        • Range increased from 18 to 30.
        • Firerate decreased from 0.25 to 0.23.
      • Level 4
        • Damage increased from 3 to 6.
        • Range increased from 22 to 30.
        • Cannon splash damage decreased from 30 to 25.
        • Collision splash damage decreased from 100 to 55.
        • Firerate decreased from 0.25 to 0.23.
        • Splash damage now deals damage to lead enemies.
      • Level 5
        • Damage increased from 5 to 16.
        • Range increased from 25 to 30.
        • Cannon splash damage decreased from 120 to 60.
        • Collision splash damage decreased from 400 to 155.
        • Firerate increased from 0.15 to 0.23.
        • Cannon explosion range increased from 6 to 7.
        • Destruction explosion range decreased from 6 to 5.
  • Rocketeer's all skins appearance changed.
  • Rocketeer nerfed.
    • Unlock cost decreased from Coin 2,650 to Coin 2,500.
    • Upgrade names added.
    • Placement limit increased from 5 to 8.
    • Statistical changes:
      • Base
        • Range decreased from 15 to 10.
        • Firerate decreased from 6.05 to 6.03.
        • Explosion range decreased from 12 to 4.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$200.
        • Damage decreased from +2 to +0.
        • Range increased from +1 to +4.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$350.
        • Damage increased from +4 to +5.
        • Range decreased from +2 to +0.
        • Firerate changed from 6.05 > 5.05 to 6.03.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$1,200.
        • Damage decreased from +23 to +5.
        • Range increased from +1 to +4.
        • Firerate changed from 5.05 > 4.05 to 6.03 > 5.03.
        • Explosion range changed from 12 > 17 to 4 > 5.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$7,200 to Cash (Gameplay Currency)$4,000.
        • Damage decreased from +30 to +15.
        • Firerate changed from 4.05 > 3.05 to 5.03.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$15,000 to Cash (Gameplay Currency)$8,500.
        • Damage decreased from +55 to +30.
        • Explosion range changed from 17 > 20 to 5 > 6.
  • A bug where a Level 0 and 1 Commander does not grant the 10% firerate buff fixed.
  • Commander's all skins appearance changed.
  • Commander rebalanced.
    • Unlock cost increased from Coin 1,500 to Coin 3,500.
    • Level requirement of Level 5 added.
    • Statistical changes:
      • Base
        • Damage decreased from 6 to 4.
        • Firerate decreased from 1.05 to 0.53.
        • Range decreased from 14 to 12.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$850.
        • Range increased from +1 to +2.
        • Firerate buff changed from 10% to 10% > 15%.
        • Renamed from Gloves to Leadership.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$850 to Cash (Gameplay Currency)$1,800.
        • Range decreased from +1 to 0.
        • Call to Arms ability unlocked, moved from Level 3.
          • Call to Arms ability attack time decreased from 25-30 seconds to 10 seconds.
        • Renamed from Intimidation to Call to Arms.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$5,500.
        • Range increased from +1 to +2.
        • Damage increased from +0 to +2.
        • Firerate buff changed from 15% to 15% > 20%.
        • Renamed from Call Of Arms to Intense Training.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$5,500 to Cash (Gameplay Currency)$9,000.
        • Range increased from +1 to +4.
        • Damage increased from +2 to +4.
        • Firerate buff changed from 15% > 20% to 20% > 25%.
        • Firerate changed from 1.05 > 0.8 to 0.53.
        • Renamed from Boot Camp Training to World Leader.
      • Level 5 removed
        • Statistics:
          • Name: Commander of The World
          • Cost: Cash (Gameplay Currency)$10,000
          • +2 Range
          • +2 Damage
          • 20% > 25% Firerate Buff
          • 0.8 > 0.55 Firerate
  • Electroshocker's all skins appearance changed.
  • Electroshocker rebalanced.
    • Unlock cost decreased from Coin 3,500 to Coin 3,000.
    • Level requirement of Level 10 added.
    • Placement limit increased from 2 to 4.
    • Shock mechanic changed.
      • Shock time is now proportional to enemy size.
      • Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial electric immunity).
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Max hits decreased from 3 to 1.
        • Chain range decreased from 6 to 3.
        • Shock time increased from 0.25 to 1.
        • Firerate decreased from 3.05 to 3.03
        • Cost decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$400.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$250.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range decreased from +2 to +1.
        • Hidden detection added.
        • Cost decreased from Cash (Gameplay Currency)$525 to Cash (Gameplay Currency)$400.
        • Renamed from Tesla Tower 3000 to Outside Support.
      • Level 3
        • Damage decreased from +4 to +2.
        • Max hits decreased from +2 to +0.
        • Chain range decreased from +3 to +0.
        • Firerate changed from 3.05 > 2.05 to 3.03.
        • Shock time changed from 0.25 to 1 > 1.5.
        • Cost decreased from Cash (Gameplay Currency)$1,250 to Cash (Gameplay Currency)$1,000.
      • Level 4
        • Damage decreased from +6 to +2.
        • Max hits increased from +1 to +2.
        • Shock time changed from 0.25 > 0.35 to 1.5.
        • Firerate changed from 2.05 to 3.03 > 2.03.
        • Cost decreased from Cash (Gameplay Currency)$4,250 to Cash (Gameplay Currency)$3,000.
        • Renamed from MOAR POWER to Lightning Cannon.
      • Level 5
        • Range decreased from +4 to +2.
        • Damage decreased from +10 to +0.
        • Max hits decreased from +4 to +1.
        • Chain range decreased from +6 to +0.
        • Shock time changed from 0.35 to 1.5 > 2.
        • Now drops 1 defense every hit.
        • Cost decreased from Cash (Gameplay Currency)$8,500 to Cash (Gameplay Currency)$6,500.
        • Renamed from Ultra Violet Lightning to Shock Force.
  • Minigunner's all skins appearance changed.
  • Minigunner rebalanced.
    • Now needs to rev up to start firing.
    • Unlock cost increased from Coin 2,500 to Coin 5,000.
    • Level 5 requirement added.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.2 to 0.18.
      • Level 1
        • Range decreased from +3 to +2.
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$350.
      • Level 2
        • Damage decreased from +1 to +0.
        • Cost increased from Cash (Gameplay Currency)$525 to Cash (Gameplay Currency)$650.
      • Level 3
        • Firerate changed from 0.2 > 0.17 to 0.18 > 0.13.
        • Damage increased from +0 to +1.
        • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,500.
        • Renamed from Bandolier to Well Geared.
      • Level 4
        • Range decreased from +1 to +0.
        • Firerate changed from 0.17 > 0.09 to 0.13 > 0.08.
        • Cost decreased from Cash (Gameplay Currency)$5,500 to Cash (Gameplay Currency)$4,600.
        • Renamed from DUAL MINIGUNS to Dual Vulcans.
      • Level 5
        • Range increased from +1 to +2
        • Cost increased from Cash (Gameplay Currency)$8,500 to Cash (Gameplay Currency)$9,000.
        • Renamed from High Tech Super Soldier to Futuristic Armory.
  • DJ Booth's all skins appearance changed.
  • DJ Booth nerfed.
    • Placement footprint size decreased.
    • Statistical changes:
      • Level 2
        • Range decreased from +2 to +0.
      • Level 3
        • Range decreased from +2 to +1.
        • Renamed from Neon DJ Booth to Thrifty Music.
      • Level 4
        • Renamed from Epic Speakers to Audio Visualizer
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$9,001 to Cash (Gameplay Currency)$9,000.
        • Renamed from Neon Rave to Apocalypse Rave.
  • Ranger's all skins appearance changed.
  • Ranger rebalanced.
    • Renamed from Outlaw to Ranger.
    • Unlock cost increased from Coin 4,250 to Coin 8,500.
    • Level requirement of Level 15 added.
    • Statistical changes:
      • Base
        • Damage increased from 10 to 40.
        • Firerate increased from 2.05 to 5.03.
        • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$3,500.
        • Hidden detection removed.
        • Flying detection added.
      • Level 1
        • Damage decreased from +5 to +0.
        • Renamed from Gloves to Improved Handling.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$1,500.
        • Damage decreased from +30 to +25.
        • Renamed from Upgraded Eye Tech to Steady Aiming.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$3,500.
        • Firerate changed from 2.05 > 4.05 to 5.03.
        • Damage decreased from +80 to +60.
        • Renamed from Bigger Gun to Railgunner.
        • Lead detection added.
      • Level 4
        • Damage decreased from +100 to +80.
        • Firerate changed from 4.05 to 5.03 > 4.03.
        • Renamed from Star Lord to Trained Assassin.
      • Level 5
        • Range decreased from +6 to +5.
        • Damage increased from +65 to +95.
        • Firerate changed from 4.05 > 3.05 to 4.03 > 3.53.
        • Renamed from Even Bigger Gun to Cyber Assassin.
  • Crook Boss' all skins appearance changed.
  • Crook Boss units now have a death animation
  • Crook Boss rebalanced.
    • Base
      • Firerate decreased from 0.85 to 0.83
    • Level 2
      • Damage decreased from +1 to +0.
      • Firerate changed from 0.85 > 0.65 to 0.83.
    • Level 3
      • Damage decreased from +1 to +0.
      • Firerate changed from 0.65 > 0.35 to 0.83 > 0.33.
    • Level 4
      • Range decreased from +1 to +0.
      • Crook firerate decreased from 0.45 to 0.33.
      • Crook range increased from 20 to 25.
      • Crook speed increased.
      • Golden Crook firerate decreased from 0.4 to 0.3.
      • Golden Crook range increased from 20 to 25.
      • Golden Crook speed increased.
      • Units can now damage lead enemies upon collision.
    • Level 5
      • Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
      • Mafia firerate decreased from 0.2 to 0.15.
      • Mafia range increased from 24 to 25.
      • Mafia speed increased.
      • Golden Mafia firerate decreased from 0.25 to 0.18.
      • Golden Mafia range increased from 24 to 25.
      • Golden Mafia speed increased.
  • Turret buffed.
    • Now has upgrade names.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.55 to 0.53.
      • Level 3
        • Firerate changed from 0.55 > 0.425 to 0.53 > 0.405.
      • Level 4
        • Firerate changed from 0.425 > 0.25 to 0.405 > 0.23.
  • Mortar negative cash bug fixed.
  • Mortar's all skins appearance changed.
  • Mortar nerfed.
    • Base
      • Range decreased from 25 to 22.
      • Damage decreased from 6 to 5.
      • Firerate decreased from 5.05 to 5.03.
      • Explosion range decreased from 12 to 4.
      • Flying detection added.
      • Lead detection added.
    • Level 1
      • Damage decreased from +2 to +0.
      • Range increased from +0 to +3.
      • Cost decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$250.
    • Level 2
      • Damage decreased from +6 to +0.
      • Firerate changed from 5.05 to 5.03 > 4.53.
      • Cost decreased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$400.
      • Renamed from Safety Gear to Quick Reloading
    • Level 3
      • Damage decreased from +25 to +10.
      • Range decreased from +6 to +0.
      • Firerate changed from 5.05 > 4.05 to 4.53.
      • Renamed from BIGGER CANNON to Bigger Cannon.
    • Level 4
      • Damage decreased from +60 to +10.
      • Explosion range changed from 12 > 17 to 4 > 6.
      • Renamed from BETTER BOMBS to Stronger Shells.
    • Level 5
      • Range decreased from +8 to +5.
      • Damage decreased from +65 to +35.
      • Cost decreased from Cash (Gameplay Currency)$13,000 to Cash (Gameplay Currency)$12,000.
      • Explosion range changed from 17 > 25 to 6.
      • Firerate changed from 4.05 > 3.05 to 4.53 > 3.03.
      • Renamed from NUCLEAR CANNON to Nuclear Devistation.
  • Pursuit's appearance changed.
  • Pursuit rebalanced.
    • Placement limit decreased from 10 to 6.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$1,000.
        • Firerate decreased from 0.35 to 0.33.
        • Flying detection added.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$500.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$650.
        • Missile damage decreased from 8x2 to 3x2.
        • Missiles now deal damage to lead enemies.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$1,500.
        • Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
        • Damage decreased from +1 to +0.
        • Missile damage increased from 8x2 to 30x2.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$6,000.
        • Missile damage increased from 8x4 to 30x4.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$9,000 to Cash (Gameplay Currency)$9,500.
        • Firerate changed from 0.2 > 0.1 to 0.18 > 0.13.
        • Missile damage increased from 8x6 to 30x6.
  • Cowboy's all skins appearance changed.
  • Cowboy rebalanced.
    • Amount of money gained decreased.
    • Ability to give money is no longer percentage based; now gives money every few shots.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 3.
        • Firerate decreased from 1.7 to 1.53.
        • Ability to gain cash removed.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$250.
        • Hidden detection removed.
        • Firerate changed from 1.7 to 1.53 > 1.33.
        • Renamed from Improved Handling to Quick Shot.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$525 to Cash (Gameplay Currency)$300.
        • Damage decreased from +2 to +0.
        • Firerate changed from 1.7 > 1.25 to 1.33.
        • Cash shot of 5 added.
        • Renamed from Wanted to Gold Shot.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$1,250.
        • Firerate changed from 1.25 > 1.05 to 1.33.
        • Hidden detection added.
        • Renamed from Bandito to Dualing Instincts.
      • Level 4
        • Damage decreased from +8 to +0.
        • Firerate changed from 1.05 > 0.6 to 1.33 > 0.68.
        • Renamed from Dual Wield to Double Tap.
      • Level 5
        • Damage increased from -9 to +11.
        • Firerate changed from 0.6 > 0.2 to 0.68 > 0.53.
        • The Wildest of the West ability removed.
        • Renamed from Gold Rush to Gunslinger of Death.
  • Golden Cowboy now has a -1 cash shot buff.
  • Gladiator buffed.
    • Upgrade names added.
    • Can now block stuns.
    • Statistical changes:
      • Base
        • Range increased from 4 to 5.
        • Swingrate decreased from 1.05 to 1.03.
      • Level 4
        • Swingrate changed from 1.05 > 0.8 to 1.03 > 0.78.
      • Level 5
        • Swingrate changed from 0.8 > 0.55 to 0.78 > 0.53.
  • Commando rebalanced.
    • Base
      • Firerate decreased from 0.55 to 0.53.
    • Level 2
      • Explosion range decreased from 6 to 4.
      • Missiles damage lead enemies.
    • Level 5
      • Range decreased from +4 to +3.
      • Cool gold armor renamed to Really cool armor.
  • Slasher rebalanced.
    • Renamed from Shredder to Slasher.
    • Statistical changes:
      • Base
        • Range decreased from 6 to 5.
        • Swingrate increased from 0.75 to 1.03.
      • Level 2
        • Damage decreased from +1 to +0.
        • Swingrate changed from 0.75 > 0.45 to 1.03.
        • Range increased from +0 to +1.
        • Hidden Detection moved from Level 4 to Level 2.
        • Knife Throw added.
        • Cost increased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$600.
        • Renamed from Dual Wield to Blood Seeking
      • Level 3
        • Knife Throw ability removed.
        • Damage decreased from +2 to +0.
        • Swingrate changed from 0.45 to 1.03 > 0.53.
        • Renamed from Knife Throwing to Dual Wield.
      • Level 4
        • Damage increased from +0 to +2.
        • Swingrate changed from 0.45 to 0.53 > 0.38.
        • Triple Knife Throw added.
        • Renamed from Spooky Power to Deadly Assassin.
      • Level 5 removed
        • Statistics:
          • Original name: DEADLY CHAINSAW
          • Cost: Cash (Gameplay Currency)$7,500
          • 0.45 > 0.15 Swingrate
  • Frost Blaster nerfed.
    • Base
      • Range decreased from 12 to 10.
      • Damage decreased from 3 to 1.
      • Firerate increased from 2.05 to 3.03.
      • Freeze time increased from 0.25 to 0.35.
    • Level 1
      • Cost increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$350.
      • Renamed from Arctic Gear to Endurance.
    • Level 2
      • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$600.
    • Level 3
      • Frost Mark removed.
      • Now removes 1 defense every hit.
      • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,500.
      • Firerate changed from 2.05 > 1.55 to 3.03 > 1.53.
    • Level 4
      • Damage decreased from +13 to +3.
      • Firerate changed from 1.55 > 1.05 to 1.53.
      • Freeze time changed from 0.25 > 0.35 to 0.35 > 0.7.
    • Level 5
      • Damage decreased from +23 to +17.
      • Range increased from +2 to +4.
      • Freeze time changed from 0.35 > 0.5 to 0.7.
      • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$6,500.
  • Swarmer buffed.
    • Base
      • Firerate decreased from 2.05 to 2.03.
    • Level 3
      • Firerate changed from 2.05 > 1.05 to 2.03 > 1.03.
    • Level 4
      • Beehive Grenade ability can now damage lead enemies.
    • Level 5
      • Firerate changed from 1.05 > 0.55 to 1.03 > 0.53.
  • Hunter is no longer obtainable as its code expired.
  • Hunter buffed.
    • Base
      • Firerate decreased from 2.05 to 2.03
    • Level 3
      • Cost decreased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$900.
    • Level 4
      • Range increased from +1 to +2.
      • Damage decreased from +4 to +2.
      • Firerate changed from 2.05 > 1.7 to 2.03 > 1.68.
    • Level 5
      • Firerate changed from 1.7 > 1.05 to 1.68 > 1.03
  • Archer is now obtainable through a gamepass for Robux 400.
  • Archer buffed.
    • Renamed from Holiday Archer to Archer.
    • No longer loses damage as it pierces.
    • Increased accuracy.
    • Statistical changes:
      • Base
        • Damage increased from 1 to 3.
        • Firerate increased from 2.05 to 4.03.
        • Range decreased from 25 to 20.
        • Max Hits decreased from 2 to 1.
      • Level 1
        • Range decreased from +2 to +0.
        • Firerate changed from 2.05 to 4.03 > 3.23.
        • Renamed from Improved Handling to Faster Reloading.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range increased from +0 to +2.
        • Max Hits decreased from +2 to +0.
        • Hidden Detection added.
        • Renamed from Sharper Arrows to Hawkeye.
      • Level 3
        • Range increased from +1 to +0.
        • Max Hits decreased from +3 to +2.
        • Cost increased from Cash (Gameplay Currency)$325 to Cash (Gameplay Currency)$400.
        • Renamed from Even Sharper Arrows to Sharper Shooter.
      • Level 4
        • Firerate changed from 2.05 > 1.05 to 3.23 > 2.03.
        • Range increased from +1 to +2.
        • Special arrows added.
        • Renamed from Rapid Fire to Mechanical Bow.
        • Cost increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$1,350.
      • Level 5
        • Damage decreased from +20 to +17.
        • Cost increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$3,500.
        • Renamed from Sword Arrows to Professional Archer.
  • Mecha Base buffed.
    • Base
      • Now spawns Mark I instead of XR600.
        • Health increased from 100 to 400.
        • Firerate decreased from 0.45 to 0.23.
        • Range decreased from 32 to 30.
    • Level 1
      • Cost decreased from Cash (Gameplay Currency)$750 to Cash (Gameplay Currency)$400.
      • Now adds a rocket launcher that fires rockets with 8 damage, 5 explosion range and 5 reload.
      • Spawnrate changed from 60 > 45 to 60.
    • Level 2
      • Cost decreased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$900.
      • Now spawns Mark II instead of Armored XR600.
        • Health increased from 250 to 750.
        • Damage increased from 8 to 12.
        • Firerate increased from 0.15 to 0.18.
        • Range decreased from 32 to 25.
      • Renamed from Armored Plates to Missile Launcher.
    • Level 3
      • Cost decreased from Cash (Gameplay Currency)$6,000 to Cash (Gameplay Currency)$2,400.
      • Now spawns Mark III instead of XR700.
        • Health increased from 500 to 1,200.
        • Damage increased from 8 to 10.
        • Firerate decreased from 0.15 to 0.11.
        • Range decreased from 32 to 25.
      • Renamed from Minigun to Minigun Mech.
    • Level 4
      • Cost decreased from Cash (Gameplay Currency)$25,000 to Cash (Gameplay Currency)$4,500.
      • Now spawns Mark IV instead of XR900.
        • Health increased from 1,500 to 2,000.
        • Firerate decreased from 0.1 to 0.08.
        • Range increased from 32 to 100.
        • Now increases the amount of rockets fired from 1 to 4.
      • Renamed from DESTROYER to Destroyer Mech.
    • Level 5
      • Cost decreased from Cash (Gameplay Currency)$75,000 to Cash (Gameplay Currency)$6,500.
      • Now spawns Mark V instead of XR901.
        • Health increased from 4,500 to 5,000.
        • Damage increased from 15 to 20.
        • Firerate decreased from 0.1 to 0.08.
        • Range increased from 32 to 100.
      • Renamed from MOAR DAMAGE to Void Walker.
    • All units can now be damaged by abilities, if that ability deals damage.
    • All units are not affected by debuffs.
  • War Machine rebalanced.
    • Base
      • Firerate decreased from 0.15 to 0.13.
    • Level 1
      • Range increased from +2 to +6.
    • Level 2
      • Damage increased from +0 to +12
    • Level 3
      • Damage decreased from +3 to -9.
    • Level 4
      • Damage increased from +5 to +6.
      • Range decreased from +4 to +2.

Enemies

Maps

  • Abyssal Trench changed.
    • Map remade.
    • Hard difficulty added.
  • Autumn Falling changed.
    • Map remade.
    • Made playable on Hardcore mode.
    • Normal difficulty added.
  • Badlands changed.
    • Map remade.
    • Units now can go down both paths.
    • Cowboy can no longer be obtainaed by beating this map on Molten mode.
    • Insane difficulty added.
    • You now gain Experience 50 additional EXP for triumphing this map in Fallen mode.
  • Candy Valley changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Hard difficulty added to Chess Board.
  • Crossroads changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Easy & Normal difficulties added.
  • Cyber City changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Dead Ahead changed.
    • Map remade.
    • Insane difficulty added.
  • Normal difficulty added to Deserted Village.
  • Dusty Bridges changed.
    • Map remade.
    • Hard difficulty added.
  • Farm Lands changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Forest Camp changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Four Seasons changed.
    • Map remade.
    • Normal difficulty added.
  • Grass Isle changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Harbor changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Iceville changed.
    • Map remade.
    • Hard difficulty added.
  • Infernal Abyss changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Medieval Times changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Moon Base changed.
    • Map remade.
    • Normal difficulty added.
  • Nether changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Normal difficulty added.
  • Hard difficulty added to Polluted Wasteland.
  • Portland changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Normal difficulty added to Rocket Arena.
  • Insane difficulty added to Space City.
  • Normal difficulty added to Spring Fever.
  • Normal difficulty added to The Heights.
  • Easy difficulty added to Toyboard.
  • Tropical Isles changed.
    • Map remade.
    • Normal difficulty added.
  • Winter Bridges changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Winter Stronghold changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.

Skincrates

Emotes

  • Amount of emote slots increased from 4 to 6.
  • All emotes animation changed from R6 to R15.
  • Classic Party changed.
    • Music removed.
    • Cost decreased from Coin 500 to Coin 300.
  • Monster Mash changed.
    • Music removed.
    • Cost decreased from Coin 500 to Coin 300.
  • Russian removed from the store, becoming unobtainable.
  • Boston Breakdance changed.
    • Music removed.
    • Now looped.
  • Garry's Dance cost increased from Coin 800 to Coin 1,000.
  • Transcendence music replaced.
  • Comeback cost increased from Coin 800 to Coin 1,250.
  • Beggin cost increased from Coin 1,000 to Coin 1,500.
  • You can no longer move while performing Mannrobics emote.
  • Rat music removed.
  • All robux emotes (Orange Justice, Revenge, Whip, Breakdown and Cat Dance) are now obtainable from the Meme Emotes gamepass instead of being purchased separately.
  • Revenge music replaced.
  • Whip music replaced.
  • You can no longer move while performing Cat Dance emote.
  • Lazy Couch now has sound effects.

Miscellaneous

  • New UI.
  • New coins and cash icons.
  • Players now use R15 instead of R6.
  • Tower placement limits changed.
    • Solo placement limit increased from 30 to 40.
    • Duo placement limit increased from 20 to 30.
    • Trio placement limit increased from 20 to 25.
    • 5+ players placement limit decreased from 20 to 16.
  • Wave layouts for all gamemodes changed.
  • Wave bonuses changed for all gamemodes.
  • Revamped leaderboards.
  • Revamped code system.
  • Coin Coins and Experience EXP rewards changed for all gamemodes.
  • Login Rewards now gives a Basic Skincrate on the fifth day instead of Coin 250.
  • Login Rewards now runs on a 24-hour system instead of a 12-hour system.
  • Rewards system revamped.
  • Normal mode final wave music changed from Fallen Boss to Grave Buster.
  • Changed base health formula.
  • All maps triumphed before this update have been removed from the Scores tab in Rewards.
  • Elevators now lower down after 20 seconds instead of 30.
  • MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
  • During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
  • Formula for levelling up changed.
  • New icons for Level badges, Event badges and Western Action badge.
  • Multiple attributes are now shown under enemy health bars with tags.
    • Hidden is displayed as HDNHDN.
    • Freeze Immunity is displayed as ICEICE.
    • Splash Damage Immunity is displayed as EXPEXP.
    • Burn Immunity is displayed as BRNBRN.
  • Units now pass through enemies when they have the Full Immunity.
  • Boss enemies now have purple health bars that appears on the top of the screen.
  • Boss enemies now have Energy Immunity by default.
  • Boss enemies no longer have Burn Immunity by default.
  • Freeze Immunity no longer makes enemies immune to frost mark, as it has been removed.
  • Splash Damage Immunity no longer prevents enemies from being frozen by the Freezer, as it no longer deals Splash Damage.
  • Burn Immunity now prevents burn defense dropping.
  • Burn Immunity no longer prevents the Pyromancer's slowdown as it has been removed.
  • Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
  • Changed appearance of the Default Nametag.
    • Player's level no longer appears above it.
  • BelowNatural, Razuatix and Paradoxum Games's Twitter handles can be found at the top of the screen.

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Overhaul v1.0

āš ļø UPDATE HIGHLIGHTS

  • NEW UI
    • UI Base: @ImageLabels
    • Icons: @theloudscream
    • Coins/Gems images: @Ep1cism
  • Completly recoded and overhauled the game
    • Loading speeds tens of times faster than before
    • Recoded tower functions (no more DPS bugs)
  • HARDCORE MODE
    • Lv. 50 required
    • 50 Waves in total
    • 50% price increases
    • Rewards a new currency, "GEMS"
      GemV2
    • 0% shared cash
  • VIP gamepass
  • Profile Cards
    • Click on users in the lobby to view their stats
  • Badge Rewards/Quests
  • New Twitter Code System
  • In-game Dialog System
  • Increased rewards for login streak
  • Loss counter
  • Revamped leaderboards
  • Bullet tracers
  • Increased emote slots to 6
  • Halloween Preparation

šŸ‘Øā€āœˆļø TOWERS

šŸ“¦ SKINS

āš ļøIMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.āš ļø

DELUXE CRATES

Premium skins

Any old skins that are apart of redesigned towers got redesigns as well.

šŸ—ŗļø NEW MAPS

šŸ”ØšŸ—ŗļø REMADE MAPS

šŸ§Ÿ ZOMBIES

New enemy variants!
GhostImmunity Ghost: Phase through moving vehicles
FlyOld Flying: Only cliff towers can target these enemies
DefenseOld Lead: Only explosion and energy based attacks can damage these enemies
NEW ATTRIBUTES

  • Shield is extra HP that can be added and does not reward cash.
  • Defense removes part of your damage away. These are the basic formulas.
Easy: (Damage - (Defense x 0.25))
Normal: (Damage - (Defense x 0.35))
Insane: (Damage - (Defense x 0.5))
Hardcore: (Damage - (Defense x 0.75))

NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE

TemplarHCUpdateLog

NEW ENEMIES

Redesigned & Reanimated Zombies

āŒ REMOVED


UpdateNavBoxIcon
Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10ā€“v1.14
v1.15ā€“v1.19
v1.20ā€“v1.24
v1.25ā€“v1.29
v1.30ā€“v1.34
v1.35ā€“v1.39
v1.40ā€“v1.44
v1.45ā€“v1.49
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