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Mortar
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Quote
"Rain fire from above! Deals extremely high splash damage!"
―Store Description

Quote
"Rain fire from above! Deals extremely high splash damage! Unlockable at Lv. 75"
―Former Store Description

Quote
"Rain from above! Unlockable at Lv. 75"
―Former Store Description

Description

The Mortar is an advanced cliff tower with a long range that can be unlocked by reaching Level 75 or purchased via a gamepass for Robux 395. When the player reaches Level 75, the Mortar can be claimed by using the pop up message that appears when joining the lobby or through rewards.

The Mortar is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the Mortar shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the Mortar's shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the Mortar can damage Lead, as well as target all non-hidden flying enemies. The Mortar is immune to all stuns by default.

The Mortar is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and the ability to effectively deal with hoards of enemies throughout the game due to its large crowd control capabilities and high damage output.

The Mortar has a placement limit of five per player.

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$325
Mortar Upgrade 1

4.008 > 3.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$408

Level 2 - Upgraded Armaments - Cash (Gameplay Currency)$1,400
Mortar Upgrade 2

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$875

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,250
Mortar Upgrade 3

+36 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$1,958

Level 4 - Loaded Warhead - Cash (Gameplay Currency)$12,000
Mortar Upgrade 4

+60 Damage Damage

ā€¢40x3 Damage Damage

ā€¢5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$5,958

Level 5 - City Buster - Cash (Gameplay Currency)$25,000
Mortar Upgrade 5

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Explosion Radius

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to Cash (Gameplay Currency)$14,291

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Splash Damage[2] Cluster Damage[2] Firerate[3] Range Explosion Radius Cluster Explosion Radius DPS[4] Cluster DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$900 12 N/A 4.008 20 6 N/A 2.99 N/A Cash (Gameplay Currency)$301
1 Cash (Gameplay Currency)$1,225 12 N/A 3.008 20 6 N/A 3.99 N/A Cash (Gameplay Currency)$307.02
2 Cash (Gameplay Currency)$2,625 24 N/A 3.008 24 7.5 N/A 7.98 N/A Cash (Gameplay Currency)$328.95
3 Cash (Gameplay Currency)$5,875 60 N/A 3.008 27 8.5 N/A 19.94 N/A Cash (Gameplay Currency)$294.63
4 Cash (Gameplay Currency)$17,875 120 40x3 3.008 27 8.5 5 39.89 39.89 Cash (Gameplay Currency)$224.03
5 Cash (Gameplay Currency)$42,875 200 50x6 3.008 30 10 5 66.49 99.73 Cash (Gameplay Currency)$257.94

Skins

To see all the upgrades of a skin, see the gallery page.

DHBunnyMortarIcon EclipseMortar DuckyMortarIcon VigilanteMortarIcon
Skin Bunny Eclipse Ducky Vigilante
Rarity Event Event Rare Rare
Daily Store Cost N/A N/A Coin 4,000 Coin 4,500
Obtained From Bunny Skincrate Solar Eclipse Season Ducky Skincrate Vigilante Skincrate
PirateMortarIcon DefenderMortarSkin BaseballMortarIcon FallenMortarIconIG
Skin Pirate Defender Baseball Fallen
Rarity Rare Event Rare Legendary
Daily Store Cost Coin 4,500 N/A Robux 360 N/A
Obtained From Pirate Skincrate Krampus' Revenge Season Deluxe Skincrate Mission Quests
DarkFrostMortarIconIG FrostMortarIconIG
Skin Dark Frost Frost
Rarity Rare Legendary
Daily Store Cost N/A N/A
Obtained From Operation I.C.E Premium Battle Pass Frost Skincrate,
Nuclear Winter Mission Quest

Strategy

  • The Mortar is essentially a cliff-based Rocketeer. However, the Mortar deals less single target damage without its cluster bombs (which are very unlikely to all deal full damage to the enemy) while having a significantly larger explosion. This makes the Mortar a better option against hordes.
  • In most cases, the Mortar's shells will land behind an enemy.
    • This can be useful for hordes of enemies, as the Mortar's shells will land closer to the middle of the hordes instead of landing at the front. This allows its explosions to hit more enemies.
    • However, this makes the Mortar somewhat weaker against single targets. As explosions will land behind an enemy, the enemy will be further away from the center of the explosion, which can reduce the amount of damage it receives.
      • This is usually negligible for slow enemies, but for much faster ones like the Fallen Rusher, the Mortar's DPS may be reduced drastically.
  • At Level 4, the Mortar's shells drop cluster bombs when they explode. These cluster bombs will also explode when they hit the ground.
    • However, do note that these should not be relied on, as the cluster bombs are very inaccurate and create a smaller explosion than the shells.
    • 2-5 Level 5 Mortars can be efficient with taking out hordes of Breaker4s due to it being able to kill it in a single hit and its cluster bombs killing the Breaker3s that spawn.
  • Compared to the Ranger and Sniper, the Mortar has a significantly smaller range, lacking in range when cliff spots are far enough from the path.
    • The DJ Booth can aid with this by boosting its range.
  • The Commander can help remedy the Mortar's slow firerate.
  • This tower has surprisingly good DPS for a splash damage tower, so it will also be able to help with major bosses like the Fallen King.
    • Additionally, it can easily take care of their summons with its explosions.
  • The Mortar cannot detect Hidden enemies. You will have to use other towers for an effective Hidden defense.
    • In most gamemodes, Hidden enemies are usually close to other enemies, so the Mortar can indirectly hit them with its large explosion radius.
    • Towers like the Ace Pilot or Firework Technician can give hidden detection but must be close to the Mortar in order to do so.
  • Large clumped groups that appear from Breaker4 can be better targeted by setting Mortar to Random.
  • This tower completely ignores defense, dealing full damage to the enemy. Because of this, it can be useful against hordes of enemies with defense, like Hazards, Reaver or Fallen Giant.
  • In Hardcore mode, the Mortar can be used to kill hordes of Lead enemies.
  • The Mortar can be an effective tower in certain maps where you can stack the Mortar to maximize the cliff spaces and free up more space for other cliff towers like the Ranger.

Trivia

  • Outside of sales, the Mortar is a Level 75 tower with a gamepass cost of Robux 394, lower in Robux compared to the Turret which is a Level 50 tower with a gamepass cost of Robux 450.
  • The Mortar is loosely based on the Mortar from Tower Battles and the Mortar Monkey from the Bloons Tower Defense series.
  • When the Mortar was first released, it would have been affected by shockwaves created by bosses from their Stomp abilities. This would later be fixed the same day.
  • The Mortar shares its Level 4 icon with the Ace Pilot's Level 2 icon, but rotated.
  • The Mortar has a unique explosion at Level 5. It will create a nuclear explosion, instead of the usual explosion most other splash towers use.
  • Unlike the game, dropping a shell in real life will simultaneously fire the mortar. In the game, Mortar drops a shell in, and when an enemy comes close, it fires.
  • The Mortar's default skin in the lobby uses its Hardcore Testing BETA appearance with its face changed, instead of its current appearance.

Update History

For previous cosmetic variations, see the gallery page.

  • 24 December 2019 - Release v1.5.0
    • Mortar added.
      • Mortar was briefly affected by boss stomps. Was fixed later that day.
      • Bug: Has the ability to give you negative cash.
  • 12 January 2020 - Release v1.6.0
    • Projectile speed increased from 25 to 35.
  • 18 March 2020 - Release v1.8.1
    • New SFX.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Range decreased from 25 to 22.
        • Damage decreased from 6 to 5.
        • Firerate decreased from 5.05 to 5.03.
        • Explosion radius decreased from 12 to 4.
        • Flying detection added.
        • Lead detection added.
      • Level 1
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +3.
        • Cost decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$250.
      • Level 2
        • Damage decreased from +6 to +0.
        • Firerate changed from 5.05 to 5.03 > 4.53.
        • Cost decreased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$400.
        • Renamed from Safety Gear to Quick Reloading.
      • Level 3
        • Damage decreased from +25 to +10.
        • Range decreased from +6 to +0.
        • Firerate changed from 5.05 > 4.05 to 4.53.
        • Renamed from BIGGER CANNON to Bigger Cannon.
      • Level 4
        • Damage decreased from +60 to +10.
        • Explosion radius changed from 12 > 17 to 4 > 6.
        • Renamed from BETTER BOMBS to Stronger Shells.
      • Level 5
        • Range decreased from +8 to +5.
        • Damage decreased from +65 to +35.
        • Cost decreased from Cash (Gameplay Currency)$13,000 to Cash (Gameplay Currency)$12,000.
        • Explosion radius changed from 17 > 25 to 6.
        • Firerate changed from 4.05 > 3.05 to 4.53 > 3.03.
        • Renamed from NUCLEAR CANNON to Nuclear Devistation.
    • Bug: Bunny skin does not attack any enemies.
    • Bug: Grave Digger's Stomp ability can stun the Mortar.
    • Bug: Default Mortar uses old Hardcore Testing BETA appearance in the lobby.
    • Bug: Level 5 upgrade does not increase explosion radius.
    • Bug: Level 5 Mortar's explosion uses the same explosion as other levels, instead of a nuclear explosion.
    • Bugfix: Mortar can no longer give negative cash.
  • 25 December 2020 - Overhaul v1.1.1d
    • Gamepass price decreased from Robux 750 to Robux 535.
  • 4 January 2021 - Overhaul v1.1.1e
    • Gamepass price increased from Robux 535 to Robux 700.
  • 8 May 2021 - Overhaul v1.3.0
    • Mortar now ignores defense.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • Statistical changes:
      • Level 3
        • Explosion radius changed from 4 to 4 > 5.
          • Bug: Upgrade description does not list the explosion radius change.
  • 4 December 2021 - v1.0.0
    • New skin: Eclipse
  • 29 December 2021
    • Bug: Default skin now uses its original version, does not upgrade properly and does not attack any enemies.
  • 29 December 2021 - v1.0.0l
    • Bugfix: Default skin now uses its correct model, fixing it not upgrading properly and it not attacking enemies.
      • This was fixed later the same day.
  • 12 March 2022 - v1.1.0
    • Mortar now uses a path based movement prediction, causing it to hit enemies more accurately.
    • Mortar is now immune to all stuns.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 5.03 to 5.008.
      • Level 2
        • Firerate changed from 5.03 > 4.53 to 5.008 > 4.508.
      • Level 5
        • Firerate changed from 4.53 > 3.03 to 4.508 > 3.008.
    • Bug: Bunny uses incorrect animations in the lobby.
    • Bugfix: Bunny skin now works properly.
    • Bugfix: Grave Digger's Stomp ability now cannot stun the Mortar.
  • 17 April 2022 - v1.2.0
    • Mortar can no longer be targeted by most enemy abilities.
  • 23 April 2022 - v1.2.1
    • Bugfix: Level 5 upgrade name Nuclear Devastation is no longer misspelt as Nuclear Devistation.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 21 March 2023 - v1.6.3e
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$1,000.
        • Damage increased from 5 to 10.
        • Explosion radius increased from 4 to 8.
        • Placement limit increased from 5 to 6.
      • Level 1
        • Firerate changed from 5.008 to 5.008 > 4.508.
        • Range decreased from +3 to +2.
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$600.
      • Level 2
        • Firerate changed from 5.008 > 4.508 to 4.508 > 4.008.
        • Damage increased from +0 to +10.
        • Explosion radius changed from 4 to 8 > 12.
          • Bug: Upgrade description does not list the explosion radius change.
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$1,300.
        • Renamed from Quick Reloading to Upgraded Armaments.
      • Level 3
        • Damage increased from +10 to +30.
        • Range increased from +0 to +4.
        • Explosion radius changed from 4 > 5 to 12 > 14.
        • Cost increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$3,200.
      • Level 4
        • Damage increased from +10 to +50.
        • Firerate changed from 4.508 to 4.008 > 3.508.
        • Range increased from +0 to +2.
        • Explosion radius changed from 5 > 6 to 14.
          • Bug: The upgrade description did not change, it still says that the explosion radius increases.
        • Cost increased from Cash (Gameplay Currency)$7,200 to Cash (Gameplay Currency)$9,500.
        • Renamed from Stronger Shells to Loaded Warhead.
      • Level 5
        • Firerate changed from 4.508 > 3.008 to 3.508.
        • Damage increased from +35 to +75.
        • Explosion radius changed from 6 to 14 > 20.
          • Bug: Upgrade description does not list the explosion radius change.
        • Cost increased from Cash (Gameplay Currency)$12,000 to Cash (Gameplay Currency)$23,000.
        • Renamed from Nuclear Devastation to Nuclear Annihilation.
    • Bug: Mortar's explosions are smaller than they look.
  • 22 March 2023 - v1.6.3f
    • Bugfix: Mortar's explosions are now the proper size.
  • 31 March 2023 - v1.6.4
    • Statistical changes:
      • Base
        • Damage increased from 10 to 12.
        • Explosion radius decreased from 8 to 5.
      • Level 2
        • Damage increased from +10 to +12.
        • Explosion radius changed from 8 > 12 to 5 > 6.5.
      • Level 3
        • Damage increased from +30 to +31.
        • Explosion radius changed from 12 > 14 to 6.5.
      • Level 4
        • Damage increased from +50 to +70.
        • Explosion radius changed from 14 to 6.5 > 7.
        • Cost decreased from Cash (Gameplay Currency)$9,500 to Cash (Gameplay Currency)$8,500.
      • Level 5
        • Damage increased from +75 to +125.
        • Explosion radius changed from 14 > 20 to 7 > 8.
        • Cost decreased from Cash (Gameplay Currency)$23,000 to Cash (Gameplay Currency)$21,500.
    • Bugfix: Mortar's upgrade descriptions now list explosion changes properly on all Levels.
  • 7 April 2023 - v1.7.0
    • Gamepass price decreased from Robux 700 to Robux 500.
    • Shells will now land behind enemies.
    • Statistical changes:
      • Base
        • Placement limit decreased from 6 to 4.
        • Projectile speed decreased.
      • Level 4:
        • Cluster bombs with 40 damage and 4 explosion radius added.
        • Explosion radius changed from 6.5 > 7 to 6.5.
      • Level 5
        • Now increases cluster bomb damage by +10.
        • Explosion radius changed from 7 > 8 to 6.5 > 8.
        • Cost decreased from Cash (Gameplay Currency)$21,500 to Cash (Gameplay Currency)$20,000.
        • Name changed from Nuclear Annihilation to City Buster.
    • Bugfix: Level 5 Mortar now has unique nuclear explosions instead of the regular explosions.
  • 15 April 2023 - v1.7.1
    • Gamepass price increased from Robux 500 to Robux 700.
  • 5 May 2023 - v1.7.2
    • Bug: Bunny Mortar icon has a floating projectile.
    • Bugfix: Default Mortar now uses its current appearance in the regular lobby.
    • Bugfix: Bunny Mortar now uses its current animations in the regular lobby.
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 700 to Robux 500.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 500 to Robux 700.
  • 5 August 2023 - v1.8.4
    • New skin: Pirate
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 800 to Robux 490.
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 490 to Robux 700.
  • 21 December 2023 - v1.11.0
    • New skin: Defender
  • 24 February 2024 - v1.14.0
    • Gamepass price decreased from Robux 700 to Robux 525.
    • Bug: Gamepass cost is still listed as Robux 700 in the inventory.
  • 19 April 2024 - v1.19.0
    • Bugfix: Gamepass cost is now correctly listed as Robux 525 in the inventory.
  • 23 May 2024 - v1.23.0
    • Gamepass cost decreased from Robux 525 to Robux 395.
  • 31 May 2024 - v1.23.5
    • No longer bypasses defense.
  • 19 July 2024 - v1.26.0
    • New skin: Baseball
  • 9 August 2024 - v1.27.6
    • New skin: Fallen
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 395 to Robux 296.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 296 to Robux 395.
  • 16 December 2024 - v1.46.0
    • New skins: Frost, Dark Frost
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 395 to Robux 296.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 296 to Robux 395.
  • 15 January 2025 - v1.49.0
    • Placement limit increased from 4 to 5.
    • Now bypasses defense.
    • Statistical changes:
      • Base
        • Firerate decreased from 5.008 to 4.008.
        • Range decreased from 22 to 20
        • Explosion Radius increased from 5 to 6.
        • Cost decreased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$900.
      • Level 1
        • Firerate changed from 5.008 > 4.508 to 4.008 > 3.008.
        • Range decreased from +2 to +0.
        • Cost decreased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$325.
      • Level 2
        • Firerate changed from 4.508 > 4.008 to 3.008.
        • Range increased from +0 to +4.
        • Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
        • Cost increased from Cash (Gameplay Currency)$1,300 to Cash (Gameplay Currency)$1,400.
      • Level 3
        • Range decreased from +4 to +3.
        • Damage decreased from +31 to +26.
        • Explosion Radius changed from 6.5 to 7.5 > 8.5.
        • Cost increased from Cash (Gameplay Currency)$3,200 to Cash (Gameplay Currency)$3,500.
      • Level 4
        • Firerate changed from 4.008 > 3.508 to 3.008.
        • Range decreased from +2 to +0.
        • Cluster bomb damage increased from 40x3 to 40x4.
        • Cluster bomb explosion radius increased from 4 to 5
        • Cost increased from Cash (Gameplay Currency)$8,500 to Cash (Gameplay Currency)$10,000.
      • Level 5
        • Range decreased from +5 to +3.
        • Damage decreased from +125 to +80.
        • Cluster bomb damage increased from 50x3 to 75x6.
        • Explosion Radius changed from 6.5 > 8 to 8.5 > 10.
        • Cost increased from Cash (Gameplay Currency)$20,000 to Cash (Gameplay Currency)$22,500.
  • 23 January 2025 - v1.50.0
    • Statistical changes:
      • Level 3
        • Damage increased from +26 to +36.
        • Cost decreased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$3,250.
      • Level 4
        • Damage decreased from +70 to +60.
        • Cluster bomb amount decreased from 40x4 to 40x3.
        • Cost increased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$12,000.
      • Level 5
        • Cluster bomb damage decreased from 75x6 to 50x6.
        • Cost increased from Cash (Gameplay Currency)$22,500 to Cash (Gameplay Currency)$25,000.

Notes

  1. ā†‘ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  2. ā†‘ 2.0 2.1 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  3. ā†‘ Firerate does not account for projectile travel time.
  4. ā†‘ 4.0 4.1 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  5. ā†‘ Accounts for both normal and cluster bomb DPS.


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