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This article is about Nuclear Monster. You may be looking for other uses of Nuclear or other uses of Monster.

Description

The Nuclear Monster is the final boss of Polluted Wasteland II. It has an extreme amount of health—exceeding the health of every enemy in-game—but has a very slow speed. It is also immune to being frozen by freezing towers, slowed down by the Toxic Gunner, knocked back, damaged through the Nuke fallout, confused and slowed down by the DJ Booth. Additionally, it can only be slowed down by the Electroshocker and Warden instead of stunned. The Nuclear Monster replaces the Fallen King in the Oops! All slimes! challenge.

The Nuclear Monster has six abilities:

  1. The first ability, Nuclear Summon, summons multiple random enemies. The modern version is not guaranteed to summon anything, while legacy always summons something. This ability for the modern version summons Splitters, Necromancers, Cursed Skeletons and Rushers. legacy version can spawn the Toxic, Super Toxic, Slime, Circuit, Abomination, Amalgamation, Rusher, Cursed Skeleton, Shadow Boss, Necromancer and Super Mutant. It can only spawn one Abomination, and up to three Amalgamations and Rushers when using the ability, though it cannot summon an Abomination when near the exit.
  2. The second ability is Boxing Knockout, where the Nuclear Monster will charge up its right hand and then punch the ground with it, creating a large shockwave that stuns any tower hit by it and deals 500 damage to units.
  3. The third ability is Acid Eruption, where the Nuclear Monster will hold its chest and start shaking uncontrollably, shooting out multiple acidic balls onto the map, stunning any tower caught in their radius and dealing 120 damage to units.
  4. The fourth ability is Nuclear Beam, in which Nuclear Monster will fire a green beam from its chest that stuns any tower caught in it.
  5. The fifth ability is Blindly Shooting, where the Nuclear Monster will howl into the air, which decreases the range of all towers by 50% and damges units by 400. This ability is most often performed alongside the Nuclear Summon ability.
  6. The last ability is Nuclear Meltdown, a rage mode ability, where the Nuclear Monster will stomp three times, use the Blindly Shooting ability and then use a random ability. It will then become faster and gain a green outline. Legacy's Nuclear Summon ability will also lose the ability to summon Amalgamations, Abominations and Super Toxics.

Appearance

The Nuclear Monster is a robotic monster with a bull-shaped mask, green devil horns, green skin and a red head. It has mechanical hands as well as a mechanical bull mask with glowing green horns and eyes. Its torso is cut open, in there being a grey robotic heart with a green glowing core, which can be used to fire green beams. It also has grey shoulder-pads, an energy pack on its back and numerous green humanoids sticking out of its body.

The Nuclear Monster has a death animation, where it will convulse and emit sparks, before all of its green lights turn a dark grey as it falls to its knees and then forward.

Strategy

  • Multiple high DPS towers, such as the Engineer, Accelerator, Pursuit, Golden Minigunner and Turret are needed to eliminate the Nuclear Monster.
    • The Pursuit is immune to both stuns and debuffs, making it unaffected by all of the Nuclear Monster's abilities.
    • The Ranger is immune to stuns, making it very useful against the Nuclear Monster.
    • As the Nuclear Monster will apply the range debuff quite often, the Turret can be effective here because of its debuff immunity, though it is not stun immune.
      • If you are using the Turret, do not use the XR500 skin, as it does not have debuff immunity.
  • The Commander and Mercenary Base are highly recommended to boost the firerate and damage of your towers.
  • The DJ Booth is extremely useful at increasing your tower's range due to how big the map is, keeping the Nuclear Monster in range for longer and partially mitigating the Blindly Shooting ability.
    • It cannot slow down the Nuclear Monster as it is a boss enemy.
  • The Medic is extremely useful at cleansing the stuns caused by the Nuclear Monster.
    • It can also help the Engineer build back its sentries after getting hit by the Nuclear Monster's triple stomp.
      • If you time the Medic's ability correctly, the Engineer's sentries will not get destroyed.
    • Do note that the Medic cannot cleanse the range debuff applied by it.
  • Freezing towers like Freezer, Frost Blaster and Sledger can only slow down the Nuclear Monster as it is immune to freeze.
    • The Toxic Gunner cannot slow down the Nuclear Monster as it is immune to its slowing effect.
    • The Electroshocker and Warden can slow down the Nuclear Monster instead of completely stopping it, though the Warden can only slow it down for a shorter amount of time due to its large size.
      • Multiple Electroshockers boosted by the Commander can be somewhat effective at slowing down the Nuclear Monster and the enemies it summons.
    • The Jester's confusion bombs cannot confuse the Nuclear Monster, but it can still slow it down with its ice bombs.

Gallery

Icons

Promotional Images

Trailers

Renders

Badges

Miscellaneous

Trivia

Update History

  • 29 July 2022 - v1.3.0
    • Nuclear Monster added.
  • 30 July 2022 - v1.3.0a
  • 2 August 2022 - v1.3.0c
  • 30 September 2022 - v1.4.0
    • Bug: Final wave music does not play.
  • 31 October 2022 - v1.4.2
    • Bugfix: Final wave music plays again.
  • 7 April 2023 - v1.7.0
    • Stun immunity added.
  • 3 May 2024 - v1.20.0
    • Nuclear Monster can no longer be confused by the Jester.
  • 10 May 2024 - v1.21.0
    • Nuclear Monster is now immune to the fallout damage from the Nuke.
  • 18 May 2024 - v1.22.0
    • Nuclear Monster is now immune to knockback.
  • 23 May 2024 - v1.23.0
  • 19 July 2024 - v1.26.0
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth.
  • 6 November 2024 - v1.40.0
    • Nuclear Monster can no longer have its defense dropped.
  • 19 February 2025 - v1.54.0
    • Modern version added.
      • None of the changes are applied to the legacy version.
    • Base health decreased from 1,500,000 to 750,000.
      • As it has Bloated, its health is effectively unchanged, as the attribute doubles its health to 1,500,000.
    • Speed increased from 1 to 1.25.
    • Now gives Cash (Gameplay Currency)$10,000 every 1% health.
    • Updated enemy summons.
    • Bloated added.
    • Bug: Nuclear Summon does not summon anything for the modern version.
    • Bug: Appears twice in the Index, one of them not loading in any model for the preview.
  • 5 March 2025 - v1.56.0
    • Base health decreased from 750,000 to 625,000.
  • 1 April 2025 - v1.59.0
    • Bug: Nuclear Monster occasionally stops moving after using some of its abilities.

Notes

  1. Base health is 625,000; by default always spawns with Bloated which doubles it.


Nuclear (Polluted Wasteland II)
Previous Debut Current Debut Next Debut
Nuclear Guardian
Wave 24
Nuclear Monster
Wave 25
End
N/A


Regular Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Hardcore Mode
Special Enemies
Polluted Wasteland II
Badlands II
Pizza Party
Headache Headquarters
Tutorial
Challenge Only
PVP Test
Sandbox Only Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other
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