Nightmare Carnival has been removed from the game as of the 16th of May 2021.
Nightmare Carnival may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.
Description
Nightmare Carnival was once a normal map in rotation, but it was an event map during the Halloween 2019 Event. It has since been removed in all context.
Like other event maps, Nightmare Carnival had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the Shredder. The reward on this map was the same as Fallen mode rewards at the time up to Wave 20.
In the event version of Nightmare Carnival, players started off with $750 (or
$850 if players were in the community group). You could only play this map if you were Level 10+. Upon triumph, you received
360 and
50 EXP. Additionally, during the event, shared cash was 50%.
After the Halloween 2019 Event had ended, the players were not able to get special reward for triumphing this map.
Design & Path
The second version of Nightmare Carnival was a night-time map that took place in mountainous terrain, though poisoned water surrounded part of the map. Various circus tents, haybales, dead trees, lanterns and pumpkins could be seen around the map. Various buildings could also be seen. A rollercoaster, drop tower and ferris wheel could be seen on this map. A spider was seen by the gate.
The second version of Nightmare Carnival was a two-pathed map, so enemies alternated between the spawn points. The two paths started at two separate caves. One path passed underneath an archway and through the gate. Both paths crossed two wooden bridges over a murky pond and intersected just after the bridges. The path then crossed over two wooden bridges before reaching the end.
The first version of Nightmare Carnival (the same one used for the Halloween 2019 Event) had Halloween themes spread throughout the map. It was a night-time map though the map itself was brightly illuminated by the attractions. It appeared to take place in a graveyard with a visiting circus. Many background houses, caves and gates were spread throughout the map. There was a drop tower ride, which was animated, with circus tents around the map. Pumpkins, windmills, lantern lights and banners could be seen throughout the map.
The path began and ended at two caves. The path itself was quite long, revolving around a large hill, then revolving around the drop tower, running nearly parallel to the fourth straight at one point before twisting around to the end.
Event Rewards
The game calculated how much Coins and
EXP you receive based on how many waves you survived and if you won a match.
Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal.
The rewards during the event were calculated as:
Coins Reward | EXP Reward |
---|---|
![]() |
Waves Completed Ć ![]() |
Badges
There were also a few badges which you could obtain when playing this map during the event, which may have additional rewards alongside the badge. These were:
Halloween 2019 ā UNOBTAINABLE | |
---|---|
![]() |
Congrats on defeating Jack O' Bot!
Rewards: |
Triumph Nightmare Carnival ā UNOBTAINABLE | |
---|---|
![]() |
No description available |
Event Wave Structure
Note that this only applies when the map was part of the Halloween 2019 Event. The wave structure when it was re-added as a regular map is the same one found on the Waves page.
In Nightmare Carnival during the event, the formula for calculating wave bonus on each wave was:
- (
$70 - 7 Ć (Players - 1)) Ć Waves Completed
The waves in Nightmare Carnival also followed these timings:
Waves | Wave Timer | Skip Time[1] |
---|---|---|
1-19 | 1:00 | 0:20[2] |
20 | 11111111:05 | N/A |
Bolded names indicates an enemy type's debut.
Wave | Narration | Enemy Type & Amount |
---|---|---|
1 | *The clock strikes 5:30 PM* | 5x Mummy |
2 | - | 7x Mummy |
3 | - | 4x Strong Mummy, 4x Mummy |
4 | - | 6x Strong Mummy, 6x Mummy |
5 | - | 6x Strong Mummy, 10x Mummy, 6x Scarecrow |
6 | - | 7x Scarecrow, 12x Mummy, 8x Strong Mummy |
7 | - | 12x Mummy, 2x Strong Mummy, 4x Scarecrow, 1x Demon, 4x Scarecrow |
8 | - | 8x Strong Mummy, 12x Scarecrow, 1x Demon, 12x Mummy |
9 | - | 12x Scarecrow, 7x Ghost, 1x Demon, 8x Mummy, 8x Strong Mummy |
10 | - | 7x Ghost, 2x Demon, 7x Scarecrow |
11 | - | 7x Scarecrow, 2x Vampire, 4x Ghost, 1x Demon |
12 | - | 5x Vampire, 5x Witch, 5x Ghost, 12x Scarecrow, 4x Mummy, 1x Reaper |
13 | - | 8x Ghost, 15x Witch, 2x Reaper, 4x Demon, 4x Vampire |
14 | - | 5x Vampire, 8x Witch, 1x Demon, 3x Reaper, 5x Ghost, 10x Scarecrow |
15 | Hope you're not afraid of clowns. | 15x Witch, 6x Clown, 3x Reaper, 12x Scarecrow, 4x Vampire |
16 | - | 5x Demon, 6x Witch, 12x Frankenstein, 12x Scarecrow, 9x Clown, 12x Vampire, 1x Reaper |
17 | - | 12x Clown, 6x Frankenstein, 6x Demon, 12x Witch, 9x Scarecrow, 12x Vampire |
18 | A dark figure emerges... | 7x Swamp Thing, 4x Reaper, 5x Demon, 12x Witch, 9x Scarecrow, 12x Clown, 4x Vampire |
19 | - | 3x Jaxe, 12x Swamp Thing, 15x Demon, 5x Reaper, 12x Witch, 9x Scarecrow, 16x Clown, 8x Vampire |
20 | It's spooky hour... | 4x Swamp Thing, 2x Reaper, 3x Jaxe, 1x Jack O' Bot |
Strategy
- There are very few ideal cliff spots on this map.
- The few suitable cliff towers are rather spaced out, making it hard to boost all cliff towers with only one support tower, like the Commander.
- Ground towers can be placed near the circus tents as they can hit enemies on both paths from here.
- Towers with long range, like the Turret, are highly recommended on this map.
- The DJ Booth can help increase the range of towers.
- Remember that, if you use the Military Base, only one unit will spawn from it, which will go down a random path. The same thing applies to the Crook Boss's body guards.
Gallery
Map Icons
View
Thumbnails
Icons
Promotional Images
Development Images
Trivia
- Prior to Nightmare Carnival being officially added, a picture of the map was seen in the lobby.
- However, there was no event elevator until the 18th of October 2019.
- This was the second event map to be re-added as a regular map, with the first being The Heights from the SFOTH Event.
- Like every other two-pathed map, all enemies (including major bosses) used to spawn twice prior to the Frost Update. Enemies then alternated in spawn points between the paths after the Frost Update.
- Both Nightmare Carnival and Candy Valley were the only two-pathed maps with a rating of Hard instead of Insane.
- A statue of the Reaper could be seen on one of the cliffs in the second version of this map.
- Act II of the Lunar Overture Event is a retelling of the events that happened in the Halloween 2019 Event on this map, with a lot of enemies from this map being remade for the event. The first form of The Haunted Past also resembled this map.
Update History
- 13 October 2019 - Release v1.0.0
- Nightmare Carnival added to lobby, but unreachable.
- 18 October 2019 - Release v1.1.0
- Nightmare Carnival now playable.
- 9 November 2019 - Release v1.2.0
- Nightmare Carnival removed.
- 23 November 2020 - Overhaul v1.1.1
- Nightmare Carnival re-added as a regular map.
- Nightmare Carnival remade.
- Hard difficulty added.
- Bug: Towers do not target the enemies closest to the entrance when set on First targeting setting.
- 8 May 2021 - Overhaul v1.3.0
- Enemies are now divided between lanes.
- Bugfix: Towers now target enemies closest to the entrance when set on First targeting setting properly.
- 16 May 2021 - Overhaul v1.3.1
- Nightmare Carnival removed.
Notes