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Mystery
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This article is about Mystery. You may be looking for other Mystery enemies.

"Still alive???
Incoming mysterious enemies!"

―Beginning of Wave 16 (Golden)
"Here come mystery zombies!
They'll turn into a random enemy when killed! I wonder what's inside them?"

Commander dialogue on Wave 16 (Formerly, Legacy Molten)
Commander dialogue on Wave 11 (Formerly Normal)
"Here come mystery enemies!
They'll turn into a random enemy when killed! I wonder what's inside them?"

Commander dialogue on Wave 16 (Legacy Fallen)
"Here come mystery enemies!
They'll turn into a random enemy when killed, I wonder what's inside them?"

Commander dialogue on Wave 17 (Hardcore)

"He died miraculously!
When they die, they turn into zombies! what they have"

Commander dialogue on Wave 16 (Translated Molten
Commander dialogue on Wave 11 (Formerly Translated Normal)
(Translated Molten)
"Here you can kill enemies.
When they die, they become enemies. friendly game"

Commander dialogue on Wave 16 (Translated Fallen)
Commander dialogue on Wave 17 (Translated Hardcore)

"Hewe come mystewy zombies! (ā˜‰_ā˜‰)
They'ww tuwn into a diffewent zombie when kiwwed! I wondew what's inside them?"

Commander dialogue on Wave 11 (April Fools 2022 Normal)
"Hewe come mystewy zombies! .⁰(ā˜’Š“ā˜’ā‚’ )⁰.
They'ww tuwn into a diffewent zombie when kiwwed! I wondew what's inside them?"

Commander dialogue on Wave 16 (April Fools 2022 Molten)
"Hewe come mystewy enemies! ε=ε=(っ*“▔`)っ
They'ww tuwn into a wandom enemy when kiwwed! I wondew what's inside them? "

Commander dialogue on Wave 16 (April Fools 2022 Fallen)
"Hewe come mystewy enemies! ε=ε=(っ*“▔`)っ
TThey'ww tuwn into a wandom enemy when kiwwed, I wondew what's inside them? "

Commander dialogue on Wave 17 (April Fools 2022 Hardcore)

"Still alive???
Incoming mysterious enemies!"

―Beginning of Wave 11 (Pre-Overhaul, Beginner's)
Beginning of Wave 16 (Pre-Overhaul, Molten, Golden & Fallen)

Description

The Mystery is a fast, weak enemy that spawns another enemy upon its death. The enemy spawned depends on mode and wave, making the Mystery a potentially very dangerous enemy, especially if the player is unlucky and comes unprepared.

This appears in Hardcore mode, and in some Sandbox mode exclusive modes, these being Legacy Molten mode, Legacy Fallen mode and Golden mode. They also appeared in The Heights during the SFOTH Event.

The Mystery can be spawned by the Grave Digger (Hardcore only), Mystery Summoner, Summoner Boss, Necromancer Boss and Void Reaver. If the Enemies Beta modifier is active, these enemies will instead spawn the Breaker2.

The Mystery is replaced by the Breaker2 in any map with the Enemies Beta modifier active.

Appearance

The Mystery is a translucent glass green humanoid with a glowing orange question mark on its torso. It is faceless and small green question marks are emitted from its torso when it is killed.

The Enemies Beta version of the Mystery had a pastel light green skin color, with its torso and legs being a darker shade of green with a plaid stitch mark pattern on them. It also had a desaturated yellowish-orange question mark on its chest.

The third version of the Mystery is similar to the current version, except it had a drooling zombie face and did not emit green question marks upon death.

The second version of the Mystery is similar to the third version, except it was more translucent, and its skin color was a lighter shade of green. Its question mark did not glow either and had a vibrant orange color.

The first version of the Mystery is similar to the second version, except it was blue.

Enemy Spawned

The Mystery is able to spawn more enemies after its debut. Italic names can be spawned from the Mystery's debut.

Easy

Only visible through Sandbox mode.

Legacy Molten

Golden

Legacy Fallen

Hardcore

Strategy

  • The greatest danger mid-game Mysteries pose is the off chance that many high-health enemies spawn from a horde of them.
    • Weaker enemies that spawn, like Abnormals, Quicks or Hefties, are easy to deal with by the time Mysteries debut and are not a cause for concern.
    • Stronger enemies like the Lead Boss are the main threats when dealing with mid-game Mysteries; most defenses are only strong enough to deal with a few of them. As Mysteries are random with their spawns, spikes in enemy count and health are sudden and unforeseen and can easily overwhelm the defense.
      • These moments are the worst-case scenario and do not always happen, though it is usually better to be prepared for such situations.
      • Alternatively, you could play on maps with the Enemies Beta modifier active, which replaces the Mystery with the Breaker2, completely eliminating these possibilities.
  • Due to the nature of mid-game Mysteries, lots of defense should be prepared to deal with the worst-case scenario.
    • Fairly cheap high-DPS towers like the Minigunner are very useful.
    • Strong mid-game towers like the Golden Crook Boss or Militant are effective, though weaker ones like the Scout may falter.
    • As Mysteries and their spawns come in hordes, towers that can deal damage to multiple enemies like the Shotgunner, Pyromancer, Gladiator and Demoman are effective.
    • The Military Base is quite good against Mysteries. The Tank and Railgun Tank are particularly effective with their high health and splash damage capabilities.
    • Extra hidden defense should also be considered, especially if the past waves of Invisibles have proved troublesome.
  • Later on in the game, Mysteries are able to spawn other enemies, some of which may be threatening.
    • The Circuit from Hardcore mode is the most troublesome. It should be killed before it is able to speed up other enemies, which is usually doable with enough DPS. High-DPS towers like the Accelerator paired with support towers like the Commander should do the trick.
  • Be aware that you do not earn any cash from damaging enemies that the Mystery spawns in every mode.
  • The enemies that spawn from the Mystery do not need to be killed for wave progression to occur.
    • If you are speedrunning a map, you should focus on killing the Mysteries first by setting your towers' targeting to Weakest before moving onto the enemies that spawn.
      • Be aware that if you get a lot of high-health enemies, like the Lead Boss, they may outrun your towers if you switch target settings.
        • Using towers that can hit multiple enemies can remedy this. The Gladiator is particularly good here.
  • The Frost Blaster, Sledger and Electroshocker are the best stalling towers against Mysteries as they can hit multiple enemies at once, though others like the Toxic Gunner are still viable.
  • If there are some Mysteries at the end of the map, do not kill them, as they may spawn high-health enemies, severely reducing your base health or even killing you.

Gallery

Previous Variants

Corpse Variants

Promotional Images

Promotional Videos

Trailers

Miscellaneous

Trivia

Update History


Legacy Molten
Previous Debut Current Debut Next Debut
Hidden
Wave 13
Mystery
Wave 16
Necromancer
Wave 20
Golden
Previous Debut Current Debut Next Debut
Shadow
Wave 13
Mystery
Wave 16
Golden
Wave 20
Legacy Fallen
Previous Debut Current Debut Next Debut
Shadow
Wave 13
Mystery
Wave 16
Dark Necromancer
Wave 19
Hardcore
Previous Debut Current Debut Next Debut
Lead Boss
Wave 16
Mystery
Wave 17
Mega Slow
Wave 19
The Heights (SFOTH Event)
(24 June 2019 – 13 October 2019)
Previous Debut Current Debut Next Debut
Crystalite
Wave 8
Mystery
Wave 9
Brute
Wave 10
Pre-MEGA (Easy, Normal, Hard & Insane)
Previous Debut Current Debut Next Debut
Hidden
Wave 10
Mystery
Wave 13
Necromancer
Wave 14


Regular Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Hardcore Mode
Special Enemies
Polluted Wasteland II
Badlands II
Pizza Party
Headache Headquarters
Tutorial
Challenge Only
PVP Test
Sandbox Only Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other