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Outpost 32
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Outpost 32
Frost InvasionOperation I.C.E
Event Content

Outpost 32 (Operation I.C.E) has been removed from the game as of the 15th of January 2025 as it was part of the Operation I.C.E Event.
This page has been preserved for historical purposes.

Description

Outpost 32 was the event map for the Operation I.C.E Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in a match. The rewards you received were based on how many waves you survive and if you won the match. This map had two difficulties, Easy and Hard.

Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or if it was damaged enough. With each additional player, this decreased by 25%, which meant that in a quad, you only got 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo, 16.7% in trio and 18.75% in quad. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the Frost Necromancer gave Cash (Gameplay Currency)$10,000 upon death in solo, Cash (Gameplay Currency)$7,500 in duo, Cash (Gameplay Currency)$5,000 in trio and Cash (Gameplay Currency)$2,500 in quad between the players that damaged it. Players that did not damage it received Cash (Gameplay Currency)$1,250 in duo, Cash (Gameplay Currency)$1,670 in trio and Cash (Gameplay Currency)$1,875 in quad.

Health of enemies in this mode scaled with player count, starting at three players. The health increase was 10% in duo, 20% in trio, 30% in Easy quad and 50% in Hard quad, with an added set amount of health added on top of that increase. It was applied after attributes, like Bloated, meaning they could affect the health of an enemy differently. The first increase was not always the stated percentage, while the second increase had a varied amount it increased health by, both affected by enemy health.

This map featured one boss, the Frost Spirit, which appeared at Wave 25 on Easy difficulty and Wave 40 on Hard difficulty.

Design & Path

Outpost 32 was a research facility surrounded by snow and ice. The map was split into two different parts. The first part was a mostly empty area with a single building, a few watchtowers, multiple trees and cliffs. Multiple other buildings in the background, a few containers and a portal to other dimensions, which had a deactivated Artificial God Cube next to it. The second part of the map was the facility itself, which was surrounded by high grey walls, which had a few towers in it. This area had three main entrances, blocked off by green barriers. Multiple watch towers, containers and lamps were in the facility.

The path started at the portal and ended at a gate inside the facility. Initially, the map started out with one path, though on Wave 2 and there on afterwards, the other two paths would be used. As the waves progressed, Siege Engines would appear on paths and advance, which acted as the path's new entrance for enemies to spawn. These would make two stops until reaching the barriers. If the barriers were destroyed early, the Siege Engines would move there immediately. Barriers themselves have 100 health. When Siege Engines were moving, they would kill any enemy in the way, dealing an indefinite amount of damage, instantly killing the enemy.

Interactive Map


Bombardment

As the waves progressed, certain areas of the map would be bombarded. When a wave had a bombardment, an alert sound would play and the alert "⚠︎ Move your towers! ⚠︎" would appear in a red box above the middle screen, the area of bombardment would also flash red a few times, notifying the players to sell their towers in the area; not doing so caused the tower to be frozen permanently and uncounted towards the placement limit.

During a bombardment, no new towers could be placed in the area and towers sold would return 100% of their cost. Locations and waves on which areas were bombarded depend on the difficulty. Some areas despite being visibly bombarded would either not affect towers in it or still allow them to be placed, due to issues with hitboxes of the bombardment.

Ops ICE Easy clarity

Easy difficulty

Ops ICE Hard

Hard difficulty

Objective

The objective for this map was to "Defend Outpost 32." The final challenge involved battling the Frost Spirit. Upon defeating it and completing the objective, the final cutscene would play, marking the conclusion of the game.

Elite Token

Outpost 32 walkie talkie correct code

During the Roblox Winter Spotlight Event, if all players in the map had the Regular Token badge, there would be eight neon blue shards and a walkie-talkie scattered around the map that, when interacted with, would say "(Player) has picked up something..." in the chat.

After all eight shards were collected, the walkie-talkie could also be interacted. Interacting with the walkie-talkie would display a green walkie-talkie screen interface with the words "[ ENTER CODE ]". After entering "Operation I.C.E" or "Operation Ice" (not case sensitive) and then pressing the "SEND" button below, the interface would turn blue with the word "[ ACCEPTED ]", and the phrase "Now we wait..." would be displayed in the chat. Doing this would increase Frost Spirit's initial health by 50%. Defeating the True Form Frost Spirit would award the Elite Token badge to every player in the match.

Preset Loadouts

Tactician
A well-rounded and adaptable loadout.
WDDefaultCowboyIcon
DefaultElectroshockerIcon2
Newranger
DefaultAcceleratorIcon2
DefaultDJBoothIconAug2024
SnowballerIcon


Zone Control
A loadout that prides itself in air superiority and locking down areas.
TrapperIcon
DefaultPursuitIconIGNov24
NewMinigunner
Commandernew
Warden
SnowballerIcon


Fortress
A defensive loadout specialized at sending units and deploying traps.
CBRCBossIcon
DefaultMilitaryBaseIconM29
DefaultPyromancerIcon
Mercenary base image
BrawlerFromTDS
SnowballerIcon


Demolition Expert
Proficient in explosives and Area of effect damage.
EasterShotgunner Icon
MortarIcon
NewDefaultRocketeerIcon
NewCommandoIcon
EngineerIcon
SnowballerIcon


Rewards

The game calculated how many Experience EXP you received based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts were additive.

Rewards were calculated as:

Coins Reward EXP Reward
Easy
(Coin 275 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Bonus)) × 1.3 (Experience 50 EXP ÷ (1 + [(30 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Bonus)) × 1.3
Hard
(Coin 850 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 150 (Triumph Bonus)) × 1.3 (Experience 200 EXP ÷ (1 + [(30 ÷ Current Wave) - 1]) + Experience 50 EXP (Triumph Bonus)) × 1.3

Bell Bells were given out on each wave as they progressed. In the Easy difficulty, it was Bell 10 per wave and for the Hard difficulty, it was Bell 23 per wave.

Triumphing Outpost 32 could give out an additional reward. These items in the Easy difficulty were:

In the Hard difficulty, these were:

Badges

There were also a few badges which could be obtained when playing this map. These were:

Regular Token
✖ UNOBTAINABLE
WinterSpotlightICEBadge Frost Spirit has returned to TDS! Complete the Frost Invasion event mission on Easy difficulty.
Elite Token
✖ UNOBTAINABLE
WinterSpotlightICEBadge Challenge Frost Spirit in his true form. Find the shards, enter the code, and hold your ground against a vengeful spirit.
Frost Invasion - Easy
✖ UNOBTAINABLE
NewOperationICEEasy Defeat the Frost Spirit on Easy
Frost Invasion - Hard
✖ UNOBTAINABLE
NewOperationICEHard Defeat the Frost Spirit on Hard

Wave Structure

Outpost 32 had two wave bonuses, based on the difficulty. In Easy, the wave bonus was calculated as:

For Wave 1:
Cash (Gameplay Currency)$1,000
From Waves 2–10:
Cash (Gameplay Currency)$500 + ([Waves Completed - 1] × Cash (Gameplay Currency)$125)^1.19
From Waves 11–19:
Cash (Gameplay Currency)$500 + ([Waves Completed - 1] × Cash (Gameplay Currency)$125)^1.21
From Wave 20:
Cash (Gameplay Currency)$500 + ([Waves Completed - 1] × Cash (Gameplay Currency)$125)^1.25

In Hard, the wave bonus is calculated as:

For Wave 1:
Cash (Gameplay Currency)$1,000
From Waves 2–15:
Cash (Gameplay Currency)$500 + ([Waves Completed - 1] × Cash (Gameplay Currency)$125)^1.19
From Waves 16–30:
Cash (Gameplay Currency)$500 + ([Waves Completed - 1] × Cash (Gameplay Currency)$125)^1.2
From Waves 31–38:
Cash (Gameplay Currency)$500 + ([Waves Completed - 1] × Cash (Gameplay Currency)$125)^1.25
From Wave 39:
Cash (Gameplay Currency)$500 + ([Waves Completed - 1] × Cash (Gameplay Currency)$125)^1.275

Depending on player count, the wave bonus was reduced using multipliers. These multipliers were:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% (Easy)
3% (Hard)
10% (Easy)
6% (Hard)
Trio 5% (Easy)
3% (Hard)
15% (Easy)
9% (Hard)
Quad 5% (Easy)
3% (Hard)
20% (Easy)
12% (Hard)

For example, on Wave 2 in the Easy difficulty, the wave bonus was Cash (Gameplay Currency)$812.840459768, rounded down to Cash (Gameplay Currency)$812. The full number is used in the equation. In duo, it was Cash (Gameplay Currency)$731 (Cash (Gameplay Currency)$812.840459768 × 0.9), in trio, it was Cash (Gameplay Currency)$690 (Cash (Gameplay Currency)$812.840459768 × 0.85), while in quad it was Cash (Gameplay Currency)$650 (Cash (Gameplay Currency)$812.840459768 × 0.8). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 25% of the wave bonus in solo, while for duo, trio and quad it was 20%.


Starting from Wave 2, most enemies spawned were duplicated for each path. The wave structures below only account for enemies that spawn on the middle path. The only enemies that were not duplicated were the Frost Hero and Frost Spirit.

Additionally, on the final wave, a few seconds into the wave, an alert sound would play and the alert "⚠︎ Experiment incoming! ⚠︎" would appear in a red box above the middle screen. Experiment #32, which is actually just the Molten Monster unit with a different name, would be spawned shortly after to help the player against Frost Spirit.

The Bolded names indicate an enemy type's debut.

Easy Mode

Wave Structure
Wave Dialogue Enemy Type & Amount
1
DispatcherNeutral
I don't know how they did it, but someone redirected us into a corner. 4x Snowy
DispatcherNeutral
Our sensors are indicating that those portals aren't connected to our world. Be careful, this is beyond our understanding.
ProfessorVAggressive
Dispatcher! An enemy is in the control room and corrupted our control panel! its unstable, but those portals are tethered to another realm.
2
DispatcherNeutral
We've connected to Outpost 32's surveillance. Units are en route and we've gathering more intel. 6x Snowy (Nimble)
DispatcherNeutral
For now, we need to buy time against these frost creatures and figure out how to deactivate the portals.
3
DispatcherNeutral
It looks like they're attempting to flank us. V, is there anything you can do on your end? 4x Snowy (Bloated), 4x Snowy
ProfessorVNeutral
I need to get that key card from the janitor, but I'm terrified to head to my office. There might be more enemies in here.
4
DispatcherScared
A siege engine?! This janitor must have been feeding them our classified information! Not good , they're more prepared than we thought! 3x Snowy (Bloated), 3x Frozen, 3x Snowy (Bloated)
DispatcherNeutral
Hold the line! We can't afford to have them get near the research outpost.
ProfessorVNeutral
If they overwhelm the portals, maybe we'll get lucky enough for one of them to explode! Horrifying but super exciting!
5
DispatcherAggressive
Another siege engine approaching! We'll be overwhelmed if we're not ready! 8x Snowy (Nimble), 1x Packed Ice
DispatcherAggressive
Watch the backlines! If they get past it — it's over.
6
DispatcherAggressive
Hah! Send all the siege engines you want—we've learned how to handle them. 8x Snowy (Bloated), 3x Frozen, 1x Packed Ice, 3x Frozen, 18x Frozen, 3x Packed Ice
ProfessorVResearch
Don't completely destroy them! Think of all the research potential!
DispatcherNeutral
V, hurry up and get that key card. We can't hold them off forever!
7 - 7x Frozen, 1x Snow Minion, 5x Snowy (Bloated)
8
DispatcherNeutral
We've now confirmed that the janitor in the control room is Sentinel Ramiel, one of the Children of Exo. 1x Snow Minion, 3x Frozen (Bloated), 1x Snow Minion, 3x Frozen
DispatcherNeutral
When I find out who hired him, I'm personally sending them to the Grave Digger!
9 - 5x Snowy (Bloated, Nimble), 1x Snow Minion, 1x Packed Ice, 1x Snow Minion, 1x Packed Ice, 3x Frozen (Bloated, Nimble)
10 - 5x Snowy (Bloated, Nimble), 1x Snow Golem, 6x Frozen (Nimble), 1x Snow Minion (Bloated), 6x Frozen (Nimble)
11 - 1x Snow Golem, 1x Packed Ice, 1x Snow Minion, 6x Frozen, 1x Snow Minion, 4x Frozen
12
DispatcherAggressive
Middle siege engine has taken control over the bridge! They're preparing a breach! 3x Frozen (Bloated), 1x Cold Mist, 1x Snow Golem, 1x Cold Mist, 1x Snow Golem, 1x Cold Mist, 3x Frozen (Bloated)
DispatcherAggressive
Hold the gate! Our reinforcements can't reach us - we're the last line of defense!
13
DispatcherAggressive
A siege engine advancing on the left barricade, don't let them into your blind spot. 1x Deep Freeze, 8x Frozen (Bloated), 2x Snow Golem, 2x Snow Minion (Bloated)
ProfessorVAggressive
I need to somehow access the code inside that key card. It might reveal how they're able to travel beyond our world.
DispatcherAggressive
There's also no way the Children of Exo could control an army this massive. Something's not right here.
14
DispatcherAggressive
A third siege engine is pushing on the right flank! 4x Frozen, 1x Frost Hunter, 1x Snow Minion, 1x Cold Mist, 1x Frost Hunter, 1x Snow Minion, 1x Cold Mist, 4x Frozen
ProfessorVResearch
These barricades aren't designed for this much damage!
DispatcherNeutral
The barricade can't hold up much longer!
15
DispatcherAggressive
The barricade has fallen! Fall back to the outpost! We need all defenses inside the perimeter! 6x Frozen (Bloated), 1x Deep Freeze, 1x Frost Hunter (Bloated), 3x Snow Golem, 1x Deep Freeze, 1x Frost Hunter (Bloated), 3x Snow Golem, 6x Frozen (Bloated)
DispatcherAggressive
Hurry, V! Time's running out!
16 - 5x Crying Angel, 2x Packed Ice (Bloated), 1x Frost Hunter (Bloated), 8x Frozen (Bloated), 5x Crying Angel, 2x Packed Ice (Bloated), 1x Frost Hunter (Bloated)
17 - 5x Snow Golem, 3x Cold Mist (Nimble), 2x Unstable Ice, 3x Cold Mist (Nimble), 2x Unstable Ice, 2x Deep Freeze (Bloated), 4x Frost Hunter
18
DispatcherThinking
Our defenses have held, but our sensors indicate something's getting them stirred up. 5x Cold Mist, 3x Crying Angel, 4x Frost Mystery, 1x Deep Freeze, 5x Cold Mist, 3x Crying Angel, 4x Frost Mystery
ProfessorVAggressive
If they win, we'll lose all of our research on the God Cube and its interdimensional capabilities.
DispatcherNeutral
We won't be defeated.
19 - 8x Frost Mystery, 2x Deep Freeze (Bloated), 3x Frost Hunter (Bloated), 5x Cold Mist (Bloated)
20
DispatcherAggressive
The middle siege engine is entering the perimeter! 5x Frost Invader, 2x Unstable Ice (Nimble), 5x Frost Invader, 2x Unstable Ice (Nimble), 5x Frost Invader
DispatcherNeutral
Their attacks are becoming desperate now.
21
DispatcherAggressive
Another siege engine is entering the base! Eliminate it! 1x Frost Hero, 7x Frost Invader, 2x Frost Hunter (Bloated), 3x Crying Angel (Bloated), 1x Frost Hero, 7x Frost Invader, 2x Frost Hunter (Bloated), 5x Cold Mist (Bloated), 4x Frost Invader
DispatcherNeutral
They're getting dangerously close, Stay focused - we're holding strong.
22
DispatcherAggressive
Their final siege engine is in the base! 8x Frost Invader, 1x Deep Freeze, 3x Frost Mystery, 1x Deep Freeze (Bloated), 1x Frost Mage, 3x Frost Mystery, 2x Unstable Ice, 1x Packed Ice, 8x Frost Invader
DispatcherNeutral
Stand your ground! We can handle anything they throw at us now!
23 - 5x Frost Invader, 1x Frost Ravager, 1x Frost Mage, 5x Frost Mystery, 6x Frost Invader
24
DispatcherNeutral
Intel is in about the Frost Realm. Their ice contains raw, unfiltered energy. Their world reaches temperature as cold as -224°C (-371°F). 8x Frost Invader, 1x Frost Hero, 1x Frost Ravager, 12x Frost Invader, 1x Frost Necromancer
ProfessorVResearch
I just got word that a massive concentration of that energy is heading straight for us. What could it be?
DispatcherNeutral
This is bad, it broke the sound barrier, and a blizzard is forming right behind it.
DispatcherNoAnim
I'll prepare for mass-casualty evac...
25
DispatcherNeutral
Readings are showing the temperature is beginning to plummet, it's almost here. 5x Frost Invader, 1x Frost Mage, 5x Frost Invader, 1x Frost Mage, 1x Frost Necromancer, 1x Frost Spirit
DispatcherAggressive
We've got visual! Is that...a Frost Spirit?!
ProfessorVAggressive
The air is becoming heavy, and it's chilling me to the bone!
DispatcherAggressive
Destroy it before we freeze solid!
DispatcherAggressive
Send him back to their frozen wasteland!
DispatcherScared
Experiment 32 has escaped! I repeat Experiment 32 has escaped!
Lose Dialogue
CommaReac1
CommaReac2
CommaReac3
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Wave Audio
Wave Audio
1 Dispatcher


Professor V
2 Dispatcher

3 Dispatcher

Professor V
4 Dispatcher


Professor V
5 Dispatcher

6 Dispatcher

Professor V

Dispatcher
8 Dispatcher

12 Dispatcher

13 Dispatcher

Professor V

Dispatcher
14 Dispatcher

Professor V

Dispatcher
15 Dispatcher

18 Dispatcher

Professor V

Dispatcher
20 Dispatcher

21 Dispatcher

22 Dispatcher

24 Dispatcher

Professor V

Dispatcher

25[1] Dispatcher


Professor V

Dispatcher

Hard Mode

Wave Structure
Wave Dialogue Enemy Type & Amount
1
DispatcherNeutral
I don't know how they did it, but someone redirected us into a corner. 4x Snowy
DispatcherNeutral
Our sensors are indicating that those portals aren't connected to our world. Be careful, this is beyond our understanding.
ProfessorVAggressive
Dispatcher! An enemy is in the control room and corrupted our control panel! its unstable, but those portals are tethered to another realm.
2
DispatcherNeutral
We've connected to Outpost 32's surveillance. Units are en route and we've gathering more intel. 6x Snowy (Nimble)
DispatcherNeutral
For now, we need to buy time against these frost creatures and figure out how to deactivate the portals.
3
DispatcherNeutral
It looks like they're attempting to flank us. V, is there anything you can do on your end? 4x Snowy (Bloated), 4x Snowy
ProfessorVNeutral
I need to get that key card from the janitor, but I'm terrified to head to my office. There might be more enemies in here.
4
DispatcherScared
A siege engine?! This janitor must have been feeding them our classified information! Not good , they're more prepared than we thought! 3x Snowy (Bloated), 3x Frozen, 3x Snowy (Bloated)
DispatcherNeutral
Hold the line! We can't afford to have them get near the research outpost.
ProfessorVNeutral
If they overwhelm the portals, maybe we'll get lucky enough for one of them to explode! Horrifying but super exciting!
5
DispatcherAggressive
Another siege engine approaching! We'll be overwhelmed if we're not ready! 8x Snowy (Nimble), 4x Frozen (Nimble)
DispatcherAggressive
Watch the backlines! If they get past it — it's over.
6
DispatcherAggressive
Hah! Send all the siege engines you want–we've learned how to handle them. 2x Frozen (Bloated), 4x Snowy (Bloated), 3x Frozen (Bloated), 4x Snowy (Bloated)
ProfessorVResearch
Don't completely destroy them! Think of all the research potential!
DispatcherNeutral
V, hurry up and get that key card. We can't hold them off forever!
7 - 1x Packed Ice, 10x Snowy (Bloated)
8 - 10x Snowy (Bloated, Nimble), 1x Packed Ice, 5x Frozen
9 - 1x Snow Minion, 4x Frozen (Bloated), 1x Snow Minion, 4x Frozen (Bloated), 1x Snow Minion
10
DispatcherNeutral
We've now confirmed that the janitor in the control room is Sentinel Ramiel, one of the Children of Exo. 4x Frozen (Nimble), 1x Packed Ice, 1x Snow Minion, 4x Frozen (Nimble), 1x Snow Minion, 4x Frozen (Nimble)
DispatcherNeutral
When I find out who hired him, I'm personally sending them to the Grave Digger!
11 - 5x Frozen (Bloated), 1x Packed Ice, 1x Snow Minion, 5x Frozen (Bloated), 1x Packed Ice, 1x Snow Minion
12 - 5x Frozen (Bloated), 1x Packed Ice, 1s Snow Minion, 1x Packed Ice, 5x Frozen (Bloated)
13 - 1x Snow Golem, 6x Frozen (Bloated), 1x Snow Golem 6x Frozen (Bloated)
14 - 1x Packed Ice (Bloated), 2x Snow Golem, 1x Packed Ice (Bloated), 2x Snow Golem
15 - 2x Snow Golem, 1x Packed Ice (Bloated), 2x Snow Minion, 2x Snow Golem, 2x Snow Minion
16 - 2x Cold Mist, 3x Snow Golem, 2x Cold Mist, 3x Snow Golem, 2x Cold Mist, 3x Snow Golem
17
DispatcherAggressive
Middle siege engine has taken control over the bridge! They're preparing a breach! 1x Deep Freeze, 2x Snow Minion (Bloated), 3x Packed Ice
DispatcherAggressive
Hold the gate! Our reinforcements can't reach us - we're the last line of defense!
18 - 4x Snow Golem (Aggro), 2x Frost Hunter, 1x Snow Minion (Bloated), 3x Cold Mist, 2x Frost Hunter, 1x Snow Minion (Bloated), 3x Cold Mist
19 - 1x Cold Mist, 1x Deep Freeze, 4x Frozen (Bloated), 1x Frost Hunter (Bloated), 2x Snow Golem, 2x Frost Hunter (Bloated), 1x Snow Golem
20 - 2x Frost Hunter (Bloated), 1x Deep Freeze, 7x Frozen (Bloated), 1x Frost Hunter (Bloated), 2x Unstable Ice
21
DispatcherAggressive
A siege engine advancing on the left barricade, don't let them into your blind spot. 3x Crying Angel, 2x Packed Ice (Bloated), 1x Frost Hunter (Bloated), x Crying Angel, 2x Packed Ice (Bloated), 1x Frost Hunter (Bloated)
ProfessorVAggressive
I need to somehow access the code inside that key card. It might reveal how they're able to travel beyond our world.
DispatcherAggressive
There's also no way the Children of Exo could control an army this massive. Something's not right here.
22 - 3x Cold Mist, 2x Unstable Ice, 3x Cold Mist, 2x Unstable Ice, 2x Deep Freeze, 4x Frost Hunter
23 - 4x Cold Mist, 4x Crying Angel, 2x Frost Mystery, 1x Deep Freeze, 4x Cold Mist, 2x Frost Mystery
24 - 6x Frost Mystery, 2x Packed Ice (Bloated), 4x Frost Hunter (Bloated)
25
DispatcherAggressive
A third siege engine is pushing on the right flank! 8x Snow Golem (Bloated), 1x Packed Ice (Bloated, Aggro), 1x Frost Hunter (Bloated), 4x Unstable Ice, 1x Frost Hunter (Bloated), 5x Cold Mist (Nimble), 1x Frost Hunter (Bloated), 1x Crying Angel (Nimble)
ProfessorVResearch
These barricades aren't designed for this much damage!
DispatcherNeutral
The barricade can't hold up much longer!
26
DispatcherAggressive
The barricade has fallen! Fall back to the outpost! We need all defenses inside the perimeter! 5x Frost Invader, 5x Unstable Ice (Nimble), 2x Deep Freeze (Bloated), 5x Frost Invader, 2x Deep Freeze (Bloated), 2x Unstable Ice (Nimble), 5x Frost Invader
DispatcherAggressive
Hurry, V! Time's running out!
27
DispatcherThinking
Our defenses have held, but our sensors indicate something's getting them stirred up. 5x Cold Mist (Bloated), 7x Frost Invader, 2x Frost Hunter (Bloated), 3x Crying Angel (Bloated), 7x Frost Invader, 2x Frost Hunter (Bloated), 5x Cold Mist (Bloated)
ProfessorVAggressive
If they win, we'll lose all of our research on the God Cube and its interdimensional capabilities.
DispatcherNeutral
We won't be defeated.
28 - 5x Frost Invader (Nimble), 1x Deep Freeze (Bloated), 2x Unstable Ice, 1x Frost Mage, 2x Unstable Ice, 1x Deep Freeze (Bloated), 5x Frost Invader (Nimble)
29
DispatcherAggressive
The middle siege engine is entering the perimeter! 2x Unstable Ice (Nimble) 5x Frost Mystery, 4x Frost Invader (Nimble, Bloated), 1x Frost Mage, 5x Frost Mystery, 4x Frost Invader (Nimble, Bloated), 5x Frost Mystery, 4x Frost Invader (Nimble, Bloated)
DispatcherNeutral
Their attacks are becoming desperate now.
30 - 1x Frost Ravager, 3x Frost Hunter (Bloated), 5x Unstable Ice (Bloated), 3x Frost Hunter (Bloated), 1x Frost Mage, 6x Frost Mystery (Nimble), 7x Cold Mist (Nimble), 7x Frost Invader (Bloated)
31
DispatcherAggressive
Another siege engine is entering the base! Eliminate it! 8x Frost Invader (Nimble), 1x Frost Mage, 1x Frost Ravager, 5x Unstable Ice (Bloated), 8x Frost Invader (Bloated)
DispatcherNeutral
They're getting dangerously close, Stay focused - we're holding strong.
32 - 5x Frost Invader (Nimble), 6x Frost Mystery (Nimble), 3x Deep Freeze (Bloated), 5x Unstable Ice (Nimble), 2x Deep Freeze (Bloated), 1x Frost Necromancer, 1x Frost Mage, 5x Frost Invader (Nimble)
33
DispatcherAggressive
Their final siege engine is in the base! 5x Cold Mist (Bloated, Nimble), 8x Frost Invader (Nimble), 1x Frost Necromancer, 8x Frost Invader (Bloated), 1x Frost Necromancer, 2x Frost Mage
DispatcherNeutral
Stand your ground! We can handle anything they throw at us now!
34 - 1x Frost Ravager (Aggro, Bloated), 2x Frost Mage, 5x Frost Hunter (Bloated), 6x Unstable Ice, 8x Frost Invader (Bloated)
35
ProfessorVResearch
I've got what I needed and I'm heading back to the control room. Any chance our next janitor could be, you know, not evil? 1x Frost Hero, 1x Frost Ravager (Bloated), 10x Frost Mystery (Nimble), 8x Frost Invader (Bloated), 2x Frost Necromancer
DispatcherNeutral
I'd rather have a filthy toilet than deal with high-level espionage and an invasion.
ProfessorVNeutral
I'd take the invasion AND espionage!
36 - 1x Frost Hero, 7x Frost Invader (Nimble, Bloated), 1x Frost Ravager (Bloated), 3x Frost Mage, 1x Frost Ravager (Bloated), 10x Crying Angel (Nimble, Bloated)
37
DispatcherNeutral
Intel is in about the Frost Realm. Their ice contains raw, unfiltered energy. Their world reaches temperature as cold as -224°C (-371°F). 6x Unstable Ice (Bloated, Nimble), 2x Frost Ravager (Bloated), 2x Frost Necromancer, 1x Frost Mage, 1x Frost Ravager (Bloated), 10x Frost Mystery
ProfessorVResearch
I just got word that a massive concentration of that energy is heading straight for us. What could it be?
DispatcherNeutral
This is bad, it broke the sound barrier, and a blizzard is forming right behind it.
DispatcherNoAnim
I'll prepare for mass-casualty evac...
38 - 1x Frost Hero (Bloated), 8x Frost Invader (Bloated, Nimble), 1x Frost Necromancer (Bloated), 4x Unstable Ice (Bloated, Nimble), Frost Invader (Bloated, Nimble), 1x Frost Necromancer, 8x Frost Mystery (Bloated, Nimble)
39 - 5x Deep Freeze (Nimble), 4x Frost Hunter (Bloated), 3x Frost Ravager (Bloated), 2x Frost Mage (Bloated), 12x Frost Invader (Bloated), 2x Frost Necromancer (Bloated)
40
DispatcherNeutral
Readings are showing the temperature is beginning to plummet, it's almost here. 6x Frost Mystery (Bloated, Nimble), 1x Frost Hero (Bloated), 10x Frost Invader (Bloated), 1x Frost Mage (Bloated), 7x Frost Invader (Bloated), 1x Frost Mage (Bloated), 1x Frost Ravager (Bloated), 1x Frost Necromancer (Bloated), 1x Frost Spirit, 7x Frost Invader (Bloated), 1x Frost Ravager (Bloated)
DispatcherAggressive
We've got visual! Is that...a Frost Spirit?!
ProfessorVAggressive
The air is becoming heavy, and it's chilling me to the bone!
DispatcherAggressive
Destroy it before we freeze solid!
DispatcherAggressive
Send him back to their frozen wasteland!
DispatcherScared
Experiment 32 has escaped! I repeat Experiment 32 has escaped!
Lose Dialogue
CommaReac1
CommaReac2
CommaReac3
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Wave Audio
Wave Audio
1 Dispatcher


Professor V
2 Dispatcher

3 Dispatcher

Professor V
4 Dispatcher


Professor V
5 Dispatcher

6 Dispatcher

Professor V

Dispatcher
10 Dispatcher

17 Dispatcher

21 Dispatcher

Professor V

Dispatcher
25 Dispatcher

Professor V

Dispatcher
26 Dispatcher

27 Dispatcher

Professor V

Dispatcher
29 Dispatcher

31 Dispatcher

33 Dispatcher

35 Professor V

Dispatcher

Professor V
37 Dispatcher

Professor V

Dispatcher

40[1] Dispatcher


Professor V

Dispatcher

Strategy

  • Even though it is possible to place towers at the beginning of the map, this is generally not recommended since you will be forced to sell these towers eventually as the enemies will move forward with siege engines.
    • Additionally, multiple spots in the facility itself will be bombarded. You may want to avoid placing your towers in these areas to avoid having to move them later.
  • It is best to place support towers like Commander and DJ Booth at the middle of the outpost, while placing high DPS towers like Accelerator and Engineer around them.
  • The Pursuit and Ranger are heavily recommended for this map as they both have extremely large range, and Pursuit can use its Relocate ability to fly across the entire map.
    • The Pursuit also cannot be targeted by freezing attacks, making it especially useful here.
  • The Mercenary Base's Field Medic can be useful at giving your units immunity to freeze attacks from enemies that appear on this map.

Sounds

Gallery

Miscellaneous

Trivia

  • This map was a remade version of Outpost 32 from the Frost Invasion Event.
  • This was the first map where the enemy entrance would change as waves progress.
  • This was the second map that could automatically spawn units, with Trick or Threat Town being the first.
  • When Siege Engines moved at any time of the wave, the timer would be set to an indefinite amount of time. After that, the wave would continue or end as normal. Siege Engines could not move while enemies were spawning from it.

Update History

  • 16 December 2024 - v1.46.0
    • Outpost 32 added.
    • Bug: Wave 24 and 37 Dispatcher has a broken animation.
    • Bug: Snowballer and Elementalist are not given out upon triumph.
    • Bug: Easy and Hard difficulty badges are not given out.
    • Bug: If a wave starts while any of the Siege Engines are moving, they will be stuck in place and spawning will be partially broken.
    • Bug: The bridge platform can be moved.
  • 16 December 2024 - v1.46.3
    • Reduced Bell Bell rewards to Bell 6 in Easy and to Bell 9 in Hard.
    • Bugfix: Snowballer and Elementalist are now given out upon triumph.
    • Bugfix: Easy and Hard difficulty badges are now given out.
  • 17 December 2024 - v1.46.5
    • Added shards and the radio for the Winter Spotlight.
    • Bug: Badges for the Winter Spotlight are not given out properly.
  • 17 December 2024 - v1.46.6a
    • Bugfix: Badges for the Winter Spotlight are now given out properly.
  • 18 December 2024 - v1.46.7
    • Reduced Bell Bell rewards to Bell 4 in Easy and to Bell 8 in Hard.
  • 20 December 2024 - v1.47.0
    • Elite Token can now be obtained on Easy difficulty.
    • Increased Bell Bell rewards to Bell 10 in Easy and to Bell 23 in Hard.
  • 2 January 2025 - v1.47.6c
    • Removed shards and the radio for the Winter Spotlight, as it has ended.
  • 15 January 2025 - v1.49.0
    • Outpost 32 removed.


MapsNewHeader
Regular Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP Test
Sandbox
Other
Event
Removed
  1. 1.0 1.1 Dispatcher's voiceline "Destroy it before we freeze solid!" has no audio.
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