
- "All enemies have Slime."
- ―In-Game Description
Description
Oops! All slimes! is a challenge map, which can be currently played in the Gilded Path map. It uses a modified version of the Fallen mode as its mode. Triumphing this challenge rewards the player with 200,
600 EXP,
4 and three Blizzard Bombs. While in-game the Oops! All slimes! challenge states it gives
125,
400 EXP and
3, this is not the case due to the modifiers present on this challenge boosting rewards by 40%. Like with other challenges, rewards can only be gotten once a week.
Changes
The main change in this challenge is all enemies spawn with the Slime attribute. This modifier also has multiple other effects, as it affects cash, wave structure and replaces some enemies with ones from the Nuclear modifier. It also applies the HP Locked modifier, setting the base health to 100, applies the Mutation modifier, increasing enemy health by 8% every wave after their debut and Badlands, which only boosts rewards and plays a track at the start of waves 1, 10, 20, 30 and 40. All of these modifiers boost the rewards by 60% total.
Enemies
A few enemies are replaced by the Nuclear modifier variants, albeit with reduced health:
- Fallen is replaced by the Toxic - 100 health (-100)
- Tank is replaced by the Abomination - 6,000 health (-14,000)
- Fallen Hero is replaced by the Super Toxic - 5,000 health (-7,000)
- Fallen Guardian is replaced by the Nuclear Guardian - 14,000 health (-66,000)
- Fallen King is replaced by the Nuclear Monster - 750,000 health (-750,000)
- Nuclear Monster's summons are unchanged. This means the Circuit, Amalgamation (which summons Fleshlings when damaged), Rusher and Mutated Boss can also appear.
Additionally, a few regular enemies also have their health values changed to match their previous Fallen mode health values.
- Mystery is replaced by the Breaker2.
- Mystery Boss is replaced by the Breaker4.
- Dark Necromancer is replaced by the Necromancer.
- Templar is replaced by the Warden.
- Abnormal - 6 health (-2)
- Quick - 4 health (-6)
- Heavy - 16 health (-44)
- Breaker2 - 50 health (-30)
Enemies that do not have a set cash that they give on death will give $5 on death instead. Any enemies that do not have their health altered in any way by the challenge or modifiers present on this map are affected by Fallen mode's health scaling.
Wave Structure
Bolded names indicate an enemy type's debut.
Wave | Enemy Type & Amount |
---|---|
1 | 1x Abnormal |
2 | 2x Abnormal |
3 | 4x Abnormal |
4 | 7x Abnormal |
5 | 8x Quick |
6 | 5x Abnormal, 8x Quick |
7 | 10x Heavy |
8 | 5x Quick, 6x Abnormal, 6x Heavy |
9 | 8x Heavy, 5x Abnormal, 7x Quick |
10 | 12x Abnormal, 4x Heavy, 1x Abnormal Boss |
11 | 8x Heavy, 8x Abnormal, 8x Quick |
12 | 1x Abnormal Boss, 8x Abnormal |
13 | 10x Shadow |
14 | 12x Heavy, 2x Abnormal Boss |
15 | 20x Shadow |
16 | 8x Breaker2 |
17 | 6x Heavy, 6x Breaker2 |
18 | 14x Breaker2 |
19 | 4x Heavy, 6x Quick, 4x Shadow, 3x Breaker2, 2x Abnormal Boss, 1x Necromancer |
20 | 4x Toxic, 1x Abnormal Boss |
21 | 5x Toxic, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Breaker2 |
22 | 8x Heavy, 4x Shadow, 8x Breaker2, 2x Abnormal Boss, 1x Giant Boss |
23 | 6x Toxic, 1x Giant Boss, 8x Breaker2, 1x Necromancer |
24 | 6x Toxic, 8x Breaker2, 1x Shadow Boss |
25 | 12x Toxic, 4x Heavy, 6x Breaker2, 4x Necromancer |
26 | 12x Glitch |
27 | 10x Glitch, 8x Toxic, 8x Breaker2, 4x Abnormal Boss |
28 | 13x Hazard, 2x Giant Boss, 10x Breaker2, 10x Glitch |
29 | 1x Giant Boss, 10x Breaker2, 12x Glitch, 12x Toxic, 4x Hazard |
30 | 5x Toxic, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 10x Breaker2, 9x Glitch, 1x Abomination, 10x Breaker2 |
31 | 5x Giant Boss, 13x Hazard, 10x Toxic, 1x Necromancer |
32 | 3x Giant Boss, 8x Breaker2, 1x Abomination, 10x Breaker4 |
33 | 6x Giant Boss, 24x Glitch, 10x Breaker2, 12x Breaker4, 1x Necromancer, 3x Shadow Boss |
34 | 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazard, 8x Toxic, 14x Breaker4 |
35 | 1x Warden, 5x Hazard, 20x Breaker4 |
36 | 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Abomination, 8x Error, 1x Summoner Boss |
37 | 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Toxic, 1x Warden, 2x Summoner Boss, 6x Error |
38 | 8x Giant Boss, 6x Error, 1x Warden, 6x Hazard, 6x Error, 15x Breaker4, 1x Abomination, 8x Giant Boss |
39 | 2x Boomer, 2x Abomination, 6x Error, 10x Glitch, 1x Warden, 10x Hazard, 2x Error, 15x Toxic, 9x Error, 7x Super Toxic, 5x Toxic, 1x Summoner Boss, 9x Error |
40 | 5x Super Toxic, 1x Warden, 6x Glitch, 9x Error, 10x Toxic, 5x Giant Boss, 6x Error, 4x Nuclear Guardian, 1x Nuclear Monster, 4x Giant Boss, 7x Breaker4, 1x Error |
Lose Dialogue | |
One icon and dialogue is randomly chosen upon defeat:
ā¢We're toast! |
Cash
Starting cash in this challenge is increased by $900, making it
$1,400 (
$1,500 if in the Paradoxum Games group). Additionally, the wave bonus is also increased.
The formula for calculating wave bonus on each wave is:
$200 + (
$100 Ć Waves Completed - 1)
Depending on player count, the wave bonus is reduced using multipliers, by same amount as in regular Fallen mode. These multipliers are:
Players | Reduction per Player | Total Reduction |
---|---|---|
Solo | 0% | 0% |
Duo | 15% | 30% |
Trio | 13% | 39% |
Prior to the 2nd of August 2024, cash was reduced by 10% for each player, starting with it being reduced by 10% in solo and going up to a 30% reduction in trio.
Strategy
- For the first few waves, the number of Abnormals that spawns is reduced significantly, allowing you to farm for the first few waves.
- Slimes do not spawn as long as the enemy is not killed.
- By Wave 5, the number of enemies is the same as regular Fallen mode. Defenses should be set up a few waves before it.
- You may want to use the Cowboy and Golden Cowboy over the Farm in this challenge as they can make money out of the Slimes that spawn. However, it is recommended to use both towers, as most enemies in this challenge do not have a set given cash, meaning they will give only
$5. Additionally, the improved wave bonus allows you to farm better.
- As Slime has 100 health, this means every enemy has 100 more health than usual, with the increase getting bigger with each wave as the Mutation modifier is applied on this map.
- The Brawler is the most effective option against this, as its high damage and cheap cost allow it to kill Slimes quickly.
- It is also harder for it to get overwhelmed by hordes, as early-on enemies are spaced out more than they usually are.
- Stalling towers like the Cryomancer can be effective at stalling the Slimes, giving your towers more time to kill them.
- The Brawler is the most effective option against this, as its high damage and cheap cost allow it to kill Slimes quickly.
- As the Nuclear Monster is the final boss of this challenge, high DPS towers are required to triumph this challenge. This includes towers like the Engineer, Accelerator and Ranger.
- The Commander and DJ Booth can also be quite useful at boosting their stats.
- Optionally, you may also use the Mercenary Base for its damage buff.
- The Damage Flag and Cooldown Flag consumables can also be very useful at boosting their stats.
- The Medic may prove to be especially useful to handle stun abilities that Nuclear Monster does.
- You may use a Nuke to clear the hordes of enemies that appear on the final wave, making it so that your towers can focus on the Nuclear Monster instead of the multiple enemies that spawn alongside it.
- As the slime attribute applied to every enemy overrides abilities that would be performed on death, multiple enemies are much weaker than usual. This includes enemies like the Abomination being unable to revive itself or the Circuit not being able to boost the speed of enemies.
Trivia
- The challenge name may be a reference to Oops! All Berries, a line of Cap'n Crunch breakfast cereal produced by the Quaker Oats Company.
Challenge History
- 14 July 2024 ā 21 July 2024
- Map: Candy Valley
- 11 August 2024 ā 18 August 2024
- Map: Candy Valley
- 25 August 2024 ā 1 September 2024
- Map: Candy Valley
- 20 October 2024 ā 27 October 2024
- Map: Candy Valley
- 15 December 2024 ā 22 December 2024
- Map: Gilded Path
Update History
- 21 June 2024 - v1.25.0
- Oops! All slimes! added.
- 19 July 2024 - v1.26.0
- Oops! All slimes! enemies rebalanced.
- Toxic health decreased from 200 to 100.
- Abomination health decreased from 20,000 to 6,000.
- Super Toxic health decreased from 12,000 to 5,000.
- Nuclear Guardian health decreased from 80,000 to 14,000.
- Nuclear Monster health decreased from 1,500,000 to 750,000.
- Oops! All slimes! enemies rebalanced.
- 2 August 2024 - v1.27.0
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Disabled dialogue.
- 16 December 2024 - v1.46.0
- Enemies Beta removed.
- Badlands added.
- Bug: When activated in Sandbox mode, the mode is set to Intermediate mode instead of Fallen mode.
Challenges | Back to Basics ā¢ Boss Rush ā¢ Jailed Towers ā¢ Juggernaut ā¢ Legion ā¢ Oops! All slimes! ā¢ Vanguard | |
---|---|---|
Wave Structure | Back to Basics ā¢ Jailed Towers |